Other Metagames My Flying Monotype

So I heard that flying was a pretty good idea for monotypes. And here I am, telling you- this is not true, as they are COMPLETELY OVERPOWERED. If you want a team to destroy everything, then you need flying. Just a quick hit here, but I wanted an ORIGINAL team. So no Landorus and stuff, their boring. This is MY team. Enjoy.

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Charizard(F) @ Charizardite (Shiny)
Trait: Blaze
EVs: 252 SpA, 252 SpD, 6 HP
Nature: Modest

Moves:
Flamethrower
Solarbeam
Air Slash
Dragon Pulse

Ok, this one was probably pretty obvious. This is because Charizard is a BEAST. I've had her sweep entire teams on her own before, only taking one or two hits. Not only is the speed high, but it has high special attack too. Granted, lots of teams have high SpDef, but my Charwar can take 'em out. Flamethrower is STaB, Air Slash the same. Those two alone cover a lot, but then there is this one move- Solar Beam. I hear people ask, why use a grass move on a fire type? And I answer: Fire is weak to Water and Rock, and ineffective to ground. But Mega Char's drought takes the charge of it away, giving you a high- power devastation cannon for all of your weaknesses. Charizard is basically the driving force of this team.

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Gyarados(M) @ Assault Vest (Shiny)
Trait: Moxie
EVs: ATK 252, SpD 252, HP 6
Nature: Impish

Moves:
Earthquake
Ice Fang
Dragon Tail
Waterfall

Yep, he made it. Red Gyarados has entered the building, and personally I don't see why you'd complain. Not only is he a SpDef TANK, but he dishes out pain too. The assault vest makes him pretty much unstoppable as he rains down powerful and fast strikes on the opposition. And for anyone asking: Why heighten his Def when he was clearly supposed to be a sweeper? That, again, I answer: His Def sucks. Seriously, one thunderpunch can all but crush him. So he needed any boost to his beefy ness he could get. You can't nature boost his HP, and his SpDef was bulky enough, so I put it on his Def.
Earthquake deals with electric threaghts, his only weakness. Waterfall is STaB, Ice Fang kills dragons and other flights, and dragon tail removes unstoppable walls or stat buffers.

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Togekiss(F) @ Leftovers
Trait: Serene Grace
EVs: 252 SpA, 252 SpD, 6 HP
Nature: Timid

Moves:
Dazzling Gleam
Air Slash
Roost
Thunder Wave

I know, i know. Most of you would think of Togekiss as a more annoying wall with the same moveset. But hey, I said this team was original, and it has been tested- it works! Togekiss is my action upon action. Dragon? Dazzling gleam. Substitute scrub? Gleam. Stat buffer? Paralysis + Air slash flinches. Damage incoming? Roost. Togekiss can deal with most situations, and it helps to have her around. Although generally just a space filler, she definetly plays a part.

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Gliscor(M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP, 252 DEF, 6 ATK
Nature: Adamant

Moves:
Roost
Swords Dance
Facade
Stealth Rock

Something for everyone, Gliscor is the complete package. He has amped out Defense AND some attack, healing, status blocks, stat building, stratagy damage and an attack. Nobody can say i'm not thinking ahead :P. Yeah, I personally don't like Gliscor, he's too easy to kill unless he spams healing or has an opponent with no strengths on him which is admitedly fairly common. He can take a beating AND dish out damage. Let's just hope nobody uses Ghost types.

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Xatu(M) @ Focus Sash
Trait: Magic Bounce
EVS: 252 HP, 252 SpA, 6 SpD
Nature: Timid

Moves:
Psychic
Grass Knot
Heat Wave
Calm mind

Xatu isn't normally very helpful. But that's because normally I never need him. But I assure you, he plays his part when need be. His high SpA can be boosted with calm mind, his speed is surprising and his health is alright. Only thing is, despite health buffs, he always seems to NEED that focus sash. It's like EVERYTHING is super to this guy. And that's harsh, as he only has 3 weaknesses. However, his moves cover a lot of ground. Quite literally. Heat wave gets rid of Steel/Bug, Psychic is STaB, Grass knot is anti-ground and steelix, and the calmest of minds buffs him out when you know he isn't dieng any time soon or a swap is coming.

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Sigilyph(M) @ Leftovers (Shiny)
Trait: Magic Bounce
EVs: 252 HP, 252 SpA, 6 SpDef
Nature: Calm

Moves:
Ice Beam
Dark Pulse
Energy Ball
Calm Mind

Sigilyph is exactly the same as Xatu- he is there to take hits and deliver a variety of different types of attack. This time, Ice to kill dragons, Dark to take psychic and energy ball for whatever is left. Calm mind is the same, and Magic Bounce is also here too, to stop stealth rock or whatever other infections insue. If anyone on the team were to be replaced, it would almost definetly be this derpasaurus, he just doesn't contribute enough.

Hope you enjoy the team, comment below but don't be too mean.

Things that NEARLY made it:
Spr_5b_227.png

Skarmory
Although he IS a tough cooky, he just didn't have the strength, and couldn't contribute very much besides a wall with spikes.
Spr_1b_123.png

Scyther
Being the fast buttmunch he is, he NEARLY made it, as a bug move here and there can settle some odds. However, not really neccesary next to Charizard and Gyarados.

Landorus
As strong/ annoying as he is, he was just too generic. I couldn't have him cramping my style.


Flaws:

Manectrik (Mega)
Being a mega fast, strong electric type, he carves a war path through my team with thunder and hidden power ice. Although I do have moves to stop him, normally he kills half my team before I can land one.

Abomasnow (Mega)
Again, one that harms me even though I'm ready for him. Usually, Chars or Gya can deal with him, but if not, he stomps with Ice Shard priority strikes.

Gliscor
Although he doesn't do much damage, I often struggle to harm him because he heals a lot and is resistant to EVERYTHING.
 
Hi bubblesdabear . Interesting team you have there, but it has some flaws for sure.

Your team is simply weak to electric types. The most notable, or relevant, electrics are Mega Manectric, Raikou, Magnezone / Magneton and Thundurus. Next, you lack hazard removal despite your whole team being weak to stealth rocks. This part I don't get too much.
"Skarmory
Although he IS a tough cooky, he just didn't have the strength, and couldn't contribute very much besides a wall with spikes." - It contributes far more than just "a wall with spikes." It can defog hazards away. Another thing I noticed is that you have no Latios counter on your team.

i_charizard.gif
-- For one, I think you should change this to Mega-Charizard-X. It'd be better for checking those electric types I mentioned. However, if you feel the need to stay as Zard Y, here are a few tips I'd consider:

Roost > Air Slash | Focus Blast > Dragon Pulse
I say Roost over Air Slash because Air Slash hits nothing that a combination of Flamethrower + Solar Beam would hit. It's basically pointless. Roost, on the other hand, is useful. It gives zard y a sense of longevity. Focus Blast nails mons like Heatran or Tyranitar. If you do go Zard X. . .
006-mega-x.gif

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz / Fire Punch
- Dragon Claw
- Roost / Earthquake

Smogon Analysis Set Explanation

i_gyarados.gif
-- Next up, your Gyarados set is very awkward. Why Assault Vest? The best part about it is being able to set up Dragon Dance. Even then, a different, more defensive, set is better than this one. I get you're trying to be a specially defensive tank, but I don't see why you do. I would instead make this an offensive Dragon Dance set.
130.gif

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Ice Fang / Substitute / Earthquake

Smogon Analysis Explanation

i_togekiss.gif
-- I can see why you have this set, but I feel this one may be more useful since it can deal far more damage but still do the whole para-flinch thing.
468.gif

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 76 Def / 4 SpD / 176 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Thunder Wave
- Roost

Smogon Set Explanation

i_gliscor.gif
-- I think you should change the set for this. The SD Stallbreaker set simply cannot fit rocks onto its set.
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Stealth Rock
- Roost
- Earthquake

Smogon Set Explanation (Note that I changed Toxic to Stealth Rock)

i_xatu.gif
-- Xatu is actually pretty bad in OU. I don't really see what it does other than have access to Magic Bounce. Even then, Espeon gets it, but it's also bad because Mega Sableye exists and simply outclasses it. Instead of this mon, I would run Skarmory. It has Defog. Defog is needed for a team with all these flying types, because Stealth Rock exists.
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Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Defog
- Roost
- Whirlwind

Smogon Set Explanation

561.png
-- So I don't see the point of Sigilyph in OU either. Instead I would just run Thundurus. Priority Thunder Wave can certainly help the team a lot, and its solid movepool and high SpA is truly excellent.
642.gif

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice / Grass Knot
- Focus Blast / Grass Knot

Smogon Set Explanation

Well, that's really all I have. The team is interesting, but I don't want to ruin the niche of it (having mono flying). So, ya, gl with the team and I hope I helped.
 
Hi bubblesdabear . Interesting team you have there, but it has some flaws for sure.

Your team is simply weak to electric types. The most notable, or relevant, electrics are Mega Manectric, Raikou, Magnezone / Magneton and Thundurus. Next, you lack hazard removal despite your whole team being weak to stealth rocks. This part I don't get too much.
"Skarmory
Although he IS a tough cooky, he just didn't have the strength, and couldn't contribute very much besides a wall with spikes." - It contributes far more than just "a wall with spikes." It can defog hazards away. Another thing I noticed is that you have no Latios counter on your team.

i_charizard.gif
-- For one, I think you should change this to Mega-Charizard-X. It'd be better for checking those electric types I mentioned. However, if you feel the need to stay as Zard Y, here are a few tips I'd consider:

Roost > Air Slash | Focus Blast > Dragon Pulse
I say Roost over Air Slash because Air Slash hits nothing that a combination of Flamethrower + Solar Beam would hit. It's basically pointless. Roost, on the other hand, is useful. It gives zard y a sense of longevity. Focus Blast nails mons like Heatran or Tyranitar. If you do go Zard X. . .
006-mega-x.gif

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz / Fire Punch
- Dragon Claw
- Roost / Earthquake

Smogon Analysis Set Explanation

i_gyarados.gif
-- Next up, your Gyarados set is very awkward. Why Assault Vest? The best part about it is being able to set up Dragon Dance. Even then, a different, more defensive, set is better than this one. I get you're trying to be a specially defensive tank, but I don't see why you do. I would instead make this an offensive Dragon Dance set.
130.gif

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Ice Fang / Substitute / Earthquake

Smogon Analysis Explanation

i_togekiss.gif
-- I can see why you have this set, but I feel this one may be more useful since it can deal far more damage but still do the whole para-flinch thing.
468.gif

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 76 Def / 4 SpD / 176 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Thunder Wave
- Roost

Smogon Set Explanation

i_gliscor.gif
-- I think you should change the set for this. The SD Stallbreaker set simply cannot fit rocks onto its set.
472.gif

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Stealth Rock
- Roost
- Earthquake

Smogon Set Explanation (Note that I changed Toxic to Stealth Rock)

i_xatu.gif
-- Xatu is actually pretty bad in OU. I don't really see what it does other than have access to Magic Bounce. Even then, Espeon gets it, but it's also bad because Mega Sableye exists and simply outclasses it. Instead of this mon, I would run Skarmory. It has Defog. Defog is needed for a team with all these flying types, because Stealth Rock exists.
227.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Defog
- Roost
- Whirlwind

Smogon Set Explanation

561.png
-- So I don't see the point of Sigilyph in OU either. Instead I would just run Thundurus. Priority Thunder Wave can certainly help the team a lot, and its solid movepool and high SpA is truly excellent.
642.gif

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice / Grass Knot
- Focus Blast / Grass Knot

Smogon Set Explanation

Well, that's really all I have. The team is interesting, but I don't want to ruin the niche of it (having mono flying). So, ya, gl with the team and I hope I helped.
Thanks man, much appreciated. I was having problems with Stealth rock, and sigilyph can't get defog. However, I think i'll keep Zard how he is, as Solar Beam and Flamethrower normally munch the opponents. Your right, electric is a flaw, gonna have to work on that, I thought I already had. Guess not.

Peace my homey
 
Hi bubblesdabear . Interesting team you have there, but it has some flaws for sure.

Your team is simply weak to electric types. The most notable, or relevant, electrics are Mega Manectric, Raikou, Magnezone / Magneton and Thundurus. Next, you lack hazard removal despite your whole team being weak to stealth rocks. This part I don't get too much.
"Skarmory
Although he IS a tough cooky, he just didn't have the strength, and couldn't contribute very much besides a wall with spikes." - It contributes far more than just "a wall with spikes." It can defog hazards away. Another thing I noticed is that you have no Latios counter on your team.

i_charizard.gif
-- For one, I think you should change this to Mega-Charizard-X. It'd be better for checking those electric types I mentioned. However, if you feel the need to stay as Zard Y, here are a few tips I'd consider:

Roost > Air Slash | Focus Blast > Dragon Pulse
I say Roost over Air Slash because Air Slash hits nothing that a combination of Flamethrower + Solar Beam would hit. It's basically pointless. Roost, on the other hand, is useful. It gives zard y a sense of longevity. Focus Blast nails mons like Heatran or Tyranitar. If you do go Zard X. . .
006-mega-x.gif

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz / Fire Punch
- Dragon Claw
- Roost / Earthquake

Smogon Analysis Set Explanation

i_gyarados.gif
-- Next up, your Gyarados set is very awkward. Why Assault Vest? The best part about it is being able to set up Dragon Dance. Even then, a different, more defensive, set is better than this one. I get you're trying to be a specially defensive tank, but I don't see why you do. I would instead make this an offensive Dragon Dance set.
130.gif

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Ice Fang / Substitute / Earthquake

Smogon Analysis Explanation

i_togekiss.gif
-- I can see why you have this set, but I feel this one may be more useful since it can deal far more damage but still do the whole para-flinch thing.
468.gif

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 76 Def / 4 SpD / 176 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Thunder Wave
- Roost

Smogon Set Explanation

i_gliscor.gif
-- I think you should change the set for this. The SD Stallbreaker set simply cannot fit rocks onto its set.
472.gif

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Stealth Rock
- Roost
- Earthquake

Smogon Set Explanation (Note that I changed Toxic to Stealth Rock)

i_xatu.gif
-- Xatu is actually pretty bad in OU. I don't really see what it does other than have access to Magic Bounce. Even then, Espeon gets it, but it's also bad because Mega Sableye exists and simply outclasses it. Instead of this mon, I would run Skarmory. It has Defog. Defog is needed for a team with all these flying types, because Stealth Rock exists.
227.gif

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Defog
- Roost
- Whirlwind

Smogon Set Explanation

561.png
-- So I don't see the point of Sigilyph in OU either. Instead I would just run Thundurus. Priority Thunder Wave can certainly help the team a lot, and its solid movepool and high SpA is truly excellent.
642.gif

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice / Grass Knot
- Focus Blast / Grass Knot

Smogon Set Explanation

Well, that's really all I have. The team is interesting, but I don't want to ruin the niche of it (having mono flying). So, ya, gl with the team and I hope I helped.
Charizardite X is banned in mono, most of everything else tho I agree with.
 
You kinda just lose to special ice attackers so run this gyara set

130.gif

Gyarados @ Leftovers
Ability: Intimidate
EVs: 232 HP / 20 Atk / 252 SpD / 4 Spe
Careful Nature
- Waterfall
- Rest
- Sleep Talk
- Taunt/Toxic

The DDance set doesn't really do much and this set helps absorb status and whatnot

Also Electric isn't Gyarados' only weakness and Xatu has 5, not 3 weaknesses
 
You kinda just lose to special ice attackers so run this gyara set

130.gif

Gyarados @ Leftovers
Ability: Intimidate
EVs: 232 HP / 20 Atk / 252 SpD / 4 Spe
Careful Nature
- Waterfall
- Rest
- Sleep Talk
- Taunt/Toxic

The DDance set doesn't really do much and this set helps absorb status and whatnot

Also Electric isn't Gyarados' only weakness and Xatu has 5, not 3 weaknesses
Thanks for the advise, but I don't see how He's weak to specials. Water makes ice neutral dmg and assault vest + evs make him anything but weak to specials. All the same, thanks.
 
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