
Nike (Lopunny) (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Ice Punch
- Fake Out
I chose to use mega lopunny because It is a great revenge killer with high attack and speed It also has fake out which can help it get off some chip damage for some possible KO's I ran the mostly standard set of High jump kick,Frustration(return also works),Ice punch for lando and dragons,and fake out as a free turn to mega evolve basically

Maraj (Serperior) (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground]
- Glare
I needed a special attacker so I decided to use serperior. It becomes an offensive monster with leaf storm boosting its special attack and it has an unmatched speed tier. I ran leaf storm for the boosts, dragon pulse for dragons and hp ground for heatran. I also decided to run glare because it has helped me cripple many pokemon on the switch like tornadus T and talonflame. The miracle seed is there for extra leaf storm damage, All of these things combined make it a very superior choice on the battlefield

Wishy Washy (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
I noticed my extreme weakness to talonflame so I needed a counter for it. Rotom wash is the first thing that came to mind as it resists both of talonflame's STAB's and can also function as a defensive wall. I gave it leftovers and pain split for somewhat reliable recovery and the standard hydro pump WoW and volt switch

Pompeii (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Toxic
- Taunt
This is my special wall and stealth rock setter. It is also a counter to talonflame and can be very good for soaking up dracos from latis and overall walling the zards except for zard X with EQ. I run protect for scouting and leftovers for recovery SR for hazards lava plume for nice burn chance and STAB and taunt for stall.

Raze (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Poison Jab
I decided to use Scarfchomp because of amazing revenge killing ability outspeeding many pokemon even zard X at +1 speed. It also 2KOes a good amount of pokemon and not much other than bulky steel types would want to switch in. I ran D-claw for STAB over outrage because of presence of fairies and getting locked into outrage EQ for STAB and stone edge for coverage. For the last move slot I couldn't decide what to have so I put poison jap so hit fairies but that could be tweaked to some other move.

Casper (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Psychic
- Destiny Bond
Gengar functions as a sweeper and spinblocker I ran it with a life orb for extra power and gave it shadow ball and sludge wave for STAB I also gave it psychic for mega venusaur however this can be changed to WoW as psychic is more situational however mega ven does cause problems for my team so that is my way of dealing with it.
I'd love to get people's opinions on this team ^_^ thank youu
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