My revised team now with descriptions

Here it is please tell me what to add if I'm missing anything
My core

My core consists of a fire a water and a grass type meaning if the opponent is going to use the super effective move on one of the walls i can switch to the wall that would resist the hit. Because two of them have wish and the other has giga drain they all have reliable healing. The reason why i run two special walls and one physical wall is because alomomola is a tough nut to crack

Alomomola physical wall wish passer
Wish protect toxic waterfall
252 hp defence 4 speed
Regenerator impish leftovers
Ah Alomomola arguably one of the best water type physical walls in nu at the moment with regenerator it can switch in to take a hit and switch out. With alomomola base 165 hp stat her wishes will give most pokemon their health back after switching in on hazards. Protect is there so alomomola can reliably heal herself with her gigantic wishes. Toxic is to wear down opposing walls and waterfall is there so alomomola actually has a attack so it isn't taunt bait and alomomola has a pitiful base 40 special attack compared to its base 75 attack so it makes sense to use the higher stat and theres always a lucky flinch i could get off with it.
252 hp and defence evs are given to maximise alomomola's physical bulk. The 4 speed evs are so that it's faster then other alomomola and can win the stall war with waterfall flinchs.

Roselia special wall hazards
Spikes toxic spikes aromatherapy giga drain
252 special defence hp 4 special attack
Natrual cure calm eviolite
Roselia helps make the awesome fire water grass core of this team its a great special wall with some useful abilities like being able to lay down spikes and toxic spikes. Aromatherapy is there so if flareon goes down I still have a cleric and vice versa. I picked natural cure over poison point and leaf guard because it means if i get statused i can just switch out and its gone. I don't have rest or synthesis on this set because both alomomola and flareon have wish so she can always use their recovery moves. Giga drain is there for hp recovery and not being taunt bait
252 evs in both special defence and hp are there so that it has maximum special bulk .

Flareon special wall
Wish protect heal bell lava plume
252 hp spdef 4 spatk
Flash fire calm leftovers
Flareon one of eeveelutions although his highest stat is attack and having a weakness to stealth rock he can still be a great special wall with flash fire flareon can switch into a fire type attack and take no damage. Wish protect is for reliable healing lava plume is to give him a attack and that 30% burn chance so that i can then stall the enemy out
252 hp and special defence evs to maximise his special bulk

My attackers

Because i have both electrode and swellow i have a voltturn combo in this . Nidorino is there for priority in the form of sucker punch to pick off annoying ghost and physic types although it can unfortunately miss due to hustle

Electrode revenge killer lead
Magic coat volt switch signal beam taunt
252 speed spatk 4 hp
Aftermath timid life orb
Electrode can work as both a lead and a revenge killer with magic coat and taunt i can either make people set up hazards against themselves which has caught quite a few people off guard or stop them from either side getting hazards up. Volt switch means i can get switch initiative and signal beam lets me reliably beat dark grass and psychic types. Life orb is there so i can switch moves and i can get aftermath quicker on pokemon i cant kill
252 speed and special attack is to be fast and hit hard

Swellow physical attacker
Brave bird quick attack facade u turn
252 speed atk 4 hp
Guts jolly toxic orb
Ah the standard swellow set able to wreck havoc upon weakened team with a combination of quick attack for priority u turn for momentum and facade for when i want to annihalate the opponents team

Nidorino physical attacker
Hone claws poison jab drill run sucker punch
252 speed atk 4 hp
Hustle jolly life orb
Hone claws is to boost the accuracy and power so hustle gives me just a power boost but not a accuracy drop when this set has a life orb it hits like a truck with 3 attack boosts and pefect coverage on pretty much everything in the tier

Overall i think the team is good it only has a 3 pokemon weakness on ground types but i have 2 sturdy walls to take those on. But it dosent have a spinner and with 2 pokemon weak to stealth rocks if the opponent lays down 3 layers of spikes and stealth rocks all of my pokemon will be taking 25% everytime they go in so ill have to play with electrode carefully until their hazard users are gone

Thank you for reading my rmt
If you think i should change a pokemon out for another please give a good reason
 
Hello.

Roselia + Alomomola is a great combination to use in NU. From what I can see, the lack of Stealth Rock on this team will allow pokemon like Charizard and Jynx to simply hit and run on your team without much punishment. Having a special wall in Flareon doesn't mean much if it's going to be hampered by entry hazards (especially since you lack a spinner) every time it attempts to switch in on either of the two. Having a spinner would really be nice on this team in order to keep your walls healthy, as well as Stealth Rock. As for other things I'm noticing with this team, there is a lack of a Normal resist which isn't too good considering Kangaskhan, Tauros, Swellow, and Zangoose are all very common and dangerous threats. Alomomola holds down the fortress well enough, but again, the lack of a spinner will wear down your Alomomola as time progresses, and having some extra insurance would be handy.

I'm suggesting you run Torkoal over Flareon and Misdreavus over Nidorino. Torkoal over Flareon gives you Stealth Rock and Rapid Spin, all while maintaining the Fire-Water-Grass core that you built your team upon. Torkoal enjoys having Wish and Aromatherapy support from Roselia and Alomomola as well, and running Yawn can stop a threatening sweeper in its tracks during clutch situations. Wishpassing Flareon is a bit redundant considering you already have Alomomola to Wishpass; double wishpassing is neat and all but entry hazards really have to take precedent with this team.

Misdreavus over Nidorino compensates for your Ground weakness and Normal weakness, and most importantly blocks Rapid Spins from opponents so you get to keep your entry hazards on the field. Swellow and Electrode can stay as they are the quicker threats of your team and act as your primary weapons with Voltturning. Nidorino doesn't seem to cover for any notable resists; I think you can afford to make do without it for Misdreavus to help keep your entry hazards up, all while providing the necessary resists your team needs to thrive.

Torkoal@Leftovers
bold 248 hp / 252 def / 8 spdef
Lava Plume/Yawn/Stealth Rock/Rapid Spin

Misdreavus@Eviolite
bold 248 hp/220 def/40 spe
Shadow Ball/Will-O-Wisp/Pain Split/Taunt

Good luck with this team. Hope I helped.
 
Hello.

Roselia + Alomomola is a great combination to use in NU. From what I can see, the lack of Stealth Rock on this team will allow pokemon like Charizard and Jynx to simply hit and run on your team without much punishment. Having a special wall in Flareon doesn't mean much if it's going to be hampered by entry hazards (especially since you lack a spinner) every time it attempts to switch in on either of the two. Having a spinner would really be nice on this team in order to keep your walls healthy, as well as Stealth Rock. As for other things I'm noticing with this team, there is a lack of a Normal resist which isn't too good considering Kangaskhan, Tauros, Swellow, and Zangoose are all very common and dangerous threats. Alomomola holds down the fortress well enough, but again, the lack of a spinner will wear down your Alomomola as time progresses, and having some extra insurance would be handy.

Torkoal@Leftovers
bold 248 hp / 252 def / 8 spdef
Lava Plume/Yawn/Stealth Rock/Rapid Spin

Misdreavus@Eviolite
bold 248 hp/220 def/40 spe
Shadow Ball/Will-O-Wisp/Pain Split/Taunt

Good luck with this team. Hope I helped.

Just wondering isnt it a bit redundant to be running 2 physical walls 1 mixed wall and 1 special wall . You said run misdreavus to get rid of my normal weakness but kangaskahn has scrappy swellow has brave bird and zangoose had nightslash which means any of these 3 could still take out misdreavus. And with 2 pokemon with protect means i should be able to stall out zangoose and swellow. You said it didnt make sense to run flareon as a special wall if stealthrocks were up but wish lets him regain all health lost from stealthrocks and also the spinner you recomended is weak to stealthrocks meaning he can only switch in 3 or 4 times to spin focks.
Im not saying any of this to offend you but these are just what i see about your ideas but then again i am a noob
 
Overall this team is pretty well made so conrats! :) There's just a few things that I'd like to add on to what Plus has already said. Misdreavus is pretty bulky with eviolite, so none of those normal types would really want to switch in on Misdreavus, especially Kangaskhan who fears being burned by willo-wisp. Also, Torkoal really only needs to get off one rapid spin to clear hazards. It shouldn't have to come in 3 or 4 times to spin hazards away unless you're not playing very well. It can come in 5 times with rocks up if it has 248 EV's if like Plus has suggested. If you decide not to add Torkoal but do add on Misdreavus, might I suggest changing their sets a little. I see you already have taunt on Electrode, and while it may still be useful to have it on Misdreavus as well, I think you should take heal bell over taunt. The reason being that this frees up Flareon to run roar over heal bell which, once your hazards are up, can phaze things and make them take hazard damage allowing Electrode or Swellow to more easily clean up later in the battle. Also, change Flareon's EV's to 248 HP / 252SpD / 8 SpA. This spreads lets Flareon come in 5 times on rocks instead 4 like your old spread because your HP will be at an odd value. I hope I could help!
 
Just a little short one, if you're having problems with Normal-types, consider running Foul Play over Shadow Ball on Misdreavus. It can hit Normal-types unlike Shadow Ball, though you must be prepared to lost a bit of power vs neutral targets. I also think running Magic Coat AND Taunt on Electrode isn't very helpful, since Taunt is a much better move that stops all status as well as setup, and most of the time Magic Coat is gonna be redundant since Electrode is so fast it can quickly use Taunt. I think you should run Thunderbolt or Hidden Power Grass over Magic Coat. Thunderbolt gives you a STAB move when switching out isn't good (eg. Trying to 2HKO an opponent, when Electrode is low on hp and the opponent has hazards up), while HP Grass allows you to cover Seismitoad, luring it in and killing it.

Not much, but that's my nitpicks
 
Hey there.

I haven't very much gotten notice of this team until now, but one thing that really strikes me for this team is the niche of Electrode's set. I don't really find it very convincing as far as what the team really needs, and the niche of Magic Coat is made less effective assuming that you take Plus's suggestion of having a Rapid Spinner. It also gives Ground-types like Golem, Golurk, and Piloswine more opportunities to take advantage of this team and hit most of your Pokemon hard, as you don't really have a defensive mechanism against them outside of Alomomola, which kind of cuts the momentum for you when matching up with certain Electric-type threats. Electrode also won't be making good use of Magic Coat as much considering that most Stealth Rock setters would likely go for the Earthquake anyways when expecting the incoming Taunt or Magic Coat, and not to mention that two of those moves are considerable redundant with each other. With this, I agree that a better placement for you would be Volt Switch Eelektross, which can provide momentum much better for you because of its slow Speed, and ability to serve as a good check to almost any Ground-type with the help of Levitate and its awesome coverage. Its higher bulk and immunity to Spikes/Toxic Spikes also helps you check opposing Electric-types better, giving you a useful pivot for them.

Hope this helps.

Eelektross @ Expert Belt / Choice Specs / Leftovers
Trait: Levitate
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Giga Drain
- Flamethrower
- Thunderbolt
 
thank you everyone for their advice these are the changes I have made I swapped magic coat for thunderbolt on electrode because magic coat was only there to reflect stealth rocks and seeing as I now have it makes it redundant nidorino was swapped for misdreavus with foul play over shadow ball as it can make sweepers regret their huge attack stat flareon was swapped for torkoal as I rarely find special attackers a problem and can normally ko them with a combination of swellow and electrode
 
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