Gallade @ Galladite
Ability: Justified
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Swords Dance
Mega Gallade is the main sweeper of the team. While I understand that he is borderline and there are probably better picks for a replacement, I still think he can do well and rip through many teams. I chose close combat over drain punch simply because of power, although stat reductions might be deadly and the opponent might force a switch. Zen headbutt for another stab move. Knock off is utillity and swords dance for the obvious set up.
Serperior @ Wide Lens
Ability: Contrary
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
Serperior acts as a back up sweeper for the team. I chose wide lens because I dont want to miss any leaf storms. Leaf storm works well with contrary for getting a higher Special attack. Dragon pulse can take care of any garchomps,Altaria or dragonites I happen to come across. Hidden power fire can counter common threats such as Bisharp and ferrathorn. Finally taunt is there simply to prevent anyone from setting up or getting status ailments on serperior. It also is a good backup sweeper because it covers special attack while gallade covers physical.
Excadrill @ Leftovers
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Excadrill Is a special wall and spinner on my team. Iron head is there to defeat the fairy types such as sylveon. It can possibly scare out Bisharps and get free rocks or a spin off. I think Excadrill could be a very solid lead to get rocks up right away and take some powerful hits. It could also scare out a talonflame if the opponent fears the rock type moves. It also covers any ice pokemon with Iron head which serperior is weak too. Also common a threat it can scare out is heatran. Even if heatran has the air baloon it might get popped due to rocks or I can rapid spin or Iron head it.
Togekiss @ Leftovers
Ability: Serene Grace
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Air Slash
- Protect
- Roost
- Heal Bell
I am pretty sure togekiss is one of the most annoying pokemon to face. It can stall out almost any physical attackers. It has heal bell as utility to cure any burns that might have been put on Gallade, Excadrill or the upcoming garchomp. Other than that It has pretty good speed and can air slash to fish for flinches and wear down the opponent. It can protect to scout or If it is in danger roost to heal up.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash can scare out basically any physical Attacker in OU as it has utlity in Wil-O-Wisp. Volt switch is there for getting initiative. If I can predict the earthquake I can switch into Rotom to be immune to it. Rotom also can take down powerful opponents such as talonflame, who would Otherwise be deadly to Gallade. Hydro pump is there for stab coverage and pain split for utility.
Garchomp @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Stone Edge
Garchomp is a key member of this team. With the set I am using he pretty much outspeeds the entire tier. Stone edge once again takes down ice types and flying types who would be effective against Serperior and Gallade. While fire blast is special It has very good coverage and If Garchomp is burned or has lowered attack It can be a good substitute to the other physical moves. The burns put on Garchomp can also be removed with Heal bell.
I would Like to thank you for reading and hopefully replying with some helpful tips to my Team. If there are any move or Pokemon replacements please let me know below. Also should I replace Stone edge with rock slide and fire blast for flamethrower on Garchomp for the accuracy boost or is it fine?
Thank you :)
Ability: Justified
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Swords Dance
Mega Gallade is the main sweeper of the team. While I understand that he is borderline and there are probably better picks for a replacement, I still think he can do well and rip through many teams. I chose close combat over drain punch simply because of power, although stat reductions might be deadly and the opponent might force a switch. Zen headbutt for another stab move. Knock off is utillity and swords dance for the obvious set up.
Serperior @ Wide Lens
Ability: Contrary
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Taunt
Serperior acts as a back up sweeper for the team. I chose wide lens because I dont want to miss any leaf storms. Leaf storm works well with contrary for getting a higher Special attack. Dragon pulse can take care of any garchomps,Altaria or dragonites I happen to come across. Hidden power fire can counter common threats such as Bisharp and ferrathorn. Finally taunt is there simply to prevent anyone from setting up or getting status ailments on serperior. It also is a good backup sweeper because it covers special attack while gallade covers physical.
Excadrill @ Leftovers
Ability: Mold Breaker
Level: 50
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Excadrill Is a special wall and spinner on my team. Iron head is there to defeat the fairy types such as sylveon. It can possibly scare out Bisharps and get free rocks or a spin off. I think Excadrill could be a very solid lead to get rocks up right away and take some powerful hits. It could also scare out a talonflame if the opponent fears the rock type moves. It also covers any ice pokemon with Iron head which serperior is weak too. Also common a threat it can scare out is heatran. Even if heatran has the air baloon it might get popped due to rocks or I can rapid spin or Iron head it.
Togekiss @ Leftovers
Ability: Serene Grace
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Air Slash
- Protect
- Roost
- Heal Bell
I am pretty sure togekiss is one of the most annoying pokemon to face. It can stall out almost any physical attackers. It has heal bell as utility to cure any burns that might have been put on Gallade, Excadrill or the upcoming garchomp. Other than that It has pretty good speed and can air slash to fish for flinches and wear down the opponent. It can protect to scout or If it is in danger roost to heal up.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash can scare out basically any physical Attacker in OU as it has utlity in Wil-O-Wisp. Volt switch is there for getting initiative. If I can predict the earthquake I can switch into Rotom to be immune to it. Rotom also can take down powerful opponents such as talonflame, who would Otherwise be deadly to Gallade. Hydro pump is there for stab coverage and pain split for utility.
Garchomp @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Fire Blast
- Stone Edge
Garchomp is a key member of this team. With the set I am using he pretty much outspeeds the entire tier. Stone edge once again takes down ice types and flying types who would be effective against Serperior and Gallade. While fire blast is special It has very good coverage and If Garchomp is burned or has lowered attack It can be a good substitute to the other physical moves. The burns put on Garchomp can also be removed with Heal bell.
I would Like to thank you for reading and hopefully replying with some helpful tips to my Team. If there are any move or Pokemon replacements please let me know below. Also should I replace Stone edge with rock slide and fire blast for flamethrower on Garchomp for the accuracy boost or is it fine?
Thank you :)