My Offensive Team [OU RMT]

Introduction



It's been a while sence my last RMT, and I've decided to make a new one. This is my latest team, designed today with success, as it has won the five first battles that I have played. For that reason, I think this is the best team to make a RMT of. Note that I used to be a better player during the ear of teh third generation, but I'm starting to feel that I am getting better and I am soon as good as I once was.
Before you start rating this team, I would like you to read the following text:
As you probably know, synergy is a very important part of the game. Yet, that is something that most raters don't keep in mind while rating. They try to make every Pokémon stronger individually, while not thinking about that the Pokémon are suposed to work together in order to win. Please keep this in mind while suggesting changes for the team, and do not suggest hanges that would ruin the balance of the team, only to make a Pokémon generally stronger or more useful.
And one last thing before we begin: Rather than talking about how the set works, I am going to talk more about what the set does for my team, as most of you probably knows how these Pokémon works.

Team at a Glance



As you can see, this is a pretty standard offensive team, using common Pokémon witch are often seen in the OU Metagame. It is based on offense and killing enemy Pokémon before they get a chance to act. Together, they have very few counters and switching between them when a counter comes is the key to victory here. For that reason, this team is not meant to perform a compleate sweep using one Pokémon, and it is not either based on removing a Pokémons counters so that it can sweep. Instead, it is based on having one Pokémon kill an enemy Pokémon without to big loses, and then switch out when an enemy counter is shown. This way, my team can kill any one Pokémon without any loses at all, and then leave the next Pokémon to a team member.
So: Kill the Pokémon that you counter, then switch to your counters counter as your opponent comes in with a counter.

In Depth View

gengar.png


Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 16 HP/240 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hypnosis
- Thunderbolt
- Will-o-wisp



This is the Gengar Double Status set. It works great as a lead for my team, and for any offensive team in general. The point with this is to put your opponent into Sleep before it can even set up Stealth Rock, thus force him to switch. After that, you can burn whatever comes in with ease, and this is really useful as Tyranitar and other "powerhouses" are common switch-ins against Gengar. Some leads can even be killed without using Hypnosis. For example, Gyarados using Taunt is easily taken down by Thunderbolt. Bulkier leads will be killed, using Shadow Ball after putting the opponent into sleep.
When it comes to the attacking moves, I've chosen Shadow Ball in order to do high damage to whatsoever, and I've chosen Thunderbolt (Over Focus Blast) because Gyarados and Aerodactyl are pretty common these days. Heatran is the only real lead that Focus Blast does super effective damage against, and he should be a problem to take down using my moves either.
When it comes to synergy, Gengar "assists" the other Pokémon by making their killings easier, preventing Stealth Rock and giving status problems to opponent's Pokémon. So, rather than actually killing opponent's, it makes it easier for the rest of my team to kill.


Scizor.png


Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Bullet Punch
- Pursuit

Scizor is my scout. Using U-Turn, I can easily switch out if I predict that my opponent does the same. If that is the case, I get an advantage over my opponent's Pokémon, and then do what my team does, kill the enemy in one blow, then switch out unharmed. Of course, Scizor in capable of actually killing opponents as well as making it easier for my team to do that. Using Choice Band and Superpower, I can OHKO most Pokémon, then switch out. Bullet Punch works good as well, in case one of my Pokémon didn't finish the job. I never actually use Pursuit, but there's not really any attack that I can use instead of it.
I have already mentioned how this works in synergy, but I'm going to explain a bit better. What it does for the team is to support it using U-Turn when my opponent switches, so that I will get a good matchup and easily kill one opponent. Also, if one of my Pokémon didn't fininsh its job, this one does it for him, being my main priority move user.

lucario.png


Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch


This is my Sword Dance Lucario with life Orb to get that extra kick to score OHKO's to bulky Pokémon. Being my only setup move user, and my only real sweeper, it is an important Pokémon for my team. This Pokémon is usually shown in the lategame, when my opponents walls are down. Once shown, this guy usually kills at least one Pokémon before having been dealt decent damage. This may not fit in to the team as it is not really meant to setup and stay in for long, but at least one Sword Dance / Dragon Dance sweeper is required in most offensive teams. Also, he needs only one turn to setup, and that isn't a big disadvantage.
When it comes to the set, Sword Dance is obvious. Close Combat is for STAB, and its high damage. Extremespeed is my main way attacking against faster opponents, with both priority and high (however, non stabbed) damage. Crunch is there because I think I have a lot weaknees agains Physic type Pokémon, while Flyers are easily dealt with.
When it comes to synergy, this guy doesn't do so much. It is most based on killling opponents alone at the lategame, when my team already has killed most walls and threats. At Switch-ins, this guy comes in at Ice based attacks at middle/lategame. the Ice Based attacks are usually directed on Salamence, witch is very important for Lucario and it needs to survive for Lucario to perform a minor sweep. Also, Earth and Fire attacks at Lucario are redirected to Salamence.

starmie.png


Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 120 HP/136 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Psychic


Starmie works as my main Revenge killer. When any of my Pokémon dies, Starmie comes in and killes it easily as it is outspeeded due to my Choice Scarf. Thanks to its four attacking moves, it can deal at least Neutral Damage to all Pokémon in the current metagame. After scoring one kill, if I don't have a Super Effective attack on the switch in, I usually swith. When it comes to EV's, the SAtk is for killing as much as possible, the 136 speed lets me outspeed any Salamence, even after a Dragon Dance. The Speed is really a bit to much using Tidmid and Choice Scarf. I want your opinion about this. hould I use Modest or change the Item to Specs, or should I keep it like this?
When it comes to synergy, it beats down the Ground and Fire types, witch makes it easier for Scizor and Lucario to come in. Also, it revenge kills most things.

salamence.png


Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 84 HP/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost

Salamence is my Wall Breaker. Using both Physical attacks and Special Attacks, it can kill both Physical and Special Walls. Mixed Walls are not at all common, and those are also taken down with ease. It is a standard set taken from the analys, and what it does for my team is simply to kill the walls in order to let Lucario sweep. It has has a nice type coverage with my remaining team, so I think it's pretty useful for my team. Draco Meteor to take down Physical Walls and opposing Dragon types. Earthquake takes down whatever I can't take down using my other attacks, mainly the Physcial Defenders. Fire Blast works well against Steel typed walls because of its high base damage and the fact that steel walls usually have more Defence than Special Defence. Roost is pretty nice as it heals me. It can help me take down stall teams, as those can't deal over 50% damage/turn to me.
So, the type coverage is good as well. It's nice connection with Lucario is explained in the later part of Luarios analys. It does the same with Scizor as with Lucario. Water types with Ice attacks are redirected to Starmie witch can pick them off using Thunderbolt.
swampert.png


Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Surf

My Swampert does two main things for my team. The first one is, obviously to set up Stealth Rock. As you probably know by now, I don't have any other Pokémon that can do that, so Swampert is cruical for my team. The second thing it does is that it blocks general Sweepers witch have gained a turn to use Dragon dance, and could otherwise kill my entire team with ease. Remember, even the offensive teams need at least one wall that takes care of things like that. Everything else about Swampert is probably things that you already know, so all you need to know about this is that it serves me as my Stealth Rocker and my Wall.​
 
Team Building Process






The first thing I did was to write up what I needed for this team. So, I made a quick list for what I needed.​
  • Lead​
  • Scout​
  • Setup Sweeper​
  • Revenge Killer​
  • Wall Breaker​
  • Wall / Stealth Rock​
I had to start somewhere, so I choce to start from the top; the lead. I had Several Requirements for this one.​
  • Be able to Kill / Take care of most common leads​
  • Have a resistance to Fighting​
  • In some way assist the team and make it easier to sweep.​
  • Prevent Stealth Rock Setup​
When I looked at the requirements, I had three different choices. Those Were: Machamp, Azelf and Gengar.​

The only thing Azelf could do that the other ones couldn't was to set up Stealth Rock. Also, it couldn't really prevent Stealth Rock. So, my choices were Machamp and Gengar. The only real reason that explains why I chose Gengar was that I had used it With sucess in other teams. It could Kill most leads using Hypnosis (If not kill, any of my other Pokémon could kill it later while it was in sleep). It was Immune to Fighting, witch I wanted to prevent nasty Close Combat and Superpowers directed to my remaining team. Using Hypnosis, it could both assist the team and prevent Stealth Rock. Also, it's uncommon, meaning that it can surprise and confuse enemy players.​


At that time, my team looked like this:​




Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 16 HP/240 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hypnosis
- Thunderbolt
- Will-o-wisp​

----------​

After Picking my lead, I moved on to the Scout. I had some requirements for that as well.​
  • Be able to use U-Turn or Batton Pass for scouting proposes​
  • Be able to deal a high amount of damage to the enemy team​
  • "Pick off" wounded enemy units using high speed or priority​
Here I had two main choices, Jolteon and Scizor. Both had a good damage potential, good speed (or in Scizors case, priority), and they could both use escape moves. This was a pretty hard desicion, but at the end, I realised that Scizor could do the job better, having higher Base Attack and 100% to start using Bullet Punch, witch was also boosted due to his ability. U-Turn also damages, that's better than Batton Pass. So I picked Scizor, as it could do all Jolteon did, but better.​


poke094_3.png

Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 16 HP/240 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hypnosis
- Thunderbolt
- Will-o-wisp​




Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Bullet Punch
- Pursuit​

----------​

Now, I needed a Setup Sweeper. I made a list of requirements.​
  • Use Dragon Dance / Sword Dance / Nasty Plot​
  • Have a high base Attack/Special attack​
  • Have a high speed or a way to start attacking.​
I had three main options. These were: Lucario, Infernape and Salamence. They all fitted all the requirements, and could perform a sweep. Infernape seemed at the best option here as I used Pursuit Scizor, but I hadn't used SD Lucario in any team yet, and I chose to go for it, and it worked. In my experience, that one is the best sweeper while Salamence and Infernape were better Wall Breakers. So, yeah. I went for the "test" method.​







Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 16 HP/240 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hypnosis
- Thunderbolt
- Will-o-wisp​




Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Bullet Punch
- Pursuit​


Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch​

----------​

Now on to the Revenge Killer. This one was really hard to pick.​
  • Be able to kill Fire and Ground Types (I have 2 weaknesses)​
  • Be able to Revenge Kill (obviously)​
  • Be flexible, able to revenge kill anything
This was really hard, and I had to ask people on shoddy for advice. Flygon and Starmie were my options. Flygon had two main cons that made me choice Starime. 1) He couldn't revenge Kill Scarfed enemies. 2) Needed Outrage to Revenge Kill non-wounded foes (thus couldn't switch and would be killed the next turn). Also, it could absorb Status problems. That's something none of my other Pokémon can do.​






Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 16 HP/240 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hypnosis
- Thunderbolt
- Will-o-wisp​





Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Bullet Punch
- Pursuit​



Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch​


Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 120 HP/136 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Psychic

----------

Now on to the Wall Breaker. This one was pretty obvious. I just wanted it to be able to kill walls, and I could chose from Infernape and Salamence. Again, I had two reasons to go for Salamence. 1) Infernape would provide me with three weaknesses to Ground. That's unacceptable, even if I have an Immunity. Earthquake is so common these days. 2) Infernape is really predictable. If I switch in Salamence, they might switch to a Wall, thinking it's a normal Dragon Dance version. That makes my job 100 times easier.



Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 16 HP/240 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Hypnosis
- Thunderbolt
- Will-o-wisp​




Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Def
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Bullet Punch
- Pursuit​



Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Ice Punch​



poke121_3.png
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 120 HP/136 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Psychic



Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 84 HP/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost​

----------​

"The best defence is a good offense" That's not true, the best defence isa reliable wall. Even an offensive team needs one, in order to stop those annoying attackers witch would otherwise KO the entire team! Time to pick the last Pokémon, witch will be a wall. As always, I have a row of requirements. Only two now, however.​
  • Be a good wall​
  • Set up Stealth Rock​
I had a lot of options here, but for some reason I chose Swampert. That must be because it is so hard to kill, and it has decent offensive capabilities as well. I can't really explain why I really picked this one.​



Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Surf​

----------​

And that way, I got the team that I currently use!​







----------​
 
First of all, you have a very well constructed team here, congratulations!

Gengar: Uncommon lead, I mean this set particularly which can surprise more than one person. Just that, you should know that rely in Hypnosis accuracy is kind of risky most of the time. Anyway, this Gengar will work well always that you don't get in trouble cause of that move.

Scizor: Just add that you must run 248 HP EVs instead fo the current ones, because you don not want your HP be divisible 4x. Then you can add those 8 remaining EVs on the Spe or SpD.

Lucario: Umm, let's see, you are running Jolly which makes you lose some important OHKOs against Skarmory and Donphan, the first one can phaze you, and the second one EQs you, both important. Note that you still have a chance to fail the OHKO against Tank Dusknoir who otherwise will do Will-o-Wisp or Earthquake.
Then, Jolly nature is recommended to use with Ice Punch as it allows Lucario to outpace neutral Speed natured Zapdos, Salamence, and Gliscor and then propiciate them the respective OHKO.
Also bear in mind that if you run an Adamant nature you will have an oportunity to beat -Def natured Salamence 0 Def / 0HP EVs with Extremespeed after a single Swords Dance and Intimidate, thing that being Jolly does not happen, this isn't really important though while you have Starmie in your lines.

Starmie: leave it like that: Timid and CSed. Remember that Starmie plays an important part in this team, helping you to beat DD Salamence, Choice Scarf Infernape (non positive nature) who otherwise can give real problems...

Salamence: I definitively like the idea of using Roost instead of Outrage, is relatively easy to recover when you put Salamence in front of a pokemon who he can beat, so this is very well-considered.
Looking thoroughly, I see that you have looked into Lucario's Extremespeed, so after an SD and Intimidate this is the damage that you'll recieve: (63.07% - 74.43%), pretty near from de OHKO taking SR into account. With a previous damage by Sandstorm and SR, Salamence will not be a Lucario's counter, but if you decide to run Rash instead of Mild with the same EVs spread, you will survive 100% of the times against the Extremespeed.

Nothing to say about Swampert^^

Overall, your team is very decent like I said at the beginning, but, onces Gengar dies watch out by an enemy Lucario might be a huge headache if you're facing an smart player.

I hope to have helped. Good luck ;)
 
Problems:

MixApe / Pursuit combo (Scizor)

How to fix:


Mentioned in your RM, I probably won't change much. At times, I've seen good team work with Scizor and MixApe due to Latias, Starmie, and Gengar ruining your sweep. This combo in particular can break your team apart. I know Pursuit bait would lead to SD Lucario setting up, but that doesn't stop someone like Rotom from walling you, therefore making the Pursuit bait useless. One advice I would give would be putting the moveset Hypnosis / Shadow Ball / Focus Blast / HP Fire on Gengar to smash Scizor right off the bat. Will-o-Wisp is a shakey move to match up against Scizor, but at least you have something to hurt it and KO it. As for Starmie, I don't think you need to scarf it imo, you probably want to give it Leftovers to give more flex for your movesets and allowing you to hit Scizor switch ins. Switch Psychic for Recover. Salamence isn't really the concern because Swampert can handle it nicely ONLY if you switch the EVs to 252 HP / 252 Def which has a 98 chance% of surviving +1 Outrage and striking it back with Ice Beam. You could consider HP Electric on Surf btw, to improve type coverage a hurt Gyarados hard. Other things you might consider is an Adamant Lucario with Stone Edge slapped to it. Stone Edge prevents Gyarados from doing much, smashing it with Stone Edge, and following it up with Extremespeed. Other than that good team.
 
First of all, you have a very well constructed team here, congratulations!

Gengar: Uncommon lead, I mean this set particularly which can surprise more than one person. Just that, you should know that rely in Hypnosis accuracy is kind of risky most of the time. Anyway, this Gengar will work well always that you don't get in trouble cause of that move.

Scizor: Just add that you must run 248 HP EVs instead fo the current ones, because you don not want your HP be divisible 4x. Then you can add those 8 remaining EVs on the Spe or SpD.

Lucario: Umm, let's see, you are running Jolly which makes you lose some important OHKOs against Skarmory and Donphan, the first one can phaze you, and the second one EQs you, both important. Note that you still have a chance to fail the OHKO against Tank Dusknoir who otherwise will do Will-o-Wisp or Earthquake.
Then, Jolly nature is recommended to use with Ice Punch as it allows Lucario to outpace neutral Speed natured Zapdos, Salamence, and Gliscor and then propiciate them the respective OHKO.
Also bear in mind that if you run an Adamant nature you will have an oportunity to beat -Def natured Salamence 0 Def / 0HP EVs with Extremespeed after a single Swords Dance and Intimidate, thing that being Jolly does not happen, this isn't really important though while you have Starmie in your lines.

Starmie: leave it like that: Timid and CSed. Remember that Starmie plays an important part in this team, helping you to beat DD Salamence, Choice Scarf Infernape (non positive nature) who otherwise can give real problems...

Salamence: I definitively like the idea of using Roost instead of Outrage, is relatively easy to recover when you put Salamence in front of a pokemon who he can beat, so this is very well-considered.
Looking thoroughly, I see that you have looked into Lucario's Extremespeed, so after an SD and Intimidate this is the damage that you'll recieve: (63.07% - 74.43%), pretty near from de OHKO taking SR into account. With a previous damage by Sandstorm and SR, Salamence will not be a Lucario's counter, but if you decide to run Rash instead of Mild with the same EVs spread, you will survive 100% of the times against the Extremespeed.

Nothing to say about Swampert^^

Overall, your team is very decent like I said at the beginning, but, onces Gengar dies watch out by an enemy Lucario might be a huge headache if you're facing an smart player.

I hope to have helped. Good luck ;)

Gengar: As you said, it is a pretty risky lead due to Hypnosis. I don't see that as a problem as I use Wide Lens rather then Focus Sash, so my accuracy is over 80%. It is annyoing that enemy players call it "hax" when it hits though.



Scizor: That will be changed, I'll put the remaining EV's into SpD.



Lucario: As Lucario is a lategame sweeper, I usually don't use it untill Skarmory is killed. I will test Adamant, but I think I'll find Jolly more useful because of the general outspeeding. If I stick with Jolly, I will probably change Crunch to Ice Punch. Crunch only Relies against Starmie and Gengar, while Ice Punch is more flexible and kills, if not all, Flyers and Dragons.



Salamence: As you said, Roost instead of Outrage is used here. This is mainly because it is SR weak and I need a way to recover. Another thing is that I really hate using Outrage at Salamence. This beacause it serves me as a Wallbreaker and Outrage is used to "sweep" or to take out enemy Salamence. That's omething my Salamence usually doesn't do. Those tasks would be compleated by Starmie and Lucario.

Problems:

MixApe / Pursuit combo (Scizor)

How to fix:

Mentioned in your RM, I probably won't change much. At times, I've seen good team work with Scizor and MixApe due to Latias, Starmie, and Gengar ruining your sweep. This combo in particular can break your team apart. I know Pursuit bait would lead to SD Lucario setting up, but that doesn't stop someone like Rotom from walling you, therefore making the Pursuit bait useless. One advice I would give would be putting the moveset Hypnosis / Shadow Ball / Focus Blast / HP Fire on Gengar to smash Scizor right off the bat. Will-o-Wisp is a shakey move to match up against Scizor, but at least you have something to hurt it and KO it. As for Starmie, I don't think you need to scarf it imo, you probably want to give it Leftovers to give more flex for your movesets and allowing you to hit Scizor switch ins. Switch Psychic for Recover. Salamence isn't really the concern because Swampert can handle it nicely ONLY if you switch the EVs to 252 HP / 252 Def which has a 98 chance% of surviving +1 Outrage and striking it back with Ice Beam. You could consider HP Electric on Surf btw, to improve type coverage a hurt Gyarados hard. Other things you might consider is an Adamant Lucario with Stone Edge slapped to it. Stone Edge prevents Gyarados from doing much, smashing it with Stone Edge, and following it up with Extremespeed. Other than that good team.

I have never actually seen the Scizor Infernape combo when using this team, but using Hidden Power [Fire] would solve that problem in case I see it in the future. I will not change Thunderbolt though, as I find it a lot mroe useful than Focus Blast.

When it comes to Starmie, I would like to keep it the way it is for now. That also means that I don't need to make Swampert bulkier.
 
Gengar: As you said, it is a pretty risky lead due to Hypnosis. I don't see that as a problem as I use Wide Lens rather then Focus Sash, so my accuracy is over 80%. It is annyoing that enemy players call it "hax" when it hits though.

Wide Lens boosts accuracy by 10%, as I recall. That pushes Hypnosis' accuracy to 66%, not over 80.

Lucario: As Lucario is a lategame sweeper, I usually don't use it untill Skarmory is killed. I will test Adamant, but I think I'll find Jolly more useful because of the general outspeeding. If I stick with Jolly, I will probably change Crunch to Ice Punch. Crunch only Relies against Starmie and Gengar, while Ice Punch is more flexible and kills, if not all, Flyers and Dragons.

I've always found Jolly disappointing. The only thing it tends to be relevant for is other Lucario. Gliscors I see always outspeed Jolly Luke anyway, and so Ice Punch never hits and Earthquake OHKOs regardless.

Salamence: As you said, Roost instead of Outrage is used here. This is mainly because it is SR weak and I need a way to recover. Another thing is that I really hate using Outrage at Salamence. This beacause it serves me as a Wallbreaker and Outrage is used to "sweep" or to take out enemy Salamence. That's omething my Salamence usually doesn't do. Those tasks would be compleated by Starmie and Lucario.

A wallbreaker doesn't need the ability to heal that much; especially Mixed Salamence wallbreakers. They only need to open up a single wall typically, and so they don't need to switch in and out excessively. A physical STAB is a powerful option to achieve this Wallbreaking, whether that's Outrage or not (Dragon Claw, maybe?).
 
Wide Lens boosts accuracy by 10%, as I recall. That pushes Hypnosis' accuracy to 66%, not over 80.



I've always found Jolly disappointing. The only thing it tends to be relevant for is other Lucario. Gliscors I see always outspeed Jolly Luke anyway, and so Ice Punch never hits and Earthquake OHKOs regardless.



A wallbreaker doesn't need the ability to heal that much; especially Mixed Salamence wallbreakers. They only need to open up a single wall typically, and so they don't need to switch in and out excessively. A physical STAB is a powerful option to achieve this Wallbreaking, whether that's Outrage or not (Dragon Claw, maybe?).

The common OU Pokémon Jolly gives outspeeds are: Togekiss, Mamoswine, Gyarados, Rotom-A. Maybe you're right, I'll test going for Adamant. And about salamence. The common walls that I usually see are Bronzong, Blissey and Swampert. Sure, it would help against Swampert(witch would kill me anyway). Still, I think Roost is more useful due to Stealth rock weakness. So far, it has been alright.
 
The common OU Pokémon Jolly gives outspeeds are: Togekiss, Mamoswine, Gyarados, Rotom-A. Maybe you're right, I'll test going for Adamant. And about salamence. The common walls that I usually see are Bronzong, Blissey and Swampert. Sure, it would help against Swampert(witch would kill me anyway). Still, I think Roost is more useful due to Stealth rock weakness. So far, it has been alright.

The Stealth Rock weakness is irrelevant when you're just trying to breakdown one or two walls. You shouldn't be switching in and out all that much, I don't think. And it's rare that you'll pull off a Roost without dying or getting crippled by status anyway.

Recovery is for bulky sweepers, not wallbreakers.
 
If Dragon Claw really will chane the number of hits required for Wall Breaking, I may change that. Witch Walls are really affected by this?
 
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