Hi everyone! UU is my favorite tier, and this marvelous group of 6 Pokemon have gotten the most wins for me over time, and I just enjoy using them in general. However, I still feel like there could be some improvement in certain places, so feel free to suggest any changes!
Handy Man (Ambipom) (M) @ Life Orb
Trait: Technician
EVs: 252 Atk, 4 SDef, 252 Spd
Adamant Nature
~ Fake Out
~ Low Sweep
~ Double Hit
~ Payback
Ambipom is the main lead of this team. He's pretty fast and all of his moves get the boost from his Technician ability, which is why, say, Double Hit is there instead of Return. Fake Out is the move I tend to use the first turn this Ambipom is in the battle, whether it's the very first turn or later in the battle. However, some Pokemon are resistant to or immune to Fake Out, like Crobat (with Inner Focus) and Ghost, Rock, and Steel types. That's where Low Sweep and Payback come in: to provide coverage for the aforementioned types as well as Ice, Dark, or Psychic types. Also, the reason Double Hit is on this set, other than the Technician boost, is to eliminate the effects of potential Sturdy and Focus Sashes. Overall, Ambipom is a very good team member.
Beyblade (Hitmontop) (M) @ Expert Belt
Trait: Technician
EVs: 252 HP, 252 Atk, 4 SDef
Adamant Nature
~ Rapid Spin
~ Mach Punch
~ Pursuit
~ Bulk Up
Hitmontop is the generic spinner of the team. Like Ambipom, he's a Technician user as well, even though I see more sets with Intimidate these days. The combination of Bulk Up and Technician has proven to be solid, especially when Pursuit is used to its full extent. I'm surprised I don't see Pursuit on more Hitmontop sets. Yes, I know it's not a very powerful move, but it gets the Technician boost and can provide some decent coverage, namely to ghost types that block his Rapid Spin. Mach Punch is another good move boosted by Technician, as it also receives STAB and has priority. Hitmontop's just a good Pokemon to have around as well.
Kerze (Chandelure) (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP, 252 SAtk, 252 Spd
Modest Nature
~ Calm Mind
~ Flamethrower
~ Shadow Ball
~ Energy Ball
Chandelure serves two main purposes on this team: the main special sweeper and the spin blocker. Chandelures have monstrous Special Attack to begin with, but Calm Mind can make it nearly impossible for the opponent to live any hits. I chose Flamethrower over Fire Blast because I'm one of those players that prefers accuracy to power. His other STAB is Shadow Ball, which does pretty well against most Pokemon. Energy Ball is that random move that provides coverage against the random Swamperts that pop up not expecting Chandelure to carry it. I know Chandelure doesn't really have the raw speed to pull off a Calm Mind sweep effectively 100% of the time, but he usually tends to get the job done.
Umihebi (Milotic) (F) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP, 252 Def, 4 SAtk
Bold Nature
~ Scald
~ Ice Beam
~ Recover
~ Mirror Coat
Milotic is the generic bulky water of the team. She is easily the best on this team when it comes to taking a hit. She can live just about any non-boosted hit and just Recover afterwards. She has a Bold nature as opposed to Calm because it's nice to have that extra physical bulk. And since her Special Defense is naturally pretty high, she can get away with Mirror Coat on unsuspected users of Electric and Grass type moves. Scald is on this set over Surf or Hydro Pump due to the chances of Burn, which can slowly deteriorate most foes. Most people would probably say that Suicune could do this job better, but Milotic gets it done, and that's all that matters to me.
Red Violet (Roserade) (F) @ Black Sludge
Trait: Natural Cure
EVs: 252 HP, 252 SAtk, 4 SDef
Modest Nature
~ Giga Drain
~ Sludge Bomb
~ Extrasensory
~ Sleep Powder
This Roserade can be pretty interesting when it comes to Roserades. I don't really like how it takes multiple turns to get the full effect of Spikes and Toxic Spikes, both of which Roserade is commonly seen with, so I chose not to give her either attack. Sleep Powder is a less accurate alternative to Spore, which Roserade sadly can't have legally, but it gets the job done (when it hits). Giga Drain is on this set as opposed to the more powerful Energy Ball and Leaf Storm simply due to the fact that it restores some of the HP dealt, which is why I like Grass types. And every now and then, she'll get matched up against another Roserade, so she carries Extrasensory mostly to get a super effective hit off (and it also comes in handy against unsuspecting Fighting types). And Sludge Bomb's just her main STAB move against everything else.
Meister (Rhyperior) (M) @ Leftovers
Trait: Solid Rock
EVs: 252 HP, 252 Atk, 4 SDef
Adamant Nature
~ Stealth Rock
~ Rock Blast
~ Earthquake
~ Megahorn
Rhyperior is the Stealth Rocker and occasional lead of the team (whenever I feel that he'd be more suitable to lead than Ambipom). He can take pretty much every non-boosted physical attack that comes his way, and he can hit very hard as well. Rock Blast is on this set instead of Rock Slide or Stone edge for a few reasons: it's more accurate, its multiple hits can break Sturdy and Focus Sashes if applicable, and (when it hits enough times) it can potentially be more powerful than both. Megahorn comes in handy against Psychic and Dark types (particularly Umbreon). There's not much more that I can say about Rhyperior except that he's a very solid (no pun intended) Pokemon.
And there you have it. I'm completely open to criticisms and suggestions for this team. I may not follow every little bit of advice given in this thread, but I'd still be grateful for any advice that can better my team. Thanks!







Handy Man (Ambipom) (M) @ Life Orb
Trait: Technician
EVs: 252 Atk, 4 SDef, 252 Spd
Adamant Nature
~ Fake Out
~ Low Sweep
~ Double Hit
~ Payback
Ambipom is the main lead of this team. He's pretty fast and all of his moves get the boost from his Technician ability, which is why, say, Double Hit is there instead of Return. Fake Out is the move I tend to use the first turn this Ambipom is in the battle, whether it's the very first turn or later in the battle. However, some Pokemon are resistant to or immune to Fake Out, like Crobat (with Inner Focus) and Ghost, Rock, and Steel types. That's where Low Sweep and Payback come in: to provide coverage for the aforementioned types as well as Ice, Dark, or Psychic types. Also, the reason Double Hit is on this set, other than the Technician boost, is to eliminate the effects of potential Sturdy and Focus Sashes. Overall, Ambipom is a very good team member.

Beyblade (Hitmontop) (M) @ Expert Belt
Trait: Technician
EVs: 252 HP, 252 Atk, 4 SDef
Adamant Nature
~ Rapid Spin
~ Mach Punch
~ Pursuit
~ Bulk Up
Hitmontop is the generic spinner of the team. Like Ambipom, he's a Technician user as well, even though I see more sets with Intimidate these days. The combination of Bulk Up and Technician has proven to be solid, especially when Pursuit is used to its full extent. I'm surprised I don't see Pursuit on more Hitmontop sets. Yes, I know it's not a very powerful move, but it gets the Technician boost and can provide some decent coverage, namely to ghost types that block his Rapid Spin. Mach Punch is another good move boosted by Technician, as it also receives STAB and has priority. Hitmontop's just a good Pokemon to have around as well.

Kerze (Chandelure) (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP, 252 SAtk, 252 Spd
Modest Nature
~ Calm Mind
~ Flamethrower
~ Shadow Ball
~ Energy Ball
Chandelure serves two main purposes on this team: the main special sweeper and the spin blocker. Chandelures have monstrous Special Attack to begin with, but Calm Mind can make it nearly impossible for the opponent to live any hits. I chose Flamethrower over Fire Blast because I'm one of those players that prefers accuracy to power. His other STAB is Shadow Ball, which does pretty well against most Pokemon. Energy Ball is that random move that provides coverage against the random Swamperts that pop up not expecting Chandelure to carry it. I know Chandelure doesn't really have the raw speed to pull off a Calm Mind sweep effectively 100% of the time, but he usually tends to get the job done.

Umihebi (Milotic) (F) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP, 252 Def, 4 SAtk
Bold Nature
~ Scald
~ Ice Beam
~ Recover
~ Mirror Coat
Milotic is the generic bulky water of the team. She is easily the best on this team when it comes to taking a hit. She can live just about any non-boosted hit and just Recover afterwards. She has a Bold nature as opposed to Calm because it's nice to have that extra physical bulk. And since her Special Defense is naturally pretty high, she can get away with Mirror Coat on unsuspected users of Electric and Grass type moves. Scald is on this set over Surf or Hydro Pump due to the chances of Burn, which can slowly deteriorate most foes. Most people would probably say that Suicune could do this job better, but Milotic gets it done, and that's all that matters to me.

Red Violet (Roserade) (F) @ Black Sludge
Trait: Natural Cure
EVs: 252 HP, 252 SAtk, 4 SDef
Modest Nature
~ Giga Drain
~ Sludge Bomb
~ Extrasensory
~ Sleep Powder
This Roserade can be pretty interesting when it comes to Roserades. I don't really like how it takes multiple turns to get the full effect of Spikes and Toxic Spikes, both of which Roserade is commonly seen with, so I chose not to give her either attack. Sleep Powder is a less accurate alternative to Spore, which Roserade sadly can't have legally, but it gets the job done (when it hits). Giga Drain is on this set as opposed to the more powerful Energy Ball and Leaf Storm simply due to the fact that it restores some of the HP dealt, which is why I like Grass types. And every now and then, she'll get matched up against another Roserade, so she carries Extrasensory mostly to get a super effective hit off (and it also comes in handy against unsuspecting Fighting types). And Sludge Bomb's just her main STAB move against everything else.

Meister (Rhyperior) (M) @ Leftovers
Trait: Solid Rock
EVs: 252 HP, 252 Atk, 4 SDef
Adamant Nature
~ Stealth Rock
~ Rock Blast
~ Earthquake
~ Megahorn
Rhyperior is the Stealth Rocker and occasional lead of the team (whenever I feel that he'd be more suitable to lead than Ambipom). He can take pretty much every non-boosted physical attack that comes his way, and he can hit very hard as well. Rock Blast is on this set instead of Rock Slide or Stone edge for a few reasons: it's more accurate, its multiple hits can break Sturdy and Focus Sashes if applicable, and (when it hits enough times) it can potentially be more powerful than both. Megahorn comes in handy against Psychic and Dark types (particularly Umbreon). There's not much more that I can say about Rhyperior except that he's a very solid (no pun intended) Pokemon.
And there you have it. I'm completely open to criticisms and suggestions for this team. I may not follow every little bit of advice given in this thread, but I'd still be grateful for any advice that can better my team. Thanks!