A terrible OU team
Hai, this is my 2nd RMT here, and hopefully its better than the last. Constructive criticism is welcome.
AT A GLANCE:
In depth:
Metagross @ Occa berry
Ability: Clear body
Ev's:236 HP,252 atk,12 def,8 spd
Adamant nature
-Stealth rock
-Bullet punch
-Earthquake
-Explosion
Standard suicide lead. Not sure if thats the EXACT ev spread, I got it from someone else. I think its the one blackblastoise made.Anyways, he works well at setting up rocks and taking out the other lead, maybe even saving him for later to explode on something.
Tyranitar @ Leftovers
Ability: Sand stream
Ev's:252 Atk,252 Spd
Jolly nature
-Dragon dance
-Stone edge
-Crunch
-Taunt
DDtar. Sandstorm is always useful, and tyranitar is just an awesome poke in general. Jolly nature is to hope I can outspeed scarf pokes after one DD, and for sure after two. Leftovers is to heal between hits so I dont end up getting revenge killed by scizors bullet punch or another strong attack if I cant kill them off in one hit.Taunt is there to stop anything trying to phaze or a wall that keeps trying to recover on me, etc. etc. Thunder wave is gay too. Plus, he's just a badass in general.
Salamence @ leftovers
Ability: Intimidate
Ev's:84 Atk,216 SpAtk,208 Spe
Mild nature
-Draco meteor
-Fire blast/flamethrower
-Earthquake
-Outrage/roost
Mixmence. The reason I have two moveslots with an extra option is because I cant decide what to use for each. I have leftovers because with the common use of stealth rock, sandstorm going, and a life orb I wouldn't be alive very long to do any sort of damage. This is supposed to be used late game when I can pick things off and have any of his counters gone, or to take down a pesky wall.
Gliscor @ leftovers/brightpowder
Ability: Sand veil
Ev's:252 HP,40 Def,216 Spd
Impish nature
-Roost
-Earthquake
-Knock off
-Stone edge
Standard defensive gliscor.I'm not sure if brightpowder is legal or not, or if it can aways be used hence why I have leftovers there also. Someone please correct me on this.Part 1 of my 3 walls. He's always a good poke in sandstorm, and makes a nice defense wall. He also covers my fighting weakness blissey and ttar share which is important. His immunity to thunder covers the thunder weakness suicune has. Blissey and suicune both take ice beam very nicely, and suicune also handles physical ice attacks as to his typing.
Suicune @ leftovers
Ability:Pressure
Ev's:252 HP,252 SpAtk
Bold nature
-Calm mind
-Surf
-Rest
-Sleep talk
Part 2 of my walling combo. Crocune!!!! He covers that horrid ice weakness of gliscors well, and pressure is sooo useful. After 1 or 2 calm minds he gets difficult to take down and can abuse pressure and outstall alot of pokemon. Suicune is just a useful pokemon all around :D
Blissey @ Leftovers
Ability: Natural cure
Ev's:252 Def,80 SpAtk,176 Spd
Calm nature
-Wish
-Protect
-Toxic/T.wave
-Flamethrower/Seismic toss
Wishbliss!!! The only problem I'm having is what moves to use. Flamethrower isn't all that strong, I'd almost rather use seismic toss and T.wave, because T.wave is alot more annoying than toxic and seismic toss kills off most steel types anyways (at least I think) just as easily as flamethrower, skarmory aside. T.wave also lets me be faster, whether its useful or not and parahax is GREAT. If I do use seismic toss I Might just move the SpAtk ev's into HP or Spd, and replace protect with softboiled (maybe). But I cant decide D:
Summary:I feel overall this is fairly solid and it works well. I just have a few issues with what moves to use and where, I'm also aware of the fact I have 4 pokemon with leftovers, I'm not sure if this is ok or not.
Help a noob out guise! :D
Hai, this is my 2nd RMT here, and hopefully its better than the last. Constructive criticism is welcome.
AT A GLANCE:






In depth:

Metagross @ Occa berry
Ability: Clear body
Ev's:236 HP,252 atk,12 def,8 spd
Adamant nature
-Stealth rock
-Bullet punch
-Earthquake
-Explosion
Standard suicide lead. Not sure if thats the EXACT ev spread, I got it from someone else. I think its the one blackblastoise made.Anyways, he works well at setting up rocks and taking out the other lead, maybe even saving him for later to explode on something.

Tyranitar @ Leftovers
Ability: Sand stream
Ev's:252 Atk,252 Spd
Jolly nature
-Dragon dance
-Stone edge
-Crunch
-Taunt
DDtar. Sandstorm is always useful, and tyranitar is just an awesome poke in general. Jolly nature is to hope I can outspeed scarf pokes after one DD, and for sure after two. Leftovers is to heal between hits so I dont end up getting revenge killed by scizors bullet punch or another strong attack if I cant kill them off in one hit.Taunt is there to stop anything trying to phaze or a wall that keeps trying to recover on me, etc. etc. Thunder wave is gay too. Plus, he's just a badass in general.

Salamence @ leftovers
Ability: Intimidate
Ev's:84 Atk,216 SpAtk,208 Spe
Mild nature
-Draco meteor
-Fire blast/flamethrower
-Earthquake
-Outrage/roost
Mixmence. The reason I have two moveslots with an extra option is because I cant decide what to use for each. I have leftovers because with the common use of stealth rock, sandstorm going, and a life orb I wouldn't be alive very long to do any sort of damage. This is supposed to be used late game when I can pick things off and have any of his counters gone, or to take down a pesky wall.

Gliscor @ leftovers/brightpowder
Ability: Sand veil
Ev's:252 HP,40 Def,216 Spd
Impish nature
-Roost
-Earthquake
-Knock off
-Stone edge
Standard defensive gliscor.I'm not sure if brightpowder is legal or not, or if it can aways be used hence why I have leftovers there also. Someone please correct me on this.Part 1 of my 3 walls. He's always a good poke in sandstorm, and makes a nice defense wall. He also covers my fighting weakness blissey and ttar share which is important. His immunity to thunder covers the thunder weakness suicune has. Blissey and suicune both take ice beam very nicely, and suicune also handles physical ice attacks as to his typing.

Suicune @ leftovers
Ability:Pressure
Ev's:252 HP,252 SpAtk
Bold nature
-Calm mind
-Surf
-Rest
-Sleep talk
Part 2 of my walling combo. Crocune!!!! He covers that horrid ice weakness of gliscors well, and pressure is sooo useful. After 1 or 2 calm minds he gets difficult to take down and can abuse pressure and outstall alot of pokemon. Suicune is just a useful pokemon all around :D

Blissey @ Leftovers
Ability: Natural cure
Ev's:252 Def,80 SpAtk,176 Spd
Calm nature
-Wish
-Protect
-Toxic/T.wave
-Flamethrower/Seismic toss
Wishbliss!!! The only problem I'm having is what moves to use. Flamethrower isn't all that strong, I'd almost rather use seismic toss and T.wave, because T.wave is alot more annoying than toxic and seismic toss kills off most steel types anyways (at least I think) just as easily as flamethrower, skarmory aside. T.wave also lets me be faster, whether its useful or not and parahax is GREAT. If I do use seismic toss I Might just move the SpAtk ev's into HP or Spd, and replace protect with softboiled (maybe). But I cant decide D:
Summary:I feel overall this is fairly solid and it works well. I just have a few issues with what moves to use and where, I'm also aware of the fact I have 4 pokemon with leftovers, I'm not sure if this is ok or not.
Help a noob out guise! :D