deadman (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Shadow Sneak
- Swords Dance
- Sacred Sword
- King's Shield
He basically a late game sweeper or a sweeper. If he gets a baton pass from gliscor hes brutal since he gets speed boost.
Zatanna (Tentacruel) (F) @ Leftovers
Ability: Liquid Ooze
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Dazzling Gleam
Rapid spinner for them hazards and she can set up his toxic spikes for more entry hazard. She also helps with goobdras and gliscors ice problem. Also hes good for taking some fire hits as well
frankenstein (Goodra) (M) @ Leftovers
Ability: Sap Sipper
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Acid Armor
- Flamethrower
- Sludge Bomb
- Thunderbolt
I usually try to baton pass to him the most. He gets 2x speed and his special attack is pretty great. If i can get an acid armor off his def comes respectable and hes a tank. I didnt use any dragon moves cause i have no one who can use fire or electric moves. The poison coves the fairy weakness jinc.
Xanadu (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 4 Spd / 252 HP / 252 Def
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
Staller. Except when he gets a speed boost hes usually able to take down alot of people.
constantine (Sableye) (M) @ Leftovers
Ability: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off
Stops psychic typpes from hurting tentacruel and venasaur. Good at stoping people from building attack with will-o-wisp
Black orchid (Gliscor) (F) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Stealth Rock
- Substitute
- Rock Polish
- Baton Pass
Sets ups stealth and helps the team overall. Makes them faster allowing them to sweep.
whatya guys think and should i maybe get rid of goobdra but he does have fire and electric moves
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Shadow Sneak
- Swords Dance
- Sacred Sword
- King's Shield
He basically a late game sweeper or a sweeper. If he gets a baton pass from gliscor hes brutal since he gets speed boost.
Zatanna (Tentacruel) (F) @ Leftovers
Ability: Liquid Ooze
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Dazzling Gleam
Rapid spinner for them hazards and she can set up his toxic spikes for more entry hazard. She also helps with goobdras and gliscors ice problem. Also hes good for taking some fire hits as well
frankenstein (Goodra) (M) @ Leftovers
Ability: Sap Sipper
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Acid Armor
- Flamethrower
- Sludge Bomb
- Thunderbolt
I usually try to baton pass to him the most. He gets 2x speed and his special attack is pretty great. If i can get an acid armor off his def comes respectable and hes a tank. I didnt use any dragon moves cause i have no one who can use fire or electric moves. The poison coves the fairy weakness jinc.
Xanadu (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 4 Spd / 252 HP / 252 Def
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
Staller. Except when he gets a speed boost hes usually able to take down alot of people.
constantine (Sableye) (M) @ Leftovers
Ability: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off
Stops psychic typpes from hurting tentacruel and venasaur. Good at stoping people from building attack with will-o-wisp
Black orchid (Gliscor) (F) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Stealth Rock
- Substitute
- Rock Polish
- Baton Pass
Sets ups stealth and helps the team overall. Makes them faster allowing them to sweep.
whatya guys think and should i maybe get rid of goobdra but he does have fire and electric moves
Last edited: