my new tweaked team

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Okay, after some helpful comments from HistoryOfStone and Cynth on my last post I spent a while carefully considering how to change my team, I did a bit of tweaking, tested my team a little, did a lot more tweaking, tested some more, then put the final touches to my team. Thanks to the help I received I now have a team which works much more efficiently, but there are still a few kinks to work out before I get my team down to a T.

My old team at a glance:

The line up started off like this





Gliscor.png
blissey.png

365Walrein.png
130.png
swampert_display.png




Doesn’t look like the best team ever does it? And it wasn’t, I was forever being beaten left right and centre, here’s what it looks like a bit closer

Forretress (M) @nothing
Ability: sturdy
EVs: 252 HP/252 SDef/4 SDef
timid nature (don’t know which nature to use)
-spikes
-stealth rock
-toxic spikes
-rapid spin

Gliscor (M) @leftovers
Ability: sand veil
EVs: 252 HP/4 Def/252 Spd
jolly nature
-taunt
-earthquake
-toxic
-roost

Blissey (F) @leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4Spd
Bold nature
-ice beam
-seismic toss
-softboiled
-toxic

Walrein (M) @leftovers
Ability: ice body
EVs: 220 HP/252 Def/36 Spd
Bold nature
-hail
-substitute
-super fang
-toxic

Gyarados (M) @leftovers
Ability: intimidate
EVs: 252 Atk/4 Def/252 Spd
jolly nature
-waterfall
-stone edge
-earthquake
-thunderbolt

Swampert (M) @leftovers
Ability: torrent
EVs: 240 HP/52 Def/216 Spd
Relaxed nature
-earthquake
-substitute
-waterfall
-roar

Looks pretty weak right? That’s right, I usually tried to set up all three entry hazards with forretress, which in retrospect was totally stupid, then switch to swampert and use roar over and over until swampert fainted, and past that was no man’s land, I just randomly guessed and sent out pokemon after pokemon without much thought.

My team now:


roserade.png
Forretress.gif
485.png

130.png
celebi.png
swampert_display.png


I took the advice I got and changed my lead from forretress to roserade, but I just couldn’t get rid of forretress, so I kept it and changed it quite a lot. I removed walrein as it seemed like the least effective member of the team and replaced it with a nice bulky heatran. And what comes hand in hand with heatran? Celebi, of course. I decided to keep gyarados and swampert aswell, but they’ve undergone complete changes.

Here it is in depth;

Roserade (M) @leftovers
Ability: natural cure
EVs: 252 HP/120 Def/136 Spd
Calm nature
-toxic spikes
-grass knot
-rest
-hidden power (ice)

Setting up toxic spikes is pretty much roserade’s forte, a lot of the time it gets hit by a scarfer, but that usually doesn’t matter, I use toxic spikes for the second time and then switch out, often to swampert or whichever member has a type advantage.

Forretress (M) @shed shell
Ability: sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature
-toxic spikes
-rapid spin
-payback
-earthquake

Im not sure about having toxic spikes on forretress, I was thinking about replacing it with stealth rock or spikes but I just wasn’t sure about it. I think the ev’s are spread quite decently. A lot of the time forretress doesn’t even go into battle for more than one turn, usually just for rapid spin.

Heatran (M) @leftovers
Ability: flash fire
Evs: 224 HP/220 Spd/32 SAtk/12 SDef
Calm nature
-torment
-substitute
-protect
-lava plume

Heatran is probably the best working member of the team. I usually switch in against a bug type attack directed at celebi and then use torment, then my opponent has no choice but to switch or continue to use a not very effective attack, then I’ll either make a substitute or hit straight out with lava plume, depending on how weak the other pokemon is to fire.

Gyarados (M) @Leftovers
Ability: intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature
-waterfall
-stone edge
-earthquake
-dragon dance

My little gyarados, I really like this guy, I remember how cool you were when red and blue and yellow were out if you had a gyarados. My favourite little trick with this guy is to switch him in on a pokemon trying to use a fire type move on celebi, use dragon dance and then use waterfall or earthquake, depending on which will function better.

Swampert (M) @leftovers
Ability: torrent
EVs: 240 HP/52 Def/216 Spd
Relaxed nature
-earthquake
-waterfall
-roar
-ice beam

Swampert, I usually use him after roserade and forretress to start using roar until everyone is damaged and has poison, also for a bit of scouting, it’s a sad thing but I usually continue to use roar until swampert faints, I know it’s not the best way to use him but it really works.

Celebi @leftovers
Ability: natural cure
EVs: 252 HP/220 Def/36 Spd
Bold nature
-grass knot
-recover
-hidden power (ice)
-stealth rock
Celebi, as you know pretty much always used in conjunction with heatran, usually using stealth rock then whichever move works best against the opponent or switching out. I used to have thunder wave instead of stealth rock but I found since most of my opponents were already poisoned and I couldn’t use thunder wave, stealth rock seemed the only thing lacking from the team.

And that’s my team, any suggestions feel free to voice them! Athenus
 
You posted an RMT just yesterday. You're supposed to wait two weeks before making another one. You also cannot have two active threads open at any given time. Simply edit in the changes you've made into your previous thread. There's no need to make a new one :)
 
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