After a lot of testing and changes i have come up with this team, which seems to be the most balanced yet. However, i feel there is still a lot of room for improvement.
TEAM LINEUP
Lead
Item: Leftovers
Ability: Sand Veil
Nature: Jolly
Evs: 252 HP, 40 Def, 216 Spe
Moveset:
Stealth Rock
Earthquake
Roost
Stone Edge
Item: Leftovers
Ability: Sand Veil
Nature: Jolly
Evs: 252 HP, 40 Def, 216 Spe
Moveset:
Stealth Rock
Earthquake
Roost
Stone Edge
Can set up Stealth Rock and deal a fair bit of damage to the opponent while shielding team from offensive attacks. Earthquake gains STAB, while Stone Edge can deal with flying types, which are immune and Roost and Leftovers help it stay around to set up. Gliscor combos well with Mismagius who can take the special hits and after a W-o-W can switch into Gliscor and stall. She also covers his weaknesses with Thunderbolt. The only thing that worries me about Gliscor is its x4 ice weakness, which it shares with Salamence, but i'll need to test some more before seeing if it is a real problem.
Swords Dancer
Item: Leftovers
Ability: Technician
Nature: Adamant
Evs: 32 HP, 252 Atk, 224 Spe
Moveset:
Bullet Punch
Swords Dance
Superpower
X Scissor
Item: Leftovers
Ability: Technician
Nature: Adamant
Evs: 32 HP, 252 Atk, 224 Spe
Moveset:
Bullet Punch
Swords Dance
Superpower
X Scissor
Bullet Punch can take out weak pokemon, which are attempting to sweep and after a Swords Dance it can take out most things with it's coverage. It's lack of speed can be dealt with through Bullet or Mismagius, which can inflict Paralysis to slow the opponent down.
Special Wall Inflicter
Item:Leftovers
Ability: Levitate
Nature: Calm
Evs: 252 HP, 4 Speed, 252 SpD
Moveset:
Will-o-wisp
Thunder Wave
Shadow Ball
Thunderbolt
Item:Leftovers
Ability: Levitate
Nature: Calm
Evs: 252 HP, 4 Speed, 252 SpD
Moveset:
Will-o-wisp
Thunder Wave
Shadow Ball
Thunderbolt
Special wall, which can take a hit and stop opponent's boosted sweeper with Will-o-Wisp or Thunder Wave. Being Ghost it can step in to block Normal Attacks, Fighting Attacks and Ground Attacks. Can also block Rapid Spin and it's high SpA can deal some damage with Thunderbolt (which was needed in the team to deal with Water types) and Shadow Ball, which gets STAB. I'm still working on this build so i need suggestions.
Rain Dancer
Item: Damp Rock
Ability: Swift Swin
Nature: Modest
Evs: 92 HP, 252 SpA, 164 Spe
Moveset:
Rain Dance
Surf
Dragon Pulse
Ice Beam
Item: Damp Rock
Ability: Swift Swin
Nature: Modest
Evs: 92 HP, 252 SpA, 164 Spe
Moveset:
Rain Dance
Surf
Dragon Pulse
Ice Beam
After a Rain Dance Kingdra should outspeed most things and her lack of weaknesses and two STAB moves + Signal Beam give a good coverage allowing to sweep. Still not sure if Ice Beam would be the better option over Signal Beam as it has more type coverage and Froslass will be gone by the time Kingdra sees play.
Special Sweeper
Item: Choice Specs
Ability: Inner Focus
Nature: Timid
Evs: 252 SpA, 4 SpD, 252 Spe
Moveset:
Psychic
Shadow Ball
Focus Blast
Trick
Item: Choice Specs
Ability: Inner Focus
Nature: Timid
Evs: 252 SpA, 4 SpD, 252 Spe
Moveset:
Psychic
Shadow Ball
Focus Blast
Trick
With maxed out Speed and huge SpA with Choice Specs and STAB Psychic, Alakazam is going to take out at least 1 of it's opponents. Trick is there to deal with Blissey or any other opponents which get in the way, while the other two attacks cover his weaknesses. I'm still not sure if Gengar would be the better option here seeing as the team lacks Thunderbolt and blocks Fighting, Normal and Ground attacks, but that would mean having to sacrifice Psychic which covers Fighting types as there are no Flying type moves in the team.
Physical Sweeper
Item: Life Orb
Ability: Intimidate
Nature: Adamant
Evs: 252 Atk, 4 HP, 252 Spe
Moveset:
Dragon Dance
Outrage
Stone Edge
Earthquake
Item: Life Orb
Ability: Intimidate
Nature: Adamant
Evs: 252 Atk, 4 HP, 252 Spe
Moveset:
Dragon Dance
Outrage
Stone Edge
Earthquake
His moveset has a great coverage and after a Scizor Sword Dance/Agility or DD there isn't much that can stop him. I went for a build that is different to the standard because i don't really like sacrificing SpDef, especially because of his main threat being Ice Beam. Fire Fang over Fire Blast takes advantage of the atk boosts and allows me to max out on Atk.
My main problems with the team are the lack of Electric and Grass moves, which are needed to deal with Water types (especially Gyrados) before bringing out Salamence to sweep. There are the odd moves, which genuinely am not sure about and probably lack the experience to know what is best. Any help or suggestions would be great as i have been trying to perfect this team for a while now and am fairly new to competitive battling. Thanks in advance.