This is my first sun team. I already have a rain team that does great competitively, but I am having a hard time with sun. Give me any feedback that is necessary!
Ninetales @ Leftovers
100 Def 252 HP 156 Spec. Def
Bold Nature
Ability: Drought
Moves:
Will-O-Wisp
Substitute
Flamethrower
Protect
Ninetales is the only choice for a sun summoner in OU, of course. I gave it Protect so it can scout its opponent's moves. Will-O-Wisp cripples physical attackers in their tracks by cutting the attack stat. Substitute guards Ninetales if your opponent switches, and Flamethrower gives Ninetales an accurate sun-boosted move to somewhat defend itself, and prevent it from being Taunt bait.
Porygon2 @Eviolite
252 HP/184 Def/72 Spec. Def
Bold Nature
Ability: Trace
Moves:
Thunderbolt
Ice Beam
Recover
Toxic
Porygon2 is an absolute beast, sporting some of the best defensive stats the OU metagame has to offer. This set is your typical Defensive Duck set. Having decent defensive stats already, Eviolite boosts them to insane levels. A 432 Defense stat right off the bat helps Porygon2 take a Fighting-Type hit or two from physical attackers, and a 366 Special Defense stat isn't too shabby, either. The BoltBeam combination gives Porygon2 amazing coverage, and Recover combines with Toxic to further improve Porygon2's tanking/stalling abilities.
Donphan @ Leftovers
Impish Nature
252HP/252 Def/4 Atk
Ability: Sturdy
Moves:
Earthquake
Stealth Rock
Rapid Spin
Ice Shard
Donphan is an effective Rapid Spinner, sporting a 372 Defense stat with an Impish nature, and priority Ice Shard helps Donphan revenge-kill Dragon types like Dragonite and Salamence, or Ground-Flying-Types such as Gliscor and Landorus fairly easily. It is very physically bulky, allowing it to take physical hits, and its uninvested attack allows it to defend itself to some degree with STAB Earthquake. Overall, this Pokémon can play a valuable role as a Rapid Spinner on many teams, but don't use it against special attackers like Volcarona, Venusaur, or Starmie, as they will OHKO Donphan on the spot. Venusaur must watch out for Ice Shard, however.
Umbreon @ Leftovers
Bold Nature
252 Def/252 Spec. Def/4HP
Ability: Synchronize
Moves:
Foul Play
Yawn
Protect
Moonlight
Umbreon is part of my defensive core. It uses Foul Play against physical Choice Band and Life Orb users, taking advantage of their own strength. Moonlight gives it 66% HP recovery in sun, making it a great fit for this team. Yawn helps shuffle your opponent's team around, helps rack up Stealth Rock damage, and if your opponent doesn't switch, you cripple one of his or her Pokémon for the entirety of the match. Protect is your typical run-of-the-mill scouting move, helping to ease prediction. This set helps Umbreon become a defensive threat, and helps it to balance well with Porygon2
Victini @ Choice Scarf
Adamant Nature
252 Atk/252 Speed/4 Def
Ability: Victory Star
Moves:
Bolt Strike
U-Turn
Trick
V-Create
Victini is the premier Fire-Type sun sweeper on this team. Bolt Strike protects Victini against bulky Water-Type Pokémon, giving them a nasty surprise. U-Turn allows Victini to scout and maintain offensive momentum while dealing decent damage. Trick cripples defensive and stalling Pokémon, locking them into a single move. A sun-boosted V-Create tears holes in any Pokémon, even resists. Victini was necessary on this team in my opinion. I ran a Choice Scarf set because I feared a Jolly natured Choice Band set, while being immensely powerful, wouldn't be fast enough, and an Adamant, STAB, Sun-Boosted, 180 Base Power move coming off of a 328 Attack stat would be all that Victini needed.
Venusaur @ Life Orb
Timid Nature
72HP/4 Def/252 Spec. Attack/180 Speed
Ability: Chlorophyll
Moves:
Growth
Sleep Powder
Giga Drain
Hidden Power Fire
This is a typical Chlorophyll Sweeper set. Sleep Powder inflicts crippling status, but its 75% accuracy is shaky. Growth in the sun boosts Venusaur's Attack and Special Attack by 2 stages instead of just one, making Ninetales's support crucial to the functioning of this team. Also, Chlorophyll boosts Venusaur's speed by 2x its original amount, making its speed stat 506 instead of just 253. Giga Drain heals HP lost by Life Orb boosts and residual damage, while Hidden Power Fire gives Venusaur a Pseudo-STAB Fire-Type move to target other Grass-Types, Ice-Types, or Grass resists on the switch-in. With the rest of the team supporting it, Venusaur can potentially destroy your opponent's side of the field.
So, give me any feedback you like, and don't hold back, as I am still relatively new to the competitive metagames here at Smogon. Tell me any changes that you deem necessary.
Ninetales @ Leftovers
100 Def 252 HP 156 Spec. Def
Bold Nature
Ability: Drought
Moves:
Will-O-Wisp
Substitute
Flamethrower
Protect
Ninetales is the only choice for a sun summoner in OU, of course. I gave it Protect so it can scout its opponent's moves. Will-O-Wisp cripples physical attackers in their tracks by cutting the attack stat. Substitute guards Ninetales if your opponent switches, and Flamethrower gives Ninetales an accurate sun-boosted move to somewhat defend itself, and prevent it from being Taunt bait.
Porygon2 @Eviolite
252 HP/184 Def/72 Spec. Def
Bold Nature
Ability: Trace
Moves:
Thunderbolt
Ice Beam
Recover
Toxic
Porygon2 is an absolute beast, sporting some of the best defensive stats the OU metagame has to offer. This set is your typical Defensive Duck set. Having decent defensive stats already, Eviolite boosts them to insane levels. A 432 Defense stat right off the bat helps Porygon2 take a Fighting-Type hit or two from physical attackers, and a 366 Special Defense stat isn't too shabby, either. The BoltBeam combination gives Porygon2 amazing coverage, and Recover combines with Toxic to further improve Porygon2's tanking/stalling abilities.
Donphan @ Leftovers
Impish Nature
252HP/252 Def/4 Atk
Ability: Sturdy
Moves:
Earthquake
Stealth Rock
Rapid Spin
Ice Shard
Donphan is an effective Rapid Spinner, sporting a 372 Defense stat with an Impish nature, and priority Ice Shard helps Donphan revenge-kill Dragon types like Dragonite and Salamence, or Ground-Flying-Types such as Gliscor and Landorus fairly easily. It is very physically bulky, allowing it to take physical hits, and its uninvested attack allows it to defend itself to some degree with STAB Earthquake. Overall, this Pokémon can play a valuable role as a Rapid Spinner on many teams, but don't use it against special attackers like Volcarona, Venusaur, or Starmie, as they will OHKO Donphan on the spot. Venusaur must watch out for Ice Shard, however.
Umbreon @ Leftovers
Bold Nature
252 Def/252 Spec. Def/4HP
Ability: Synchronize
Moves:
Foul Play
Yawn
Protect
Moonlight
Umbreon is part of my defensive core. It uses Foul Play against physical Choice Band and Life Orb users, taking advantage of their own strength. Moonlight gives it 66% HP recovery in sun, making it a great fit for this team. Yawn helps shuffle your opponent's team around, helps rack up Stealth Rock damage, and if your opponent doesn't switch, you cripple one of his or her Pokémon for the entirety of the match. Protect is your typical run-of-the-mill scouting move, helping to ease prediction. This set helps Umbreon become a defensive threat, and helps it to balance well with Porygon2
Victini @ Choice Scarf
Adamant Nature
252 Atk/252 Speed/4 Def
Ability: Victory Star
Moves:
Bolt Strike
U-Turn
Trick
V-Create
Victini is the premier Fire-Type sun sweeper on this team. Bolt Strike protects Victini against bulky Water-Type Pokémon, giving them a nasty surprise. U-Turn allows Victini to scout and maintain offensive momentum while dealing decent damage. Trick cripples defensive and stalling Pokémon, locking them into a single move. A sun-boosted V-Create tears holes in any Pokémon, even resists. Victini was necessary on this team in my opinion. I ran a Choice Scarf set because I feared a Jolly natured Choice Band set, while being immensely powerful, wouldn't be fast enough, and an Adamant, STAB, Sun-Boosted, 180 Base Power move coming off of a 328 Attack stat would be all that Victini needed.
Venusaur @ Life Orb
Timid Nature
72HP/4 Def/252 Spec. Attack/180 Speed
Ability: Chlorophyll
Moves:
Growth
Sleep Powder
Giga Drain
Hidden Power Fire
This is a typical Chlorophyll Sweeper set. Sleep Powder inflicts crippling status, but its 75% accuracy is shaky. Growth in the sun boosts Venusaur's Attack and Special Attack by 2 stages instead of just one, making Ninetales's support crucial to the functioning of this team. Also, Chlorophyll boosts Venusaur's speed by 2x its original amount, making its speed stat 506 instead of just 253. Giga Drain heals HP lost by Life Orb boosts and residual damage, while Hidden Power Fire gives Venusaur a Pseudo-STAB Fire-Type move to target other Grass-Types, Ice-Types, or Grass resists on the switch-in. With the rest of the team supporting it, Venusaur can potentially destroy your opponent's side of the field.
So, give me any feedback you like, and don't hold back, as I am still relatively new to the competitive metagames here at Smogon. Tell me any changes that you deem necessary.