ORAS OU My Mega-Meta Team

Hey guys, so it has been awhile since I've browsed the forums or posted any RMT threads or comments, however with the release of PS! I decided to form up a few teams based around the new mega's and play around in them. Recently, I decided on finally building around mega metagross, and I've had a lot of success with the team so far, but I can't help the feeling that I have a huge weakness that I'm missing. So without further ado, here comes the breakdown of my team, please give any and all criticism, thanks!

At a glance:
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Importable

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hone Claws
- Ice Punch
- Meteor Mash
- Zen Headbutt

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Calm Nature
- Toxic
- Flamethrower
- Protect
- Soft-Boiled

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Thunder Wave

Slowbro @ Leftovers
Ability: Oblivious
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Fire Blast
- Toxic
- Slack Off

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Rock Slide
- Fire Blast

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Impish Nature
- Foul Play
- Roost
- Taunt
- Defog


Metagross: So I was watching some videos on the new mega's (Not Blame Truth, you should check him out if you're still in the dark about the new megas) and after playing with mega slowbro (probably going to Ubers) and swampert, I decided to build around one of my favorite pokemon and types. Initially I wanted to run a rock polish Metagross with Brick break, Draco Meteor, and Zen headbutt, however I dropped off BB for Ice Punch in order to break walls like Gliscor and I haven't seen many Skarms or Ferrothorns in the ORAS OU, while Draco Meteor is just an incredible STAB move and Zen headbutt is an obvious must have for Meta-G. Fully invested attack and speed here in order to make good use of the stat boosts his mega gains, as well as make use of powerful physical moves from rock polish.

Blissey: An obvious special wall, I have always preferred blissey over other special walls. Toxic is obvious in order to break other walls, flamethrower is on for coverage on scizor and ferrothron (if they start to appear more often) while also giving some coverage on ghost types since seismic toss won't do anything to them. Protect and soft-boiled are obvious to assist in wearing down other walls and outlasting them while also testing out what moves/items other pokes are packing. EV is a standard special wall spread,fully invested in both defense stats with a little bit of speed.

Thundurus: This is where I think a lot of my team's synergy comes from. Nasty Plot T-Wave thundurus is a thorn in the side of faster teams due to his insane speed. Crippling faster mon with T-Wave is important to keeping my team ahead of the curve on switches, while Nasty Plot allows him to set up for powerful T-bolts late game when any walls/resistors have been worn down or KO'd. I chose to roll with HP Flying > HP Ice due to the coverage on Meta-G and the fact that Amoongus and Mega-Venusaur are being seen more often, and it can back a nasty punch for those suckers. EV's invested in SpAtt and Speed are pretty basic, but work extremely well.

Slowking: Most people seem to be expecting a Mega-Slowbro, so i decided to leave this guy on as a wall and bait for enemy teams. Standard Scald for STAB and burn chance, while I decided to go wiith Fire Blast to break steel types (much more common now in OU). Toxic and Slack off are also basic for taking down other walls, although I question the wisdom of having to Toxic stallers, it hasn't worked against me yet.

Garchomp: Standard Scarfed Garchomp is a beast no matter how you look at it. Obvious Outrage for the tremendous STAB with EQ as anotther obvious coverage move. Rock Slide found it's way over Stone Edge despite having lower damage due to its accuracy and flinch possibility (I live and die by the hax). Fourth moveslot is definitely ready to change, with multiple steel and grass coverage moves on the team already, I'm contemplating swapping in D-Claw to take advantage of Dragon STAB without locking into Outrage. EV spread to attack and speed to maximize Scarf benefit and Sweeping ability.

Mandibuzz: Early on, I decided that I did not want to get screwed over by hazards, so I new I wanted a rapid spinner or defogger. Due to Meta-G's weakness to fire, I did not want to expose another weakness in a rapid spinner like Forretress. Instead I settled on a standard defog mandibuzz. So far, not only hass defog been effective in keeping the field clear, Foul Play does work on physical attackers (we all know that though) especially on a predicted switch in. Roost and taunt to recover health as well as preventing a hazard-defog battle. EV spread to defense in order to defog and survive a physical hit before killing with Foul Play, while maxing HP, investing in SpDef to take special hits as well, and a little speed to get off Taunt.

That's about it, let me know what you all think!
 
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