So I heard that flying was a pretty good idea for monotypes. And here I am, telling you- this is not true, as they are COMPLETELY OVERPOWERED. If you want a team to destroy everything, then you need flying. Just a quick hit here, but I wanted an ORIGINAL team. So no Landorus and stuff, their boring. This is MY team. Enjoy.
Charizard(F) @ Charizardite (Shiny)
Trait: Blaze
EVs: 252 SpA, 252 SpD, 6 HP
Nature: Modest
Moves:
Flamethrower
Solarbeam
Air Slash
Dragon Pulse
Ok, this one was probably pretty obvious. This is because Charizard is a BEAST. I've had her sweep entire teams on her own before, only taking one or two hits. Not only is the speed high, but it has high special attack too. Granted, lots of teams have high SpDef, but my Charwar can take 'em out. Flamethrower is STaB, Air Slash the same. Those two alone cover a lot, but then there is this one move- Solar Beam. I hear people ask, why use a grass move on a fire type? And I answer: Fire is weak to Water and Rock, and ineffective to ground. But Mega Char's drought takes the charge of it away, giving you a high- power devastation cannon for all of your weaknesses. Charizard is basically the driving force of this team.
Gyarados(M) @ Assault Vest (Shiny)
Trait: Moxie
EVs: ATK 252, SpD 252, HP 6
Nature: Impish
Moves:
Earthquake
Ice Fang
Dragon Tail
Waterfall
Yep, he made it. Red Gyarados has entered the building, and personally I don't see why you'd complain. Not only is he a SpDef TANK, but he dishes out pain too. The assault vest makes him pretty much unstoppable as he rains down powerful and fast strikes on the opposition. And for anyone asking: Why heighten his Def when he was clearly supposed to be a sweeper? That, again, I answer: His Def sucks. Seriously, one thunderpunch can all but crush him. So he needed any boost to his beefy ness he could get. You can't nature boost his HP, and his SpDef was bulky enough, so I put it on his Def.
Earthquake deals with electric threaghts, his only weakness. Waterfall is STaB, Ice Fang kills dragons and other flights, and dragon tail removes unstoppable walls or stat buffers.
Togekiss(F) @ Leftovers
Trait: Serene Grace
EVs: 252 SpA, 252 SpD, 6 HP
Nature: Timid
Moves:
Dazzling Gleam
Air Slash
Roost
Thunder Wave
I know, i know. Most of you would think of Togekiss as a more annoying wall with the same moveset. But hey, I said this team was original, and it has been tested- it works! Togekiss is my action upon action. Dragon? Dazzling gleam. Substitute scrub? Gleam. Stat buffer? Paralysis + Air slash flinches. Damage incoming? Roost. Togekiss can deal with most situations, and it helps to have her around. Although generally just a space filler, she definetly plays a part.
Gliscor(M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP, 252 DEF, 6 ATK
Nature: Adamant
Moves:
Roost
Swords Dance
Facade
Stealth Rock
Something for everyone, Gliscor is the complete package. He has amped out Defense AND some attack, healing, status blocks, stat building, stratagy damage and an attack. Nobody can say i'm not thinking ahead :P. Yeah, I personally don't like Gliscor, he's too easy to kill unless he spams healing or has an opponent with no strengths on him which is admitedly fairly common. He can take a beating AND dish out damage. Let's just hope nobody uses Ghost types.
Xatu(M) @ Focus Sash
Trait: Magic Bounce
EVS: 252 HP, 252 SpA, 6 SpD
Nature: Timid
Moves:
Psychic
Grass Knot
Heat Wave
Calm mind
Xatu isn't normally very helpful. But that's because normally I never need him. But I assure you, he plays his part when need be. His high SpA can be boosted with calm mind, his speed is surprising and his health is alright. Only thing is, despite health buffs, he always seems to NEED that focus sash. It's like EVERYTHING is super to this guy. And that's harsh, as he only has 3 weaknesses. However, his moves cover a lot of ground. Quite literally. Heat wave gets rid of Steel/Bug, Psychic is STaB, Grass knot is anti-ground and steelix, and the calmest of minds buffs him out when you know he isn't dieng any time soon or a swap is coming.
Sigilyph(M) @ Leftovers (Shiny)
Trait: Magic Bounce
EVs: 252 HP, 252 SpA, 6 SpDef
Nature: Calm
Moves:
Ice Beam
Dark Pulse
Energy Ball
Calm Mind
Sigilyph is exactly the same as Xatu- he is there to take hits and deliver a variety of different types of attack. This time, Ice to kill dragons, Dark to take psychic and energy ball for whatever is left. Calm mind is the same, and Magic Bounce is also here too, to stop stealth rock or whatever other infections insue. If anyone on the team were to be replaced, it would almost definetly be this derpasaurus, he just doesn't contribute enough.
Hope you enjoy the team, comment below but don't be too mean.
Things that NEARLY made it:
Skarmory
Although he IS a tough cooky, he just didn't have the strength, and couldn't contribute very much besides a wall with spikes.
Scyther
Being the fast buttmunch he is, he NEARLY made it, as a bug move here and there can settle some odds. However, not really neccesary next to Charizard and Gyarados.
Landorus
As strong/ annoying as he is, he was just too generic. I couldn't have him cramping my style.
Flaws:
Manectrik (Mega)
Being a mega fast, strong electric type, he carves a war path through my team with thunder and hidden power ice. Although I do have moves to stop him, normally he kills half my team before I can land one.
Abomasnow (Mega)
Again, one that harms me even though I'm ready for him. Usually, Chars or Gya can deal with him, but if not, he stomps with Ice Shard priority strikes.
Gliscor
Although he doesn't do much damage, I often struggle to harm him because he heals a lot and is resistant to EVERYTHING.

Charizard(F) @ Charizardite (Shiny)
Trait: Blaze
EVs: 252 SpA, 252 SpD, 6 HP
Nature: Modest
Moves:
Flamethrower
Solarbeam
Air Slash
Dragon Pulse
Ok, this one was probably pretty obvious. This is because Charizard is a BEAST. I've had her sweep entire teams on her own before, only taking one or two hits. Not only is the speed high, but it has high special attack too. Granted, lots of teams have high SpDef, but my Charwar can take 'em out. Flamethrower is STaB, Air Slash the same. Those two alone cover a lot, but then there is this one move- Solar Beam. I hear people ask, why use a grass move on a fire type? And I answer: Fire is weak to Water and Rock, and ineffective to ground. But Mega Char's drought takes the charge of it away, giving you a high- power devastation cannon for all of your weaknesses. Charizard is basically the driving force of this team.

Gyarados(M) @ Assault Vest (Shiny)
Trait: Moxie
EVs: ATK 252, SpD 252, HP 6
Nature: Impish
Moves:
Earthquake
Ice Fang
Dragon Tail
Waterfall
Yep, he made it. Red Gyarados has entered the building, and personally I don't see why you'd complain. Not only is he a SpDef TANK, but he dishes out pain too. The assault vest makes him pretty much unstoppable as he rains down powerful and fast strikes on the opposition. And for anyone asking: Why heighten his Def when he was clearly supposed to be a sweeper? That, again, I answer: His Def sucks. Seriously, one thunderpunch can all but crush him. So he needed any boost to his beefy ness he could get. You can't nature boost his HP, and his SpDef was bulky enough, so I put it on his Def.
Earthquake deals with electric threaghts, his only weakness. Waterfall is STaB, Ice Fang kills dragons and other flights, and dragon tail removes unstoppable walls or stat buffers.

Togekiss(F) @ Leftovers
Trait: Serene Grace
EVs: 252 SpA, 252 SpD, 6 HP
Nature: Timid
Moves:
Dazzling Gleam
Air Slash
Roost
Thunder Wave
I know, i know. Most of you would think of Togekiss as a more annoying wall with the same moveset. But hey, I said this team was original, and it has been tested- it works! Togekiss is my action upon action. Dragon? Dazzling gleam. Substitute scrub? Gleam. Stat buffer? Paralysis + Air slash flinches. Damage incoming? Roost. Togekiss can deal with most situations, and it helps to have her around. Although generally just a space filler, she definetly plays a part.

Gliscor(M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP, 252 DEF, 6 ATK
Nature: Adamant
Moves:
Roost
Swords Dance
Facade
Stealth Rock
Something for everyone, Gliscor is the complete package. He has amped out Defense AND some attack, healing, status blocks, stat building, stratagy damage and an attack. Nobody can say i'm not thinking ahead :P. Yeah, I personally don't like Gliscor, he's too easy to kill unless he spams healing or has an opponent with no strengths on him which is admitedly fairly common. He can take a beating AND dish out damage. Let's just hope nobody uses Ghost types.

Xatu(M) @ Focus Sash
Trait: Magic Bounce
EVS: 252 HP, 252 SpA, 6 SpD
Nature: Timid
Moves:
Psychic
Grass Knot
Heat Wave
Calm mind
Xatu isn't normally very helpful. But that's because normally I never need him. But I assure you, he plays his part when need be. His high SpA can be boosted with calm mind, his speed is surprising and his health is alright. Only thing is, despite health buffs, he always seems to NEED that focus sash. It's like EVERYTHING is super to this guy. And that's harsh, as he only has 3 weaknesses. However, his moves cover a lot of ground. Quite literally. Heat wave gets rid of Steel/Bug, Psychic is STaB, Grass knot is anti-ground and steelix, and the calmest of minds buffs him out when you know he isn't dieng any time soon or a swap is coming.

Sigilyph(M) @ Leftovers (Shiny)
Trait: Magic Bounce
EVs: 252 HP, 252 SpA, 6 SpDef
Nature: Calm
Moves:
Ice Beam
Dark Pulse
Energy Ball
Calm Mind
Sigilyph is exactly the same as Xatu- he is there to take hits and deliver a variety of different types of attack. This time, Ice to kill dragons, Dark to take psychic and energy ball for whatever is left. Calm mind is the same, and Magic Bounce is also here too, to stop stealth rock or whatever other infections insue. If anyone on the team were to be replaced, it would almost definetly be this derpasaurus, he just doesn't contribute enough.
Hope you enjoy the team, comment below but don't be too mean.
Things that NEARLY made it:

Skarmory
Although he IS a tough cooky, he just didn't have the strength, and couldn't contribute very much besides a wall with spikes.

Scyther
Being the fast buttmunch he is, he NEARLY made it, as a bug move here and there can settle some odds. However, not really neccesary next to Charizard and Gyarados.
Landorus
As strong/ annoying as he is, he was just too generic. I couldn't have him cramping my style.
Flaws:
Manectrik (Mega)
Being a mega fast, strong electric type, he carves a war path through my team with thunder and hidden power ice. Although I do have moves to stop him, normally he kills half my team before I can land one.
Abomasnow (Mega)
Again, one that harms me even though I'm ready for him. Usually, Chars or Gya can deal with him, but if not, he stomps with Ice Shard priority strikes.
Gliscor
Although he doesn't do much damage, I often struggle to harm him because he heals a lot and is resistant to EVERYTHING.