Hey, my last team I made was alright, but I think I made a new team a lot better. This new team is bulky, but powerful and has increased priority attacks. Without furhter ado, here is my new RMT:
1. Mamoswine@Focus Sash
Ability: Snow Cloak
Nature: Adamant (+ Attack, - Sp. Attack)
EV: 252 Attack/Speed/ 6 Sp. Def
1. Earthquake
2. Ice Shard
3. Endeavor
4. Stone Edge
Stolen from http://www.smogon.com/forums/showthread.php?t=52350 Thanks Stauffen (credit goes to him)!
2. Gyarados@Leftovers
Ability: Intimidate
Nature: Adamant (+ Attack, - Sp. Attack)
EV: 156 HP / 108 Atk / 100 Def / 144 Spe
1. Stone Edge
2. Taunt
3. Waterfall
4. Dragon Dance
BulkyGyara. I think it is a LOT better than the 252 Attack/Speed spread, because I actually want to have some Defense to be able put up more DDs and last a bit longer as well.
Taunt is very much needed on this set. It prevents me from getting Whirlwinded or Roared away, as well as preventin T-Waved or WoWed.
3. Blissey@Leftovers
Ability: Natural Cure
Nature: Bold(+ Def - Attack)
EV: 252 Def/ 80 Sp. Attack/ 176 Sp. Def
1. Protect
2. Wish
3. Ice Beam
4. Thunder Wave
WishBliss. I like how Blissey is such a great Sp. Wall. Protect/Wish is great combination, as it can allow me to scout and observe what the other guy is doing. Thunder Wave is probably Blissey's biggest asset. As it allows it to Paralyze anything attempting to switch in on it. I am aware of how devastating Trick is to Blissey, so using Protect will help me scout for it, and will allow me to switch with a corresponding Poke that will benefit from Trick. Plus, since I don't have a Spinner, it can pass a Wish to Gyarados in case of SR.
4. Gliscor@Leftovers
Ability: Hyper Cutter
Nature: Impish (+ Defense, - Sp. Attack)
EV: 252 HP/ 212 Def./ 46 Speed
1. Stealth Rock
2. Earthquake
3. Stone Edge
4. Roost
Ahhhh BlissCor. IMO, it isb etter than SkarmBliss. It actually doesn't get f***ed up by Gyarados (thanks Hyper Cutter) or MixApe. The EVs allow for maximum HP and the extra Speed EVs do help quite a bit.
As for the moveset, Stealth Rock is a great move, as it forces the other player too be careful about switching. Earthquake is a great STAB, and Stone Edge can hit hard, once again, the rarely resisted Rock/Ground combination is here again. Roost allows me to restore lost HP (pretty obvious).
5. Hitmontop@Life Orb
Ability: Technician
Nature: Adamant( + Attack, - Sp. Attack)
EV: 252 Attack/ 240 HP/ 18 Speed
1. Fake Out
2. Mach Punch
3. Stone Edge
4. Sucker Punch
Probably one of the best T-Tar counters in the game. A STAB+Life Orb+Technician+4x SE Mach Punch= bye-bye T-Tar! Noto nly that, it can 2HKO Max Def/Max HP Blissey. Sucker Punch allows me to OHKO Gengar or Alakazam. Stone Edge for extra coverage.
6. Heatran@Choice Scarf
Ability: Flash Fire
Nature: Timid(+ Speed, - Attack)
EV: 252 Sp. Attack/Speed
1. Overheat
2. Earthpower
3. Dragon Pulse
4. HP Grass
The ultimate revenge killer. The EVs allow for maximum Speed.
Overheat/Earthpower are great STABs that form a Fire/Grounf\d combination reisted by only Moltres (I think). Dragon Pulse allows me to hit Dragons, and HP Grass for Swamperts/Waters.
Plus, I needed a Special Sweeper. Heatran fit the bill.
All in all, I am quite confident in this team, as even they are bulky, hit hard, and have moves that allow them to attack first.
AT A GLANCE
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1. Mamoswine@Focus Sash
Ability: Snow Cloak
Nature: Adamant (+ Attack, - Sp. Attack)
EV: 252 Attack/Speed/ 6 Sp. Def
1. Earthquake
2. Ice Shard
3. Endeavor
4. Stone Edge
Stolen from http://www.smogon.com/forums/showthread.php?t=52350 Thanks Stauffen (credit goes to him)!

2. Gyarados@Leftovers
Ability: Intimidate
Nature: Adamant (+ Attack, - Sp. Attack)
EV: 156 HP / 108 Atk / 100 Def / 144 Spe
1. Stone Edge
2. Taunt
3. Waterfall
4. Dragon Dance
BulkyGyara. I think it is a LOT better than the 252 Attack/Speed spread, because I actually want to have some Defense to be able put up more DDs and last a bit longer as well.
Taunt is very much needed on this set. It prevents me from getting Whirlwinded or Roared away, as well as preventin T-Waved or WoWed.

3. Blissey@Leftovers
Ability: Natural Cure
Nature: Bold(+ Def - Attack)
EV: 252 Def/ 80 Sp. Attack/ 176 Sp. Def
1. Protect
2. Wish
3. Ice Beam
4. Thunder Wave
WishBliss. I like how Blissey is such a great Sp. Wall. Protect/Wish is great combination, as it can allow me to scout and observe what the other guy is doing. Thunder Wave is probably Blissey's biggest asset. As it allows it to Paralyze anything attempting to switch in on it. I am aware of how devastating Trick is to Blissey, so using Protect will help me scout for it, and will allow me to switch with a corresponding Poke that will benefit from Trick. Plus, since I don't have a Spinner, it can pass a Wish to Gyarados in case of SR.

4. Gliscor@Leftovers
Ability: Hyper Cutter
Nature: Impish (+ Defense, - Sp. Attack)
EV: 252 HP/ 212 Def./ 46 Speed
1. Stealth Rock
2. Earthquake
3. Stone Edge
4. Roost
Ahhhh BlissCor. IMO, it isb etter than SkarmBliss. It actually doesn't get f***ed up by Gyarados (thanks Hyper Cutter) or MixApe. The EVs allow for maximum HP and the extra Speed EVs do help quite a bit.
As for the moveset, Stealth Rock is a great move, as it forces the other player too be careful about switching. Earthquake is a great STAB, and Stone Edge can hit hard, once again, the rarely resisted Rock/Ground combination is here again. Roost allows me to restore lost HP (pretty obvious).

5. Hitmontop@Life Orb
Ability: Technician
Nature: Adamant( + Attack, - Sp. Attack)
EV: 252 Attack/ 240 HP/ 18 Speed
1. Fake Out
2. Mach Punch
3. Stone Edge
4. Sucker Punch
Probably one of the best T-Tar counters in the game. A STAB+Life Orb+Technician+4x SE Mach Punch= bye-bye T-Tar! Noto nly that, it can 2HKO Max Def/Max HP Blissey. Sucker Punch allows me to OHKO Gengar or Alakazam. Stone Edge for extra coverage.

6. Heatran@Choice Scarf
Ability: Flash Fire
Nature: Timid(+ Speed, - Attack)
EV: 252 Sp. Attack/Speed
1. Overheat
2. Earthpower
3. Dragon Pulse
4. HP Grass
The ultimate revenge killer. The EVs allow for maximum Speed.
Overheat/Earthpower are great STABs that form a Fire/Grounf\d combination reisted by only Moltres (I think). Dragon Pulse allows me to hit Dragons, and HP Grass for Swamperts/Waters.
Plus, I needed a Special Sweeper. Heatran fit the bill.
All in all, I am quite confident in this team, as even they are bulky, hit hard, and have moves that allow them to attack first.