Chi-Yu @ Choice Scarf
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Dark Pulse
- Overheat
- Psychic
Chi-Yu does so much damage even when the opponents have resistance- it's crazy. It gets amazing special attack and speed as well with a decent moveset. Scarf outspeeds modest dragapult, iron valiant without booster and chien pao. Dark Pulse murders ghost types and Psychic for coverage. It also kills so many Pokemon with Flamethrower/Overheat.
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Earth Power
- Power Gem
IMO, Glimmora is the best hazard setter of this generation. Toxic Debris is an OP ability. Sash for monsters like Chi-Yu, so you can kill them with power gem, etc. Not sure if I should replace 252 SpA with something defensive. Tera Flying for ground types. I considered running Air Balloon but ultimately decided to run Sash because Chi-Yu's psychic one taps it. I'm also not sure if I should replace Earth Power with Energy Ball for coverage against things like Great Tusk.
Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Normal
EVs: 168 HP / 88 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Trick
- Make It Rain
- Shadow Ball
- Thunderbolt
Lowkey the best Pokemon in OU. It blocks all hazard removal and gets an amazing special attack stat along with decent speed. Specs Gholdengo doesn't run Trick as well as Scarf Gholdengo, but it still works. Gholdengo also has a great typing and it prevents Maushold from using Population Bomb.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Kowtow Cleave
- Swords Dance
- Sucker Punch
- Iron Head
Pogchamp mon, Supreme Overlord at 5 fallen is pretty much a free band without the restrictions. If you can set up swords dance at endgame, it pretty much kills everything. Kowtow Cleave + Iron Head for STAB or more damage. S Punch because basically everything outspeeds it.
Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Sucker Punch
- Sacred Sword
- Psychic Fangs
Chien-Pao is Weavile on steroids; it's extremely overpowered. Jolly Chien-Pao outspeeds Modest Dragapult( usually you would s punch anyways though) and +1 Spe Dragonite. S-Punch to kill anything that outspeeds Chien-Pao, Psychic Fangs and Sacred Sword for coverage and Ice Spinner for STAB and because it's more reliable than
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Ground
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Brave Bird
- Body Press
- Roost
- Defog
Corviknight is very bulky and is the hazard remover of the team. It walls common physical attackers such as Great Tusk and Chien Pao, while chipping at them in the process. 88 SpD guarantees 2HKO from Thunderbolt from Specs Modest Gholdengo and from Iron Valiant. Tera Ground for electric types, it's just there but I usually don't use it. I'm thinking about switching out Body Press for U-Turn, what are y'all thoughts on this?
send feedback pls
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Dark Pulse
- Overheat
- Psychic
Chi-Yu does so much damage even when the opponents have resistance- it's crazy. It gets amazing special attack and speed as well with a decent moveset. Scarf outspeeds modest dragapult, iron valiant without booster and chien pao. Dark Pulse murders ghost types and Psychic for coverage. It also kills so many Pokemon with Flamethrower/Overheat.
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Earth Power
- Power Gem
IMO, Glimmora is the best hazard setter of this generation. Toxic Debris is an OP ability. Sash for monsters like Chi-Yu, so you can kill them with power gem, etc. Not sure if I should replace 252 SpA with something defensive. Tera Flying for ground types. I considered running Air Balloon but ultimately decided to run Sash because Chi-Yu's psychic one taps it. I'm also not sure if I should replace Earth Power with Energy Ball for coverage against things like Great Tusk.
Gholdengo @ Choice Specs
Ability: Good as Gold
Tera Type: Normal
EVs: 168 HP / 88 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Trick
- Make It Rain
- Shadow Ball
- Thunderbolt
Lowkey the best Pokemon in OU. It blocks all hazard removal and gets an amazing special attack stat along with decent speed. Specs Gholdengo doesn't run Trick as well as Scarf Gholdengo, but it still works. Gholdengo also has a great typing and it prevents Maushold from using Population Bomb.
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Kowtow Cleave
- Swords Dance
- Sucker Punch
- Iron Head
Pogchamp mon, Supreme Overlord at 5 fallen is pretty much a free band without the restrictions. If you can set up swords dance at endgame, it pretty much kills everything. Kowtow Cleave + Iron Head for STAB or more damage. S Punch because basically everything outspeeds it.
Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Sucker Punch
- Sacred Sword
- Psychic Fangs
Chien-Pao is Weavile on steroids; it's extremely overpowered. Jolly Chien-Pao outspeeds Modest Dragapult( usually you would s punch anyways though) and +1 Spe Dragonite. S-Punch to kill anything that outspeeds Chien-Pao, Psychic Fangs and Sacred Sword for coverage and Ice Spinner for STAB and because it's more reliable than
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Ground
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Brave Bird
- Body Press
- Roost
- Defog
Corviknight is very bulky and is the hazard remover of the team. It walls common physical attackers such as Great Tusk and Chien Pao, while chipping at them in the process. 88 SpD guarantees 2HKO from Thunderbolt from Specs Modest Gholdengo and from Iron Valiant. Tera Ground for electric types, it's just there but I usually don't use it. I'm thinking about switching out Body Press for U-Turn, what are y'all thoughts on this?
send feedback pls