My Gen 6 Pokebank OU Team

My first time trying to make a post here. I have had quite a few battles with this team, both win and lose ones. I'm not normally one to ask for teambuilding tips but I think I might as well start now. And without further ado...the team:
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Earth Pig (Donphan) (M) @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 4 SDef / 252 Def
Adamant Nature
- Ice Shard
- Rapid Spin
- Stealth Rock
- Earthquake

Donphan is one of the more important components to my team. Donphan is my way to set up rocks via Stealth Rock as well as send them back in the form of Rapid Spin. Earthquake is used as a STAB move with a Base Power of 100 + Adamant Nature + 252 Atk EVs = A nice, powerful move while being a good electric counter move. Ice Shard is my second attacking move and with priority, makes it seems good to have. Priority is nice to have along with Sturdy as a last ditch damage effort or when I need Priority to take down a foe at low HP.
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Dragon Knight (Dragonite) (M) @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Extreme Speed
- Fire Punch
- Earthquake

Dragonite is my Physical Sweeper. Multiscale protects against most Super Effective Moves (Depends on Move and Pokemon) making me able to get 1 turn of set up via Dragon Dance and if attacked by an SE Move, able to get a Weakness Policy Boost. I added speed and attack because sweeper and a little HP to help live a move via Multiscale. If Stealth Rocks are set up on me and Donphan can't Rapid Spin them out, I go straight for the offense. Earthquake is used as the powerful ground move which covers Steel and Fire (2 of my team's weaknesses) while Fire Punch is used to take down the annoying Scizor and Mega-Scizor via 1HKO and Ferrothorn via 2HKO(and extra Steel Coverage). Extreme Speed is one of the faster priorities so you should see why I have that.
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Magnet Lock (Magnezone) @ Air Balloon
Ability: Sturdy
EVs: 252 SAtk / 252 SDef
Modest Nature
- Flash Cannon
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave

Magnezone is my All-Around Defense + Attack person. STAB Thunderbolt to do well v. water types and a STAB Flash Cannon to do well V. Fairy Types(Who can give this team some trouble). Via Sturdy, I can survive many Physical/Special Sweepers(Air Balloon protects against Ground Moves) while being able to either kill the foe or use a Thunder Wave on them(Can't Thunder Wave a Ground Type so I just go for the HP Ice on them, immunity to Paralyze is one thing I may not be able to counter with Magnazone) and cripple them, especially things such as Scarfed Terrakion. [Back Up Plan Without Sturdy: Against things like Scarfed Terrakion, I usually switch into something resisting or immune to the move I predict.]
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Trapped Soul (Gengar) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dazzling Gleam
- Sludge Bomb
- Shadow Ball
- Hidden Power [Fire]

Gengar is my Scarfed SpA Sweeper. STAB Shadow Ball ans Sludge Bomb are used against a variety of things such as Grass, Psychic, Fairy, and other Ghost Types. The 252 Speed EVs + Scarf + Timid make it a fast, offensive force. Immunity to Fighting, Ground, and Normal are also useful against opponents. Dazzling Gleam provides nice Coverage against Dark, Bug, and Fighting Types who aren't dealt with easily by Gengar's Gen 5 Movepool. Hidden Power Fire is an odd choice by the looks but I really like it. Extra Protection v. Scizor, Ferrothorn, and Forretress are helpful to have, not to mention how most people don't expect these things.
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Fairy Princess (Gardevoir) (F) @ Gardevoirite
Ability: Trace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Will-O-Wisp
- Psychic
- Moonblast
- Calm Mind

Gardevoir is an interesting choice and here's why I use it. I wanted to have a Mega-Evolution and I personally wasn't a fan of Mega-Gengar and I believed it would be banned eventually so I decided to run Mega Gardevoir. Many pokemon are countered and checked by Mega-Gardevoir. With the new Fairy Typing, Gardevoir is now a threat to Fighting and Dark Pokemon who can easily be knocked out. Calm Mind is used as my Set-Up Move and it also boosts the SpA and SpD which are kind of high already. Trace is used just in the case where I can pull up some useful abilities as I don't have a need for Pixilate. Will-O-Wisp may seem like a very odd move but here's why I use this thing. In my time of seeing Mega-Kangaskhan, they often run Sucker Punch because of the priority. Will-O-Wisp, being an unusual move on Gardevoir, can catch them by surprise and then I can burn them which cripples it, but it can still recover it's Attack via Power-Up Punch so I am careful of that. Similar Strategy for dealing with Aegislash. If it doesn't Shadow Sneak Gardevoir, I may have a chance to burn and cripple it.
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Spore Shroom (Breloom) (M) @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb

My final teammate is breloom. At first glance, it seems like the boring, every day Breloom. This Breloom actually is slightly different. I run Rock Tomb because of many good reasons. As long as Breloom has it's sash, it is a nice Scizor and Talonflame Counter. Start off by sporing them. Then follow up with 1-2 Rock Tombs. Then start Mach Punching to death. Breloom was nerfed when Spore no longer affected Grass Types, which was both a blessing and the curse. Breloom is no longer affected by Grass Status so in case a Magic Coat or Magic Bounce pops on a Spore, Breloom is still safe. Mach Punch is used for the priority, power(Technician + STAB), and type(What Fighting is Super Effective on). Bullet Seed is a nice sash breaker and Grass STAB.
-I hope I can get some good tips/reviews over this team. Lol
 
This team is actually very solid, and i must say i love how the team works also. Though i have some suggestion that i think will absolutely make this team alot better.

Firstly, i think you should really replace Donphan with Excadrill because is 5 times better than donphan in pretty much anyway and it can get past most spin-blockers which is great for a rapid spinner. It also has Stealth Rocks which is also a great thing to have in general. In the end you pretty much get a better donphan.

Next i think you should run Hp Fire over Hp Ice on magnezone to get past Steel types that wall dragonite. Now i know what you're think, you think that wiht fire punch and earthquake you can easily beat steel types. In the end you don't need that many ways to defeat them. If you just run Hp Fire over Hp Ice you can run Outrage or anything of your choice over Fire Punch.Though I prefer if you run outrage over fire punch. The reason i want you to keep earthquake is because heatran can get past magnezone and dragonite kills heatran with earthquake. In the end you accomplish a dragonite sweep, but its just alot easier.

Finally, i pretty much have nothing else to change. There could be some other mistakes, but i am not familiar with Gardevoir and breloom in the metagame yet, so i won't comment on those pokes, and gengar seems fine to me.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Tomb
- Stealth Rock

I hope i helped though.
 
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