My Sand team

I have played showdown for quite a while now and I just recently joined Smogon. I have made this new team and have tried it out. If anyone can give me suggestions on how to improve it then that would be greatly appreciated.




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The Team

Tyranitar_BW.gif
Hippowdon_BW.gif
Magnezone.gif
Excadrill_BW.gif
645.gif
609.gif

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Tyranitar_BW.gif


Tyranitar@ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Stone Edge


The mega of my team. He is my main sand Setter but he is more offensive than my other one. I used jolly because he can outspeed almost everything after a +1 boost from DD. I did max speed and max attack for maximum damage.


Hippowdon_BW.gif


Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 SDef / 8 Def
Careful Nature
- Earthquake
- Whirlwind
- Rock Slide
- Slack Off


Next up is Hippowdon. Since sand as a weather has 2 setters I decided to use both. 1 of them offensive and 1 of them defensive. I wanted to use leftovers on him but I decided against it as weather isn't permanent anymore. I maxed out his special defense because i already have another physical wall so I didn't want 2.

Magnezone.gif


Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

My trapper for Steel types. I maxed out his special attack to get the most damage and HP because Magnezone will not be outspeeding much even with max speed. I use hp Fire to hit steel types.

Excadrill_BW.gif


Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

My spinner. Nobody on my team is weak to SR but with genesect u-turning all over the place he's gonna die pretty quickly. I have an air balloon to not have to take an EQ till the balloons popped and before that I can spin away the hazards.


Skarmory.gif


Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Stealth Rock
- Whirlwind
- Defog
- Brave Bird

My physical wall. He can also place hazards and remove them. I'm thinking of replacing something with roost so if someone could give me a tip that would be great. He whirlwinds away guys that set up on him and he brave birds anything weak.


645.gif


Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk, 252 Spd, 4 HP
Modest Nature
-Rock Polish
-Earth Power
-Hidden Power [Ice]
-Focus Blast

Genesect_Shiny_Sprite.gif


Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower

The star of my team. He can just U-turn away if there is something like heatran against him or he can use some of his great coverage moves on something weak to them. Since he switches a lot He needs someone like Excadrill or Skarmory to clear the hazards.

609.gif


Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd, 252 SAtk, 4 HP
Modest Nature
-Fire Blast
-Shadow Ball
-Psychic
-Energy Ball
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Showdown Import

Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 SDef / 8 Def
Careful Nature
- Earthquake
- Whirlwind
- Rock Slide
- Slack Off

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Stone Edge

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Stealth Rock
- Whirlwind
- Defog
- Brave Bird


Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk, 252 Spd, 4 HP
Modest Nature
-Rock Polish
-Earth Power
-Hidden Power [Ice]
-Focus Blast

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd, 252 SAtk, 4 HP
Modest Nature
-Fire Blast
-Shadow Ball
-Psychic
-Energy Ball

Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Flamethrower

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So thats my team. A really good counter to my team is Rotom-W. Nobody on my team likes burn escpecially T-tar. If anyone can think of improvements to my team please post some suggestions.
 
Last edited:
Maybe Heatran...ON A BALLOON, with flash fire ofcourse.i mean do you really need skarmory, especially with stealth rocks AND defog?

Although, all things considering, you also have a severe fighting weakness, maybe chandelure would be your thing, it also has flash fire.
 
Okay a how about this
609.gif

Chandelure @ Choice scarf
Ability: Flash Fire
EVs: 252 Spd, 252 SAtk, 4 HP
Modest Nature
-Fire Blast
-Shadow Ball
-Psychic
-Energy Ball

Also who should I replace?
 
Last edited:
Seems fine except hidden power fighting, replace it with psychic. Replace skarm, you dont need two hazard removers, however be weary of the all too common knock off.
 
Last edited:
Replaced hp fighting with psychic on Chandelure. Replaced Genesect with this
645.gif

Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk, 252 Spd, 4 HP
Modest Nature
-Rock Polish
-Earth Power
-Hidden Power [Ice]
-Focus Blast
 
Last edited:
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