I have played showdown for quite a while now and I just recently joined Smogon. I have made this new team and have tried it out. If anyone can give me suggestions on how to improve it then that would be greatly appreciated.
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The Team
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Tyranitar@ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Stone Edge
The mega of my team. He is my main sand Setter but he is more offensive than my other one. I used jolly because he can outspeed almost everything after a +1 boost from DD. I did max speed and max attack for maximum damage.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 SDef / 8 Def
Careful Nature
- Earthquake
- Whirlwind
- Rock Slide
- Slack Off
Next up is Hippowdon. Since sand as a weather has 2 setters I decided to use both. 1 of them offensive and 1 of them defensive. I wanted to use leftovers on him but I decided against it as weather isn't permanent anymore. I maxed out his special defense because i already have another physical wall so I didn't want 2.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
My trapper for Steel types. I maxed out his special attack to get the most damage and HP because Magnezone will not be outspeeding much even with max speed. I use hp Fire to hit steel types.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
My spinner. Nobody on my team is weak to SR but with genesect u-turning all over the place he's gonna die pretty quickly. I have an air balloon to not have to take an EQ till the balloons popped and before that I can spin away the hazards.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Stealth Rock
- Whirlwind
- Defog
- Brave Bird
My physical wall. He can also place hazards and remove them. I'm thinking of replacing something with roost so if someone could give me a tip that would be great. He whirlwinds away guys that set up on him and he brave birds anything weak.
Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk, 252 Spd, 4 HP
Modest Nature
-Rock Polish
-Earth Power
-Hidden Power [Ice]
-Focus Blast
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
The star of my team. He can just U-turn away if there is something like heatran against him or he can use some of his great coverage moves on something weak to them. Since he switches a lot He needs someone like Excadrill or Skarmory to clear the hazards.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd, 252 SAtk, 4 HP
Modest Nature
-Fire Blast
-Shadow Ball
-Psychic
-Energy Ball
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Showdown Import
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 SDef / 8 Def
Careful Nature
- Earthquake
- Whirlwind
- Rock Slide
- Slack Off
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Stone Edge
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Stealth Rock
- Whirlwind
- Defog
- Brave Bird
Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk, 252 Spd, 4 HP
Modest Nature
-Rock Polish
-Earth Power
-Hidden Power [Ice]
-Focus Blast
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd, 252 SAtk, 4 HP
Modest Nature
-Fire Blast
-Shadow Ball
-Psychic
-Energy Ball
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
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So thats my team. A really good counter to my team is Rotom-W. Nobody on my team likes burn escpecially T-tar. If anyone can think of improvements to my team please post some suggestions.
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The Team






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Tyranitar@ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Stone Edge
The mega of my team. He is my main sand Setter but he is more offensive than my other one. I used jolly because he can outspeed almost everything after a +1 boost from DD. I did max speed and max attack for maximum damage.

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 SDef / 8 Def
Careful Nature
- Earthquake
- Whirlwind
- Rock Slide
- Slack Off
Next up is Hippowdon. Since sand as a weather has 2 setters I decided to use both. 1 of them offensive and 1 of them defensive. I wanted to use leftovers on him but I decided against it as weather isn't permanent anymore. I maxed out his special defense because i already have another physical wall so I didn't want 2.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
My trapper for Steel types. I maxed out his special attack to get the most damage and HP because Magnezone will not be outspeeding much even with max speed. I use hp Fire to hit steel types.

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
My spinner. Nobody on my team is weak to SR but with genesect u-turning all over the place he's gonna die pretty quickly. I have an air balloon to not have to take an EQ till the balloons popped and before that I can spin away the hazards.

Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Stealth Rock
- Whirlwind
- Defog
- Brave Bird
My physical wall. He can also place hazards and remove them. I'm thinking of replacing something with roost so if someone could give me a tip that would be great. He whirlwinds away guys that set up on him and he brave birds anything weak.

Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk, 252 Spd, 4 HP
Modest Nature
-Rock Polish
-Earth Power
-Hidden Power [Ice]
-Focus Blast

Ability: Download
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
The star of my team. He can just U-turn away if there is something like heatran against him or he can use some of his great coverage moves on something weak to them. Since he switches a lot He needs someone like Excadrill or Skarmory to clear the hazards.

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd, 252 SAtk, 4 HP
Modest Nature
-Fire Blast
-Shadow Ball
-Psychic
-Energy Ball
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Showdown Import
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 SDef / 8 Def
Careful Nature
- Earthquake
- Whirlwind
- Rock Slide
- Slack Off
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Stone Edge
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Stealth Rock
- Whirlwind
- Defog
- Brave Bird
Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk, 252 Spd, 4 HP
Modest Nature
-Rock Polish
-Earth Power
-Hidden Power [Ice]
-Focus Blast
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd, 252 SAtk, 4 HP
Modest Nature
-Fire Blast
-Shadow Ball
-Psychic
-Energy Ball
Ability: Download
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower
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So thats my team. A really good counter to my team is Rotom-W. Nobody on my team likes burn escpecially T-tar. If anyone can think of improvements to my team please post some suggestions.
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