This team started out with an urge to build a team around Eleceus, (was Luc/Ho-Oh/Groudon/Palkia/Eleceus/Gira-O), who then ultimately got scrapped from the current version, with the focus shifting to a Band Ho-Oh/Groudon/Lustkia core. Thanks to The_Steve_Man for helping with a mini-rmt session!
Pastebin

Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Iron Tail
- Stone Edge
Lucario is my favorite mega to use in ubers, and it does a good job at wall breaking a lot of pokes. Sort-of checks Xern (can OHKO before it gets off a geo, or if it's weakened it can bullet punch to finish the job), but it's easily crippled by a lot of moves, has trouble getting into the fight, and probably should be replaced by Scizor, except I don't like to use Mega Scizor.

Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Choice Band Ho-Oh hits like a truck. I experimented with Life Orb Ho-Oh in the past, but I enjoy using Band more, because of the survivability and sheer power of band means not being able to switch moves doesn't hurt that much. Ho-Oh is my other Xerneas check, taking a +2 moonblast (and on occasion even a +2 thunder) and retaliating back with Brave Bird, doing a large amount of damage to it (with the chance of OHKO after rocks). Sleep Talk is there because the other 3 moves have perfect coverage, so it can become Darkrai fodder.

Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Thunder Wave
Groudon is my physical wall and my Rocks setter. Does a good job at checking a lot of mons who need to be checked. I picked Toxic and Roar over Stone Edge because I had a lack of toxic and needed something to pressure Arceus forms, and Roar is nice for Blazikens/Xerns who think they can set up on Groudon. He does however lose his job at being a good Ho-Oh check, which can be problematic at times.

Palkia @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunder Wave
- Spacial Rend
- Fire Blast
Palkia is my Kyogre switch-in, special nuke, and completes the basic core of Ho-Oh/Groudon/Kyogre. He handles Kyogre decently well, and spreads Paralysis which is always appreciated so that sweepers can be softened a bit. For a bit with this team, I experimented with AV & Thunder instead of Lust & TWave because I was having problems with Scarfogre, but the power drop was noticeable (Spacial Rend vs Kyogre dropped from 47.6 - 56.4% to 39.7 - 47.3%, and the bulkiness wasn't worth it).

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Judgment
- Recover
- Defog
- Will-O-Wisp
This is my support Arceus for this team, and replaced Giratina-O for a defogger. It soaks up hits well, and can soften physical attackers with WoW. It's another (somewhat shaky) counter to EKiller alongside Groudon, as it can come in on an ESpeed and burn it. This obviously doesn't work for Lum/Refresh sets, but it's still something. It also escapes S-Tag which is a bonus, and is overall the most versatile of the Support Arceus sets.

Zekrom @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch
Lastly, we have Zekrom. He provides a nice fast poke for my team, which is pretty slow at times, gives a decent check to Kyogre, and makes Lugia think twice about spamming Whirlwind on everything. Playing with him can be a bit tricky, however, if my opponent has both Xerneas and Groudon/Lando-T, making smart prediction key. Overall, he is a good replacement for Scarf Kyogre for this team, and provides some more coverage.
Cut Team Members

Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Judgment
- Calm Mind
- Ice Beam
- Recover

Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 180 Atk / 252 SpA / 76 Spe
Rash Nature
- Draco Meteor
- Shadow Sneak
- Shadow Ball
- Defog

Kyogre @ Choice Scarf
Ability: Drizzle
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Surf
- Water Spout
- Ice Beam
- Thunder
Overall the team works fairly well. Big threats are Kyogre (not as much now that Zekrom was added), and GeoXern (especially Sub variants :/), so I might wind up changing out Luc for Scizor, even though I don't really want to.
Pastebin
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Iron Tail
- Stone Edge
Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Thunder Wave
Palkia @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunder
- Spacial Rend
- Fire Blast
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Judgment
- Recover
- Defog
- Will-O-Wisp
Zekrom @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Iron Tail
- Stone Edge
Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Thunder Wave
Palkia @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunder
- Spacial Rend
- Fire Blast
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Judgment
- Recover
- Defog
- Will-O-Wisp
Zekrom @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch

Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Iron Tail
- Stone Edge
Lucario is my favorite mega to use in ubers, and it does a good job at wall breaking a lot of pokes. Sort-of checks Xern (can OHKO before it gets off a geo, or if it's weakened it can bullet punch to finish the job), but it's easily crippled by a lot of moves, has trouble getting into the fight, and probably should be replaced by Scizor, except I don't like to use Mega Scizor.

Ho-Oh @ Choice Band
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 176 Atk / 52 SpD / 32 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Choice Band Ho-Oh hits like a truck. I experimented with Life Orb Ho-Oh in the past, but I enjoy using Band more, because of the survivability and sheer power of band means not being able to switch moves doesn't hurt that much. Ho-Oh is my other Xerneas check, taking a +2 moonblast (and on occasion even a +2 thunder) and retaliating back with Brave Bird, doing a large amount of damage to it (with the chance of OHKO after rocks). Sleep Talk is there because the other 3 moves have perfect coverage, so it can become Darkrai fodder.

Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Thunder Wave
Groudon is my physical wall and my Rocks setter. Does a good job at checking a lot of mons who need to be checked. I picked Toxic and Roar over Stone Edge because I had a lack of toxic and needed something to pressure Arceus forms, and Roar is nice for Blazikens/Xerns who think they can set up on Groudon. He does however lose his job at being a good Ho-Oh check, which can be problematic at times.

Palkia @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunder Wave
- Spacial Rend
- Fire Blast
Palkia is my Kyogre switch-in, special nuke, and completes the basic core of Ho-Oh/Groudon/Kyogre. He handles Kyogre decently well, and spreads Paralysis which is always appreciated so that sweepers can be softened a bit. For a bit with this team, I experimented with AV & Thunder instead of Lust & TWave because I was having problems with Scarfogre, but the power drop was noticeable (Spacial Rend vs Kyogre dropped from 47.6 - 56.4% to 39.7 - 47.3%, and the bulkiness wasn't worth it).

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Judgment
- Recover
- Defog
- Will-O-Wisp
This is my support Arceus for this team, and replaced Giratina-O for a defogger. It soaks up hits well, and can soften physical attackers with WoW. It's another (somewhat shaky) counter to EKiller alongside Groudon, as it can come in on an ESpeed and burn it. This obviously doesn't work for Lum/Refresh sets, but it's still something. It also escapes S-Tag which is a bonus, and is overall the most versatile of the Support Arceus sets.

Zekrom @ Choice Scarf
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch
Lastly, we have Zekrom. He provides a nice fast poke for my team, which is pretty slow at times, gives a decent check to Kyogre, and makes Lugia think twice about spamming Whirlwind on everything. Playing with him can be a bit tricky, however, if my opponent has both Xerneas and Groudon/Lando-T, making smart prediction key. Overall, he is a good replacement for Scarf Kyogre for this team, and provides some more coverage.
Cut Team Members

Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Judgment
- Calm Mind
- Ice Beam
- Recover

Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 180 Atk / 252 SpA / 76 Spe
Rash Nature
- Draco Meteor
- Shadow Sneak
- Shadow Ball
- Defog

Kyogre @ Choice Scarf
Ability: Drizzle
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Surf
- Water Spout
- Ice Beam
- Thunder
Overall the team works fairly well. Big threats are Kyogre (not as much now that Zekrom was added), and GeoXern (especially Sub variants :/), so I might wind up changing out Luc for Scizor, even though I don't really want to.
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