XY Ubers My newest XY Ubers team

This team started out with an urge to build a team around Eleceus, (was Luc/Ho-Oh/Groudon/Palkia/Eleceus/Gira-O), who then ultimately got scrapped from the current version, with the focus shifting to a Band Ho-Oh/Groudon/Lustkia core. Thanks to The_Steve_Man for helping with a mini-rmt session!

Pastebin
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Iron Tail
- Stone Edge

Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Thunder Wave

Palkia @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunder
- Spacial Rend
- Fire Blast

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Judgment
- Recover
- Defog
- Will-O-Wisp

Zekrom @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch



Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Iron Tail
- Stone Edge

Lucario is my favorite mega to use in ubers, and it does a good job at wall breaking a lot of pokes. Sort-of checks Xern (can OHKO before it gets off a geo, or if it's weakened it can bullet punch to finish the job), but it's easily crippled by a lot of moves, has trouble getting into the fight, and probably should be replaced by Scizor, except I don't like to use Mega Scizor.



Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

Choice Band Ho-Oh hits like a truck. I experimented with Life Orb Ho-Oh in the past, but I enjoy using Band more, because of the survivability and sheer power of band means not being able to switch moves doesn't hurt that much. Ho-Oh is my other Xerneas check, taking a +2 moonblast (and on occasion even a +2 thunder) and retaliating back with Brave Bird, doing a large amount of damage to it (with the chance of OHKO after rocks). Sleep Talk is there because the other 3 moves have perfect coverage, so it can become Darkrai fodder.



Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Thunder Wave

Groudon is my physical wall and my Rocks setter. Does a good job at checking a lot of mons who need to be checked. I picked Toxic and Roar over Stone Edge because I had a lack of toxic and needed something to pressure Arceus forms, and Roar is nice for Blazikens/Xerns who think they can set up on Groudon. He does however lose his job at being a good Ho-Oh check, which can be problematic at times.



Palkia @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunder Wave
- Spacial Rend
- Fire Blast

Palkia is my Kyogre switch-in, special nuke, and completes the basic core of Ho-Oh/Groudon/Kyogre. He handles Kyogre decently well, and spreads Paralysis which is always appreciated so that sweepers can be softened a bit. For a bit with this team, I experimented with AV & Thunder instead of Lust & TWave because I was having problems with Scarfogre, but the power drop was noticeable (Spacial Rend vs Kyogre dropped from 47.6 - 56.4% to 39.7 - 47.3%, and the bulkiness wasn't worth it).



Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Judgment
- Recover
- Defog
- Will-O-Wisp

This is my support Arceus for this team, and replaced Giratina-O for a defogger. It soaks up hits well, and can soften physical attackers with WoW. It's another (somewhat shaky) counter to EKiller alongside Groudon, as it can come in on an ESpeed and burn it. This obviously doesn't work for Lum/Refresh sets, but it's still something. It also escapes S-Tag which is a bonus, and is overall the most versatile of the Support Arceus sets.



Zekrom @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch

Lastly, we have Zekrom. He provides a nice fast poke for my team, which is pretty slow at times, gives a decent check to Kyogre, and makes Lugia think twice about spamming Whirlwind on everything. Playing with him can be a bit tricky, however, if my opponent has both Xerneas and Groudon/Lando-T, making smart prediction key. Overall, he is a good replacement for Scarf Kyogre for this team, and provides some more coverage.

Cut Team Members


Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Judgment
- Calm Mind
- Ice Beam
- Recover



Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 180 Atk / 252 SpA / 76 Spe
Rash Nature
- Draco Meteor
- Shadow Sneak
- Shadow Ball
- Defog



Kyogre @ Choice Scarf
Ability: Drizzle
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Surf
- Water Spout
- Ice Beam
- Thunder

Overall the team works fairly well. Big threats are Kyogre (not as much now that Zekrom was added), and GeoXern (especially Sub variants :/), so I might wind up changing out Luc for Scizor, even though I don't really want to.
 
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Hi, Nimbus125. Good team looks very solid together.

Honestly I can not recommend any improvement in terms of movements, but just as other Pokémon. I thought you could use to try to Zekrom by Kyogre, Scarf too. It is true that with Kyogre must open holes in opposing teams, like the Ho-Oh CB. It's a good duo of damage. With Zekrom I think it will be the same, is supercharged and give you an edge at times thanks to Voltswitch. The idea of putting the Mega Stone Edge Lucario pleases me, because most people do not expect that from early and are able to put Ho-Oh before his luck, being this weak x4. Sorry I can not help further, but you have it all covered well in my opinion and I do not have many problems with all common in Ubers.
 
Hey, great solid team! I do enjoy the team you're using, but I have some tweaks that can make it better. Changes will be in Bold

Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk

This New ev spread Ensures that Ho-oh Lives a +2 Thunder for xerneas and allowing it to hit back and possibily kill Xerneas with Brave Bird/Sacred fire
+2 252+ SpA Xerneas Thunder vs. 248 HP / 52 SpD Ho-Oh: 350-414 (84.3 - 99.7%) -- guaranteed 2HKO
176+ Atk Choice Band Ho-Oh Brave Bird vs. 104 HP / 32 Def Xerneas: 309-364 (73.7 - 86.8%) -- guaranteed 2HKO This is Vs the Standard geomancy set. If Xerneas has not set up, attack it with Sacred fire, but in a last resort, Brave bird will get it into priority range

Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Thunder wave/Stone Edge

personally I feel Thunder wave is better on groudon for support allowing it to cripple fast threats and to help support the team out, you could also run a few evs in speed if running Stone edge for opposing ho-oh running no speed. Edge-Quake also allows for better coverage.


Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 124 Def / 132 Spe or 252 HP / 4 Def/ 252 Speed
Timid Nature
- Judgment
- Recover
- Defog
- Will-O-Wisp

The new ev spread is honestly more efficient with a timid nature and 132 speed Evs, You are Speed creeping 252 Adamant nature E-killer arceus and proceed to burn it with will-o-wisp, sure you're less bulky but this set is honestly more efficient. 252+ speed allows you to speed tie with other 252+ speed Arceus and hopefully burn them.
252+ Atk Life Orb Arceus Shadow Claw vs. 252 HP / 124 Def Arceus-Ghost: 161-190 (36.2 - 42.7%) -- guaranteed 3HKO therefore you could cripple it with W-o-W meaning it's doing about 20 to allowing you to stall it out with recover, a good idea is preserve groundon so it could also phaze it out. Let me know what you think of these suggestions!
 
This team looks incredibly solid. I am honestly slightly amazed at how well this is put together you cover most things and there are very few shared weaknesses. Really the only two big things of note are you don't have any u-turner or volt switcher which kind of inhibits your momentum in battle and it looks like Xerneas may give you some trouble provided it weakens your team down a bit first. I don't play ubers a lot but you may want to consider Arceus Poison over Arceus ghost and Mega Scizor over Mega Lucario. The added help against Xerneas may come in help and Scizor could also serve as a strong U-turner as well. Although you sounded like you enjoy using Mega Lucario and this team is pretty solid as it is so don't take it too seriously.
 
This team looks incredibly solid. I am honestly slightly amazed at how well this is put together you cover most things and there are very few shared weaknesses. Really the only two big things of note are you don't have any u-turner or volt switcher which kind of inhibits your momentum in battle and it looks like Xerneas may give you some trouble provided it weakens your team down a bit first. I don't play ubers a lot but you may want to consider Arceus Poison over Arceus ghost and Mega Scizor over Mega Lucario. The added help against Xerneas may come in help and Scizor could also serve as a strong U-turner as well. Although you sounded like you enjoy using Mega Lucario and this team is pretty solid as it is so don't take it too seriously.

Arceus poison means he has almost no answer to a E-killer running EQ (beside groudon phazing it out) if it's already set up due to the sheer power of EQ, I dont think he can afford to lose an answer to E-killer arceus
 
Arceus poison means he has almost no answer to a E-killer running EQ (beside groudon phazing it out) if it's already set up due to the sheer power of EQ, I dont think he can afford to lose an answer to E-killer arceus
Good point. He could try Klefki as an even middle ground for checking both Xerneas and E-Killer if he wanted to.
 
Thanks for the suggestions, I'll change Ghostceus to Timid, and a few other suggested EV changes. Think I might keep Ghostceus though, because I need defog to run Ho-Oh
 
I like this team a lot, there's really not much I can recommend. I guess the main thing is I'm not completely sure how Mega Lucario fits into this, as a lack of momentum makes it so difficult for him to switch in. An option you have is to replace him with Mega Scizor like you mentioned and use it as your defogger (I agree Lucario's more fun though). Not only is he more reliable at handling Xerneas, your team will also be able to handle Extreme Killer better. You could then test an offensive variant of Arceus Ghost, which would give your team a deadly set-up sweeper that has more reliability than Mega Lucario. The team seems really good as it is though, so good luck.
 
Yeah, Mega Luc is always a bit awkward, but when he works, he works really well.
I'm also starting to test out Scarf Zekrom instead of Scarf Kyogre (to help fight off other Kyogres, plus something to smack Lugia in the face is helpful), and I'm starting to like it. Not sure if it will stay, but it might.
 
Thanks for the suggestions, although honestly, I think I will keep Don the way it is (only thing I might change is lefties for lum), but I did change Ghostceus to Timid yesterday, I just forgot to update the RMT.
And speaking of updating it, even though Based didn't agree with me, Zekrom I feel works better with the team, and after testing both with him and with Kyogre, I think I'll stick with Zekrom, so I updated the RMT.
 
I would change to Jolly on Zekrom and replace Draco Meteor to Sleep Talk since you don't have anything that can take a Dark Void.
 
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