My New RU Team

I've always loved the idea of RU. It lets the Pokemon that are weaker or not used very much shine, without being unacceptably weak and make for boring battles. If we didn't have the lower tiers, only about 5/6 of all the pokemon wouldn't even be used at all. I myself personally like Furret. So, post away, and feel free to point out any typos or things I forgot to change (sorry if I say UU instead of RU I just did an article about UU somewhere)!









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Furret (M)
Item: Choice Band
Ability: Frisk
Nature: Jolly (+ Spe - Sp. Att)
Moveset:
~ Trick
~ Return
~ Brick Break
~ U-turn
Evs: 4 HP / 252 Atk / 252 Spe

First of all, PLEASE NOTE:

Furret isn't necessarily my lead , you can switch before the start of the battle in the preview. I usually don't put my lead at the front, as then people will know its a lead . I just decided to show him first. I usually start with Alakazam or Claydol.

Furret can be an amazing Pokemon. Choice Band raises the attack, making Furret's somewhat average attack stat more usable, and taking down opponent stalls easily, trapping them into using one move. When i send it in, Frisk will tell me if my opponent has an item i don't want, (such as another choice item or a Toxic Orb.), in which case I'll Simply use U-Turn. If if has an item I'm okay with or do want, I'll use Trick, then sweep the hell out of their team.

As for the moves, Return is a nice STAB move that can hit hard. (I'm pretty sure at full happiness it has a base power of 112. With STAB, that's 168). Brick Break is a nice coverage move that hits Normal, Ice, and those bulky Rock types, hard. U-turn, as I said before, is for when i come in and my opponent has an item i don't want, or i just need to hit a Dark or Psychic type.

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Tangrowth (F)
Evs: 252 Def/252 HP/4 Att
Item: Leftovers
Nature: Impish (+Def, - Sp. Att)
Ability: Regenerator
Moves:
~Sleep Powder
~Power Whip
~Earthquake
~Leech Seed

Leftovers is obvious. So is Impish. Regenerator is probably the best ability for a tank or wall to have. Have low health? Then just switch out, and around 1/3 or it is healed. Awesome.

Sleep Powder is great to help me where down my opponents health. Power Whip is an awesome STAB move, with a base power of 180. EArhtquake is also a powerful move to use against Fire types. Leech seed lets Tangrowth regenerate even more health.

Tangrowth is simply beast. He is pretty much the best wall I can ask for. Sometimes, my teams can be easily defeated by a physical sweeper. Not here. The pumped up sweepers that will completely crush the rest of my team, all in one, will barely take 20 HP from good old Tangrowth. He's also good if my team needs an opponent to be put to sleep, so we can chip away (no, not the move) their health.


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Rampardos (M)
Item: Choice Scarf
Trait: Mold Breaker
EVs: 12 HP / 252 Att / 244 Spd
Jolly Nature (+Spe, -Sp Att)
~ Rock Slide
~ Earthquake
~ Fire Punch
~ Pursuit



Having the highest attack is RU, he can be pretty beastly. The problem is, his speed sucks, but that is aided by Choice Scarf, making his speed a usable 323. Mold Breaker is great for hitting those pesky Levitate Pokemon with Earthquake. Jolly is obviously the best choice, as you could raise his attack, but that would render his speed un-usable.

Rock Slide is better than Stone edge in this case, because one stone edge miss could be fatal, as his frail defenses will get him there. It has an okay power, but with this attack stat, it's still a pretty beastly move. Earthquake is has amazing power and accuracy, not to mention can now hit Pokemon with Levitate, making it a amazing choice. Fire Punch can be used for grass types who are resistant to his other moves, and not a bad power either. With pursuit he can hit Ghost types, and anybody trying top switch out, hard.

Again, not much of a strategy, besides hitting switching Pokemon with pursuit, and using raw power to sweep.

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Claydol
Item: Leftovers
Nature: Relaxed
Moveset:
~ Stealth Rock
~ Rapid Spin
~ Earthquake
~ Ice Beam
Evs: 252 HP / 252 Def / 4 SpD

Claydol is a unique psychic type, with it's bulk letting it both set up, and take out entry hazards. Leftovers is obviously a good choice for a Tank.

Stealth rock can be used if Steelix is taken out. Rapid Spin is great, taking extra damage of my my team, but also essential for me to use regice, as it would otherwise be greatly damaged by Stealth Rocks. Earquake can hit most most Pokemon hard, and has a usable accuracy for a move with 100 base power. As for Ice Beam, i could have chosen Toxic, but it wouldn't be good to have only one attacking move, preventing me from doing much damage to Flying types, and everything resistant to Ground.



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Alakazam (M)
Item: Focus Sash
Ability: Magic Guard
Nature: Timid (+Spe - Att)
Moveset:
~ Taunt
~ Psychic
~ Focus Blast
~ Energy Ball
Evs: 4 HP / 252 SpA / 252 Spe

Alakazam is amazingly powerful. I'm surprised he isn't in UU. He can also prevent set up sweeps, so i usually start with him. Focus sah is obviously aweome on him, as it gives him a second chance to sweep if he is hit.

Taunt, as I said, is to prevent set up sweeps, and also prevent any stat lowering move on my part (or stat raising move on their part). Psysic is an obvious STAB move, hitting everything but Dark with a powerful punch. Focus Blast, although it has low accuracy, is needed when either i am facing a Pokemon with incredible special bulk, or i am facing a dark type. Signal beam is also a pretty powerful move, hitting dark types and other Psychics when i cant afford to miss.




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Regice
Item: Leftovers
Nature: Bold
Moveset:
~ Toxic
~ Ice Beam
~ Thunderbolt
~ Seismic Toss
Evs: 252 HP / 252 Sp. Def / 4 Def

Regice is the best special wall in RU, and also might be able to survive a physical hit or two, which is helpful. Leftovers can really help it regenerate a lot of health over time. I use bold so that it might be able to survive a physical hit.

Toxic is choice for stalling. ice beam has a great accuracy, and made more powerful with STAB. Thunderbolt is also a good move, making use of it's good special attack stat. Seismic toss is used for consistency, or agaisnt other special walls.


Thanks, and make sure to check out my OverUsed team (in my signature)!
 
Interesting team, I'll see what I can do to help.

I realize that you're trying to be original with Furret, but how well does it fare vs. the common leads? I really can't see it beating Mega, Zam, or other offensive leads, and Scollipede sets up all over it (as does Venomoth, Rhyperior, Accelgor and such). The only thing I can see it beating is Snover, who is extremely rare anyway :/ If you want an Anti-Lead, Scarfed Rotom-S/C allows you to hit the majority of leads quite hard, in addition to being able to maintain momentum w/Volt Switch or slapping a Scarf on a poke via Trick.

Specslord does have a great deal of power behind it, but it's generally to frail to come in on most pokes, limiting his efficiency. Plus, most teams are starting to carry Ferroseed or the lesser known Frillish, both of which can more or less wall him (Frillish can't take 2 Hp Grasses). Selfdestruct really doesn't help you anywhere, after the nerf it took supplemented by the lack of super-powered special walls like Chansey and Blissey in RU. Moreover, both Venasaur and Milotic don't exist in RU, so there's no need to build your team taking them into account. If you want a Water type, Gastodon would probably function better on your team.

I actually kinda like the idea of Rampardos, Rock stab and a monstrous attack are always appreciated and can be quite helpful as a revenge killer and such, if played appropriately. However, Torterra is almost never seen in RU, and Hitmontop is UU, so based on that I would suggest something along the lines of:
Rampardos (M) @ Choice Scarf
Trait: Mold Breaker
EVs: 12 HP / 252 Atk / 244 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Earthquake
- Fire Punch
- Pursuit
You could use Stone Edge, but missing the KO on stuff like Mega and Honch is just not worth the overall extra power more often than not. With Mold Breaker Claydol and such are still hit by EQ, so Fire Punch is really only for hitting Ferroseed. Pursuit is an awesome move for trapping the opponent, picking off weakened threats. It's sorta of a shame his base speed is so low (only 6 more >.<), but he can still function fairly well I suppose.

Steeliz has always been an awesome poke, that doesn't change here. I would say that you should run Rock Slide over Stone Edge or Gyro Ball, it still KOs a 252 Hp Moltres after SR, and again, Mismagius does not exist in RU. Also, you may want to try Dragon Tail over Roar, considering the limited Steel types in RU (more so those with Substitute who can take an EQ :/) the extra damage is appreciated.

I agree with pie cream, run Magic Guard Zam. Shadow Ball is generally better than Signal Beam anway, and he can definitely learn Taunt, as it is a TM Move. Also, outside the lead slot Focus Sash is just gimmicky, even with Magic Guard. Try LO, it will significantly increase damage output without any negative effectives due to Magic Guard.

Trust me when I say this, run Calm w/Max Hp+SDef on Regice, you'll appreciate it later. Regice is possibly the best Mega counter in the game, taking a pathetic 24.2-28.9% from a Specsmega's Bug Buzz (assuming 248 Hp/252 SDef, Calm), the bane of nearly the entire metagame. However, should you want to run him you would need a spinner to support you. Thus, it might be a good idea to try running physically defensive Claydol over Steelix. He can still set SR, but he can also Spin, in addition to having a key Fighting resist.

Anywho, hope I was of assistance, cheers
 
Interesting team, I'll see what I can do to help.

I realize that you're trying to be original with Furret, but how well does it fare vs. the common leads? I really can't see it beating Mega, Zam, or other offensive leads, and Scollipede sets up all over it (as does Venomoth, Rhyperior, Accelgor and such). The only thing I can see it beating is Snover, who is extremely rare anyway :/ If you want an Anti-Lead, Scarfed Rotom-S/C allows you to hit the majority of leads quite hard, in addition to being able to maintain momentum w/Volt Switch or slapping a Scarf on a poke via Trick.

Specslord does have a great deal of power behind it, but it's generally to frail to come in on most pokes, limiting his efficiency. Plus, most teams are starting to carry Ferroseed or the lesser known Frillish, both of which can more or less wall him (Frillish can't take 2 Hp Grasses). Selfdestruct really doesn't help you anywhere, after the nerf it took supplemented by the lack of super-powered special walls like Chansey and Blissey in RU. Moreover, both Venasaur and Milotic don't exist in RU, so there's no need to build your team taking them into account. If you want a Water type, Gastodon would probably function better on your team.

I actually kinda like the idea of Rampardos, Rock stab and a monstrous attack are always appreciated and can be quite helpful as a revenge killer and such, if played appropriately. However, Torterra is almost never seen in RU, and Hitmontop is UU, so based on that I would suggest something along the lines of:
Rampardos (M) @ Choice Scarf
Trait: Mold Breaker
EVs: 12 HP / 252 Atk / 244 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Slide
- Earthquake
- Fire Punch
- Pursuit
You could use Stone Edge, but missing the KO on stuff like Mega and Honch is just not worth the overall extra power more often than not. With Mold Breaker Claydol and such are still hit by EQ, so Fire Punch is really only for hitting Ferroseed. Pursuit is an awesome move for trapping the opponent, picking off weakened threats. It's sorta of a shame his base speed is so low (only 6 more >.<), but he can still function fairly well I suppose.

Steeliz has always been an awesome poke, that doesn't change here. I would say that you should run Rock Slide over Stone Edge or Gyro Ball, it still KOs a 252 Hp Moltres after SR, and again, Mismagius does not exist in RU. Also, you may want to try Dragon Tail over Roar, considering the limited Steel types in RU (more so those with Substitute who can take an EQ :/) the extra damage is appreciated.

I agree with pie cream, run Magic Guard Zam. Shadow Ball is generally better than Signal Beam anway, and he can definitely learn Taunt, as it is a TM Move. Also, outside the lead slot Focus Sash is just gimmicky, even with Magic Guard. Try LO, it will significantly increase damage output without any negative effectives due to Magic Guard.

Trust me when I say this, run Calm w/Max Hp+SDef on Regice, you'll appreciate it later. Regice is possibly the best Mega counter in the game, taking a pathetic 24.2-28.9% from a Specsmega's Bug Buzz (assuming 248 Hp/252 SDef, Calm), the bane of nearly the entire metagame. However, should you want to run him you would need a spinner to support you. Thus, it might be a good idea to try running physically defensive Claydol over Steelix. He can still set SR, but he can also Spin, in addition to having a key Fighting resist.

Anywho, hope I was of assistance, cheers

Furret isn't my lead necessarily, you can switch at the start I usually don't put my lead at the front, as then people will know its a lead (sorry I realize I didn't say this). I just decided to show him first. I usually start with Alakazam or Steelix.
 
I see you point about wailord. When I get to my game I'll switch it. However, in the future, can you please post the exact description of the suggested Pokémon, so I know more of what you're thinking?
 
By that do you mean set? If you do:
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 88 Def / 168 SDef
Calm Nature (+SDef, -Atk)
- Scald/Ice Beam
- Earth Power
- Toxic
- Recover

Somewhat basic, but it fills the niche fairly well.
 
I love the idea of a furret sweep, but having 3 choiced pokemon could be distatserous in a battle when you have an opponent that has a team with lots of resistances and immunities to KO your whole offensive core. I think an original Expert Belt Blastoise would fit the job nicely
Blastoise @ Expert Belt
Ability: Torrent
EVs: 252 HP/ 252 Def/ 4 SAtk
-Water Spout/ Hydro Pump/ Surf
- Ice Beam
- Toxic/ Dragon Tail/ HP Electric/ HP whatever you want to run
- Rapid Spin
This could provide a solution to your hazard problems, and it would hit pretty hard at the same time. I hope I helped and good luck!!
 
Yeah, i agree Alakazam should have Magic Guard as an ability.
This is a good moveset for him:
Alakazam@Life Orb
Timid/Modest, 252 Sp.Atk/4 Sp.Def/252 Spe
Ability: Magic Guard (ftw)
-Psychic/Substitute
-Focus Blast/ Hidden Power Fight
-Shadow Ball
-Calm Mind

CM-Zam is awesome. The Life Orb recoil is gone, you can come in on WoW etc, take no damage from entry hazards... all thanks to Magic Guard. Shadow Ball+Fighting type move of preference create an unresisted combo here. Psychic is the obvious STAB, although not necessary for the set, as SubCM could work too.

Good Luck,
Cap'n
 
If you don't like CMZam you could go for SubCM (substitute+Calm Mind+ two unresisted moves) or just SubZam. Will-o-Wisps or stuff like that from anyone, like dusclops trying to cripple your physical attacker; you switch into Ala, he takes the Will-o-wisp, takes no damage and is immune from paralysis and sleep
 
If you don't like CMZam you could go for SubCM (substitute+Calm Mind+ two unresisted moves) or just SubZam. Will-o-Wisps or stuff like that from anyone, like dusclops trying to cripple your physical attacker; you switch into Ala, he takes the Will-o-wisp, takes no damage and is immune from paralysis and sleep

But the problem with that is that 99.99(repeating)% (which means 100% in reality. Look it up.) his substitute is broken immediately after it's set up.
 
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