Been using this team to get the reqs on the Hoopa suspect. Has done the job in terms of achieving the Coil but I'd like to refine it a little to better deal with certain threats so any feedback is appreciated :]
A few sets I intended to change already, but because I was playing on tilt I kept forgetting to fix them in between games. I'll discuss how the sets I actually had performed but also mention the fixes. Without further ado the team:
Garchomp Rocky Helmet
Ability: Rough Skin
248 HP / 168 Def / 92 Spe
Impish
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Primary answer to Bisharp, Breloom, Tyranitar and Jirachi. The lack of damage output on this set has been a little bit problematic on occasions but it does an excellent job setting rocks, especially as a common switch in (once they know the set) has been Latios, something I have an excellent answer for I'm Mew.
Mew Leftovers
Ability: Synchronise
248 HP / 252 Sp def / 8 Def
Calm
- Roost
- Defog
- Knock Off
- Scald
Probably the Mvp of the team so far. Shuts down the Latis, Magnezone, Keldeo (except Sub CM which is one of the biggest issues on this team), and 1v1s most opposing hazard setters. Scald has for the most part worked well over Will o Wisp, making things like Mega Diancie, Sableye and Talonflame much less safe to switch in. Also nice for chip damage vs Heatran since it isn't shut down by Taunt.
Rotom-w Leftovers
Ability: Levitate
248 HP / 252 Def / 8 Sp Def
Bold
- Hydro Pump
- Will o Wisp
- Volt Switch
- Pain Split
Hard counters Talonflame, deals very well with Scizor, and is generally a good physical wall due to its typing. Running Pain Split over Thunderbolt or Discharge has had its disadvantages, notably vs Water types with sub like Gyarados and CM Keldeo. Obviously excellent for momentum however since most Volt Switch immunities don't want to switch in.
Victini Choice Specs
Ability: Victory Star
252 Sp Att / 252 Spe / 4 Def
Modest
- Blue Flare
- Glaciate
- Thunderbolt
- Energy Ball
This is one of the sets I kept meaning to change since Energy Ball is not really hitting anything extra that's a major threat to my team. However, Victini has been functioning well overall. I've played around 35 games on this ladder with the team and on EVERY occasion my opponent has had a Garchomp, I have been able to kill it turn 1 with this lure. It tends to be my lead vs most balance teams but against stall the need to predict has been slightly restrictive. T-tar also Pursuit traps this a fair bit but that's not too detrimental since it gives me free Stealth Rocks.
Weavile Life Orb
Ability: Pressure
252 Att / 252 Spe / 4 Def
Jolly
- Knock Off
- Ice Shard
- Icicle Crash
- Swords Dance
Haven't clicked SD once since I've used this team and will definitely swap it with Poison Jab rather than Low Kick since Clef is a bigger issue than T-tar. Weavile is a tremendous mon though and picks off a number of would be threats like Starmie and Charizard Y. Having numerous answers to Scizor is really helpful since I don't fear being set up on after getting a kill.
Otherwise provides useful speed control, priority and Knock Off utility.
Scizor Scizorite
Ability: Technician
248 HP / 252 Att / 8 Def
Adamant
- Swords Dance
- Roost
- Bullet Punch
- U-turn
Generally serves as the main win con once usual suspects Heatran, Talonflame and Rotom-w are down. Solid Gardevoir switch except on HP Fire. Max attack allows me to beat Talonflame if rocks are up and it comes in on my SD, and is just generally better for the team since it would otherwise be overly passive.
Overall thoughts are that the team does well vs common balance builds, and murders HO by keeping rocks up, but struggles with stall. Sub CM Keldeo, CM Clef, SD Gliscor are things that have caused issues. By far the biggest problem is Manaphy though, with the only answer at times being to sack a mon for damage and put it in range for Weavile.
Tweaks I am considering are running more Sp Att on Rotom-w and Mew to make bulky water types, Gliscor and Sp def Talonflame less threatening, but this does open the door for things like Azumarill, Latios and Diancie a little more.
Any thoughts are welcome. If Hoopa does stay and stall is kept on its heels I think this team has some long term potential.
A few sets I intended to change already, but because I was playing on tilt I kept forgetting to fix them in between games. I'll discuss how the sets I actually had performed but also mention the fixes. Without further ado the team:
Garchomp Rocky Helmet
Ability: Rough Skin
248 HP / 168 Def / 92 Spe
Impish
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Primary answer to Bisharp, Breloom, Tyranitar and Jirachi. The lack of damage output on this set has been a little bit problematic on occasions but it does an excellent job setting rocks, especially as a common switch in (once they know the set) has been Latios, something I have an excellent answer for I'm Mew.
Mew Leftovers
Ability: Synchronise
248 HP / 252 Sp def / 8 Def
Calm
- Roost
- Defog
- Knock Off
- Scald
Probably the Mvp of the team so far. Shuts down the Latis, Magnezone, Keldeo (except Sub CM which is one of the biggest issues on this team), and 1v1s most opposing hazard setters. Scald has for the most part worked well over Will o Wisp, making things like Mega Diancie, Sableye and Talonflame much less safe to switch in. Also nice for chip damage vs Heatran since it isn't shut down by Taunt.
Rotom-w Leftovers
Ability: Levitate
248 HP / 252 Def / 8 Sp Def
Bold
- Hydro Pump
- Will o Wisp
- Volt Switch
- Pain Split
Hard counters Talonflame, deals very well with Scizor, and is generally a good physical wall due to its typing. Running Pain Split over Thunderbolt or Discharge has had its disadvantages, notably vs Water types with sub like Gyarados and CM Keldeo. Obviously excellent for momentum however since most Volt Switch immunities don't want to switch in.
Victini Choice Specs
Ability: Victory Star
252 Sp Att / 252 Spe / 4 Def
Modest
- Blue Flare
- Glaciate
- Thunderbolt
- Energy Ball
This is one of the sets I kept meaning to change since Energy Ball is not really hitting anything extra that's a major threat to my team. However, Victini has been functioning well overall. I've played around 35 games on this ladder with the team and on EVERY occasion my opponent has had a Garchomp, I have been able to kill it turn 1 with this lure. It tends to be my lead vs most balance teams but against stall the need to predict has been slightly restrictive. T-tar also Pursuit traps this a fair bit but that's not too detrimental since it gives me free Stealth Rocks.
Weavile Life Orb
Ability: Pressure
252 Att / 252 Spe / 4 Def
Jolly
- Knock Off
- Ice Shard
- Icicle Crash
- Swords Dance
Haven't clicked SD once since I've used this team and will definitely swap it with Poison Jab rather than Low Kick since Clef is a bigger issue than T-tar. Weavile is a tremendous mon though and picks off a number of would be threats like Starmie and Charizard Y. Having numerous answers to Scizor is really helpful since I don't fear being set up on after getting a kill.
Otherwise provides useful speed control, priority and Knock Off utility.
Scizor Scizorite
Ability: Technician
248 HP / 252 Att / 8 Def
Adamant
- Swords Dance
- Roost
- Bullet Punch
- U-turn
Generally serves as the main win con once usual suspects Heatran, Talonflame and Rotom-w are down. Solid Gardevoir switch except on HP Fire. Max attack allows me to beat Talonflame if rocks are up and it comes in on my SD, and is just generally better for the team since it would otherwise be overly passive.
Overall thoughts are that the team does well vs common balance builds, and murders HO by keeping rocks up, but struggles with stall. Sub CM Keldeo, CM Clef, SD Gliscor are things that have caused issues. By far the biggest problem is Manaphy though, with the only answer at times being to sack a mon for damage and put it in range for Weavile.
Tweaks I am considering are running more Sp Att on Rotom-w and Mew to make bulky water types, Gliscor and Sp def Talonflame less threatening, but this does open the door for things like Azumarill, Latios and Diancie a little more.
Any thoughts are welcome. If Hoopa does stay and stall is kept on its heels I think this team has some long term potential.
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