My masterpiece

Hello there folks! I'm Raik, the OU room driver on PS. One of them at least. Maybe you know who I am. Maybe you do not. Probably the second.

So, I've been playing on showdown for a year or so. I'm a pretty crafty teambuilder but since I focus on what do I want to use instead of what works, my teams sucked ass.

Minus this one. This one is amazing. It beats everything and everyone, with a minor set of annoyance that I can woerk around. So, here it is:
gengar.gif
garchomp.gif
mamoswine.gif
mew.gif
heatran.gif
venusaur-mega.gif

There you have it. The huge threats, the huge core. Since the sets are standard-ish on everything I won't start calcing stuff. Y'all know how they work. Let's discuss everything down one by one shall we.

gengar.gif
Ban BP (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Haze

Well, here's the VIP of the team, good ol' Gengar. It dents (and outspeeds) mostly everything. Nice power, nice stuff. It also pokes BP in the eye being annoying as all hell with haze to remove speed boost and stuff. You can hit scolipede until it's a piece of shit, predict BP and haze on the switch. Most BP users don't carry an attacking move, and that's the time for Gengar to shine.

But, what if you're not facing BP? well my little friends, Gengar still has an amazing movepool that will become even better after the BP ban/nerf. Anyway, almost NOTHING will like facing Gengar. Sludge bomb sends fairies back to china and shadow ball hits almost everything in the face. Focus blast can help with those annoying dark types and T-tars getting greedy.

Early game, Gengar works along the stall core to weaken stuff until the next two mons can sweep the enemy team under the table.

garchomp.gif

Sharknado (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dragon Claw

That movie sucked ass. It wasn't even funny-bad because of how slow it was.

But the movie and this beast only share the "Shark" part. Scarfchomp is not slow at all, in fact, it outspeeds mostly eveything that's not scarfed or have a Speed on their name. And hits like a truck full of iron bars.

If the enemy is scarfed, there are two options: The enemy cannot OHKO Garchomp or the enemy is still slower. Bring this in, click the chosen move, watch something get thrown out of the game or start limping the rest of the battle.

This is a lategame sweeper and a check to a lot of things. Greninja won't outpseed and will get killed by this monster. The zard brothers can't live a hit, and X doesn't outspeed with one DD, and my team has enough stuff to prevent it of getting two in. The fairies are beat (mostly) by Gengar up there, and if you end up alone against T-flame, don't worry! you will win the tradeoff.

So the gameplan is: weaken stuff, send this in, get locked into the move of choice (mostly outrage) and watch everything kneel before the almighty Chomp. I have stone edge just in case I want to kill a zard without getting locked into a move, EQ is always a strong STAB, and Dclaw, which I hardly use at all but it's cool to have a middle ground move to still hit stuff, break balloons, etc. Thought about poison jab but I don't want to get locked into it, and I have enough special attack and fire moves along the chart to have fire blast.

So, Chomp is a force to beware off, but sometimes he needs a parnter. A partner with good priority, and powerful STABS. What could it be...

mamoswine.gif

Cherokee (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Icicle Crash

With some facepainting and being in every team I made when I came trashed back home after drinking a lot of shots at the Cherokee bar, Madrid, Cherokee the Mamoswine is the most anti-meta thing ever. It hits everything hard and has a lot of cleaning the house potential, before or after the Chomp work. The genies ain't got nothing for ice shard, EQ hits hard everything and it's kind of fast-ish, although I could change it to adamant since it mostly fights slower threats or spams ice shard. Maybe I will, who knows.

Anyway, slower threats or things weak to ice (a lot of things) are easy preys for mamo.

Revengekiller, ultimate check and hard hitting, mamo is amazing on this team, and he needs way more love this gen. Lando I wouldn't be such a threat if people remembered this thing exists.

This three are the sword of the team, now we just need the shield. And the following work like a charm.

mew.gif

Behind trucks (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 160 Spd / 96 Def
Bold Nature
- Will-O-Wisp
- Taunt
- Defog
- Roost

Who doesn't remember all those hours wasted trying to get behind the truck of S.S. whatever just to get this thing. But, let me tell you, if you were able to get this thing some other way, it was soo worth it.

So, Mew is my "weak to taunt" stallbreaker/phys threat shutter. It can take a lot of punishment and still keep standing there looking cute and stuff.

The EV spread is made mostly for Excadrill (outside sand mostly). I strongly believe some calcs explain this mew better than my own words.​

252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 96+ Def Mew: 153-180 (37.8 - 44.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers

This adamant Exca is outsped by mew, which means you can come in, take a hit, burn him, take another hit and roost stall.
252+ Atk Mold Breaker burned Excadrill Earthquake vs. 252 HP / 96+ Def Mew: 76-90 (18.8 - 22.2%) -- possible 6HKO after Stealth Rock and Leftovers recovery

Let's go with jolly.
252 Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 96+ Def Mew: 139-165 (34.4 - 40.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

Jolly outspeeds good ol mew, poor thing. But after a few roosts and Willo, Exca is not a threat at all.
252 Atk Mold Breaker burned Excadrill Earthquake vs. 252 HP / 96+ Def Mew: 69-82 (17 - 20.2%) -- possible 6HKO after Stealth Rock and Leftovers

Now let's go with something more scary. Let's throw in Bisharp. Mew outspeeds every time, jolly or not. So let's guess you bring mew into an unfortunate knock off.
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 96+ Def Mew: 367-432 (90.8 - 106.9%) -- guaranteed OHKO after Stealth Rock

Boom, dead. Thing is do not bring mew in. But, let's guess they are facing each other 1v1:
252+ Atk Life Orb burned Bisharp Knock Off (97.5 BP) vs. 252 HP / 96+ Def Mew: 183-216 (45.2 - 53.4%) -- 0.4% chance to 2HKO after Leftovers recovery.

And most of the times Bisharp will come in expecting a defog, get burnt and bam, no threat whatsoever. Then taunt his ass and it's DONE. Of course, this may happen.
+2 252+ Atk Life Orb burned Bisharp Knock Off (97.5 BP) vs. 252 HP / 96+ Def Mew: 364-429 (90 - 106.1%) -- 37.5% chance to OHKO.

So careful with Bisharp. Every other hard hitting threat, Mew can put up a fight with an amazing bulk.
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Mew: 277-328 (68.5 - 81.1%) -- guaranteed 2HKO after Leftovers recovery

If 1v1, Mew can stay in spamming roost.

But remember, Mew is NOT the phys wall of choice. It's a stallbreaker+ can cripple phys attackers or even beat some 1v1.

heatran.gif


Steam train (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 212 SDef / 4 SAtk / 40 Spd
Calm Nature
- Taunt
- Stealth Rock
- Lava Plume
- Earth Power

Named, of course, after the Game Grumps show. About the EV spread, I do not remember why do I have 40 speed on this. I just pasted my old tormentran in this team and changed the moveset. Oh well.

A Balloon mon is always nice to get people to think twice about spamming EQ or getting locked into it, since nothing on my teams switches into a moldbreaker EQ willingly.. Heatran, of course, has a lot of jobs:

The first one is setting up rocks, granted.

The second one is secondary taunt. Most people do not expect two taunters in a team, so they think they can set up for free on this thing. And they cannot. At all.

Third, special wall to some extent, as well as burn-fisher and fuck you skarmory. Nice fire STAB to hit things, and even if you can't do damage whatsoever, you can still fish burns.

I'm thinking about changing EP to stone edge or something, because even if this is a Tflame switch, the teams may have problems (although I've yet to fail about playing around it) Bulk up Talonflame. But I do not like switching out of other heatrans and stuff. I may change it if I feel I need to. But, this set actually works out swimmingly for now.


venusaur-mega.gif



Born to be Wild (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Synthesis
- Leech Seed
- Giga Drain
- Hidden Power [Fire]

Member of the Venutran core of course. This thing can live hits all day long, all the way to hell and back, and support future switches or himself with leech seed. You know the deal. You send this in, live everything and be annoying and unkillable. Downside is it gets frozen in every single fight. I swear to god.

Anyway, I see people going around with extrasensory Greninja. Ahem, ahem
252 SpA Life Orb Protean Greninja Extrasensory vs. 252 HP / 0 SpD Mega Venusaur: 250-296 (68.6 - 81.3%) -- guaranteed 2HKO

4 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Greninja: 153-181 (53.4 - 63.2%) -- guaranteed 2HKO

WHATEVER GRENINJA. TRY AGAIN TOMORROW. Of course, Greninja must be weakened.

Anyway, this thing is an annoying beast. I also have hpfire on it of course, because people like to send Bisharp into this for fun to see if they can set up to +1000 and beat the shit out of me.
4 SpA Mega Venusaur Hidden Power Fire vs. 32 HP / 0 SpD Bisharp: 138-164 (49.4 - 58.7%) -- 98.8% chance to 2HKO

4 SpA Mega Venusaur Hidden Power Fire vs. 252 HP / 0 SpD Bisharp: 138-164 (41.3 - 49.1%) -- 16.4% chance to 2HKO after Stealth Rock (life orb recoil for the win)

And there's this too.
+2 252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 252+ Def Mega Venusaur: 226-266 (62 - 73%) -- guaranteed 2HKO

Sucker punch doing the same ammount. So yeah. That.
HOW TO PLAY

This is a balanced team, so you should treat it like it. Just keep working with the support of the stall core, sending in whatever walls the thing at hand, do some damage with Gengar or mamo or whatever you can send in, and then sweep with what you have left.

Mostly, Venusaur, Heatran and Mew (alongside with Gengar) see the most action early. The three of them make up for a good stall core beating things to a pulp, burning around, leech seeding, setting up seeds and rocks, spinblocking if needed, defogging, forcing switches with taunt and sheer bulkyness, etc. Then, mamo or Garchomp can step in and hit as hard as long as they can until falling down for the other one to finish the job.

Like always, the main thing is "What I need and what I do not". The mon "I do not need" will be the one to put up as much damage as he can before dying. Remember, a member of the stall core is probably a better death fodder than one of your threats almost everytime, although sometimes sending Mamo or Gengar to die is a good option.

Quite a simple gamestyle that requires more defensive than offensive prediction early game, and the other way around later. It's super fun and has the advantage to be a jack of all trades, which means that, whatever you're facing, you have enough weapons to step up and fight the good fight. Until Venusaur gets frozen, and even then you will be able to pull it off if you predict as you should, since venusaur can still be annoying but just standing there and taking hits.

THREATS

NONE

Jocking, there's a few threats I've encountered so far. I've never seen one that made me think "That thing just plain sweeps me and that's it". Anyway, let's cover the things that are... huh...
Mordin.jpg

Problematic.

venusaur-mega.gif


Opposing venu is more an annoyance than a threat. It will be as hard for you to kill it as for them to kill you.

It mostly comes down to who can bring him down first. If you manage to get a burn someway somehow, this thing will be no threat, because the rest of your team can kill a limping megasaur.

Although it must be reeeeeally weakened.
greninja.gif


This right here is the main threat. It outspeeds everything and hits everything super hard. It will kill gengar, mew eventually, heatran after two hits maybee and can kill venu with extrasensory if it's weakened. Never fear though. It doesn't outspeed Garchomp, which punches the ninja in the face into the depths of oblivion.

Anyway, Greninja is the definition of threat. You'll have to work around this, and it will be really hard.

Upside is greninja is that since the meta is kinda more phys-oriented nowadays, this will be mostly one of the few things they send to kill venu alongside Talonflame.
talonflame.gif

But only if bulk up. If it's not bulk up heatran can stall this out, lay rocks and smoke a cigarrette while at it. If it's bulk up it will try to set up on tran and 2hkO Garchomp. At this point, Garchomp will be the ONLY thing you have for this. Be extremely careful and don't hesitate to pull of a taunt with heatran first turn if you see this stepping in. If it bulks up just try to deal as much damage as you can to this thing and pray to god you kill it.
If it's banded, not a threat. And everyone uses banded.

gothitelle.gif

Alongside trappers.

This thing can shut down a thing or two on your team, which means either your stallcore or your offensive core will be weakened. Try to predict the switch into this thing and show her the Gengar. Anyway, be careful with this thing.
aegislash.gif

Aegis is a threat not because you can't kill it (almost everything on the team can kill aegis) but because it's plain hard to switch into it. If this comes into Gengar (who gets OHKOd via shadow sneak and pursuit) you could probably lose a huge asset for your team. Be caredul too.

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An offensive variant outspeeds your whole team and will be able to do a disgusting ammount of damage to everything. Wear this down as fast as you can, and play around. It's still not a threat, but with taunt+3 attacks it shuts down mew and can hit hard the rest of your stuff if it wants to.
scizor-mega.gif

With pursuit, superpower and BP it could be hard to kill this monster, as well as it could kill half your team. Not a huge threat but something to beware of.

rotom-wash.gif


You can destroy this thing with venusaur and Gengar and stuff, alongside of being able to eventually kill it with something else if it comes down to it. Not a threat, just annoying. It kinda shuts down mamo and Garchomp to some extent, so killing this is a top priority. And sometimes it's not easy.

There are a few more, like keldeo and chansey that could be a threat if you lose what you have for them. Just play around, be safe and win the fight.​

ALL IN ALL

This team is the funnest team I've played. The stall core makes me feel safe and the offensive core makes me feel like I can punch hard enough to make my way to victory. There are threats, yeah, but every team has it's problems dealing with stuff. But everytime I've lost, it was because I played like ass or because the hax was too strong. I never blamed my defeat on the team and I never thought I didn't have the weapons to break through.

So, yeah. This team works and the thing I enjoy the most is teambuilding. Laddering means nothing to me.

Feel free to use this team, post your thoughts here, that stuff. Good luck and have fun with the team. I hope you enjoy it as much as I did.


ESCAVALIER, I OWE YOU A BEER FOR THE MEW SET.

Also, thanks to everyone that helped me improve in Showdown. Scotti, AJ, Avarice, Skarmory, Dread Arceus, Terra, everyone. Seriously, thanks. You made that place the amazing place it is.

Thanks to DD Minedreigon for encouraging me to make this post. You're Badass.

IMPORTABLE DUE TO LAZY ASS PEOPLE

Ban BP (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Haze

Sharknado (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dragon Claw

Cherokee (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Spear
- Icicle Crash

Steam train (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 212 SDef / 4 SAtk / 40 Spd
Calm Nature
- Taunt
- Stealth Rock
- Lava Plume
- Earth Power

Behind trucks (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 160 Spd / 96 Def
Bold Nature
- Will-O-Wisp
- Taunt
- Defog
- Roost

Born to be Wild (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Synthesis
- Leech Seed
- Giga Drain
- Hidden Power [Fire]
 
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Nice team mate!

One optional change you can make is Freeze Dry on Mamoswine over Icicle Crash or Icicle Spear. This allows you to either hit Rotom-W on the switch and 2hko it or pick it off at less than 50%ish health:
  • 12 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 0 SpD Rotom-W: 143-172 (47 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
You can also use it to snipe Quagsire and Gyarados (which you will out speed almost always at +0 since Gyarados is usually Adamant) which is pretty nice.

As for the 40 speed on Heatran, it's to outrun Max speed Adamant Mawile and also uninvested base 80s like Mandibuzz and Mega Venusaur.

Also, with your giga drain calc on Greninja, it'll actually be psychic type after extrasensory so just keep that in mind.

On a side note, thanks for all of the great work you do in the OU room. We definitely need to battle next time we're both on :] See you around!
 
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Hi, nice team!

Firstly I would like to suggest running Roar over Taunt on Heatran. Roar+Stealth Rock can effectively beat Talonflame, and if it decides to roosts you can always hit it hard with Earth Power.

Specs Keldeo with Hidden Power [Flying] would help cope slightly with your Greninja weakness, and also does a decent chunk to Mega Venusaur. I would change it over Mamoswine, and you don't really lose much because Keldeo+Garchomp forms an amazing offensive core, and you finally have something to touch Skarmory outside of Heatran.

Hope I helped, and good luck!
 
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