My Offensive OU team

HI

This is my first time posting on this forum and I would please like this suggestions.

THE TEAM


This Team was first made as a fun team but i liked how it played so I made a few changes and it turned out ok. Suggestions would be helpful

The Scouts


I needed 2 pokemon to scout out the opposing team so i could switch to an appropriate pokemon. The Scout needed to have decent resistances as well. Flygon came to mind due to its speed with a choice scarf

Flygon_RZ_brillante.png


I needed two so i opted for Scizor because of its powerful u-turn and priority attack

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The Lead

I figured that since i would be u-turning and switching a lot i woudnt want SR to be set up early so Aerodactyl came to mind due to its incredible speed.

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The Sweepers


I needed a special sweeper but one who would be unexpected and not draw out a Blissey for instance, and Kingdra seemed cool for this job(more on him later). Kingdra also had absorbed fire attacks aimed at scizor and water aimed at Ttar(more on him later)

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I needed a Physical one too and I always liked metagross. He covered Kingra's dragon Weakness and flygons ice weakness as well

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Finally without flygon i was kinda weak to Special electric attacks and I couldnt rely on Kingdra alone to absorb fire aimed at Scizor and Metagross so I chose Tyranitar

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In Depth Analysis


As a Starting Point I would Like to say that I do not use EV distribution from Smogon I make them up myself so please don't blast me

Aerodactyl


aerodactyl.gif

@ Focus Sash
Jolly Nature
Evs :252 Atk 252 Speed 4 HP

Taunt
Stone Edge
Stealth Rock
Earthquake

This thing can stop almost anything from setting up Stealth Rock early since it outspeeds almost every other commonly used lead.(Barring a speed tie with opposing aero) I use it as a suicide lead if i see i can seriously dent an opposing pokemon.

Scizor



931163-scizor_super.jpg


@ Choice Band
Adamant nature
Evs: 252 Atk 252 HP 4 def

Bullet punch
U-turn
Superpower
Pursuit

This thing deals out big damage with choice band. An unsuspecting poke that gets u-turned is going to have a huge dent in it. Pursuit is to trap ghosts. The Hp evs gives it ok bulk so it can survive some hits.

Flygon


flygon.jpg


@ Choice Scarf
Adamant nature
Evs: 252 Atk 252 Speed 4 Hp

U-turn
Earthquake
Dragon Claw
Thunderpunch

Another scout. Great electric and ground immunity and fire resistance works well with scizor( Scizor resists his weaknesses too). Thunderpunch is for gyara( After DD flygon is still faster and catches it out by surprise) Better than Stone Edge for me due to Stone Edges nasty habit to miss at the most in appropriate times. Dragon Claw over outrage since being locked into a move is asking to be annihalated.

Kingdra


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@ Choice Specs
Timid nature
Evs: 252 Sp.Atk 252 Speed 4 Hp

Draco Meteor
Hydro Pump
Ice Beam
Surf

I love this guy. He bluffs DD and hits opponents Hard with STAB Draco meteor or Hyro pump. He almost OKOs breloom with Hydro Pump. Works great with Scizor and tyranitar since he resists fire, water and steel. Surf is there when I really cant afford to miss and for lack of a better option. Thought of HP grass but draco meteor hits Swampert extremely hard anyway. Timid for more speed

Metagross

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@ Life Orb
Adamant nature
Evs: 252 Atk 252 Speed 4 Hp

Agility
Meteor Mash
Earthquake
Thunder punch

This thing resists Kingdra's only weakness(Dragon). Its great typing allows easy setting up og agility and it huge attack dents most things hard. Thunderpunch is for Gyara and other bulky waters. Resists ice aimed at Flygon and Kingdra as well as steel aimed at Ttar.

Tyranitar


tyranitar.png


@ Lum Berry
Jolly nature
Evs: 252 Atk 252 Speed 4 Hp

Dragon Dance
Earthquake
Crunch
Stone Edge

Had to incorporate my favourite Ttar( DDtar) Resists fire and lots of special attacks thanks to Sand Storm. After eliminating counters like Scizor, Hippowdon and Swampert, it can have a clean Sweep after just 1 DD( 2 is ideal). Gets easy switch in on Rotom since Rotom usually tries to burn while he gets in a free DD and lum cures the burn. If will-o-wisp misses it can get in 2 DDs and then hes in major trouble. Earthquake over Superpower since i cant afford the attack drop and I cant afford to miss Infernape with Stone Edge.

Well That's my team please feel free to criticize

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Flygon_RZ_brillante.png
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248.png
 
Just some notes since I'm a bit of a newb rater

Aerodactyl- Standard suicide lead set. No comment.

Scizor- 248 HP EVs is standard, but to be honest I have no idea why. I guess its fine as is.

Flygon- This guy honestly doesn't produce much damage on his own. He really appreciates the power Outrage gives him when going for a kill.

Kingdra- I'm not sure what you mean, he bluffs a DD. With no recovery, entry hazards, and your own SS, he doesn't like switching in and out that often. Dragon Pulse is an option over Ice Beam, since it's gonna hit more mons harder, abuses a very good STAB, and doesn't lower SpA.

Metagross- with an Adamant nature, you don't need all those Spe EVs. 196 outruns Choice Scarf Rotom-A after one Agility, so you could put 60 EVs into HP, which happily hits a Life Orb number.

Tyranitar- No comment.
Sorry I couldn't be more helpful, but good luck!
 
Just some notes since I'm a bit of a newb rater

Aerodactyl- Standard suicide lead set. No comment.

Scizor- 248 HP EVs is standard, but to be honest I have no idea why. I guess its fine as is.

Flygon- This guy honestly doesn't produce much damage on his own. He really appreciates the power Outrage gives him when going for a kill.

Kingdra- I'm not sure what you mean, he bluffs a DD. With no recovery, entry hazards, and your own SS, he doesn't like switching in and out that often. Dragon Pulse is an option over Ice Beam, since it's gonna hit more mons harder, abuses a very good STAB, and doesn't lower SpA.

Metagross- with an Adamant nature, you don't need all those Spe EVs. 196 outruns Choice Scarf Rotom-A after one Agility, so you could put 60 EVs into HP, which happily hits a Life Orb number.

Tyranitar- No comment.
Sorry I couldn't be more helpful, but good luck!
I mean that people think that i am going to use dragon dance with kingdra so they will use Skarmory only to get Hydro pumped. they will hardly send in Blissey. Thanks for the Metagross tip, i was just being lazy with the Ev's. Dragon pulse is an option maybe I will try it thanks. I am very reluctant to use Outrage on Flygon though, and dragon claw is usually there to take out the last 30% Hp of pokes that are immuner to EQ. And thanks again
 
Infernape and LO starmie make it hell for your team. you basically sacrifice something to revenge kill them or if predicted correctly get a good switch in but still lose a large chunk of HP.

Im short on time so I'll be very brief.

Change#1:Stall will eat you down slowly status inducing all your pokemon one by one and phaze away Ttar as it tries to set up. I therfore recommend you to change Metagross into a mixed Jirachi:

1)Metagross needs to switch in on something it can set up on which is usually hard.
2)Jirachi has a broad movepool hitting many threats to your team for SE(Super effective)..and so on.

Jirachi@Leftovers
252att/252speed/4hp Jolly
- Fire Punch
- Iron Head
- Thunder Wave
- Substitute

This set allows you to revenge kill threats like Lucario, Scizor as well as as lure in those pesky sweepers such as Infernape and Heatran and get a t-wave of which greatly helps. try it and see how it goes.

EDIT: Also give Scizor 8 speed evs to outspeed other banded bulky Scizors.
Will rate more later, GL Compadre
 
Hey man I got your message(s)! Interesting team, specs Kingdra is potent as ever. However this team has many classic (common) problems which I'll elaborate on. Like many post-Mence teams, fighting types are a problem. This includes but is not limited to Lead Machamp, SD Lucario, and +2 boosted Infernape with priority (either NP or SD). Lead Machmp scoffs at Aerodactyl and really does a number to your team as you lack a solid switch in. SD Lucario, if set up, just sweeps you clean, plain and simple. The same is the case of Infernape, although you can play around him a bit better with Flygon and Kingdra. This team also has some nasty weakness to ground types (I'm not including Aerodactyl because he's a suicide lead) due to Flygon not always being the best switch in to all Earthquake users because of his frailty.

I personally am never a fan of an Aero lead. You basically waste a moveslot for something that sets up 1 layer of a hazard and dies. Considering the glue this team needs, I think that some more bulk would help you out and prevent you from being swept. Gyarados seems like he would alleviate many weaknesses the team has, perhaps the BulkyDos set with taunt because this team has a LOT of trouble with stall right now, basically the best you can manage now is to lure and kill Skarm with Kingdra and hope Tyranitar can sweep. BulkyDos is excellent against stall once the Rotom is removed, and with Tyranitar forms a nasty offensive duo. Tyranitar can sweep once the opponents' Skarm / Hippowdon are removed, which is something Gyarados and Kingdra can work towards. Gyarados also solves your problems with SD Lucario and Infernape as well as a reliable ground type switch in.

Lead Machamp are still a problem. Since Gyarados is obviously not leading the team here, I think that you should also switch Metagross to the Standard Lum set, to beat Machamp as well as provide a more reliable lead. I don't feel like Agiligross was doing too much for the team, and this metagame is pretty hostile to him anyway (everyone has Jolly Flygon or Rotom-A).

That's all the advice I have for you, solid team. Hope this helps!
 
Hey man I got your message(s)! Interesting team, specs Kingdra is potent as ever. However this team has many classic (common) problems which I'll elaborate on. Like many post-Mence teams, fighting types are a problem. This includes but is not limited to Lead Machamp, SD Lucario, and +2 boosted Infernape with priority (either NP or SD). Lead Machmp scoffs at Aerodactyl and really does a number to your team as you lack a solid switch in. SD Lucario, if set up, just sweeps you clean, plain and simple. The same is the case of Infernape, although you can play around him a bit better with Flygon and Kingdra. This team also has some nasty weakness to ground types (I'm not including Aerodactyl because he's a suicide lead) due to Flygon not always being the best switch in to all Earthquake users because of his frailty.

I personally am never a fan of an Aero lead. You basically waste a moveslot for something that sets up 1 layer of a hazard and dies. Considering the glue this team needs, I think that some more bulk would help you out and prevent you from being swept. Gyarados seems like he would alleviate many weaknesses the team has, perhaps the BulkyDos set with taunt because this team has a LOT of trouble with stall right now, basically the best you can manage now is to lure and kill Skarm with Kingdra and hope Tyranitar can sweep. BulkyDos is excellent against stall once the Rotom is removed, and with Tyranitar forms a nasty offensive duo. Tyranitar can sweep once the opponents' Skarm / Hippowdon are removed, which is something Gyarados and Kingdra can work towards. Gyarados also solves your problems with SD Lucario and Infernape as well as a reliable ground type switch in.

Lead Machamp are still a problem. Since Gyarados is obviously not leading the team here, I think that you should also switch Metagross to the Standard Lum set, to beat Machamp as well as provide a more reliable lead. I don't feel like Agiligross was doing too much for the team, and this metagame is pretty hostile to him anyway (everyone has Jolly Flygon or Rotom-A).

That's all the advice I have for you, solid team. Hope this helps!
Was thinking of Gyara before I went to sleep, didnt put much thought into this team, but He could be a good option. This team was supposed to be a fun team but it won more than expected. Oddly enough my encounters with Lucario came against Kingdra who OHKO'd him with Hydro pump every time, but I see what you mean.

So Potential Changes: ?

Swap Gross for Aero as lead
Ditch Aero for Gyara?

P.S Thanks Somalia for the Jiraichi sugesstion but honestly I don't like Iron head hax lol but might try it.
Thanks all
 
Got your PM. Yeah, glad to see Choice Specs Kingdra is catching on, its become a standard on my teams, lol.

Threats
Stall- Skarmbliss Core, and key stall components: Rotom-H, Forretress, etc.
Swords Dance Lucario
Life Orb Shaymin
Breloom
Agility Metagross
Unresisted Fighting type-(Machamp, and every other fighter, are a terror)

Stall. Stall will be a very threatening play style to face, and its key members are able to wall your team with ease; Blissey's going to trouble Kingdra and Flygon, both fail to do significant damage, while it can harm them with Thunderwave and Ice Beam. Paired up with Skarmory, they will wall every member of the team unfortunately, and when you think about other Pokemon stall carries like, Rest talk Rotom-H and Forretress, your team is doomed. Lucario can find a great opportunity to set up on Pursuit locked Scizor and Kingdra locked into the wrong move (can't directly switch into Kingdra, but after a kill), and pretty much sweep your team with +2 Extremespeed and Close Combat. Grass types in general are going to be annoying to face, especially Shaymin, coming in on resisted hits from Kingdra and Flygon, and doing major damage to the team with Seed Flare, Scizor and Metagross are taken care of with Earth Power and Hidden Power Fire. Breloom can set up a sub on Pursuit locked, Earthquake/Thunderpunch locked, Flygon and Scizor, it can also come in on Kingdra after it kills something with Surf ( can't switch in directly, specs surf/hydro pump hurts), with a substitute it can fire off unresisted Focus Punches, speaking of Fighting type attacks, Machamp can do the same thing with Dynamic Punch, leaving torn holes in your team. Finally Metagross with 196 Spe EVs will hurt the team by setting up Agility on Scizor, outspeeding Flygon due to Flygon having an adamant nature MM/Zen Headbutt/Earthquake with LO is very painful.

Give Scizor 248 HP evs and rest in Speed to have maximum switch ins with SR. Tyranitar would do better with Fire Punch imo so you're not walled by Breloom, a very dangerous threat to the team as well as Forretress, a common threat on Stall teams. However keep Earthquake if you wish, because the next suggestion will help against the things Fire Punch is for. Choice Scarf Rotom-H would work beautifully for this team providing a much needed Fighting Resist, Agility Metagross check, and of course something awesome to push any Swords Dance Lucario around. It can also cripple Blissey with Trick, which greatly aids Specs Kingdra, and of course, it cripples Forretress, Swampert and Hippowdon, three common checks to DD Tyranitar on stall teams. I think it would work well over Metagross, the weakest link imo.

I think this set will work fine:

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 216 HP/40 Def/252 Spe
Timid nature (+Spd, -Atk)
- Thunderbolt
- Will-o-wisp
- Trick
- Shadow Ball

Two Scarfers is redundant, especially as both cover basically the same threats, with Rotom adding a few more options. Flygon should be made a fast Specially Based Mix variant. This can do very well against stall, thanks to resisting/being immune to their hazards, and launching off very powerful Draco Meteors. This will also alleviate your Shaymin problem, since they sacrifice 32 Speed Evs for HP to minimize LO recoil, so you outspeed and do heaps with LO Fire Blast.

Here's the set:

Flygon (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost

An optional change would be to try out Shuca Berry over Lum on Tyranitar and Ice Punch over Earthquake. This will give you a way to bypass Gliscor and Choice Scarf Flygon and continue your sweeping. But I really don't see a need of it; both are covered pretty well, just a cool thing to try ;)

So thats all the help I got for you, if you have any questions about the rate, don't hesitate to PM me!

GL
 
Got your PM. Yeah, glad to see Choice Specs Kingdra is catching on, its become a standard on my teams, lol.

Threats
Stall- Skarmbliss Core, and key stall components: Rotom-H, Forretress, etc.
Swords Dance Lucario
Life Orb Shaymin
Breloom
Agility Metagross
Unresisted Fighting type-(Machamp, and every other fighter, are a terror)

Stall. Stall will be a very threatening play style to face, and its key members are able to wall your team with ease; Blissey's going to trouble Kingdra and Flygon, both fail to do significant damage, while it can harm them with Thunderwave and Ice Beam. Paired up with Skarmory, they will wall every member of the team unfortunately, and when you think about other Pokemon stall carries like, Rest talk Rotom-H and Forretress, your team is doomed. Lucario can find a great opportunity to set up on Pursuit locked Scizor and Kingdra locked into the wrong move (can't directly switch into Kingdra, but after a kill), and pretty much sweep your team with +2 Extremespeed and Close Combat. Grass types in general are going to be annoying to face, especially Shaymin, coming in on resisted hits from Kingdra and Flygon, and doing major damage to the team with Seed Flare, Scizor and Metagross are taken care of with Earth Power and Hidden Power Fire. Breloom can set up a sub on Pursuit locked, Earthquake/Thunderpunch locked, Flygon and Scizor, it can also come in on Kingdra after it kills something with Surf ( can't switch in directly, specs surf/hydro pump hurts), with a substitute it can fire off unresisted Focus Punches, speaking of Fighting type attacks, Machamp can do the same thing with Dynamic Punch, leaving torn holes in your team. Finally Metagross with 196 Spe EVs will hurt the team by setting up Agility on Scizor, outspeeding Flygon due to Flygon having an adamant nature MM/Zen Headbutt/Earthquake with LO is very painful.

Give Scizor 248 HP evs and rest in Speed to have maximum switch ins with SR. Tyranitar would do better with Fire Punch imo so you're not walled by Breloom, a very dangerous threat to the team as well as Forretress, a common threat on Stall teams. However keep Earthquake if you wish, because the next suggestion will help against the things Fire Punch is for. Choice Scarf Rotom-H would work beautifully for this team providing a much needed Fighting Resist, Agility Metagross check, and of course something awesome to push any Swords Dance Lucario around. It can also cripple Blissey with Trick, which greatly aids Specs Kingdra, and of course, it cripples Forretress, Swampert and Hippowdon, three common checks to DD Tyranitar on stall teams. I think it would work well over Metagross, the weakest link imo.

I think this set will work fine:

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 216 HP/40 Def/252 Spe
Timid nature (+Spd, -Atk)
- Thunderbolt
- Will-o-wisp
- Trick
- Shadow Ball

Two Scarfers is redundant, especially as both cover basically the same threats, with Rotom adding a few more options. Flygon should be made a fast Specially Based Mix variant. This can do very well against stall, thanks to resisting/being immune to their hazards, and launching off very powerful Draco Meteors. This will also alleviate your Shaymin problem, since they sacrifice 32 Speed Evs for HP to minimize LO recoil, so you outspeed and do heaps with LO Fire Blast.

Here's the set:

Flygon (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost

An optional change would be to try out Shuca Berry over Lum on Tyranitar and Ice Punch over Earthquake. This will give you a way to bypass Gliscor and Choice Scarf Flygon and continue your sweeping. But I really don't see a need of it; both are covered pretty well, just a cool thing to try ;)

So thats all the help I got for you, if you have any questions about the rate, don't hesitate to PM me!

GL
Thanks legendkiller flygon and Rotom help a lot. I love this flygon. But switched aero for lum berry metagross and it seems to be working well. Thanks a lot
 
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