My OU Team

Hello,this is my current pearl team that I will be using for competitive battle against friends and WiFi.Feel free to suggest new pokemon,movesets,etc.Rate away!

Team at glance:
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OR
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Mixed Sweeper
Infernape@Life Orb
Ability:Blaze
Nature:Naive
EV's:64Atk/252SpA/192Spe
-Fire Blast
-Nasty Plot
-Close Combat
-Grass Knot
I always have to have one of the beginning pokemon in my teams and Infernape seems best this time around.Infernape gains STAB Fire Blast and Close Combat.Nasty Plot is the key to this moveset as it boosts the damage of STAB Fire Blast and Grass Knot.STAB Fire Blast will take out most more commonly seen steel types and any other fire weakness.Grass Knot will keep water pokemon such as Swampert,Milotic,Vaporeon from sweeping Infernape away.STAB Close Combat will severally damage Blissey and Snorlax or possible take them out.

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Physical Sweeper
Salamence@Life Orb
Ability:Intimidate
Nature:Naughty
EV's:232Atk/24SA/252Spe
-Outrage
-Dragon Dance
-Earthquake
-Fire Blast
Dragon Dance is the key to allowing Salamence to sweep teams.Outrage can heavily damage most pokemon especially if you have some Dragon Dances up.Fire Blast will deal with steel types like Scizor,Forretress,Skarmory.Earthquake damage most things.

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Physical Wall
Hippowdon@Leftovers
Ability:Sandstream
Nature:Impish
EV's:252HP/168Def/88SpD
-Earthquake
-Stealth Rock
-Slack Off
-Roar
A very nice defensive wall.Im a little iffy about Sandstream ability as it could possibly tear my team apart,but I could benfit from it.Lay down Stealth Rock first to hurt switch in pokemon.Roar away any Spinner that trys to Rapid Spin away Stealth Rock.Slack Off to recover back lost HP to stay in longer.STAB Earthquake damages things.Sandstream ability will do the rest.

OR

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Skarmory@Leftovers
Ability:Keen Eye
Nature:Impish
EV's:252HP/64Atk/176Def/16Spe
-Brave Bird
-Spikes/Stealth Rock
-Roost
-Whirlwind
This is a replacement defensive wall if Hippowdon isn't great choice for my team.First,lay down Spikes to affect switch in pokemon.Whirlwind will get rid of any spinners that will use Rapid Spin to get rid of Stealth Rock.Roost will recover any damage taken and damage taken by Brave Bird.STAB Brave Bird will damage things.

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Special Sweeper
Gengar@Life Orb
Ability:Levitate
Nature:Timid
EV's:4Def/252SpA/252Spe
-Shadow Ball
-Thunderbolt
-Focus Blast
-Hidden Power [Fire]/Explosion
STAB Shadow Ball will take care of Psychic threats.Focus Blast will heavily damage things like Tryanitar that might try Crunch or Pursuit on Gengar.Thunderbolt will help take out pesky common water types and the common Skarmory.Hidden Power[Fire]to deal with steel types such as Scizor.If I can't get Hidden Power[Fire],then I will use Explosion to do have damage to Blissey and Snorlax that will sponge Gengar.

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Special Wall
Ability:Natural Cure
Nature:Calm
EV's:252Def/80SpA/176SpD
-Flamethrower
-Wish
-Toxic
-Protect
No doubt the best special wall.Toxic poisons stuff and will gradually increase the amount taken out over time.Wish will help restore back HP over time to keep Blissey in longer.Protect is what makes Toxic and Wish more effective as it avoids a attack for 1 turn.Flamethrower help deal with Heracross and Scizor threats.

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Tank
Dusknoir@Leftovers
Ability:Pressure
Nature:Impish
EV's:252HP/28Atk/228Def
-Earthquake
-Will-o-Wisp
-Ice Punch
-Pain Split
Always nice to have a tank pokemon.Will-o-Wisp burns things and damages over time if not cured.Pain Split is what will keep Dusknoir tanking even longer.Earthquake will hit things hard.Ice Punch will help against Salamence,Dragonite,Flygon,etc.

What do you think?Any improvements needed?
 
Hey,

I suggest moving Hippowdown as your lead instead of Infernape. Stealth Rock will easily be set up then. You want to save Infernape for late-game purposes such as cleaning up or possibly even a late-game sweep. You don't want to risk losing Infernape early in the match as I see it as a key component in your team for wall breaking. Those Pokémon you mentioned in your reasoning for choosing Infernape (Blissey, Snorlax, Milotic, etc) are hardly used as leads anyways. Contrary to what you may think, Vaporen actually beats Infernape. Not the other way around. A +2 Grass Knot only manages 70-80% against the standard Vaporeon, due to the light weight of Vaporeon, while Surf scores the OHKO against Infernape.

Many leads these days are either Focus Sashed or Trick/status inducers. Hippowdown serves as a nice check for the status and Trick inducers. You're almost guaranteed to get Stealth Rock up barring Taunters and Roserades.
 
Yeah,I made a mistake on that when I posted it.I didn't mean to start Infernape as the lead pokemon.It was meant for Hippowdon or Skarmory since they have Stealth Rock and Spikes.

The only bad thing about Hippowdon is his Sandstream ability.i don't think my team fairs well with it with a second look.The only one that has the best chance of surviving with it is Blissey otherwise everyone else get torn up by it.
 
Well I just want to say, I wouldn't use Skarmory as a lead. It's easily Taunted and basically shut down completely. And with two Life Orb users you're right, Hippowdon's SandStream will eat your team up.

You could replace them with Bronzong and use that as your lead. He's a reliable SR setter-upper except in the face of Taunters, who you could just Gyro Ball if you think they will Taunt.

Here's a set you could use:

Bronzong @ Leftovers/Lagging Tail
EV's: 252 HP/152 Def/104 SpDef (Go Impish or Careful -- also not sure on the EV spread, I just tried to maximize defenses)
Stealth Rock | Gyro Ball | Explosion | Trick/Hypnosis/Earthquake

If you use Trick I would go for Lagging Tail. This lets you hit first with Gyro Ball and the great thing is the opponent's speed doesn't change, only the fact that they act last. It also let's you Explode on stuff before it can attack.

If you opt for Leftovers then go for Hypnosis or Earthquake, whichever is your preference. I personally hate Hypnosis for its horrible accuracy, but Earthquake won't be hitting too hard on things even that are weak to it with this set, so it's up to you. I'd probably go with Hypnosis if using lefties however.


I'm going to go ahead and recommend the Trick set, as this can cripple any fast sweeper and also you have a WishBliss which can help aid in Bronzong's recovery.


Hope I helped!
 
This team looks good. If your looking for a SR lead, I'd Go with Aero for this team since he is one of the fastest out there and he can taunt other leads to prevent them from doing the same. Here's a standard lead Aero:
Item @ Focus Sash
Ability: Pressure
Nature Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Moveset
-Stealth Rock
-Taunt
-Earthquake
-Rock Slide

Rockslide is used over Stone Edge because of its superior accuracy and chance of flinch

I hope that helps!
 
Yeah,I don't think I am going to use Skarmory as a lead pokemon.I think I will try a actual lead pokemon and keep Skarmory back to wall physical attacks.I could always use him to set up Spikes later in game after Stealth Rock is up to inflict more switch damage.

Bronzong seems to be a great lead pokemon.Bronzong has great defenses to withstand quite a bit of damage and only one weakness.The only bad thing about Bronzong is that he doesn't have the speed to outspeed other lead pokemon.Wouldn't this be bad in a way since that gives the opponent first chance to lay down Stealth Rock on you?

Aerodactyl seems to be a great lead pokemon.Aerodactyl has the speed to outspeed most common lead pokemon and set up Stealth Rock first.Taunt will help shut down other lead pokemon.The only bad thing about Aerodactyl is he is fragile and has many weaknesses.

If I were to add one of these pokemon,who should I drop for them?I was thinking maybe Dusknoir.Though Dusknoir is kind of nice to prevent Rapid Spinner from getting rid or Stealth Rock/Spikes.
 
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