Hey guys! I'm super new to smogon, but I've been reading the threads, watching gameplay, and practicing on Showdown, and I think I'm finally ready to show what little skill i have at this game. Here's the base team: Toxapex, Ferrothorn, Hoopa-U, Garchomp, Tapu Koko, and Marowak-Alola. My concept behind this team was simple, just to have 2 walls/tanks, 2 wallbreakers, and 2 sweepers.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 68 HP / 252 Def / 188 SpD
Careful Nature
- Recover
- Toxic
- Baneful Bunker
- Haze
Toxapex, in my limited experience, appears to be one of the best walls in OU right now. His nature and EVs are designed to give him a perfect balance of Def and SpD as he seems to be useful against both physical and special attackers, and his ability and item give it longevity. Baneful Bunker and Recover let him wait out an opponent's attacks until the Toxic takes them out. Haze is in there to stop Baton Passers and Dragon Dancers.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 12 HP / 252 Def / 244 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
Ferrothorn seems to be the other good wall in OU currently, but I run him as more of a tank, or a lead. He sets up spikes or leech seed, and stays around if it seems right. Like Toxapex, his Evs give him a perfect mix of Def and SpD. A sassy nature and 0 speed IVs improve his gyro ball. Leftovers for longevity, Iron Barbs because anticipation sucks.
Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Psyshock
- Focus Blast
- Thunderbolt
Hoopa-U's just a good special wallbreaker. Great coverage and incredible stats make him a better option for me than, say, Ash Greninja. EVs, Timid, and Choice Specs give him max offensive power. Not a lot to say about this guy.
Garchomp @ Firium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
I love Garchomp, and I really wanted to fit him in my team. I set him up with his classic Swords Dance wallbreaker set up, with Firium Z specifically to take out Ferrothorn. Same story here as with Hoopa-U. His EVs and nature give him max offensive power. Very simple, but it works.
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- U-turn
- Bug Buzz
- Focus Blast
- Ice Beam
Pheromosa is built a little differently here than normal. Ice Beam's coverage is essential for this team, but that means that i have to put her in some risky situations. Thus, U-Turn to get the hell out of dodge as fast as possible (this is also why i use life orb, not choice specs). Other than Ice Beaming, Hoopa-U's got walls covered, so pheromosa sweeps up fairly well.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Double-Edge
- Shadow Bone
- Stone Edge
Another unconventional build. I find that with thick club, there's not much need for a swords dance, so I went with Stone Edge for coverage. Flare Blitz and Double Edge take advantage of Rock Head, and shadow bone gives great stab.
So yeah, that's my team! Recommendations and advice are much appreciated.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 68 HP / 252 Def / 188 SpD
Careful Nature
- Recover
- Toxic
- Baneful Bunker
- Haze
Toxapex, in my limited experience, appears to be one of the best walls in OU right now. His nature and EVs are designed to give him a perfect balance of Def and SpD as he seems to be useful against both physical and special attackers, and his ability and item give it longevity. Baneful Bunker and Recover let him wait out an opponent's attacks until the Toxic takes them out. Haze is in there to stop Baton Passers and Dragon Dancers.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 12 HP / 252 Def / 244 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
Ferrothorn seems to be the other good wall in OU currently, but I run him as more of a tank, or a lead. He sets up spikes or leech seed, and stays around if it seems right. Like Toxapex, his Evs give him a perfect mix of Def and SpD. A sassy nature and 0 speed IVs improve his gyro ball. Leftovers for longevity, Iron Barbs because anticipation sucks.
Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Psyshock
- Focus Blast
- Thunderbolt
Hoopa-U's just a good special wallbreaker. Great coverage and incredible stats make him a better option for me than, say, Ash Greninja. EVs, Timid, and Choice Specs give him max offensive power. Not a lot to say about this guy.
Garchomp @ Firium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
I love Garchomp, and I really wanted to fit him in my team. I set him up with his classic Swords Dance wallbreaker set up, with Firium Z specifically to take out Ferrothorn. Same story here as with Hoopa-U. His EVs and nature give him max offensive power. Very simple, but it works.
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- U-turn
- Bug Buzz
- Focus Blast
- Ice Beam
Pheromosa is built a little differently here than normal. Ice Beam's coverage is essential for this team, but that means that i have to put her in some risky situations. Thus, U-Turn to get the hell out of dodge as fast as possible (this is also why i use life orb, not choice specs). Other than Ice Beaming, Hoopa-U's got walls covered, so pheromosa sweeps up fairly well.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Double-Edge
- Shadow Bone
- Stone Edge
Another unconventional build. I find that with thick club, there's not much need for a swords dance, so I went with Stone Edge for coverage. Flare Blitz and Double Edge take advantage of Rock Head, and shadow bone gives great stab.
So yeah, that's my team! Recommendations and advice are much appreciated.