My OU Team (1500+ ready to take the next step to get to the leaderboard)

Team JLei

260-m.png
385.png
212-m.png
242.png
145.png
286-m.png

Can't think of a clever title. This is a team I've been laddering with for the past few weeks. It started out much different but with many tweaks it's come into it's current shape. It intially started out as a team very close to the Subperior team posted a few weeks ago with a CM Jirachi in the place of Slowbro (I did not copy). The theme was really to punish Blissey because the metagame at the higher levels was getting so stall based and all of those have a Blissey. Figure out what status it has and go to one of CM Jirachi or Rhyperior accordingly and set up while they probably had to sacrifice something or let something get dented heavily to stop the sweep. However I found myself to be extremely Gyara weak because Zapdos couldn't beat the LO DD version and I found Rhyperior to not be working as well as I hoped as he sits there waiting for a chance to come in and he was part of the Gyara problem. So I switched the Rhyperior for a pokemon that still fits the theme but shored up many of my weaknesses which is something I've meant to try for a while which is a Sub Seed Breloom. Then I switched Hippo for Swampert as Swampert gave me way better resistances and the Sand was hurting my team more than helping as it no longer had Rhyperior. Anyways that was long on to the team... :)

swampert.png

Swampert @ Leftovers
Torrent
Relaxed 240HP 252DEF 16SPA
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
Swampert is a good lead and a very good Stealth Rocker. The Mixpert version best fit the needs of the team and he's all around a good tank. Keeps Heatran, Scizor, and Tyranitar in check which is nice as they are 3 of the top 5 pokes used which is also nice especially when using a CM Jirachi that it's a good switch in to TTar and Heatran which are CM Jirachi's most common switch ins. The moves given are to make sure it isn't DD Gyara or DD Mence bait. Taunt Gyara is annoying but almost all those are bulky and won't OHKO Zapdos. EV's are standard 401HP to take 5 SToss's and almost perfect Lefties recovery. Max defense to take hits from CB Tar and the leftover in SPA which guarantees a OHKO on Salamence after Rocks I think. Roar makes him my phazer and he's pretty sturdy at that. Every member on my team resists Grass (Blissey practically resists Grass as almost every Grass move is special). So Pert was a really natural fit.

jirachi.png

Jirachi @ Leftovers
Serene Grace
Timid 252HP 76SPA 180SPE
-Calm Mind
-Substitute
-Psychic
-Thunderbolt
Ah. CM Jirachi, He's really the star of the show people underestimate how powerful and easy to set up he is due to his handy resistances and all around good stats. Special attackers without a SE move (ie. bulky waters) and walls that can't break his sub (Blissey, Most Celebi) or things locked into NVE moves (CB Scizor) and things that run for Jirachi (Machamp, Breloom, Lucario). EV's are to create 101HP subs and outspeed Jolly Lucario and the pokemon that aim to speed Jolly Lucario by 1 point, leftover went into SPA as I'm boosting it with Calm Mind. Fire moves usually head towards Swampert and Blissey. Ground Moves go towards Zapdos and Breloom.

scizor.png

Scizor @ Choice Band
Technician
Adamant 88HP 252ATK 168SPE
-Bullet Punch
-Quick Attack
-U-turn
-Superpower

CB Scizor is my revenge killer and hits like a Truck. Prevents Mence and Tar from being a really big problem. Has great resistances to switch in. He's pretty much awesome. Quick Attack to revenge Infernape and weakened Gyara's and stuff the resists Bullet Punch. EV's are to give him enough speed to outspeed min speed Suicune and Cresselia to hit them with U-turn before they can attack me. Might opt for less speed more HP since I'm using double priority. Fire attacks again go to Swampert and Blissey.

blissey.png

Blissey @ Leftovers
Natural Cure
Bold 20HP 252DEF 236SPD
-Aromatherapy
-Softboiled
-Thunder Wave
-Seismic Toss
Cleric Bliss. Walls special attacks that would otherwise do major damage to my other pokemon. I had Cleric Bliss to start because Jirachi didn't like TWave and Rhyperior didn't like being burned or poisoned. Keeps Toxic Spikes from really hurting me too much. Thunder Wave to avoid being Mence and Gyara bait and gives support to Zapdos, Jirachi and Breloom (can sub seed slower stuff). This is the one I think needs the most tinkering. EV's are standard (I think). Fighting attacks go towards Zapdos. Physical attacks in general go to Zapdos and Swampert and sometimes Breloom.

zapdos.png

Zapdos @ Leftovers
Pressure
Bold 252HP 220DEF 36SPE
-Roost
-Thunderbolt
-Heat Wave
-Thunder Wave/ HP Ice
My physical tank and Scizor and fighting counter. Not much to say about him but he's great at keeping harmful threats at bay and paralyzing stuff and then stalling them with Roost until you can attack them. Thunder Wave helps Breloom and Jirachi set up and in general supports the team well. I'm thinking of HP Ice over Thunder Wave because Gliscor is so annoying to the rest of my team and likes to switch in on Zapdos. Ice attacks go towards Swampert, Scizor, Jirachi and Blissey (if special) Rock attacks go towards Swampert and Jirachi.

breloom.png

Breloom @ Toxic Orb
Adamant 44HP 252ATK 212SPE
-Spore
-Substitute
-Focus Punch
-Leech Seed
Last but not least Breloom. He's often underestimated and usually screws up atleast one pokemon per match usually more as he will always outspeed something on a team (very rare pure offensive) and get in a Spore. Thunder Wave support makes him annoying as he can sub seed the paralyzed opponents if they can't OHKO him. Usually plenty of chances to get him in as he has some handy resistances.

Any rates/ fixes or comments (constructive) are appreciated. Thanks :).
 
I'd say Infernape is of much more annoyance. A Mild Infernape with Overheat is able to OHKO every single one of your Pokémon (Zapdos goes down after SR-damage). He is also faster than all your Pokémon. You can of course play around it, but if the opponent has any prediction skillz, that might just not work. I think Breloom is your weakest link and the easiest to replace, but I'm not sure what for. The best Infernape-counters, Vaporeon, Tentacruel and defensive Gyarados, aren't really needed here. Starmie however, can be a very good option. It gives your team some needed Speed, it counters Infernape effectively, it counters Gyarados, and is in general a great asset to your team. If you find Zapdos being repeatedly screwed over by Stealth Rock, you can also use her as a Rapid Spinner, but for this team I don't think that's the main goal for her. I think this team has greatest benefits from a LO-Starmie;
@Life Orb
[Timid]
252 Spe, 252 SpA, 4 HP
- Hydro Pump
- Thunderbolt
- Grass Knot (/Ice Beam)
- Recover

I set Grass Knot as the preferred option since you already have Ice Beam on Swampert and HP Ice on Zapdos, but if you want Ice Beam on Starmie you will need something to batter Swampert with, so give Zapdos HP Grass then. Also, just want to add that this Starmie 2HKOs Calm 252/252 Rotoms with Hydro Pump and Stealth Rock. Guaranteed.

Hope that helped! :)
 
replace Breloom, it's only adding to your fire weak and Spore isn't going to go off that much with all your Thunder Wave flying around, add something like a Tyranitar to deal with Rotom-A and Heatran
 
replace Breloom, it's only adding to your fire weak and Spore isn't going to go off that much with all your Thunder Wave flying around, add something like a Tyranitar to deal with Rotom-A and Heatran

I like the Tar idea. Standard CBTar or something like DDTar?. Starmie isn't so good as then my entire team is walled by Blissey except for Scizor and Jirachi (who can't take it on if not in good health if it has SToss). I do acknowledge the Infernape weak though and Tar wouldn't help with that but help in other areas hmmm.
 
If you want Tyranitar, at least give it a Choice Scarf. You can easily switch in Tyranitar on an Overheat, and when Infernape then proceeds to Close Combat, you kill it first.

@Choice SCarf
[Jolly]
248 Speed, 252 Attack, 8 HP
- Aqua Tail / Earthquake
- Crunch
- Stone Edge
- Pursuit
with that spread, you reach 363 Speed, outspeeding even Timid 115ers. You don't really need Aqua Tail on this kind of Tar, as you need Choice Bands power to make if effective, so you might as well use EQ to batter Infernape and those Steels. Crunch and SE for powerful STAB, while Pursuit is there to trap fleeing Rotoms.
 
If you want Tyranitar, at least give it a Choice Scarf. You can easily switch in Tyranitar on an Overheat, and when Infernape then proceeds to Close Combat, you kill it first.

@Choice SCarf
[Jolly]
248 Speed, 252 Attack, 8 HP
- Aqua Tail / Earthquake
- Crunch
- Stone Edge
- Pursuit
with that spread, you reach 363 Speed, outspeeding even Timid 115ers. You don't really need Aqua Tail on this kind of Tar, as you need Choice Bands power to make if effective, so you might as well use EQ to batter Infernape and those Steels. Crunch and SE for powerful STAB, while Pursuit is there to trap fleeing Rotoms.

Hmm... That actually sounds pretty good. Thanks.
 
Also, I forgot to add in the previous post, you might want to fit in Superpower in there somewhere, as this Tyranitar only manages 74% with Stone Edge, meaning Blissey can outstall it with Thunder Wave and Softboiled if she dodges the Crit. With Stealth Rock in play and Sandstorm-damage, you'll OHKO almost every time (minimum 99% damage) with Superpower.
 
Give your zapdos the following spread: 252 HP / 40 Def / 216 Speed and run a Timid Nature. This will let you outrun all Lucario, while still retaining a reasonable amount of bulk. At the moment you are very Infernape weak. Breloom seems to be your most replacable member. I would usually suggest adding a vaporeon or tentacruel, but at the moment it looks like you team will have trouble against stall, so you could add in a CB tyranitar over breloom.

This doesn't solve the infernape problem, but it is a lot easier to stall out due to tyranitar's sandstorm, which most of your team is immune to. Scarf won't help against stall, you need the raw power of CB.

If you take my (and some other raters) advice and add tyranitar, you can afford to replace blissey with a vaporeon as tyranitar deals with a lot of special threats. Vaporeons wish passing will also help keep the rest of the team alive for longer.

Hope I helped, good luck with the team.
 
Infernape in general just beasts through this team, the only pokemon that isn't OHKO'd is Zapdos and SR is everywhere. A quick solution would be to make Zapdos specially defensive and/or swap Breloom for Gyarados so you have a decent back up switch and an intimidate and secondary for fighters and scizor to compensate for Zapdos being less physically defensive.
 
nfernape@Life Orb
Evs: 24 Atk/ 252 Spa/ 232 Spe
~ Flamethrower / Fire Blast ----> Jirachi, breelom, scizor
~ Close Combat ----> Blissey
~ Grass Knot ----> Swampert
~ Hidden Power Ice ----> Zapdos

:/
This pokemon gives you a lot of problems :/
OWNED
 
Hmm seems that most Infernape's I've run into are leads so they haven't been much of a problem and they also tend to stay in on Scizor and die to Quick Attack thinking they can survive a BP. But now that I look at it and wow that was a huge oversight how weak I am to it. I'll take pana's suggestions thanks. Or go with a Gyarados. Thanks everyone so far for their help.
 
well, i did very well notice the extreme infernape weakness. that also means it would be pretty heatran weak too, blissey is possibly 2kod if heatran gets in flash fire boost, i didnt notice if you had any fire attacks or not though. anyways, a good counter (well, revenge kill) to both of these could be a scarf dugtrio
dugtrio @ choice scarf
adamant
252 att 252 speed
earthquake
rock slide/stone edge
aerial ace
sucker punch/night slash

this will also allow you to kill scarfcross that could hurt a bit in the later game. this dugtrio is if you prefer speed, revenge killing, and infernape counter, as gyaridos is 2ko by nasty plot mixape grass knot, so duggy could be more effective
 
Back
Top