Crobat (M) Jolly- Leftovers - (Inner Focus)
252 Spe 252 HP 4 Def (I can't decide between 252 HP or 252 ATK)
U-turn
Roost
Taunt
Brave Bird (on Atk rather than HP a flying gem is used and Brave bird is replaced by acrobatics)
Crobat is my lead mainly because I've used one in every game since hold for the gbc- other than that it had great speed and is a good scout with some (albeit minimal power). It also has. 4x resistance to fighting that my team needs.
Scrafty (M)- Adamant- Life Orb (Moxie)
176 ATK 192 SPE 140 HP
Drain Punch
Dragon Dance
Crunch
Ice Punch
Scrafty hits hard- and with this EV set has decent bulk. Drain punch is Stab and recovery. Crunch is stab- dragon dance to set up an ice punch for gliscor and dragons
potential to sweep
Heatran (M) -Timid- Choice Scarf (Flash Fire)
252 SpA 4 SpD 252 Spe
Overheat
Earth Power
Dragon Pulse
Flamethrower
My speedy special attacker- heatran is good for opposing heatran- steel types- and a neutral overheat does great damage to any poke. Choice scarf for speed
Forretress (M)- Relaxed- Leftovers (Sturdy)
252 HP 176 Def 80 SpD
Volt Switch
Spikes
Toxic Spikes
Rapid Spin
Forretress is my entry hazard go to guy as well as a physical wall and a spinner. Volt switch for shock value and a free switch in.
Jellicent (M) -Calm- Leftovers (Water Absorb)
252 HP 220 SpD 36 Def
Scald
Recover
Toxic
Shadow Ball/Ice Beam
Spin blocker and special wall- toxic for residual damage. Scald for burn and shadow ball for the spec def block
Salamence (M) Naive- Life Orb (Intimidate)
100 Atk/ 176 SpA/232 Spe
Draco Meteor
Earthquake
Roost
Fire Blast
Mix Mance is always fun - life orb for power and Draco meteor for massive damage against non steel types . After Draco I've found fire blast can still ohko Ferrothorn sometimes. Roos for recovery and Earthquake for that physical attack swag
252 Spe 252 HP 4 Def (I can't decide between 252 HP or 252 ATK)
U-turn
Roost
Taunt
Brave Bird (on Atk rather than HP a flying gem is used and Brave bird is replaced by acrobatics)
Crobat is my lead mainly because I've used one in every game since hold for the gbc- other than that it had great speed and is a good scout with some (albeit minimal power). It also has. 4x resistance to fighting that my team needs.
Scrafty (M)- Adamant- Life Orb (Moxie)
176 ATK 192 SPE 140 HP
Drain Punch
Dragon Dance
Crunch
Ice Punch
Scrafty hits hard- and with this EV set has decent bulk. Drain punch is Stab and recovery. Crunch is stab- dragon dance to set up an ice punch for gliscor and dragons
potential to sweep
Heatran (M) -Timid- Choice Scarf (Flash Fire)
252 SpA 4 SpD 252 Spe
Overheat
Earth Power
Dragon Pulse
Flamethrower
My speedy special attacker- heatran is good for opposing heatran- steel types- and a neutral overheat does great damage to any poke. Choice scarf for speed
Forretress (M)- Relaxed- Leftovers (Sturdy)
252 HP 176 Def 80 SpD
Volt Switch
Spikes
Toxic Spikes
Rapid Spin
Forretress is my entry hazard go to guy as well as a physical wall and a spinner. Volt switch for shock value and a free switch in.
Jellicent (M) -Calm- Leftovers (Water Absorb)
252 HP 220 SpD 36 Def
Scald
Recover
Toxic
Shadow Ball/Ice Beam
Spin blocker and special wall- toxic for residual damage. Scald for burn and shadow ball for the spec def block
Salamence (M) Naive- Life Orb (Intimidate)
100 Atk/ 176 SpA/232 Spe
Draco Meteor
Earthquake
Roost
Fire Blast
Mix Mance is always fun - life orb for power and Draco meteor for massive damage against non steel types . After Draco I've found fire blast can still ohko Ferrothorn sometimes. Roos for recovery and Earthquake for that physical attack swag