Forretress
Nature: Relaxed
Ability: Sturdy
Item: Leftovers
EV's: 252 HP, 188 Defense, 68 Sp. Defense
Moves: Stealth Rock, Toxic Spikes, Rapid Spin, Gyro Ball
Usually my lead, his job is to lay down entry hazards a quick as possible as well as get rid of ones laid down by my opponent. His one attack, Gyro Ball, is still quite powerful despite no investment in attack, due to his low speed. It's great for taking out Espeons who think they will switch in on an entry hazard and bouce it back.
Togekiss

Nature: Modest
Ability: Serene Grace
Item: Leftovers
EV's: 252 Sp. Attack, 100 HP, 100 Sp. Defense, 58 Defense
Moves: Protect, Thunder Wave, Air Slash, Aura Sphere
Does what Togekiss does best, paralyze and hax the oblivion out of people with Air Slash. I spread the EV's around to make it moreof a special attacking tank, it hits really hard with Air Slash, but can also take a hit pretty well too. Its one draw back is its low speed.
Haxorus

Nature: Adamant
Ability: Mold Breaker
Item: Focus Sash
EV's: 252 Attack, 252 Speed, 4 HP
Moves: Outrage, Dragon Dance, Brick Break, Earthquake
An all out physical sweeper, after one Dragon Dance, this thing plows through just about everything except highly defensive steel pokemon (Forretress, Ferrothorn, Skamory). Focus Sash is used to ensure I can get Dragon Dance off and stay alive.
Eelektross

Nature: Quiet
Ability: Levitate
Item: Expert Belt
EV's: 252 HP, 252 Sp. Attack, 4 Defense
Moves: Acid Spray, Thunder Bolt, Flamethrower, Grass Knot
A pretty solid attacker even without Acid Spray, but after getting hit with one of these, a hit from a stab Thunder Bolt is lethal. Flamethrower and Grass Knot are included for coverage. Having no weakness is nice...though I'm suprised how many idiots still try to hit this thing with Earthquake.
Yanmega

Nature: Modest
Ability: Speed Boost
Item: Life Orb
EV's: 252 Sp. Attack, 252 Speed, 4 HP
Moves: Protect, Ancient Power, Bug Buzz, Air Slash
A great late game sweeper after its threats and counters have been killed off or weakend, though he has a hard time holding his own against a lot of OU pokemon one on one at full health. Protect ensures at least one Speed Boost, after which, he is faster than just about everything. Stab attacks Air Slash and Bug Buzz put a dent in a lot of pokemon with Life Orb boosts. Ancient Power is used to hit fire and flying types.
Salamence

Nature: Naive
Ability: Moxie
Item: Life Orb
EV's: 252 Sp. Attack, 252 Speed, 4 Attack
Moves: Draco Meteor, Fire Blast, Earthquake, Dragon Claw
An awsome mixed attacker, it can tear through teams who are not prepared for this set. The idea is to K.O. one pokemon immediately with Draco Meteor, activate the Moxie ability and then sweep with Dragon Claw and Earthquake, getting attack boosts after each K.O. Fire Blast is included to take out Ferrothorn.

Nature: Relaxed
Ability: Sturdy
Item: Leftovers
EV's: 252 HP, 188 Defense, 68 Sp. Defense
Moves: Stealth Rock, Toxic Spikes, Rapid Spin, Gyro Ball
Usually my lead, his job is to lay down entry hazards a quick as possible as well as get rid of ones laid down by my opponent. His one attack, Gyro Ball, is still quite powerful despite no investment in attack, due to his low speed. It's great for taking out Espeons who think they will switch in on an entry hazard and bouce it back.
Togekiss

Nature: Modest
Ability: Serene Grace
Item: Leftovers
EV's: 252 Sp. Attack, 100 HP, 100 Sp. Defense, 58 Defense
Moves: Protect, Thunder Wave, Air Slash, Aura Sphere
Does what Togekiss does best, paralyze and hax the oblivion out of people with Air Slash. I spread the EV's around to make it moreof a special attacking tank, it hits really hard with Air Slash, but can also take a hit pretty well too. Its one draw back is its low speed.
Haxorus

Nature: Adamant
Ability: Mold Breaker
Item: Focus Sash
EV's: 252 Attack, 252 Speed, 4 HP
Moves: Outrage, Dragon Dance, Brick Break, Earthquake
An all out physical sweeper, after one Dragon Dance, this thing plows through just about everything except highly defensive steel pokemon (Forretress, Ferrothorn, Skamory). Focus Sash is used to ensure I can get Dragon Dance off and stay alive.
Eelektross

Nature: Quiet
Ability: Levitate
Item: Expert Belt
EV's: 252 HP, 252 Sp. Attack, 4 Defense
Moves: Acid Spray, Thunder Bolt, Flamethrower, Grass Knot
A pretty solid attacker even without Acid Spray, but after getting hit with one of these, a hit from a stab Thunder Bolt is lethal. Flamethrower and Grass Knot are included for coverage. Having no weakness is nice...though I'm suprised how many idiots still try to hit this thing with Earthquake.
Yanmega

Nature: Modest
Ability: Speed Boost
Item: Life Orb
EV's: 252 Sp. Attack, 252 Speed, 4 HP
Moves: Protect, Ancient Power, Bug Buzz, Air Slash
A great late game sweeper after its threats and counters have been killed off or weakend, though he has a hard time holding his own against a lot of OU pokemon one on one at full health. Protect ensures at least one Speed Boost, after which, he is faster than just about everything. Stab attacks Air Slash and Bug Buzz put a dent in a lot of pokemon with Life Orb boosts. Ancient Power is used to hit fire and flying types.
Salamence

Nature: Naive
Ability: Moxie
Item: Life Orb
EV's: 252 Sp. Attack, 252 Speed, 4 Attack
Moves: Draco Meteor, Fire Blast, Earthquake, Dragon Claw
An awsome mixed attacker, it can tear through teams who are not prepared for this set. The idea is to K.O. one pokemon immediately with Draco Meteor, activate the Moxie ability and then sweep with Dragon Claw and Earthquake, getting attack boosts after each K.O. Fire Blast is included to take out Ferrothorn.