Okie doke, This is an attempt at a team for Shoddy
Gengar(M) @ Wide Lens
Ability: Levitate
EV's: 252 SpAtk 252 Spe 4 Hp
Nature: Timid (+Spe -Atk)
Moves:
~Hypnosis
~Focus Blast
~Shadow Ball
~Thunderbolt
I have to say, I have used many different leads,but Gengar is my all time favorite.Automaticly incapacitating a pokemon with Hypnosis. After that,He can use that monster special attack to take down quite a few OU threats(Gyarados,Blissey,Tyranitar etc. etc.)Plus he has alot of chances of getting a free switch, due to 3 immunities.
Swampert(M) @ Leftovers
Ability:Torrent
EV's: 240 Hp 252 Def 16 Atk
Nature:Relaxed (+Def -Spe)
Moves:
~Stealth Rock
~Roar
~Avalanche
~Earthquake
Swampert is my favorite Water pokemon.He can set up Stealth Rock for my team.Also he acts as my PHazer with Roar.A Relaxed nature so Avalanche is hitting at max most of the time.EQ is a nice STAB
Togekiss(M) @ Leftovers
Ability:Serene Grace
EV's: 252 Hp 152 SpAtk 104 Spe
Nature: Modest (+SpAtk -Atk)
Moves:
~Roost
~Thunderwave
~Air Slash
~Aura Sphere
It was a hard choice getting rid of Nasty plot for Aura Sphere, but i think it will all turn out well.He can switch into many walls or Special Attackers.It's kinda obvious what he does.T-wave on the first turn, then let the Flinching begin with Air Slash. Roost off any damage done. Aura Sphere is for anything that resists Air slash
Lucario(M) @ Life Orb
Abiltity:Inner Focus
EV's: 252 Atk 252 Spe 4 Def
Nature: Adamant (+Atk - SpAtk)
Moves:
~Swords Dance
~Close Combat
~ExtremeSpeed
~Crunch
Whaddya know, it's SDLuke. Life Orb makes all of my moves pack an extra punch.Swords Dance on the switch, then wreck havoc with CC.XtremeSpeed is there for pokemon I dont Outspeed.Crunch severly dents Cressy and noir and i beleive OHKO's Celebi
Dragonite(M) @ Yache Berry
Ability: Inner focus
EV's: 56 Hp 252 Atk 200 Spe
Nature: Adament (+Atk -Spe)
Moves:
~Dragon Dance
~Outrage
~Fire Punch
~EarthQuake
Seeing as though this is going on suspect ladder,dnite is my choice over Salamence any day.This cutie loves to come out late game after steels are gone, that way he can rampage through teams with a DD outrage.fire punch is for any steels i didn't clear out. EQ is for extra coverage
Cresselia(F) @ Leftovers
Ability:Levitate
EV's: 252 Hp 148 Def 108 SpDef
Nature:Bold (+Def -Atk)
Moves:
~Ice Beam
~Charge Beam
~Rest
~Sleep Talk
This team needed a little more SpDef, so i went with ol' Cressy.Ice Beam and charge beam for the BoltBeam effect.Rest talk is a more viable way of healing than moonlight because the popular SS abusers.
There it is, comment on my weaknesses, my strengths or anything in between :)
This team is NOT fearing EarthQuake =p
Gengar(M) @ Wide Lens
Ability: Levitate
EV's: 252 SpAtk 252 Spe 4 Hp
Nature: Timid (+Spe -Atk)
Moves:
~Hypnosis
~Focus Blast
~Shadow Ball
~Thunderbolt
I have to say, I have used many different leads,but Gengar is my all time favorite.Automaticly incapacitating a pokemon with Hypnosis. After that,He can use that monster special attack to take down quite a few OU threats(Gyarados,Blissey,Tyranitar etc. etc.)Plus he has alot of chances of getting a free switch, due to 3 immunities.
Swampert(M) @ Leftovers
Ability:Torrent
EV's: 240 Hp 252 Def 16 Atk
Nature:Relaxed (+Def -Spe)
Moves:
~Stealth Rock
~Roar
~Avalanche
~Earthquake
Swampert is my favorite Water pokemon.He can set up Stealth Rock for my team.Also he acts as my PHazer with Roar.A Relaxed nature so Avalanche is hitting at max most of the time.EQ is a nice STAB
Togekiss(M) @ Leftovers
Ability:Serene Grace
EV's: 252 Hp 152 SpAtk 104 Spe
Nature: Modest (+SpAtk -Atk)
Moves:
~Roost
~Thunderwave
~Air Slash
~Aura Sphere
It was a hard choice getting rid of Nasty plot for Aura Sphere, but i think it will all turn out well.He can switch into many walls or Special Attackers.It's kinda obvious what he does.T-wave on the first turn, then let the Flinching begin with Air Slash. Roost off any damage done. Aura Sphere is for anything that resists Air slash
Lucario(M) @ Life Orb
Abiltity:Inner Focus
EV's: 252 Atk 252 Spe 4 Def
Nature: Adamant (+Atk - SpAtk)
Moves:
~Swords Dance
~Close Combat
~ExtremeSpeed
~Crunch
Whaddya know, it's SDLuke. Life Orb makes all of my moves pack an extra punch.Swords Dance on the switch, then wreck havoc with CC.XtremeSpeed is there for pokemon I dont Outspeed.Crunch severly dents Cressy and noir and i beleive OHKO's Celebi
Dragonite(M) @ Yache Berry
Ability: Inner focus
EV's: 56 Hp 252 Atk 200 Spe
Nature: Adament (+Atk -Spe)
Moves:
~Dragon Dance
~Outrage
~Fire Punch
~EarthQuake
Seeing as though this is going on suspect ladder,dnite is my choice over Salamence any day.This cutie loves to come out late game after steels are gone, that way he can rampage through teams with a DD outrage.fire punch is for any steels i didn't clear out. EQ is for extra coverage
Cresselia(F) @ Leftovers
Ability:Levitate
EV's: 252 Hp 148 Def 108 SpDef
Nature:Bold (+Def -Atk)
Moves:
~Ice Beam
~Charge Beam
~Rest
~Sleep Talk
This team needed a little more SpDef, so i went with ol' Cressy.Ice Beam and charge beam for the BoltBeam effect.Rest talk is a more viable way of healing than moonlight because the popular SS abusers.
There it is, comment on my weaknesses, my strengths or anything in between :)
This team is NOT fearing EarthQuake =p