Hey, I made this team yesterday when my friend was here and we tried to make a effective but an unusual team which was really hard, and we tried to make an unusual moveset but it didnt work, so when i played with this team today i saw some weaknesses and i decided to post it here to get some help. thanks to pokestadium for these sprites.
Ghost Machamp (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 218 HP / 129 Def / 32 SAtk / 129 SDef
Quiet Nature
IVs: 0 Spd
- Nasty Plot
- Shadow Ball
- Trick Room
- Haze
COFAGRIGUS:
This is my cofagrigus. its a huge counter to huge powers since its ability is mummy which makes their ability mummy so their totally worthless. cofagrigus got an amazing defenses which makes him really powerful. The whole point of c-grigus is to nasty plot trick room and sweep as much as you can so it becomes easier to win. This is my lead
MOVES:
Nasty plot is to power his amazing spatk to even a greater spatk (2x)
Shadow ball is his STAB move (same type attack bonus) and one in my opinion only realigning move to him.
Trick room is one of the best move cofagrigus has. it enables him to be fast, bulky and a good sweeper at the same time.
Haze is to ruin my enemys stat changes when their far greater than cofagriguses (haze removes my stat changes to so keep that in mind)
Speddy S**t (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Ice Punch
- Mach Punch
- Earthquake
This is my conkeldurr AKA Speedy S**t, one of the biggest reason i use him is because of flame orb, guts, hes a really powerful and bulky guy which is really good in my opinion, his adamant nature i to sweep as much as you can.
MOVES:
Knock off to knock off any important item like weakness policy or leftovers, it does an amazing damage to if the enemy hold an item!
Ice punch is to kill flying types and to kill dragon types (mainly flying types). ice punch does an amazing damage to!
Mach punch is one of his best moves. it enables him to go first if the enemys not got priority, or if the priority is the same the enemy needs to be faster to outspeed him.
EQ (earthquake) is one of the best pokemon moves. 100% accuracy and 100 hp damage is really good. what came up in gamefreaks mind when they made that move??
Monster (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
This is my huge power azumarill. its a really good pokemon with huge power which enables him to get an much higher attack. it got an cute sprite but dont underestimate this cute monster.
MOVES:
Its belly drum is a good thing. maximises its atk but halves it hp (50%) but the sitrus berry is a good berry and highers its hp (75%).
Aqua jet is one of the best moves azumarill has. it enables him to go first but if the enemy got the same priority its about how fast they are!
Play rough is a just a good stab move which does a decent amount of damage (if i remember right its 90 or 95)
Superpower is a good move again. enables him to kill steel types really easily.
Freaky guy (Lucario-Mega) @ Lucarionite
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Serious Nature
- Close Combat
- Extreme Speed
- Magnet Rise
- Bullet Punch
Lucario-mega is my mega evolution in my team. its mega evolution enables him to get the amazing ability adaptability which makes so his stab move attacks damage goes higher (1.5x to 2x AMAZING)
it is my mega evo because of its 145 amazing atk stat.
MOVES:
close combat is his high damage stab move. it got a downside makes it lose some defense but hes still fast!
extreme speed is for when bullet punch cant do much damage to for example fighting types and theres when this moves comes in handy, outspeeds everything but protect
its magnetrise is for earthquakes and its an unusual move i wanted to use. makes me survive really bad damage attackes.
Its bullet punch is its priority stab move. its a really good move because of stab and priority. it goes first but not when the enemy got higher priority or when my enemy is faster while having priority 1.
star (Starmie) @ Life Orb
Ability: Illuminate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Ice Beam
- Psychic
- Rapid Spin
Starmie is my fast rapidspinner/sweeper. its ability is useless. it got life orb to do as much damage as possible. its a good rapid spinner and sweeper over all thanks to its speed and spatk.
MOVES:
It got thunderbolt just for my prediction and amazing atk damage.
It got ice beam to predict enemy switches to deal as much damage as possible.
It got psychic as a powerfull stab move to deal as much damage as possible.
Rapid spin to rapid spin every hazard away.
Nuclear Cell (Reuniclus) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 128 Sdef / 128 Def
Relaxed Nature
IVs: 0 Spd
- Psychic
- Calm Mind
- Trick Room
- Recover
This is my Nuclear cell pokemon (if you look closely on its sprite and its name youll notice its a nuclear cell) it got toxic orb so my enemy cant use thunder wave or will o wisp on me because reuniclus is scared for those stuff. magic guard does so toxic orb doesnt do any damage to it
MOVES:
PSychic for the powerful stab move which does a decent damage when calm mind is used.
Calm mind which gives good spatk but the calm mind likes me so it gives me defense bonus too
Trick room so the slow can go first if not priority.
Recover to recover damage done so it can be as annoying without any thunder wave or will o wisp on it
So this is my team plz rate fairly

Ghost Machamp (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 218 HP / 129 Def / 32 SAtk / 129 SDef
Quiet Nature
IVs: 0 Spd
- Nasty Plot
- Shadow Ball
- Trick Room
- Haze
COFAGRIGUS:
This is my cofagrigus. its a huge counter to huge powers since its ability is mummy which makes their ability mummy so their totally worthless. cofagrigus got an amazing defenses which makes him really powerful. The whole point of c-grigus is to nasty plot trick room and sweep as much as you can so it becomes easier to win. This is my lead
MOVES:
Nasty plot is to power his amazing spatk to even a greater spatk (2x)
Shadow ball is his STAB move (same type attack bonus) and one in my opinion only realigning move to him.
Trick room is one of the best move cofagrigus has. it enables him to be fast, bulky and a good sweeper at the same time.
Haze is to ruin my enemys stat changes when their far greater than cofagriguses (haze removes my stat changes to so keep that in mind)

Speddy S**t (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Ice Punch
- Mach Punch
- Earthquake
This is my conkeldurr AKA Speedy S**t, one of the biggest reason i use him is because of flame orb, guts, hes a really powerful and bulky guy which is really good in my opinion, his adamant nature i to sweep as much as you can.
MOVES:
Knock off to knock off any important item like weakness policy or leftovers, it does an amazing damage to if the enemy hold an item!
Ice punch is to kill flying types and to kill dragon types (mainly flying types). ice punch does an amazing damage to!
Mach punch is one of his best moves. it enables him to go first if the enemys not got priority, or if the priority is the same the enemy needs to be faster to outspeed him.
EQ (earthquake) is one of the best pokemon moves. 100% accuracy and 100 hp damage is really good. what came up in gamefreaks mind when they made that move??

Monster (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
This is my huge power azumarill. its a really good pokemon with huge power which enables him to get an much higher attack. it got an cute sprite but dont underestimate this cute monster.
MOVES:
Its belly drum is a good thing. maximises its atk but halves it hp (50%) but the sitrus berry is a good berry and highers its hp (75%).
Aqua jet is one of the best moves azumarill has. it enables him to go first but if the enemy got the same priority its about how fast they are!
Play rough is a just a good stab move which does a decent amount of damage (if i remember right its 90 or 95)
Superpower is a good move again. enables him to kill steel types really easily.


Freaky guy (Lucario-Mega) @ Lucarionite
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Serious Nature
- Close Combat
- Extreme Speed
- Magnet Rise
- Bullet Punch
Lucario-mega is my mega evolution in my team. its mega evolution enables him to get the amazing ability adaptability which makes so his stab move attacks damage goes higher (1.5x to 2x AMAZING)
it is my mega evo because of its 145 amazing atk stat.
MOVES:
close combat is his high damage stab move. it got a downside makes it lose some defense but hes still fast!
extreme speed is for when bullet punch cant do much damage to for example fighting types and theres when this moves comes in handy, outspeeds everything but protect
its magnetrise is for earthquakes and its an unusual move i wanted to use. makes me survive really bad damage attackes.
Its bullet punch is its priority stab move. its a really good move because of stab and priority. it goes first but not when the enemy got higher priority or when my enemy is faster while having priority 1.

star (Starmie) @ Life Orb
Ability: Illuminate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Ice Beam
- Psychic
- Rapid Spin
Starmie is my fast rapidspinner/sweeper. its ability is useless. it got life orb to do as much damage as possible. its a good rapid spinner and sweeper over all thanks to its speed and spatk.
MOVES:
It got thunderbolt just for my prediction and amazing atk damage.
It got ice beam to predict enemy switches to deal as much damage as possible.
It got psychic as a powerfull stab move to deal as much damage as possible.
Rapid spin to rapid spin every hazard away.

Nuclear Cell (Reuniclus) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 128 Sdef / 128 Def
Relaxed Nature
IVs: 0 Spd
- Psychic
- Calm Mind
- Trick Room
- Recover
This is my Nuclear cell pokemon (if you look closely on its sprite and its name youll notice its a nuclear cell) it got toxic orb so my enemy cant use thunder wave or will o wisp on me because reuniclus is scared for those stuff. magic guard does so toxic orb doesnt do any damage to it
MOVES:
PSychic for the powerful stab move which does a decent damage when calm mind is used.
Calm mind which gives good spatk but the calm mind likes me so it gives me defense bonus too
Trick room so the slow can go first if not priority.
Recover to recover damage done so it can be as annoying without any thunder wave or will o wisp on it
So this is my team plz rate fairly