Hey guys this team was a team that i was trying to make since XY.Porygon-z is my favorite mon and i have always tried to make it viable in OU. After a year of testing i think that i finnaly made the team i was looking for. I hope you enjoy! :D By the way this is my first RMT lol i hope you like it
Porygon-Z @ Choice Specs
Ability: Adaptability
Shiny: Yes
EVs: 252 SpA / 252 Spe
Modest Nature
- Tri Attack
- Dark Pulse
- Ice Beam
- Hidden Power [Fire]
So this guy was what started it all. With a base 135 special attack and a decent 90 speed and passable defenses i mainly use him as my revenge killer.Tri-atack is to hit things hard as possible.Dark pulse is to hit ghost types,Ice beam is for mons in OU weak to ice which is alot,and finnaly HP fire is to hit Ferros and scizors that would otherwise switch in thinking im going for another move. Max speed and Sp.Atk for max offense.
SmokeWeedEryDay (Medicham-Mega) (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Ice Punch
So i took out M-lop b/c stall was a problem and its alot stronger than m-lop. Not only that but i have more priority moves. Mega Medicham also takes care of things that would stop PZs sweep such as skarm,ttar,scizor,magnezone,etc.
Scizor (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Ahh scizor. I realized that i was missing a defogger so i added scizor since his acces to u-turn gives me momentum and bullet punch can get me some damage or even a few KOs. Roost is is to make him last llonger and defog is to,well get rid or hazards lol.
Amoonguss (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
At this point i realized that i had 2 mons weak to fighting and o1 neutral to it so i was like let me add amoonguss to patch that up.The given EV spread and nature allow Amoonguss to effectively check Choice Band Azumarill, Keldeo lacking Icy Wind, and Thundurus lacking Hidden Power Flying.Black Sludge gives Amoonguss passive recovery and the ability to punish users of Trick or Switcheroo.Regenerator lets Amoonguss stay healthy throughout the match, allowing Amoonguss to be used as a pivot and to consistently take hits. Also spore gives me safe switch-ins and clear smog can stop my opponent from setting up.
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
After amoongus was added i wanted to make a Fire Water Grass core so i added wash rotom as another defensive wall to burn my opponents with will-o-wisp and to keep momentum going with volt switch. Hydro pump is to hit things hard with stab and Pain Split is to recover HP. The evs capitalize on its defensive capabilities.
Volcarona (M) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 2 Def / 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Ground]
Finnaly Volcarona was added to finish off the FWG core and also the team. Im going to be honest here i picked volcarona because it looks cool and it can sweep,Which is exactly what it has been doing! Volcarona is here to add more offenzzive presence to the team and to look cool doing it. Quiver dance is to boost its already amazing stats and fiery dance is to hit hard and even raise it more. Bug Buzz is for stab and HP Ground is for heatrans. I chose timid over modest because after a quiver dance i did not want to get out sped by a scarf user.(Looks at Landorus-T)
So yeah thanks guys i really hope you guys start using Porygon-z after this team. I peaked 1480 (and climing) with this team on the ladder so yeah any constructive criticism is allowed and im willing to change some sets or test things out if you think they will make my Porygon-z Team better

Porygon-Z @ Choice Specs
Ability: Adaptability
Shiny: Yes
EVs: 252 SpA / 252 Spe
Modest Nature
- Tri Attack
- Dark Pulse
- Ice Beam
- Hidden Power [Fire]
So this guy was what started it all. With a base 135 special attack and a decent 90 speed and passable defenses i mainly use him as my revenge killer.Tri-atack is to hit things hard as possible.Dark pulse is to hit ghost types,Ice beam is for mons in OU weak to ice which is alot,and finnaly HP fire is to hit Ferros and scizors that would otherwise switch in thinking im going for another move. Max speed and Sp.Atk for max offense.
SmokeWeedEryDay (Medicham-Mega) (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Ice Punch
So i took out M-lop b/c stall was a problem and its alot stronger than m-lop. Not only that but i have more priority moves. Mega Medicham also takes care of things that would stop PZs sweep such as skarm,ttar,scizor,magnezone,etc.
Scizor (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Ahh scizor. I realized that i was missing a defogger so i added scizor since his acces to u-turn gives me momentum and bullet punch can get me some damage or even a few KOs. Roost is is to make him last llonger and defog is to,well get rid or hazards lol.

Amoonguss (M) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog
At this point i realized that i had 2 mons weak to fighting and o1 neutral to it so i was like let me add amoonguss to patch that up.The given EV spread and nature allow Amoonguss to effectively check Choice Band Azumarill, Keldeo lacking Icy Wind, and Thundurus lacking Hidden Power Flying.Black Sludge gives Amoonguss passive recovery and the ability to punish users of Trick or Switcheroo.Regenerator lets Amoonguss stay healthy throughout the match, allowing Amoonguss to be used as a pivot and to consistently take hits. Also spore gives me safe switch-ins and clear smog can stop my opponent from setting up.
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
After amoongus was added i wanted to make a Fire Water Grass core so i added wash rotom as another defensive wall to burn my opponents with will-o-wisp and to keep momentum going with volt switch. Hydro pump is to hit things hard with stab and Pain Split is to recover HP. The evs capitalize on its defensive capabilities.
Volcarona (M) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 2 Def / 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Ground]
Finnaly Volcarona was added to finish off the FWG core and also the team. Im going to be honest here i picked volcarona because it looks cool and it can sweep,Which is exactly what it has been doing! Volcarona is here to add more offenzzive presence to the team and to look cool doing it. Quiver dance is to boost its already amazing stats and fiery dance is to hit hard and even raise it more. Bug Buzz is for stab and HP Ground is for heatrans. I chose timid over modest because after a quiver dance i did not want to get out sped by a scarf user.(Looks at Landorus-T)
So yeah thanks guys i really hope you guys start using Porygon-z after this team. I peaked 1480 (and climing) with this team on the ladder so yeah any constructive criticism is allowed and im willing to change some sets or test things out if you think they will make my Porygon-z Team better
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