My OU Team

Jolteon @ Focus Sash
Volt Absorb
252 SpA / 4 SpD / 252 Spe
Timid
- Agility
- Baton Pass
- Thunderbolt
- Shadow Ball

Slowbro @ Leftovers
Regenerator
252 HP / 252 Def / 4 SpA
Bold
- Scald
- Psychic
- Slack Off
- Calm Mind

Golurk @ Leftovers
Iron Fist
208 HP / 252 Atk / 48 Spe
Adamant
- Substitute
- Earthquake
- Focus Punch
- Shadow Punch

Forretress @ Leftovers
Sturdy
252 HP / 4 Atk / 252 SpD
Sassy
- Spikes
- Gyro Ball
- Rapid Spin
- Stealth Rock

Charizard @ Life Orb
Blaze
4 HP / 252 SpA / 252 Spe
Timid
- Solarbeam
- Sunny Day
- Dragon Pulse
- Flamethrower

Haxorus @ Life Orb or Lum Berry
Mold Breaker
36 HP/ 252 Atk / 220 Spe
Adamant
- Outrage
- Earthquake
- Brick Break
- Dragon Dance

Jolteon is my starter. I open up with Agility and then Baton Pass to Golurk, Slowbro, or Charizard. If Jolteon is Taunted, Thunderbolt or Shadow Ball can keep him useful until the Taunt wears off. If the opponent opens with a Ground type (especially Hippowdon and Sand Stream), I can switch Charizard in to dodge the Ground attack and then pull a Sunny Day/Solarbeam combo. Jolteon's main purpose, however, is to counter Taunting Aerodactyl or Hazing Crobats.

Slowbro would be my first choice to Baton Pass too, due to his high defenses and the priority Calm Mind and Slack Off would gain. My second choice is Charizard, because of the boost Sunny Day and Blaze can give to his Flamethrower. Finally, there is Golurk, who can either throw Substitute then Focus Punch everything or just spam Earthquake. He also serves to block Rapid Spinners. Shadow Punch is specifically for Psychic and Ghost sweepers like Alakazam and Gengar.

Forretress is to deal with Dancers and to Rapid Spin hazards. I chose Explosion over Toxic Spikes because Toxic Spikes are really easy to get rid of, and since Dancers never have defense buffs Explosion can typically OHKO them. Though since it doesn't halve Defense anymore I'm open to changing that. I'm thinking Stealth Rock or Payback. Gyro Ball can also be resisted by a lot of thing, so we might need to change that too.

Haxorus is supposed to be my Easy Button. Let my opponent wear themselves out on my other team members, then throw him in and start Dragon Dancing. He's also my answer to other Baton Passing teams.

Threat list. A Hazer would screw my team over pretty well, especially if Jolteon or Charizard were knocked out. Which wouldn't be hard. A persistent Sand Streamer could also pose a problem, since Sunny Day only has about 5 uses on one Pokemon. Also, a team with multiple Baton Passers could pose a problem as well, especially if they're like a friend of mine has and serve to power up a Tyranitar.

I am aware Charizard and Slowbro are UU bracket, but they fit the needs I was looking for. Which was, a Special-attacking Water type that could take loads of damage while buffing itself, and a Special-attacking Fire type that could counter almost anything. Charizard also has the benefit of being immune to highly-offensive Ground attacks and being able to resist high-powered Grass attacks (like, say, from Calm-Minding Celebi or Quiver-Dancing Lilligant). Slowbro, however, has a pretty high amount of weaknesses to counter his defensive abilities, so I'm open to replacing him.
 
Nice team. It's seems to be fairly balanced with little common, uncovered weaknesses. That siad, I'd suggest Thunderbolt>ChargeBeam on Jolteon to pass the rises in Sp.Attack to an allie. Also, consider LifeOrb>FocusSash on Jolteon should you decide to keep Thunderbolt. Jolteon will die fast if hit by an unexpected super effective attack; such as Earthquake.

For Charizard, I'd suggest Sunnyday>Endure to vitalize the usage of its Salac Berry. Also, consider AncientPower>Solarbeam on Charizard as well. Though it will lose its coverage over Water type foes, it gains the chance of raising its stats which, when running Salac Berry>LifeOrb, can potentially sweep alot of opposing teams; especially if the raise in stats should occur.

Forrtress should have Explosion>Stealthrock for the damage it can bring to the opposing teams and the covering damage it deals to Fire type foes.

^Just a few suggestions...
 
I think you should switch either Gyro Ball or Explosion for Stealth Rock on your Fortress, simply because in the long run it would be a better move.

Also, like the previous mentioned, I don't quite see the point of Thunderbolt if Jolteon is your starter, it would make more sense to me to put Charge Beam for the Sp. Atk boost (which you could pass off). Similarly, why Shell Bell on Slowbro, wouldn't Leftovers be all-around a better choice?

Finally, I don't think Sunny Day is a very good idea for Charizard; it's rather slow and doesn't serve much purpose. This is why I would suggest switching Solar Beam and Sunny Day for more useful moves or faster ones such as HP Ice/Grass or Ancient Power, like the previous post mentioned. On a side note, I'd consider changing Charizard completely, it's very weak to Stealth Rock so it might hinder your chances to sweep.
 
Hey there! This is a pretty solid team and a good use of underrated Pokémon! ^^ I do have some suggestions too. For Haxorus, you are better off with Swords Dance over Dragon Dance because you could also have Jolteon Baton Pass Agility over to Haxorus and then Haxorus can grab a free +2 Attack. I also suggest replacing Shadow Ball for Hidden Power Ice on Jolteon for this will allow it to hit Ground types and also Dragon types too. If you do have plans on keeping Charizard, I would give it a Life Orb and change its ability to Solar Power as it will help oomph it up its Sp. Atk in other Sun Teams. Also like the above two said, Sunny Day is a bad idea for Charizard so then I will suggest Air Slash over it because of STAB and Fighting types are really common in the OU. Also, I don't recommend Ancient Power; it has only a 10% chance on raising all of your stats and plus it only has a Base 60 Power. Furthermore, change SolarBeam to Hidden Power Grass so that Charizard can hit Rock types and it's much more reliable.
Hopes this helps and good luck with this team!
 
Thanks for the feedback!

I like the Focus Sash idea, it sounds like it could help get Baton Pass off easier. Originally Jolteon had Charge Beam, but I like Thunderbolt over Charge Beam because it gives more base power, a chance of Paralysis, more accuracy, and Charge Beam's boost isn't guaranteed.

Solar Power Charizard can't be done because, to my knowledge, Dream World Charmander can only be gotten through an event that expired almost a year ago. Which is a crying shame because that plus the Life Orb would make one hell of a glass cannon. I was hoping to use Sunny Day make Charizard kind of a surprise sweeper, in addition to a possible counter against Weather teams. A friend of mine used that trick on me. Combine the Salac Berry with Blaze and Sunny Day and he gets pretty mean. The way I see it happening is, Baton Pass to Charizard, get Sunny Day up when the opponent swaps to something that resists Fire (Water, Dragon, Rock), then nail them with Solarbeam or Dragon Pulse. Only counter I could see to that would be Drizzle or Sand Stream, which is what most people start with anyway. Does that not work well in OU?

Haxorus needs Dragon Dance because if he didn't I'd have a strategy depending entirely on a fragile and Tauntable Jolteon. Stealth Rock would work better than Explosion, thanks for the tip. And Slowbro has the Shell Bell because I only found two Leftovers in my playthrough. Whoever decided items couldn't be sent through Pokemon Transfer was stupid. :-/

Another question: Would Own Tempo be better than Regenerator on Slowbro? Reason I ask is because of all the stat increases I can give him I'm more concerned with making sure he can hit than making sure his health is topped off. Then again, I've never seen a Confuse move used in WiFi period.
 
You are better off with Regenerator, confusion is not very common and plus Slowbro will recover HP every time it switches. You can also give your Forretress a Shed Shell so you can give Slowbro the Leftovers. Shed Shell allows Forry to switch out from Pokémon with Magnet Pull such as Magnezone.
Charge Beam has been oomphed for stat rising from 50%-70% but if you like Thunderbolt, that's fine too. You can also consider Discharge for Jolteon as it has more of a paralysis chance but lower power.
With Ninetails' Drought ability, players just don't use Sunny Day anymore but then again, I use weather-less teams so I can't really judge.
 
I don't mean to be offensive here, but not only is one of your items unreleased (Salac Berry), but I think it shows a severe lack of knowledge of the metagame. Shell Bell Slowbro? SunnyBeam Charizard without Solar Power? SunnyBeam Charizard at all? Solar Power is the one and only thing that makes Charizard even half viable. Is this a joke?

Sorry, but I can't rate this, as I believe it is in direct violation of rule #17.
 
I don't mean to be offensive here, but not only is one of your items unreleased (Salac Berry), but I think it shows a severe lack of knowledge of the metagame. Shell Bell Slowbro? SunnyBeam Charizard without Solar Power? SunnyBeam Charizard at all? Solar Power is the one and only thing that makes Charizard even half viable. Is this a joke?

Sorry, but I can't rate this, as I believe it is in direct violation of rule #17.

Well, I found another Leftovers from a Munchlax I got through an in-game trade, so Slowbro's issue is a mute point. As for Charizard, if you have a viable replacement or a way for me to get one with Solar Power, I'd like to hear it. To recap, I need a Fire type with good Spc Atk and Speed and a moveset that would make it a viable sweeper.
 
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