ORAS OU My Mega Gallade OU Team

Gallade @ Galladite
Ability: Justified
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Swords Dance

Mega Gallade is the main sweeper of the team. While I understand that he is borderline and there are probably better picks for a replacement, I still think he can do well and rip through many teams. I chose close combat over drain punch simply because of power, although stat reductions might be deadly and the opponent might force a switch. Zen headbutt for another stab move. Knock off is utillity and swords dance for the obvious set up.

Serperior @ Wide Lens
Ability: Contrary
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt

Serperior acts as a back up sweeper for the team. I chose wide lens because I dont want to miss any leaf storms. Leaf storm works well with contrary for getting a higher Special attack. Dragon pulse can take care of any garchomps,Altaria or dragonites I happen to come across. Hidden power fire can counter common threats such as Bisharp and ferrathorn. Finally taunt is there simply to prevent anyone from setting up or getting status ailments on serperior. It also is a good backup sweeper because it covers special attack while gallade covers physical.

Excadrill @ Leftovers
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Excadrill Is a special wall and spinner on my team. Iron head is there to defeat the fairy types such as sylveon. It can possibly scare out Bisharps and get free rocks or a spin off. I think Excadrill could be a very solid lead to get rocks up right away and take some powerful hits. It could also scare out a talonflame if the opponent fears the rock type moves. It also covers any ice pokemon with Iron head which serperior is weak too. Also common a threat it can scare out is heatran. Even if heatran has the air baloon it might get popped due to rocks or I can rapid spin or Iron head it.

Togekiss @ Leftovers
Ability: Serene Grace
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Air Slash
- Protect
- Roost
- Heal Bell

I am pretty sure togekiss is one of the most annoying pokemon to face. It can stall out almost any physical attackers. It has heal bell as utility to cure any burns that might have been put on Gallade, Excadrill or the upcoming garchomp. Other than that It has pretty good speed and can air slash to fish for flinches and wear down the opponent. It can protect to scout or If it is in danger roost to heal up.

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-Wash can scare out basically any physical Attacker in OU as it has utlity in Wil-O-Wisp. Volt switch is there for getting initiative. If I can predict the earthquake I can switch into Rotom to be immune to it. Rotom also can take down powerful opponents such as talonflame, who would Otherwise be deadly to Gallade. Hydro pump is there for stab coverage and pain split for utility.

Garchomp @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Stone Edge

Garchomp is a key member of this team. With the set I am using he pretty much outspeeds the entire tier. Stone edge once again takes down ice types and flying types who would be effective against Serperior and Gallade. While fire blast is special It has very good coverage and If Garchomp is burned or has lowered attack It can be a good substitute to the other physical moves. The burns put on Garchomp can also be removed with Heal bell.

I would Like to thank you for reading and hopefully replying with some helpful tips to my Team. If there are any move or Pokemon replacements please let me know below. Also should I replace Stone edge with rock slide and fire blast for flamethrower on Garchomp for the accuracy boost or is it fine?
Thank you :)
 
Its not too bad, but I would switch Excadrill for Starmie. You see, Excadrill is utterly useless without the Sand. Also you don't need Wide Lens for a move that is accurate 90% of the time. I would rather switch it and use a Miracle Seed to power up Leaf Storm if anything.
 
why are your mons lv50? In the OU ladder all pokemon are set to lv100 so you'd better leave that away (please don't tell me that it's for wifi). And your team also has a pretty bad ice weakness so i'll try to fix that. Actual rate:

Gallade: is good as it is (although i prefer drainpunch but that's my opinion)

Serperior: 90% accuracy isn't bad so you don't need wide lens. life orb would be better for extra damage output and still not locking you in a move. Also maybe consider using HP rock over fire because you'll hit flying types for SE damage and you'll keep your coverage against ice.

Excadrill: as stated earlier starmie is a better option for your team as it gives you another ice resist (although you could get a electric weakness) wich can really help. I'd suggest the reflect type set (see below) since this kinda bypasses the upcoming electric weakness and still makes you able to spin (this is suggested because it fits your team better and not because of the above reason)

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Reflect Type
- Scald
- Rapid Spin
- Recover

Togekiss: you should try Twave over protect since it gives you some speed control (your team is fast oriented but could use it)

Rotom-W: leftovers is preffered over sitrus berry because the constant recovery will help you out more frequently then sitrus would

Garchomp: well scarf chomp ain't that great. Anyway since rocks are important you could change chomp to the tank set (see below) for keeping hazards and punishing physical attackers

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
 
Back
Top