My RMT - Through the Fire and...Molten Steel?

A little Background check on myself - you might know me best under the SN "Fire Sock". I personally capped at [about] 1210, about a year ago. I was discouraged shortly thereafter, but for what it’s worth, hear it through. I'm not complaining, but my play style actually made people leave the matches. [I counted an average of 4/5 matches won this way, over eight different days that I kept track]. My play style was aggressive; the lead SRed, Dual Screened, the exploded, then I swept. Though I can't figure out why, I preceded to lose 10-20 points every time I won a match due to the opponent leaving. This, in turn, made me eventually scrap the team altogether. Since then, I have been trying to build another impressive team. I have been online only at college, at certain times, for about 3 total hours if I am lucky. The internet connection is shaky at best, hence my new test name, DCpro. (Yeah guys, I finally made it =P)Complaining aside, I have made a team that wins fairly well, and although I can't seem to stay in the metagame long enough to learn it, I think I got the gist of how it works.

Well, that was negative :( A little detail - I believe that there are 16 weaknesses (2 Pokémon hold 10 of them), 40 resistances (I'm proud for having more than three), and 9 immunities. By the way, if ghost resists grass, someone let me know. I might need to know that sometime. Eh, probably not. Anyway, I want to say that I tend to play more offensively, although I toned it down a bit, but I have this habit of pushing walls to far, leaving them useless, ultimately. So this team aims to be bulky while attack-oriented. Is this one of those Semi-Stall Hyper-Offensive teams I've heard about? I think so. Anyway, I do look for rates and advice, and I'll explain my odd situations.
Shout out to Twash for giving me two great Pokémon in a two minute conversation. Funny thing is, they were for a different team altogether. I took and made all the sets myself, regardless of how obviously overused some are, except for the Tyranitar set. Twash gave me Swampert's EVs and the Scarf on Rotom-H. Without further ado:

Sayozen (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Ice Beam
- Protect

Thank you Twash. This one has been the most questionable so far, but overall reliable. I notice three leads now - Aerodactyl, Azelf, and a few Ninjask. I am still torn between moves, though, and whether to counter these leads or go vaguer with power.

I think it is easy to say this guy takes on Stealth Rock duty and occasionally scouts for me. Earthquake was the easy choice for damage, but I wonder if it is needed, maybe over Ice Beam/Avalanche? Most leads I see are Immune, and I have trouble keeping him in mid/late game. Ice Beam sits here, but I have come to terms with needing a Water type attack, mainly since Latias isn't the most reliable way to cover Ground/Rock types. I was thinking either Surf/Waterfall in the third slot, but once again, it doesn't seem like I can lure the Rock/Grounds easily. Lastly, Protect scouts and gets leftovers recovery. I thought about changing to Roar but I am unsure about needing a phaser on a Pokémon such as this. My thoughts are if I do, change to start switching right away, which isn't what I've been doing. The EVs are straightforward, I hope. Max out Defense and HP, and one point to at least speed tie base 60s.

Linade (Latias) (F) @ Choice Specs
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Draco Meteor
- Surf
- Thunderbolt

Latias is an interesting Pokémon. On one hand, wish it would be banned, on the other, it seems...weak. Either way I like using this modest Pokémon as a nuke, and it answers my call very well. Trick is for those Pokémon who think they can wall it, although since many can't, I am considering dropping trick for a more suitable move. I have found that the best checks try to trick me instead, making my life better. Draco Meteor is that nuking device I mentioned. Surf seemed like a good idea, since its neutrality can sweep late-game, but its overall use is under examination. Thunderbolt was for Bulky Waters, since they attempt to live past the nuke, heal, and set up. Note that I don't run HP Fire because I am not afraid to DM Pursuiters (Scizor), but if suggested I'll take away trick. The EVs are straightforward, and I try to stay away from 4 HP, mainly because even numbers will not be left with 1HP if residual damage stacks enough. Timid is to tie base 110s.

Sorokun (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Speak of the Devil Pursuiter; this is one that seems to be awkward in certain situations. I never seem to use more than U-Turn and Bullet Punch. Either way, it is a standard set, and I feel like the more I explain it, the more I look like an idiot, since this set was on 90+% of Scizors, and on 27% of teams, effectively, at one point and time. Bullet punch is 90 BP after STAB/Tech, and it a good priority. U-Turn is to scout and hit for good damage. Superpower is for things like Blissey and Snorlax, and as a side note, is it better to use Bullet Punch or Superpower on Tyranitar? I never can damage calc, so I'd appreciate it. I'm typing this offline as it is xD. Pursuit is to trap and kill weakened Pokémon or Psychic or Ghost types. The EVs are simple - 8 was for out speeding 4 EV base 65s (mostly other Scizor, just in case), Adamant for the damage.

Tirake (Tyranitar) (M) @ Life Orb
Ability: Sand Stream
EVs: 116 Atk/248 Spd/144 SAtk
Hasty nature (+Spd, -Def)
- Dragon Dance
- Ice Beam
- Fire Blast
- Stone Edge

How do you sum up this set? A counter counter. In fact, it counters its counters so good; it finds itself in a sweeping position more often than not. There is a method to the madness.

Dragon Dance is the lure of this set, not only do you have an incredible speed from the EVs and moderate attack, but now you boost them. But the trick is that people will assume the standard set and switch in something resistant to you standard set attacks. This is usually something like a Skarmory or Hippowdon. Attack accordingly and you shall see a 2HKO at worst on thier best Tyranitar counter. Then, you proceed to sweep with your attack of choice, which I still cannot decide on Stone Edge or Crunch, and you get closer to victory.

My problem is that I usually don't find myself using Ice Beam anymore. I was wondering if Thunderbolt is useful, but I don't think it will be. Any suggestions here are appreciated, but I'm happy with this right now. The EVs are something like 360 speed after a Dragon Dance, and enough Special Attack to OHKO/2HKO threats like Skarmory and Hippowdon. The rest is in Attack.

Rogune (Rotom-h) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Charge Beam
- Trick
- Thunderbolt
- Overheat

First off, I hope something catches your eye with the moves; I'll address that in a moment. This was the other thank you to Twash, as I now love the oven for more than evenly-toasted toast. It seems to scare most things away with Thunderbolt and Overheat, and I can trick if needed, for that damn Blissey. The EVs were made for attacking, and Modest nature for power.

I originally had Charge beam as a mess up - it was going to be used on that sub set, but I switched it back. Unwittingly, I came to find that I can use the move to power up Rotom-H, and sweep accordingly. I am curious to know opinions on this, somewhat successful maneuver, and if I should get Shadow Ball or not.

Hezynio (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 220 Atk/80 Spd/208 SAtk
Rash nature (+SAtk, -SDef)
- Scary Face
- Fire Blast
- Earth Power
- Explosion

Ah, my baby set. I am going to look into posting this set on Smogon, so I will unearth the specifics sometime soon. I cultivated this set in desire of using Heatran in a way more successful than its scarfed brethren. The premise of the set it this; Switch in with the scarfed look on your face, create a switch to a Pokémon that would normally counter you, Scary Face it (on the switch, obviously), and kill it.

At first this might seem flawed, but it is better than it seems. Most people expect Heatran to use one move and switch, most notably Fire Blast. You can expect Heatran itself to counter this, or another Fire Resist/Immune to come in. This usually means I get to kill with Earth Power, as most people do not switch twice. If people expect the Earth Power, like if you switch to a scarfed Heatran, then you can Scary Face the Salamence, Gyarados, Flygon, and more, out speed, and kill with Explosion. Fire Blast is there as a standard attacking move, as you don't always find a super effective attack to work, and this packs a serious punch regardless.

Keep in mind that I do not fear Exploding. It's there, and it works. Taking a Heatran like this and using it twice is a hard task, and you don't always live through it. So the explosion can mean thier sweeper won't set-up and kill you, and thier Special Wall will die in agony. Yes, Blissey hate me, which is just as well, since I can't use them anyway.
The EVs are spread out more interesting. It has been a while since I did Calcs, but after Stealth Rocks, I believe Blissey, and the intimidate Dragons are OHKOed with Explosion at exactly that Attack. 80 Speed brought me to 210, enough to out speed anything meant to out speed Scarfed Heatran after a Scary Face. The rest was Special Attack; Since a 380+ Special Attack isn't weak at all.

All in all, this team has won most of its matches. I'm proud of it, I made it myself (yay) and it uses unusual sets. Any rating, reading, suggestions, noting that I missed a small error and am about to mess up the space time continuum, all of that is greatly appreciated. I am looking to go farther than 1200 with this team, so I want all the critiquing I can get. I thank you in advance, and hope I did everything right, post wise. It’s been a while…
~Will
 
Why do you have Charge Beam over Shadow Ball on Rotom-H? Seeing your movesets, the only thing you have to hit Psychic / Ghost-types is Pursuit. Shadow Ball hits just as hard as Pursuit as has STAB. The choice is up to you.
 
Wow what an orthodox team and probably the reason for most of its success. But you've got to draw a line somewhere especially to alleviate some of your weaknesses. The main weakness i see is to an offensive Gyarados which even outspeeds Rotom after a DD, the solution to this is simple just revert Rotom to the standard set:

Rogune (Rotom-h) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature
- Shadow Ball
- Trick
- Thunderbolt
- Overheat

I honestly don't see what charge beam is hitting and you need timid to outspeed Jolly +1 Gyarados. Shadow Ball is useful to let you hit opposing Latias especially when Scizor is down.

Other weaknesses which i cant really think of a way to fix is the weakness to Rain Dance, yes TTar helps a bit but it should destroy you.

Regardless i love this team's uniqueness and will definitely be looking into trying out that Heatran set.
 
@Dragonite: Yeah I have swept a few times from charge beam against weakened sweepers. But I do agree about the Shadow ball thing, I was just curious about the charge beam thoughts.

@iKitsune: Offencive Gyara, eh? I seen it once ( I think) and it was scared of me, so I guess I haven't really seen it yet. I think I could deal with RD teams, since I always faired good against them, but I could switch Ice Beam to Thunderbolt, for that very reason. I'll try the speed nature.

Now Ill switch to Shadow Ball.

Thank you guys, I appreciate the rates. And I hope my Heatran set helps you, feel free to ask me about it, or for help with it.
 
I have been running the team, and i find a problem with ttar. only Fire Blast is really needed. so now I am running this salamance set.

Salamence (M) @ Wide Lens
Ability: Intimidate
EVs: 28 Atk/252 Spd/228 SAtk
Hasty nature (+Spd, -Def)
- Fire Blast
- Hydro Pump
- Earthquake
- Stone Edge

I need to find a way around those CM suicune sets too. Gyarados isn't a problem, but this is mildly frustrating. any ideas?
 
I've been having similar CM Suicune problems myself. Ive found that CM Latias is an excellent check, the problem with this is that ScarfTar often spells its end. Ive resolved this by switching in CM Latias, baiting it then immediately going to Scizor and scaring out that way you identify if they have that counter.

Another thing is that I've been thinking about the lead. IMO it doesnt fit in with the theme of the team. Not only think but it starts the battle off passive and does not neccessarily ensure SR as well as bing prone to seep leads. On the other hand Swampert gives you some insurance against Metagross leads who you could otherwise have problems with. I think you should consider some other leads which will also give you insurance against CM Suicune. The first is the standard Scarf Jirachi. It beats the leads you say you struggle with and of course stops sleep leads who i can see as a real problem. Other than that it can revenge kill proficiently and Trick anything that really threatens you as a last resort.

I suggest as moves Iron Head/SR/(U-turn/Trick)/Fire Punch. Of course tweak with the moves to get something that suits you.

If you don't decide to change lead change to a Relaxed nature on Swampert for obvious reasons. Other leads you could consider are Lum Metagross with Explosion for CM Suicune. If you do change to one of these leads Metagross will be more problematic to alleviate this change Rotom into a bulky variant.

(Rotom-h) @ Choice Scarf
Ability: Levitate
EVs: 252hp/252spe/4spa
Timid nature (+Spd, -Atk)
- Trick
- Overheat
- Thunderbolt
- Shadow Ball

Anyway i hope this helps.
 
Hey Fire Sock, really nice team you have there, I highly appreciate its originality. (lol)
However you shouldn't go too far with it. Some of your sets have a surprise factor but don't really do much besides surprising. Now to your team:
Your Swampert Lead is fine but I would consider using Roar over Protect on it. Usually I prefer Protect on LeadPert but you don't have another Phazer and that can always cost you a game. At least you have two trickers but if you really plan to drop trick on Latias, find a slot for Roar.
I won't further comment on your Scizor set. It's what everyone uses and it's just the best OU.
Your Heatran set now is really unusual. But I think Scary Face is not really worth using. As you said the purpose is to slow down its counter and kill it. But Heatran is ohkoed by all of its counters and cannot ohko any of them itself besides exploding. If Gyara or Mence comes in: you have to switch or blow up (which doesnt kill). If Latias comes in you can explode at best. Only if another Heatran comes in you can profit. If any counter that is slower anyway comes in you just wasted a turn (Swampert, Vaporeon). So if you really want to trap and kill its counters you'd better use the Trapper set.
Heatran@Shuca Berry
Modest-212SpAtk, 168Spe, 128 HP
-Magma Storm
-Earth Power
-HP Grass
-Explosion
On your Tyranitar I woul suggest a ordinary DD set. As you said Ice beam only hits Gliscor really hard and isn't worth using. Replace it with Crunch. If you really want to hit Skarmory you can keep fire Blast. Otherwise Fire Punch is the better Choice in the last slot as it's boosted by DD.Also run Babiri Berry because your team is quite scizor weak. You should also run max Speed in order to outrun Starmie at +1.
Tyranitar@Babiri Berry
Jolly-252Atk, 252Spe, 4HP
-Stone Edge
-Crunch
-Dragon Dance
-Fire Blast/-Punch
Looking at your Rotom and Latias and your babiriless TTay I don't understand why you said you're not afraid of Scizor. It Finishes Ttar (who will never gat the chance to Fire Blast), Pursuits Latias and Rotom (if not using Overheat). Therefore I would not use both of those as Choicers, theyre just pursuit Bait. Also scarf Ttar kills those two easily( also outspeeding and ohkoing Ttar with Superpower after DD.)
I would maybe change Latias to Bait Latias. This could solve your Scizor problems.
Latias@Expert Belt
Timid-252SpAtk, 252Spe, 4HP
-Draco Meteor
-Surf
-HP Fire
-Dragon Pulse
You can also use Grass Knot or Thunderbolt over one of the Dragon moves.

Your Rotom should definitely run enough speed to outrun DD Gyara after a DD because it's your only check for it. Also Charge Beam is of course waster on a choiced Pokemon, as even 3 subsequent
 
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