





My Little Keldeo ~ OU Team
This team is just random team made by me, with the Excellent help off of Half-life and when I used it, it actually worked quite well. Most of these guys cover each others weakness' and each have their own strengths, so I thought I would share it with you.

Keldeo @ Choice Scarf
Nature: Modest
Trait: Justified
EVS: 252 Sp.Atk/252 Spe/4 Sp.Def
Moves: Hydro Pump, Icy Wind, Secret Sword, HP Electric?
Now, this guy is who I based my team off of. Also, he is a monster with that Scarf, which all of you are familiar with. All of his weaknesses are covered, he outspeeds alot of threats, and is the MVP of this team. He is my late-game sweeper, and I like to keep him alive with Wish; alot.

Landorus-Therian @Leftovers
Nature: Adamant
Trait:Intimidate
Evs: 252 HP/ 44 Atk/ 212 Def.
Moves: U-Turn, Stealth Rocks, Stone Edge, Earthquake
I never actually undertsood why I didn't take this guy before, he is an awesome SR set-upper, he is great as killing Ninetails, Victini, Charizard, dragonite and can handle Shedinja very well. He is really bulky, and can destroy Celebi with one U-Turn to the face. Just pure awesomeness here. ^-^

Breloom @Life Orb
Nature: Jolly
Trait: Technician
EVs: 252 Spe/252Atk/4 HP
Moves: Bullet Seed, Mach Punch, Spore, Low Sweep
This guy is a pure star. First match with him, he sweeped after Jachi got some Parahax on his mons, combined with Spikes and Rocks damage, this guy is good to go. Spore leaves them crippled, and lets me get a nice hit on whatever comes in. He can handle alot of things, Scizor and Celebi are quite the problems though.

Forretress @Leftovers
Nature: Relaxed
Trait: Sturdy
IVS: 0 Speed
EVs: 252 HP/252 Def/4 Sp.Atk
Moves: Gyro Ball, Spikes, Rapid Spin, Volt Switch
Well, Forretress has been quite the guy, he is my hazard setter, and my spinner, I used him so I didn't have to sacrifice two pokemon, when one does the job quite enough. He is my lead, and will always get Rocks set-up, and if I'm lucky, Spikes as well. He is not the best attacker, but Volt Switch can do that odd bit of damage, at the oddest times.

Alakazam @Focus Sash
Nature: Timid
Trait: Magic Guard
EVS: 252 Sp.Atk/252 Spe/4 HP
Moves: Encore, Focus Blast, Psyshock, Shadow Ball
Now, Alakazam is the most common, and Magic Guard is the reason why. I don't know how many times he has saved me if Forretress can't spin the hazards away. He has really good coverage against most things, and can tackle the pesky Brelooms and Keldeo's. The reason I run Encore is; if someone trys to set-up on me, I encore them, and 9/10 times, they have to switch to something, where I can get a free hit; this has been very useful.

Jirachi @Leftovers
Nature: Adamant
Trait: Serene Grace
EVs: 252 HP/ 224 Sp.Def/ 32 Spe
Moves: Body Slam, Fire Punch, Iron Head, Wish
Now Jirachi isn't as bad as I actually thought he would be. He is a monster at getting the precious status', and he walls Alakazam very nicely. Wish, now I put that there incase of emergency, say he has para-hax'd something, He can safely Wish to something that can kill that Pokemon, without taking damage. Fire Punch is amazing for stuff like Garchomp, Dragonite or even Ferrothorn, making the physical hits hurt much less; which helps alot.
Thanks for reading my RMT, please post any thoughts, and I will make sure to take any advice as possible! Thanks!