ORAS OU My Mega lopunny team

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Nike (Lopunny) (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Ice Punch
- Fake Out

I chose to use mega lopunny because It is a great revenge killer with high attack and speed It also has fake out which can help it get off some chip damage for some possible KO's I ran the mostly standard set of High jump kick,Frustration(return also works),Ice punch for lando and dragons,and fake out as a free turn to mega evolve basically

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Maraj (Serperior) (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground]
- Glare

I needed a special attacker so I decided to use serperior. It becomes an offensive monster with leaf storm boosting its special attack and it has an unmatched speed tier. I ran leaf storm for the boosts, dragon pulse for dragons and hp ground for heatran. I also decided to run glare because it has helped me cripple many pokemon on the switch like tornadus T and talonflame. The miracle seed is there for extra leaf storm damage, All of these things combined make it a very superior choice on the battlefield

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Wishy Washy (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

I noticed my extreme weakness to talonflame so I needed a counter for it. Rotom wash is the first thing that came to mind as it resists both of talonflame's STAB's and can also function as a defensive wall. I gave it leftovers and pain split for somewhat reliable recovery and the standard hydro pump WoW and volt switch

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Pompeii (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

This is my special wall and stealth rock setter. It is also a counter to talonflame and can be very good for soaking up dracos from latis and overall walling the zards except for zard X with EQ. I run protect for scouting and leftovers for recovery SR for hazards lava plume for nice burn chance and STAB and taunt for stall.

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Raze (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Poison Jab

I decided to use Scarfchomp because of amazing revenge killing ability outspeeding many pokemon even zard X at +1 speed. It also 2KOes a good amount of pokemon and not much other than bulky steel types would want to switch in. I ran D-claw for STAB over outrage because of presence of fairies and getting locked into outrage EQ for STAB and stone edge for coverage. For the last move slot I couldn't decide what to have so I put poison jap so hit fairies but that could be tweaked to some other move.

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Casper (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Psychic
- Destiny Bond
Gengar functions as a sweeper and spinblocker I ran it with a life orb for extra power and gave it shadow ball and sludge wave for STAB I also gave it psychic for mega venusaur however this can be changed to WoW as psychic is more situational however mega ven does cause problems for my team so that is my way of dealing with it.


I'd love to get people's opinions on this team ^_^ thank youu
 
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consider HP Fire over HP Ground on Serperior. the only relevant pokémon HP Ground hits is Heatran, which your team has minimal issues with. HP Fire offers Serperior a wider range of coverage, allowing her to deal big damage to Ferrothorn, Scizor and Skarmory while still hitting Bisharp and Metagross super effectively like HP Ground. without HP Fire you will find yourself being forced out by more pokémon than necessary and I think the superior coverage will serve you well.

psychic is unnecessary on Gengar. as you said, its only target is mega Venusaur, who is walled by your Heatran and crippled by burns from Rotom-W. gengar's Sludge Wave does a hefty 48.1 - 56.8% to the standard mega Venusaur spread and while the damage being healed off by Synthesis is an issue, I do have a suggestion to help with the problem and that's using Taunt in place of Destiny Bond. stall teams are troublesome for you to break and Taunt leaves you better off against the playstyle, preventing things like Chansey and mega Venusaur from healing, making them easier to kill. with that said, consider Focus Blast over Psychic. this will allow you to threaten the likes of Tyranitar, Bisharp and Ferrothorn while providing overall better coverage.

your Heatran could use some work. without Toxic or a rock move, Heatran is incapable of reliably handling Talonflame as it will just Roost off your attacks and proceed to set up. furthermore, I think you need Taunt on your Heatran, reason being Clefable. while you do have Gengar to threaten Clefable, it's not a consistent answer and if she gets worn down, paralyzed by Thunder Wave or killed by Pursuit (all realistic possibilities in a standard game), you will have a difficult time against Clefable and using Taunt alleviates this a little by preventing the fairy from boosting.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

in addition to better handling Talonflame, Toxic still lets you cripple Charizard-X, which you had Earth Power for. poisoning common switch ins like Slowbro is helpful as well since a poisoned one won't check your Lopunny as effectively.
 
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Hi n_n Nice Rmt I totally agree with Perennail actually he already told u what to do but I will say to use Outrage over Poison Jab on Garchomp,because outrage scarf garchomp late game sweeps very well also u can hit fairies hard with earthquake and Gengar also try life orb on Serperior :3,also u already got taunt on hetran so it can break stall and serp is a good stall breaker , so u can try substitute over destiny bond on Gengar sub makes gengar more consistent and helps it to sweep and yea use focus blast over Psychic on gengar Perennial is 100% right so u can do the changes suggested by him :3

P.S. Good Luck,Have Fun :D.
 
Use hp fire instead of hp ground because your team isn't really weak to tran

Play standard gengar life orb with :

Sludge wave
Shadow ball
Focus blast
Taunt/Icy wind

Use lava plume instead of flamethrower because you are defensive and the less power isn't important but the higher chance to get burn with lava plume yes

You can use stone edge instead of protect but you can't beat the choice users (ex you can't know if landorus will u-turn or EQ)

The spread for rotom-w is : 216 def/44 speed and the rest in HP
 
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