XY Ubers My Mega Lucario Team

Pokemon in blue are temporary and not 100% on the final team yet
So, I decided to try my hand at making a Mega Lucario team. It works less than I'd like it to, as I have a couple of big things my team has difficulty handling (mainly Genesect and Xerneas). I thought I would ask here for tips, as I don't know what to edit.

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Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Iron Tail
- Earthquake

Mega Lucario is the reason I made this team, because I've always liked it. It does admittedly have problems getting into the fight, but when it can, it can do a lot of damage. Close Combat and Iron Tail are obvious STAB, making him a really powerful hitter. Bullet Punch for priority for things like Scarfs or making sure Deo-S only gets up 1 entry hazard. I chose EQ for the last slot mainly for Aegi and Mega Gengar, as I found it to be the biggest problem I was having with them.


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Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Rest
- Sleep Talk
- Aromatherapy
- Moonblast

Xerneas is a great partner for Lucario, as Lucario easily switches into poison and steel hits, whereas Xerneas can sponge fighting moves that Lucario would have problems with nicely. Xerneas also does a great job at being a team cleric and special tank, letting my other members keep on fighting without having to worry about burn or paralysis. It's also is a good check to stop Darkrai for getting out of hand, as it doesn't care about sleep, and retaliates back with a powerful Moonblast.


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Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Taunt
- Toxic
- Roost

Who doesn't love defensive Yveltal? It stops EKiller, Groudon, Mega Gengar, Mewtwo, and a bunch of others in their tracks with ease. Yveltal also has a ground and a psychic immunity, which helps out Luc a bunch. Toxic is also nice to prevent long stall-offs from happening, which my team can struggle with some times. Taunt is good to help stop set-up sweepers, and lastly Roost is there to heal up because there's no real room for EVs to support Oblivion Wing

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Klefki @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Heal Block
- Play Rough

Klefki was suggested to me by Mega Swampert, and is a possible (still testing it out) replacement for Yveltal. It helps stop fast sweepers such as GeoXern and Blaziken (though that usually requires a sacrifice play). Spikes help rack up damage so my wall breakers can safely OHKO important things. Lastly, I went with Heal Block as having Toxic would just get cluttered, trying to juggle it with TWave and WoW, plus it stops Gliscor from being a pain, and prevents Yveltal from abusing Oblivion Wing.

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Ho-Oh @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Roost
- Earthquake

After looking at my team some more, I decided to try out LO Ho-Oh. It's worked surprisingly well.Life Orb still does enough damage to keep important 2HKOs, but allows me the freedom of switching moves. Ho-Oh also helps out in punching holes in the opponent's team, which was something Defensive Yveltal and Klefki couldn't help with, speeding my team up a bit more. It still has enough bulk to come in on a hit, and with regenerator it helps it live through LO recoil. And since I already had a good Defogger that fits in well, I don't have to worry about Stealth Rocks. Overall, I'm now leaning towards Ho-Oh as a permanent team member.


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Arceus-Water @ Splash Plate
Ability: Multitype
Shiny: Yes
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Defog
- Recover

Every good Ubers team runs an Arceus form, and Water seemed to fit the one I needed best. It's my Kyogre and Palkia check, and keeps Ho-Oh a bit more hesitant from smashing through my team. It also runs defog, which helps out Yveltal and the rest of my party from taking a bunch of damage. Lastly, Will-O-Wisp is there to burn things down and soften physical hitters a bit more.

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Zekrom @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Outrage
- Dragon Claw
- Volt Switch

Kyogre's Arch-nemesis, Zekrom. Scarf Zekrom helps check Kyogre, Palkia, and Ho-Oh fairly well. Any ground type that would normally give it problems (looking at you, Groudon), is taken care of by Arceus and Yveltal, so Zekrom fit nicely. I originally had him banded, but he kept getting outsped by a lot of things, so I switched to scarf and am glad I did it. Having something this powerful outspeeding all but Deo-S/A is really nice, and helps stop normally fast mons from getting out of hand.

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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Finally, we have Land-T. As something to stop Ho-Oh, Zekrom, Mawile, and Lucario, while also being able to set up rocks if needed, and having a great ground and electric immunity, Land-T is a nice thing to have. Rocks do clash a bit with defog, but usually rocks only get out after the opponent's setter is gone, so it's not a big deal.

Overall, this team is pretty fun to play, but it does have one glaring flaw: it is EXTREMELY weak to Offensive Xerneas. I don't know what to edit, but I really do need a counter for it. Once it gets off a Geomancy, it's almost always gg. Best case scenario with it is that my Xern can take one hit, retaliate with a Moonblast, then have Luc revenge-kill with Bullet Punch. Any suggestions would be appreciated :D

EDIT: After playing a bit more with the team, I've been thinking Ho-Oh could fit in as a replacement. A fire type is nice for Genesect/Scizor/Ferrothorn, which are otherwise annoying, and it can at least resist a Moonblast, which is something.
 
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Without changing any Pokemon, Roar over Aromatherapy is one way to handle GeoXern because Spdef can switch in as it Geomancys, take any hit, and Roar it out.

The disadvantages of this are of course getting a lucky Sleep Talk roll and not being able to heal status (and the ladder is status spam heavy which is lame). But, atm checking GeoXern is arguably more important.

If I have time I'll try to suggest something that can keep cleric.
 
Without changing any Pokemon, Roar over Aromatherapy is one way to handle GeoXern because Spdef can switch in as it Geomancys, take any hit, and Roar it out.

The disadvantages of this are of course getting a lucky Sleep Talk roll and not being able to heal status (and the ladder is status spam heavy which is lame). But, atm checking GeoXern is arguably more important.

If I have time I'll try to suggest something that can keep cleric.

Thanks for the help, I'll go try that out

EDIT: After playing a few matches, I found myself missing Aromatherapy a bit more than I was saving myself with roar, more people seem to run statuses than GeoXern.
 
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Hi Nimbus125. This is a good team, but as you did point out, you are weak to geoxern. I feel that since you have Lando, mega lucario and waterceus, you don't really need yveltal for ekiller, and so could be replaced with a mon to handle geoxern. I feel like replacing Yveltal with klefki would be good, as you'd have a reliable check to geoxern, and would help against blaziken, since lando+waterceus isn't a 100% answer. Also, as you have lucario, you can paralyze xern with klefki and finish it off with mega-lucario. Klefki also gives you spikes to help lucario sweep. Another problem is that mega-gar completely rips apart defensive xern, and you don't have a pursuit user. I'd suggest changing xern's item to shed shell to help with this.

I apologise if any of these tips do not help you, but I hope they do.

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Heal Block
- Play Rough
 
I just want to point out that I've seen you lose to a Roserade and Rocky Helmet Charizard o_o

This suggestion is nitpicky as fuck, but change the Arc-Water spread from 252 HP / 156 SpD / 100 Spe ---> 248 HP / 164 SpD / 96 Spe. It reduces hazard damage and is the minimum amount of EVs to outspeed positive base 100s.
 
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I just want to point out that I've seen you lose to a Roserade and Rocky Helmet Charizard o_o

This suggestion is nitpicky as fuck, but change the Arc-Water spread from 252 HP / 156 SpD / 100 Spe ---> 248 HP / 164 SpD / 96 Spe. It reduces hazard damage and is the minimum amount of EVs to outspeed positive base 100s.

You just LOVE bringing that up :/
But suggestion noted and changed.
 
Hi, Nimbus125. Good outfit, looks solid to the naked eye.

I do not have much knowledge about Ubers, but I can try to help the team a little better. One thing I see is needed in Stone Edge Lucario-Mega Earthquake instead. Ho-oh can be a bit annoying, but the wow factor and x4 weakness and no longer is. Thus, in your Lucario vs Mega-Ho-oh with clear, do not get locked and forced to change.

Well, another important point I see, so you will like better, Sleep Talk is put to Zekrom Scarf instead of Dragon Claw? If you prefer to not stay locked into Outrage against a Fairy, you can let Dragon Claw. But with this change in turn save you money you where your opponent try to sleep. Just out, eat sleep and let be entrusted. You have the advantage of being faster and attack first causing great damage.
 
UPDATE: After Klefki wasn't working well, I decided to try a LO Ho-Oh for the ability to switch while still smashing holes in teams. I picked LO over Band because I generally like LO more, and the ability to switch moves IMO has been great. Will update the RMT.
 
Ahh, GeoXern. I used to hate it. Then I discovered Sash-Mirror Coat. Quite fun to make Xerneas OHKO himself. I would replace Klefki for Deoxys-Defense, with Mirror Coat, Counter, Mud-Slap and Magic Coat. Very good check for sweepers.
 
Ahh, GeoXern. I used to hate it. Then I discovered Sash-Mirror Coat. Quite fun to make Xerneas OHKO himself. I would replace Klefki for Deoxys-Defense, with Mirror Coat, Counter, Mud-Slap and Magic Coat. Very good check for sweepers.
If it wasn't obvious enough never do this ever, Klefki is an infinitely better Xern check than the garbage that is Focus Sash + Mirror Coat. There are even more fun and better ways to troll Geo Xern such as using Heart Swap Rest Chesto Manaphy or max SpD Psych Up MM2Y.
 
If it wasn't obvious enough never do this ever, Klefki is an infinitely better Xern check than the garbage that is Focus Sash + Mirror Coat. There are even more fun and better ways to troll Geo Xern such as using Heart Swap Rest Chesto Manaphy or max SpD Psych Up MM2Y.
Please, tell me how you would counter a Sash Coat then.
 
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