
Sneasel @ Eviolite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Icicle Crash
- Ice Shard
Sneasel is the first thing I picked for a team this time as it is what I am going to be teambuilding around. The evs really need no explaination but the item choice for this set is eviolite as this is a swords dance set and not a 4 attacks set. Eviolite gives set up chances too. Swords dance boosts sneasel's decent attack to threatening levels preparing it for a sweep. Knock off is knock off and is the best dark stab in the game so it takes the second slot. Icicle crash smacks most dark resistances for a loop but the inperfect accuracy can be annoying at times. Ice shard gives priority to clean weakened offensive threats and thus takes the last moveslot.

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
- Spikes
- Taunt
- Scald
- Toxic Spikes
Bulky qwilfish is the second pick for this team as it provides important things for sneasel. The first thing is it provides hazards in spikes and toxic spikes in wearing down sneasel checks. The second is providing a fighting check. With this given ev spread qwilfish can outspeed adamant tyrantrum most golbats and cresselias and various max speed slower mons. Black sludge is used to provide recovery and discourage trick. Spikes is the most important move on the set as it provides much needed residual damage for the above member. Taunt beats stuntank,golbat,and cress from setting up or defogging my precious hazards away from me. Scald is used to fish burns and not be total taunt bait. Toxic spikes is there to poison anything and useful for bullying stall.

Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Healing Wish
- Psychic
- Dazzling Gleam
Rocks + Healing wish mesprit provides even more hazards for the team and can revive a dead team member. The ev spread Item choice and nature need no explanation at all now lets get to what each move does shall we? Stealth rock is stealth rock and is a staple on nearly every team. Healing wish is an amazing move that brings back weakened pokes from the dead. Psychic does more to taunt cobalion which is why it is used over psyshock. Dazzling gleam hits pests like panda and spiritomb who would otherwise beat mesprit.

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Sucker Punch
- Rapid Spin
The team was starting to show a weakness to mega lix so hitmonlee was added as fighting types are needed in this meta. Standard hitmonlee set so not much item or ev explanation. High jump kick provides an absurdly powerful stab that crushes steels which the team was showing to be weak to. Knock off hits ghosts who dare block high jump kick. Sucker punch smacks doublade after knocking off it's eviolite and hits fletchinder killing most after rocks. Rapid spin is used for sneasel as rocks annoy it.

Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Thunder Punch
- Trick
Scarf medicham gives me a revenge killer and another way to shit on steel types. The ev spread and item need no explanation. High jump kick is the most powerful stab and pretty much kills or outright crumbles anything not bulky or resistant to it. Zen headbutt hits fairies neutrally and most fighting resists not psychic types pretty hard. Thunder punch is mostly for slowking but also hits moltres which is a pretty big threat. Trick defuses set up sweepers like cress slurpuff and cripples walls medicham normally couldn't break open.

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Focus Blast
A special attacker was needed as this team was showing to be really physically inclined. Heliolisk can help by absorbing burns most of the team hates as it really isn't bothered by them that much. Dry skin gives me a scald absorber and a way to dump on bulky waters. Life orb lets me switch moves while taking advantage of heliolisk's fantastic coverage. Volt switch provides momentum and works well to spam if there are no ground types alive. Hyper voice hits most electric resists pretty hard and a reliable secondary stab. Grass knot trips ground types hard and is important for water/ground types. Focus blast hits alot of stuff like hitting steels super effectively is important bashing normal and darks are also needed.
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