The intro: I pretty much came here to get some hardcore critiquing done on my team and I know this is the place to go. I've tested it all the way up to 1200~ ranking and have troubles with certain move sets like encore on poliwrath or taunt on just about anyone. At the same time though with a little working around those counters I can sometimes pull it together with this team. (Like any team I am sure) I made this team basically just to set up dusknoir or klinklang. Anyway here it is. Sorry about the lack of pictures. I am not 100% sure what the rules on those are.
Klinklang @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 100 HP / 156 Spd
Adamant Nature
- Gear Grind
- Shift Gear
- Wild Charge
- Substitute
I decided to use Klinklang cause of his ability to completely sweep the other team if he gets a few Shift Gears set up. It almost doesn't matter if the pokemon is resistant Gear Grind is GG and still smokes em for a decent amount. I like to bring him up when I get my walls up with uxie or at least a stealth rock. The only trouble with him is sometimes it is hard to get him switched in and set up because of the prominence of fire in any league. Pretty standerd IV spread and nature. Life Orb just adds that extra attack.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 Spd
Relaxed Nature
- Transform
I used Ditto cause... well Ditto is the man and imposter is just amazing for any pokemon you may have let set up. Also as I am sure you all know it helps you peak in to your opponents move sets of pokemon you aren't sure about. It is a nice little niche. Bringing him in with choice scarf makes him attack faster than the opponent you copied and can usually let him take down whoever you switched in too. He is nice to bring in after Uxie or Phione if I accidentally let a set up get through. Traditional IV spread and nature.
Phione @ Damp Rock
Ability: Hydration
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Rain Dance (Damp Rock)
- Rest
- Toxic
- U-turn
Phione, annoying to say the least. Fun to bring out after a uxie set up for spreading around toxic and creating switches in to the stealth rock. Can be easily taken down being water and being in Rain but U-turn is there for security purposes and some people like to use Phione to set up on. Which is where Ditto comes in nicely. IV spread is gonna get changed and is changed on my other PC. Went a little more in to speed to get out if I am being walled.
Uxie @ Light Clay
Ability: Levitate
Shiny: Yes
EVs: 100 Def / 100 SDef / 252 HP / 56 Spd
Jolly Nature
- Reflect
- Light Screen
- Stealth Rock
- U-turn
Uxie is my set up for Reflect, Light Screen (Light Clay) and sometimes SR. With both walls up or down Uxie can take a blow. U-turn is there for security. I did my own EV's on this pokemon to be able to take on anything that gets switched out on it and be able to guarantee some sort of set up and maybe even a U-turn out in to one of my sweeps. I went in to speed nature for some of those slow pokemon that are gonna taunt me or encore, which puts an end to that set up quick. (one of my main problems)
Typhlosion @ Choice Specs
Ability: Blaze
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Eruption
- Fire Blast
- Extrasensory
- Hidden Power [Rock]
This is your pretty standard Typhlosion, choice specs to hit hard as possible and Timid nature for that extra speed. Basic IVS. He can out speed a LOT of the NU competitors and if you can switch him out without any damage sometimes you can get away with sweeping the whole team with 100% life Eruption. I have Extrasensory and HR rock on him for some extra coverage and Fire Blast for those moments you are gonna take a hit and Fire Blasts damage becomes greater than Eruption.
Dusknoir @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Power-Up Punch
- Shadow Sneak
- Ice Punch
- Earthquake
My last, my favorite... Dusknoir! This guy has completely saved my butt countless times. He can wall a lot of the NU line-up, even against super effective types. With uxies walls up, he can get a few Power-up Punches and get a nice little set up going and begin to sweep. Earthquake is amazing coverage on him paired with Ice Punch. Shadow sneak is for those clutch kills. His IVs are just in stats I figured he would benefit from most and his nature is to compliment that decent attack he has. Investing on bulk with him seems pointless. Leftovers of course for those nice little moments you survive with 1 health.
COUNTERS
This team has a few of them but not a lot. Depending if this RMT thread makes it through the inspection or not. Then will I start posting counters/weaknesses
Klinklang @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 100 HP / 156 Spd
Adamant Nature
- Gear Grind
- Shift Gear
- Wild Charge
- Substitute
I decided to use Klinklang cause of his ability to completely sweep the other team if he gets a few Shift Gears set up. It almost doesn't matter if the pokemon is resistant Gear Grind is GG and still smokes em for a decent amount. I like to bring him up when I get my walls up with uxie or at least a stealth rock. The only trouble with him is sometimes it is hard to get him switched in and set up because of the prominence of fire in any league. Pretty standerd IV spread and nature. Life Orb just adds that extra attack.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 Spd
Relaxed Nature
- Transform
I used Ditto cause... well Ditto is the man and imposter is just amazing for any pokemon you may have let set up. Also as I am sure you all know it helps you peak in to your opponents move sets of pokemon you aren't sure about. It is a nice little niche. Bringing him in with choice scarf makes him attack faster than the opponent you copied and can usually let him take down whoever you switched in too. He is nice to bring in after Uxie or Phione if I accidentally let a set up get through. Traditional IV spread and nature.
Phione @ Damp Rock
Ability: Hydration
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Rain Dance (Damp Rock)
- Rest
- Toxic
- U-turn
Phione, annoying to say the least. Fun to bring out after a uxie set up for spreading around toxic and creating switches in to the stealth rock. Can be easily taken down being water and being in Rain but U-turn is there for security purposes and some people like to use Phione to set up on. Which is where Ditto comes in nicely. IV spread is gonna get changed and is changed on my other PC. Went a little more in to speed to get out if I am being walled.
Uxie @ Light Clay
Ability: Levitate
Shiny: Yes
EVs: 100 Def / 100 SDef / 252 HP / 56 Spd
Jolly Nature
- Reflect
- Light Screen
- Stealth Rock
- U-turn
Uxie is my set up for Reflect, Light Screen (Light Clay) and sometimes SR. With both walls up or down Uxie can take a blow. U-turn is there for security. I did my own EV's on this pokemon to be able to take on anything that gets switched out on it and be able to guarantee some sort of set up and maybe even a U-turn out in to one of my sweeps. I went in to speed nature for some of those slow pokemon that are gonna taunt me or encore, which puts an end to that set up quick. (one of my main problems)
Typhlosion @ Choice Specs
Ability: Blaze
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Eruption
- Fire Blast
- Extrasensory
- Hidden Power [Rock]
This is your pretty standard Typhlosion, choice specs to hit hard as possible and Timid nature for that extra speed. Basic IVS. He can out speed a LOT of the NU competitors and if you can switch him out without any damage sometimes you can get away with sweeping the whole team with 100% life Eruption. I have Extrasensory and HR rock on him for some extra coverage and Fire Blast for those moments you are gonna take a hit and Fire Blasts damage becomes greater than Eruption.
Dusknoir @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Power-Up Punch
- Shadow Sneak
- Ice Punch
- Earthquake
My last, my favorite... Dusknoir! This guy has completely saved my butt countless times. He can wall a lot of the NU line-up, even against super effective types. With uxies walls up, he can get a few Power-up Punches and get a nice little set up going and begin to sweep. Earthquake is amazing coverage on him paired with Ice Punch. Shadow sneak is for those clutch kills. His IVs are just in stats I figured he would benefit from most and his nature is to compliment that decent attack he has. Investing on bulk with him seems pointless. Leftovers of course for those nice little moments you survive with 1 health.
COUNTERS
This team has a few of them but not a lot. Depending if this RMT thread makes it through the inspection or not. Then will I start posting counters/weaknesses