This is the first successful team (ish) in Gen 6 and I've used it for a long time and figured it's time to share it with the community. It features a defensive core I think is great, along with 3 offensive pokemon I feel benefit from the core. As in the title, my friends think this team is pure evil (idk why), and I'd like to see if anyone else agrees. I guess now i gotta show you the mons.
@ Lum Berry
Ability: Harvest
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature
- Leech Seed
- Will-O-Wisp
- Horn Leech
- Rest
Trevenant is the G of the core, and is great support for the entire team. The EV spread is Smogon's, so it outspeeds T-tar and Scizor that are not invested in speed and WoW's them. Leech Seed provides recovery for the entire team, and Horn Leech gives Trev extra health. Lastly I have rest to recover all the way back to full if Leech Seed and Horn isn't enough, and with the Lum-Harvest, I abuse Rest, as well as recover from any other status the opponent inflicts. Basically, Trev's role is to absorb status, and heal itself.
@ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Roar
- Lava Plume
- Protect
- Earth Power
Specially Defensive Heatran is the F, and takes a lot of hits. 4 SpA EVs give it just a bit more fire power. Roar allows me to phaze anything that sets up. Lava Plume is the best STAB with a burn chance. Protect allows for more lefties recovery and scout for moves. Earth Power allows me to hit Heatran not on Balloon, as well as Talonflame that attempt to Roost stall. Overall role, take special hits, burnburnburn, phaze.
@ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Toxic
- Wish
- Protect
Vaporeon is very useful, and the W of the core. It's wish support provides the bulk behind the entire FWG, and Scald and Toxic makes it hard for the opponent to stay in as either residual damage from burn or poison eventually wears them down. EV spread is simple, take a lot of special hits, blah blah blah. Protect scouts and guarantees a Wish recovery. Overall role, Wish support.
@ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SAtk / 252 Spd
Naughty Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Freeze-Dry
I like this Mamo set. It's very useful, and is still surprising to some people who have not encountered Freeze-Dry yet. (credits to Joey :D, I'm definitely not the first to use his set). Stealth Rocks help the team to deal with the opponent better, as any damage is good damage. Hazards also forces the opponent to waste a turn Defogging or Spinning. Earthquake is self-explanatory; STAB, hits anything except Flying and Levitate. Ice Shard gives Mamo priority and a reliable Ice attack, and Freeze-Dry hits Water types super-effectively. This means Rotom-W with low health dies, Gyarados dies with rocks (not Mega), Gastrodon won't appreciate a hit, Lando-T will fall (except Assault Vest),etc. The EVs are explained in Joey's video; basically max speed to give Mamo the pace it needs, 16 SpA for Freeze-Dry to hit hard, and the rest in Atk for Mamo to maintain it's physical power. Overall role, hit anything and everything.
@ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Psycho Cut
- Hi Jump Kick
- Ice Punch
- Bullet Punch
Pure. Power. I wish I could just leave it at that but the rules state 3 lines or less. Jolly Nature allows Medi to outrun adamant Mega Pinsir and kill it. Not make it faint, but kill it. It also allows me to speed tie with other base 100s, unboosted. Psycho Cut is specifically for Mega-Venu, which otherwise walls this team (depends on it's set). Hi Jump Kick is the absolute neck snapper. Nothing will appreciate the hit, resisted or not. Ice Punch gives me coverage (sometimes I want to replace it with Fire for Aegi but Ice Punch still remains useful). Bullet Punch gives me priority. I don't have Fake Out, mainly I don't believe it it. Meaning it's a little obvious, so opponent can switch out into something that can take it. EVs are really simple for a physical attacker. Overall role, steal souls as long as he doesn't miss.
@ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Fire Punch
Who doesn't love Rachi? Don't say you hate it, just because you don't like facing it. But when you use it i will bet that all of you would say "i f*ing love you, rachi". So shut up and pick a side. Anyway, choice scarf rachi. Serene Grace. I'm gonna give my opponents a fun time. Iron Head for STAB and absolutely nothing else ( ;D ), U-turn pivot = switch advantage (most of the time). The elemental punches provide coverage as well as a higher Freeze chance and Burn chance. Sure it's only 20%, but answer me this. HOW MANY TIMES HAS STONE EDGE MISSED [[RAGEQUIT INTENSIFIES]] Overall role, to be the little prick that it is.
Anyway, yeah, that's my team. I hope you enjoyed reading. Leave some comments if you'd like. If you see big flaws, please point them out. I suck at team building, so I wouldn't know what I can or cannot take on with my team. Thank you, Smog-munity.
THE GOONS
So the core is Trevenant, Heatran, and Vaporeon, the good old FWG. Then I dropped Mamo in for Rocks and being the great offensive pressure he is. Jirachi was to added to make the team more "evil", and before Medicham, I had Mega-Pinsir, but it wasn't doing much, so Medi replaced him.






So the core is Trevenant, Heatran, and Vaporeon, the good old FWG. Then I dropped Mamo in for Rocks and being the great offensive pressure he is. Jirachi was to added to make the team more "evil", and before Medicham, I had Mega-Pinsir, but it wasn't doing much, so Medi replaced him.

@ Lum Berry
Ability: Harvest
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature
- Leech Seed
- Will-O-Wisp
- Horn Leech
- Rest
Trevenant is the G of the core, and is great support for the entire team. The EV spread is Smogon's, so it outspeeds T-tar and Scizor that are not invested in speed and WoW's them. Leech Seed provides recovery for the entire team, and Horn Leech gives Trev extra health. Lastly I have rest to recover all the way back to full if Leech Seed and Horn isn't enough, and with the Lum-Harvest, I abuse Rest, as well as recover from any other status the opponent inflicts. Basically, Trev's role is to absorb status, and heal itself.

@ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Roar
- Lava Plume
- Protect
- Earth Power
Specially Defensive Heatran is the F, and takes a lot of hits. 4 SpA EVs give it just a bit more fire power. Roar allows me to phaze anything that sets up. Lava Plume is the best STAB with a burn chance. Protect allows for more lefties recovery and scout for moves. Earth Power allows me to hit Heatran not on Balloon, as well as Talonflame that attempt to Roost stall. Overall role, take special hits, burnburnburn, phaze.

@ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Toxic
- Wish
- Protect
Vaporeon is very useful, and the W of the core. It's wish support provides the bulk behind the entire FWG, and Scald and Toxic makes it hard for the opponent to stay in as either residual damage from burn or poison eventually wears them down. EV spread is simple, take a lot of special hits, blah blah blah. Protect scouts and guarantees a Wish recovery. Overall role, Wish support.

@ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SAtk / 252 Spd
Naughty Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Freeze-Dry
I like this Mamo set. It's very useful, and is still surprising to some people who have not encountered Freeze-Dry yet. (credits to Joey :D, I'm definitely not the first to use his set). Stealth Rocks help the team to deal with the opponent better, as any damage is good damage. Hazards also forces the opponent to waste a turn Defogging or Spinning. Earthquake is self-explanatory; STAB, hits anything except Flying and Levitate. Ice Shard gives Mamo priority and a reliable Ice attack, and Freeze-Dry hits Water types super-effectively. This means Rotom-W with low health dies, Gyarados dies with rocks (not Mega), Gastrodon won't appreciate a hit, Lando-T will fall (except Assault Vest),etc. The EVs are explained in Joey's video; basically max speed to give Mamo the pace it needs, 16 SpA for Freeze-Dry to hit hard, and the rest in Atk for Mamo to maintain it's physical power. Overall role, hit anything and everything.

@ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Psycho Cut
- Hi Jump Kick
- Ice Punch
- Bullet Punch
Pure. Power. I wish I could just leave it at that but the rules state 3 lines or less. Jolly Nature allows Medi to outrun adamant Mega Pinsir and kill it. Not make it faint, but kill it. It also allows me to speed tie with other base 100s, unboosted. Psycho Cut is specifically for Mega-Venu, which otherwise walls this team (depends on it's set). Hi Jump Kick is the absolute neck snapper. Nothing will appreciate the hit, resisted or not. Ice Punch gives me coverage (sometimes I want to replace it with Fire for Aegi but Ice Punch still remains useful). Bullet Punch gives me priority. I don't have Fake Out, mainly I don't believe it it. Meaning it's a little obvious, so opponent can switch out into something that can take it. EVs are really simple for a physical attacker. Overall role, steal souls as long as he doesn't miss.

@ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Fire Punch
Who doesn't love Rachi? Don't say you hate it, just because you don't like facing it. But when you use it i will bet that all of you would say "i f*ing love you, rachi". So shut up and pick a side. Anyway, choice scarf rachi. Serene Grace. I'm gonna give my opponents a fun time. Iron Head for STAB and absolutely nothing else ( ;D ), U-turn pivot = switch advantage (most of the time). The elemental punches provide coverage as well as a higher Freeze chance and Burn chance. Sure it's only 20%, but answer me this. HOW MANY TIMES HAS STONE EDGE MISSED [[RAGEQUIT INTENSIFIES]] Overall role, to be the little prick that it is.
Play Style
How I use this team in general is the same in most battles. I set up rocks when I can, use my core to wear down the opponent, and then sweep with Cham or Rachi. Of course that's just the general way. If my opponent has a Deoxys, I lead with Rachi to u-Turn out and switch into the appropriate mon. Go from there. If i see and oppurtunity to sweep, I take it. I mean, if you see you can punch holes into your opponent, you'd go for it wouldn't you?Anyway, yeah, that's my team. I hope you enjoyed reading. Leave some comments if you'd like. If you see big flaws, please point them out. I suck at team building, so I wouldn't know what I can or cannot take on with my team. Thank you, Smog-munity.
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