So I've been playing with this set alot, and honestly, I'm enjoying it, but I feel like it's kinda shitty. I KNOW I need a Fairy counter, and I'm thinking of replacing Togekiss with one, but I'm not sure if it's the best team right now. (Maybe I should get rid of Cloyster?)
You're a Star (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Rapid Spin
- Psychic
- Surf
- Recover
Kind of just my spinner + some damage. I've never gotten to use this thing much, which is a tad of a shame.
Robit (Porygon-Z) @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Serious Nature
- Nasty Plot
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
I...to be honest, I wasn't too sure what I wanted to do with this thing. I'm thinking of replacing it with something else, but I have no idea what it should be.
New Fairy (Togekiss) @ Sky Plate
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 22 SAtk / 216 SDef / 22 Spd
Bold Nature
- Roost
- Air Slash
- Nasty Plot
- Thunder Wave
This thing is really just set up + some stall, if I can I set up a TWave, Nasty Plots to get some Air Slash damage off, and then just roost to stall if I need it.
Jaws Of Life (Mawile) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Fire Fang
- Play Rough
- Sucker Punch
- Substitute
This thing has worked rather well for me - subbing can save my back sometimes as it allows me to take a hit or two considering how slow M-Mawile is.
Baggy Saggy (Scrafty) @ Leftovers
Ability: Moxie
EVs: 232 HP / 252 Atk / 4 SDef / 20 Spd
Adamant Nature
- Substitute
- Dragon Dance
- Drain Punch
- Crunch
My strat for this thing is to just sub, and then DD until I'm high enough to outspeed + do more damage.
Multi-King (Cloyster) @ King's Rock
Ability: Skill Link
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Shell Smash
- Icicle Spear
- Razor Shell
- Hidden Power [Psychic]
I've tried to set up Shell Smashes with this thing but it's usually taken down rather quickly, so I'm thinking of putting some EVs in SpD.
Any advice?
You're a Star (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Rapid Spin
- Psychic
- Surf
- Recover
Kind of just my spinner + some damage. I've never gotten to use this thing much, which is a tad of a shame.
Robit (Porygon-Z) @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Serious Nature
- Nasty Plot
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
I...to be honest, I wasn't too sure what I wanted to do with this thing. I'm thinking of replacing it with something else, but I have no idea what it should be.
New Fairy (Togekiss) @ Sky Plate
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 22 SAtk / 216 SDef / 22 Spd
Bold Nature
- Roost
- Air Slash
- Nasty Plot
- Thunder Wave
This thing is really just set up + some stall, if I can I set up a TWave, Nasty Plots to get some Air Slash damage off, and then just roost to stall if I need it.
Jaws Of Life (Mawile) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Fire Fang
- Play Rough
- Sucker Punch
- Substitute
This thing has worked rather well for me - subbing can save my back sometimes as it allows me to take a hit or two considering how slow M-Mawile is.
Baggy Saggy (Scrafty) @ Leftovers
Ability: Moxie
EVs: 232 HP / 252 Atk / 4 SDef / 20 Spd
Adamant Nature
- Substitute
- Dragon Dance
- Drain Punch
- Crunch
My strat for this thing is to just sub, and then DD until I'm high enough to outspeed + do more damage.
Multi-King (Cloyster) @ King's Rock
Ability: Skill Link
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Shell Smash
- Icicle Spear
- Razor Shell
- Hidden Power [Psychic]
I've tried to set up Shell Smashes with this thing but it's usually taken down rather quickly, so I'm thinking of putting some EVs in SpD.
Any advice?