my main team

deadman (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Shadow Sneak
- Swords Dance
- Sacred Sword
- King's Shield
He basically a late game sweeper or a sweeper. If he gets a baton pass from gliscor hes brutal since he gets speed boost.

Zatanna (Tentacruel) (F) @ Leftovers
Ability: Liquid Ooze
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature

- Rapid Spin
- Toxic Spikes
- Scald
- Dazzling Gleam

Rapid spinner for them hazards and she can set up his toxic spikes for more entry hazard. She also helps with goobdras and gliscors ice problem. Also hes good for taking some fire hits as well

frankenstein (Goodra) (M) @ Leftovers
Ability: Sap Sipper
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Acid Armor
- Flamethrower
- Sludge Bomb
- Thunderbolt

I usually try to baton pass to him the most. He gets 2x speed and his special attack is pretty great. If i can get an acid armor off his def comes respectable and hes a tank. I didnt use any dragon moves cause i have no one who can use fire or electric moves. The poison coves the fairy weakness jinc.
Xanadu (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 4 Spd / 252 HP / 252 Def
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

Staller. Except when he gets a speed boost hes usually able to take down alot of people.
constantine (Sableye) (M) @ Leftovers
Ability: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Will-O-Wisp
- Toxic
- Recover
- Knock Off

Stops psychic typpes from hurting tentacruel and venasaur. Good at stoping people from building attack with will-o-wisp
Black orchid (Gliscor) (F) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Stealth Rock
- Substitute
- Rock Polish
- Baton Pass
Sets ups stealth and helps the team overall. Makes them faster allowing them to sweep.

whatya guys think and should i maybe get rid of goobdra but he does have fire and electric moves
 
Last edited:
Hello there, not sure if you read the articles on the rules for RMTs, but
#2 Have at least three lines of information about each Pokemon, you need to justify why you chose a particular pokemon instead of just telling us that Swords Dance boosts attack;
Which both help the raters find out why each pokemon gets used, and can help identify possible holes in the team. A mod will probably come and lock the thread if they aren't added.
 
I don't understand the evs on tentacruel - you have 16 speed evs but 0 speed ivs. Did that used to be a mon with gyro ball and you forgot to fix it?
 
Also, I would like to suggest the toxic-heal stall variant of gliscor, works as a wonderful physical wall
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Substitute
- Protect
- Toxic​
Also, you could drop Tentacruel as a physical wall, since Venusaur can wall most threats fairly well. Assault Vest Goodra works as a special tank, which would free up room for another sweeper, since most of your team seems to be defensive walls.
 
Also, I would like to suggest the toxic-heal stall variant of gliscor, works as a wonderful physical wall
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Substitute
- Protect
- Toxic​
Also, you could drop Tentacruel as a physical wall, since Venusaur can wall most threats fairly well. Assault Vest Goodra works as a special tank, which would free up room for another sweeper, since most of your team seems to be defensive walls.

I think his intentions for Gliscor were to bp a sub/rockpolish, as in almost all of the descriptions of the other pokes, he described it's power after a pass from gliscor. The set might also catch some opponents off guard.
 
I think his intentions for Gliscor were to bp a sub/rockpolish, as in almost all of the descriptions of the other pokes, he described it's power after a pass from gliscor. The set might also catch some opponents off guard.
Yuppp and i usually get the two off cause of that surprise
 
Also, I would like to suggest the toxic-heal stall variant of gliscor, works as a wonderful physical wall
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Substitute
- Protect
- Toxic​
Also, you could drop Tentacruel as a physical wall, since Venusaur can wall most threats fairly well. Assault Vest Goodra works as a special tank, which would free up room for another sweeper, since most of your team seems to be defensive walls.

well gliscor is what makes alot of them sweepers. and then im lacking a spinner
 
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