Hey guys I've been competitively battling for many years now and I find exploring team options nearly as fun as battling itself. The strategy that goes into the process of out thinking your opponent directly derives on the Pokémon & move sets you have chosen. It always seems to be Murphy's Law when you add/take a move or an item away when it would of fit perfectly with what you're up against! That's Pokémon I suppose! You have to be ready for anything and everything.
Galvantula
EV'S-Max SPEED/Max HP
IV'S-31/31/31/31/31/31
Ability: Compound Eyes
Item: Focus Sash
Nature: Timid
Shiny: Yes
-Thunder
-Sticky Web
-Toxic
-Spider Web
This is my lead. 99% of the time. Setting up the Sticky Web is absolutely necessary for the sweeping nature of my team. The only time I wont is when Espeon or Mega Absol comes out first predicting the move with Magic Bounce...So i'll most likely switch and save it. Same if there is a spinner on their team The Focus Sash enables me to get off that Sticky Web, and then either Poison their lead with Toxic, keep them trapped with Spider Web, or go straight away for the if its a Water/Flying/etc type.
Breloom
EV'S- Max ATK/Max SPEED
IV'S- 31/31/31/X/31/31
Ability: Technician
Item: Expert Belt
Nature: Jolly
Shiny:Yes
-Swords Dance
-Bullet Seed
-Drain Punch
-Spore
This can be switched in at any time after Sticky Web is in full effect. Gotta go for Spore 1st, set up a SD, by that time I can go for either move for the most part, depending on what comes in. Bullet Seed for Choice Scarfers/ Water/ ground/ Rock/ etc. then the STAB Drain Punch at +2 is always a plus due to its power plus recovery. If Breloom is used properly it can be very dangerous from what I've found in my experience battling with/against it.
Gliscor
EV'S- MAX HP/ 76 ATK/ 180 SPEED
IV'S- 31/31/31/31/31/31
Ability: Poison Heal
Item: Toxic Orb
Nature: Jolly
Shiny: Yes
-Toxic
-Substitute
-Protect
-Earthquake
This is the standard Toxic Stall set. Not Much to be said here, everyone knows what it's here for as soon as it hits the field... I do run it Jolly though because of the chance of getting off that 1st Toxic, which leads to the Substitute followed IMMEDIATLY by the Protect. Then as its health is Creeping down, EQ in its face.
Mega Medicham
EV'S- Max ATK/ Max SPEED
IV'S- 31/31/31/31/31/31
Ability: Pure Power
Item: Medichamite
Nature: Adamant
Shiny: Yes
-Drain Punch
-Ice Punch
-Fire Punch
-Bullet Punch
This thing is like Cinderella, just sweeps all day. Everything about this Mega screams sweep. One of the last Mega's I tried out competitively and was NOT disappointed! the Pure Power plus STAB Drain Punch is lethal. Ice/Fire Punch for Coverage, and Bullet Punch for Priority. Tinkered around with his set for a while and settled on this one. It has great coverage.
Kingdra
EV'S- 1/2 HP/1/2 SPATK/ Max SPEED
IV'S- 31/X/31/31/31/31
Ability: Sniper
Item: Scope Lens
Nature: Timid
Shiny: Yes
-Focus Energy
-Draco Meteor
-Ice Beam
-Surf
Yep. Its the Sniper Kingdra. The CRIT machine. This broken-ish set works wonders and I don't consider it cheap since it takes a couple things to set it up properly. The Draco Meteor plus CRIT does not effect the decrease in SPATK drop. It nullifies it if it's used consecutively. Which pretty much kills everything in one shot... The 2x CRIT ability Sniper works wonders as well. This is exactly why setting up that Sticky Web in the beginning is so important. Get up the Focus Energy, tank a hit, and let the Meteors fly!
Florges
EV'S- Max HP/ 1/2 SPATK/ 1/2 SPDEF
IV'S- 31/31/31/31/31/31
Ability: Symbiosis
Item: Leftover
Nature: Calm
Shiny: Yes
-Aromatherapy
-Wish
-Moon Blast
-Energy Ball
This thing can take/give hits all day. Its a tank and is very under appreciated in competitive battling. The Aromatherapy is a must, same as Wish. Instead of doing the classic Wish/Protect, I gave it 2 SPAttacking moves for coverage and because it's SPATK base stat is 112, pretty damn decent for a SP wall. The only down side to this poke is not really having an awesome ability... I mean really... At least I have it's hidden one. It's almost like having a Chancey/Blissy that can dish out stronger hits and has the immunity to Dragon. Yeah a STAB Moon Blast to the face from this thing cant be too fun.
Anyway guys, I would appreciate any feedback/ suggestions you might have. Since I tried it out, I have gone 18-6 with it. Pretty good start =)
Galvantula
EV'S-Max SPEED/Max HP
IV'S-31/31/31/31/31/31
Ability: Compound Eyes
Item: Focus Sash
Nature: Timid
Shiny: Yes
-Thunder
-Sticky Web
-Toxic
-Spider Web
This is my lead. 99% of the time. Setting up the Sticky Web is absolutely necessary for the sweeping nature of my team. The only time I wont is when Espeon or Mega Absol comes out first predicting the move with Magic Bounce...So i'll most likely switch and save it. Same if there is a spinner on their team The Focus Sash enables me to get off that Sticky Web, and then either Poison their lead with Toxic, keep them trapped with Spider Web, or go straight away for the if its a Water/Flying/etc type.
Breloom
EV'S- Max ATK/Max SPEED
IV'S- 31/31/31/X/31/31
Ability: Technician
Item: Expert Belt
Nature: Jolly
Shiny:Yes
-Swords Dance
-Bullet Seed
-Drain Punch
-Spore
This can be switched in at any time after Sticky Web is in full effect. Gotta go for Spore 1st, set up a SD, by that time I can go for either move for the most part, depending on what comes in. Bullet Seed for Choice Scarfers/ Water/ ground/ Rock/ etc. then the STAB Drain Punch at +2 is always a plus due to its power plus recovery. If Breloom is used properly it can be very dangerous from what I've found in my experience battling with/against it.
Gliscor
EV'S- MAX HP/ 76 ATK/ 180 SPEED
IV'S- 31/31/31/31/31/31
Ability: Poison Heal
Item: Toxic Orb
Nature: Jolly
Shiny: Yes
-Toxic
-Substitute
-Protect
-Earthquake
This is the standard Toxic Stall set. Not Much to be said here, everyone knows what it's here for as soon as it hits the field... I do run it Jolly though because of the chance of getting off that 1st Toxic, which leads to the Substitute followed IMMEDIATLY by the Protect. Then as its health is Creeping down, EQ in its face.
Mega Medicham
EV'S- Max ATK/ Max SPEED
IV'S- 31/31/31/31/31/31
Ability: Pure Power
Item: Medichamite
Nature: Adamant
Shiny: Yes
-Drain Punch
-Ice Punch
-Fire Punch
-Bullet Punch
This thing is like Cinderella, just sweeps all day. Everything about this Mega screams sweep. One of the last Mega's I tried out competitively and was NOT disappointed! the Pure Power plus STAB Drain Punch is lethal. Ice/Fire Punch for Coverage, and Bullet Punch for Priority. Tinkered around with his set for a while and settled on this one. It has great coverage.
Kingdra
EV'S- 1/2 HP/1/2 SPATK/ Max SPEED
IV'S- 31/X/31/31/31/31
Ability: Sniper
Item: Scope Lens
Nature: Timid
Shiny: Yes
-Focus Energy
-Draco Meteor
-Ice Beam
-Surf
Yep. Its the Sniper Kingdra. The CRIT machine. This broken-ish set works wonders and I don't consider it cheap since it takes a couple things to set it up properly. The Draco Meteor plus CRIT does not effect the decrease in SPATK drop. It nullifies it if it's used consecutively. Which pretty much kills everything in one shot... The 2x CRIT ability Sniper works wonders as well. This is exactly why setting up that Sticky Web in the beginning is so important. Get up the Focus Energy, tank a hit, and let the Meteors fly!
Florges
EV'S- Max HP/ 1/2 SPATK/ 1/2 SPDEF
IV'S- 31/31/31/31/31/31
Ability: Symbiosis
Item: Leftover
Nature: Calm
Shiny: Yes
-Aromatherapy
-Wish
-Moon Blast
-Energy Ball
This thing can take/give hits all day. Its a tank and is very under appreciated in competitive battling. The Aromatherapy is a must, same as Wish. Instead of doing the classic Wish/Protect, I gave it 2 SPAttacking moves for coverage and because it's SPATK base stat is 112, pretty damn decent for a SP wall. The only down side to this poke is not really having an awesome ability... I mean really... At least I have it's hidden one. It's almost like having a Chancey/Blissy that can dish out stronger hits and has the immunity to Dragon. Yeah a STAB Moon Blast to the face from this thing cant be too fun.
Anyway guys, I would appreciate any feedback/ suggestions you might have. Since I tried it out, I have gone 18-6 with it. Pretty good start =)
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