Blissey @ Leftovers
Modest
EVs - 252 HP - 4 Defense - 252 Sp. Attack
Heal Pulse
Ice Beam
Thunderbolt
Protect
Blissey with its huge HP is used as both a supporter and an attacker. 252 HPs are so it is bulkier and recovers slightly more with leftovers. 252 Sp. Attack is so BoltBeam is even stronger. 4 Defense is mainly used to waste the remaining 4 EVs, but also gives Blissey 1 point more staying power. Protect is quite an obvious move. Bolt/Beam has nearly perfect neutral coverage (pesky Ludicolo). and Heal Pulse is to Heal Blissey's teammates...
Tranitar @ Chople Berry
Impish
EVs - 252 Attack - 252 Defense - 4 Sp. Defense
Rock Slide
Crunch
Earthquake
Protect
Tyranitar is the main attacker and weather counter. EVs are placed in Attack and Defense to make him more physically bulky as his weakness lean towards the physical side and his attacks are all physical. 4 Sp. Def is there just because. Impish nature and chople berry help it to stay alive. Rock Slide and Earthquake are basic spread moves and Crunch is for STAB. Protect should be on everyone.
Swampert @ Rindo Berry
Adamant
EVs - 252 HP - 252 Attack - 4 Speed
Waterfall
Earthquake
Brick Break
Wide Guard
Swampert counters Dual Screens with Brick Break as well as have 2 great attacking moves in the form of Earthquake and Waterfall. Rather than Protect, Swampert has Wide Guard to protect the whole team from the ever-so-comon spread moves that will be appearing a ton in VGC 2012. Because its defenses are fine and HP is better, 252 goes into HP. 252 Attack is to boost his power as this team leans more towards the offensive side. 4 Speed is there becsasue it is...
Infernape @ Life Orb
Hasty
EVs - 252 Attack - 4 Sp. Attack - 252 Speed
Overheat
Close Combat
Fake Out
Protect
Infernape is a quite reckless attacker, having moves that decrease its stats. It stays around for a short while and then gets KO'd. But while it is around, it will pack quite a punch. Overheat and Close Combat are not only powerful already, but are boosted by STAP. Fake Out and Protect are amazing moves and should be used. EVs and Nature are pretty standard for Infernape.
Garchomp @ Yache Berry
Jolly
EVs - 4 HP - 252 Attack - 252 Speed
X-Scissor
Dragon Claw
Earthquake
Protect
Garchompy Garchomp is Garchomp... Need I say more than that!?
Hydreigon @ Expert Belt
Modest
EVs - 4 HP - 252 Sp. Attack - 252 Speed
Surf
Dark Pulse
Dragon Pulse
Protect
Hydreigon is pretty Standard. Surf, Dark Pulse, and Dragon Pulse are for attacking and Protect is to protect Hydreigon from damage...
This is my friend's team, however I am looking for insperation for my team...
If you have any ideas, feel free to PM me...
Modest
EVs - 252 HP - 4 Defense - 252 Sp. Attack
Heal Pulse
Ice Beam
Thunderbolt
Protect
Blissey with its huge HP is used as both a supporter and an attacker. 252 HPs are so it is bulkier and recovers slightly more with leftovers. 252 Sp. Attack is so BoltBeam is even stronger. 4 Defense is mainly used to waste the remaining 4 EVs, but also gives Blissey 1 point more staying power. Protect is quite an obvious move. Bolt/Beam has nearly perfect neutral coverage (pesky Ludicolo). and Heal Pulse is to Heal Blissey's teammates...
Tranitar @ Chople Berry
Impish
EVs - 252 Attack - 252 Defense - 4 Sp. Defense
Rock Slide
Crunch
Earthquake
Protect
Tyranitar is the main attacker and weather counter. EVs are placed in Attack and Defense to make him more physically bulky as his weakness lean towards the physical side and his attacks are all physical. 4 Sp. Def is there just because. Impish nature and chople berry help it to stay alive. Rock Slide and Earthquake are basic spread moves and Crunch is for STAB. Protect should be on everyone.
Swampert @ Rindo Berry
Adamant
EVs - 252 HP - 252 Attack - 4 Speed
Waterfall
Earthquake
Brick Break
Wide Guard
Swampert counters Dual Screens with Brick Break as well as have 2 great attacking moves in the form of Earthquake and Waterfall. Rather than Protect, Swampert has Wide Guard to protect the whole team from the ever-so-comon spread moves that will be appearing a ton in VGC 2012. Because its defenses are fine and HP is better, 252 goes into HP. 252 Attack is to boost his power as this team leans more towards the offensive side. 4 Speed is there becsasue it is...
Infernape @ Life Orb
Hasty
EVs - 252 Attack - 4 Sp. Attack - 252 Speed
Overheat
Close Combat
Fake Out
Protect
Infernape is a quite reckless attacker, having moves that decrease its stats. It stays around for a short while and then gets KO'd. But while it is around, it will pack quite a punch. Overheat and Close Combat are not only powerful already, but are boosted by STAP. Fake Out and Protect are amazing moves and should be used. EVs and Nature are pretty standard for Infernape.
Garchomp @ Yache Berry
Jolly
EVs - 4 HP - 252 Attack - 252 Speed
X-Scissor
Dragon Claw
Earthquake
Protect
Garchompy Garchomp is Garchomp... Need I say more than that!?
Hydreigon @ Expert Belt
Modest
EVs - 4 HP - 252 Sp. Attack - 252 Speed
Surf
Dark Pulse
Dragon Pulse
Protect
Hydreigon is pretty Standard. Surf, Dark Pulse, and Dragon Pulse are for attacking and Protect is to protect Hydreigon from damage...
This is my friend's team, however I am looking for insperation for my team...
If you have any ideas, feel free to PM me...