My Second Team (For lack of a better name) *Updated*
Hello Smogonites,
Here is my second (Heavily Offensive) team:
Hello Smogonites,
Here is my second (Heavily Offensive) team:
The Lead
Roserade @ Focus Sash
Ability: Natrual Cure
EVs: 4 HP, 252 Spec. Atk, 252 SPD
Nature: Timid
- Leaf Storm
- Leech Seed
- Toxic Spikes
- Sleep Powder
Roserade @ Focus Sash
Ability: Natrual Cure
EVs: 4 HP, 252 Spec. Atk, 252 SPD
Nature: Timid
- Leaf Storm
- Leech Seed
- Toxic Spikes
- Sleep Powder
Roserade's has a few purposes, the first and most obvious one is to set up Toxic Spikes which helps this team immensely to break down some of the tougher walls in the OU metagame. Secondly Roserade serves as a check to quite a few of the most popular leads in the metagame, it can counter swampert (Who 99.9% of the time isn't sashed.), and check other common leads like Lum Berry Azelf. The one lead so far that Roserade has had trouble with it Anti-Lead infernape. The third reason Roserade is here is that he serves as a counter to bulky waters, and support against other walls and tanks with Leech Seed. It may seem odd that this Roserade doesn't pack HP or an other move like that, I have two reasons for this, the first reason is simply that this is going to be a in-game team and I refuse to grind out for just the right HP, nature, and IV's. Secondly I have play tested on Shoddy and discovered that Leech Seed works just as well if not better then HP. Roserade is a sucker for fire types, but luckily Heatran can come in on that switch and get his Flash Fire boost.
The Firewall
Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Hp, 252 Spec Attack, 252 Spd
Nature: Naive
- Fire Blast
- Earth Power
- Taunt
- Explosion
Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Hp, 252 Spec Attack, 252 Spd
Nature: Naive
- Fire Blast
- Earth Power
- Taunt
- Explosion
Heatran is here to absorb Fire attacks and hit back hard. He is quite often the switch in as soon as something threatens Roserade, he can normally threaten pretty much anything be it Blissey with Explosion, a Breloom with Fire Blast, or another Heatran with Earth Power. After a flash fire boost heatran becomes very threatning.
The Enforcer
Staraptor @ Choice Band
Ability: Intimidate
EVs: 4 HP, 252 Attack, 252 Speed
Nature: Jolly
- Close Combat
- Brave Bird
- U-Turn
- Return
Staraptor @ Choice Band
Ability: Intimidate
EVs: 4 HP, 252 Attack, 252 Speed
Nature: Jolly
- Close Combat
- Brave Bird
- U-Turn
- Return
Staraptor acts as the cleaner for this team, taking down faster pokemon that the rest of my team can't handle, and dealing huge damage to walls. Close Combat serves as this teams only fighting move and thus is very important for coverage.
The Metal Man
Metagross @ Leftovers
Ability: Clear Body
EVs:
Nature: HP 112, 252 Attack, Defense 12, 132 Speed
- Meteor Mash
- Earthquake
- Agility
- Ice Punch
Staraptor's buddy, the two work well in tandem as Staraptor can take Eq's and a few choice other attacks that Metagross can't handle intimidate them, the send Metagross right back in. Metagross is my main late game sweeper, he is able to clean up very well. He also attacks as a physical wall and is pretty good at it with Staraptors help. Meteor Mash is there for the stab and attack raise, Earthquake gives great coverage, and Ice punch is for those pesky dragons and grass types that try to bother Metagross.
Metagross @ Leftovers
Ability: Clear Body
EVs:
Nature: HP 112, 252 Attack, Defense 12, 132 Speed
- Meteor Mash
- Earthquake
- Agility
- Ice Punch
Staraptor's buddy, the two work well in tandem as Staraptor can take Eq's and a few choice other attacks that Metagross can't handle intimidate them, the send Metagross right back in. Metagross is my main late game sweeper, he is able to clean up very well. He also attacks as a physical wall and is pretty good at it with Staraptors help. Meteor Mash is there for the stab and attack raise, Earthquake gives great coverage, and Ice punch is for those pesky dragons and grass types that try to bother Metagross.
The Support
Mismagius @ Life Orb
Ability: Levitate
EVs: 4 Hp, 252 Special Attack, 252 Speed
Nature: Timid
-Substitute
-Shadow Ball
-Thunderbolt
-Nasty Plot
Mismagius @ Life Orb
Ability: Levitate
EVs: 4 Hp, 252 Special Attack, 252 Speed
Nature: Timid
-Substitute
-Shadow Ball
-Thunderbolt
-Nasty Plot
Here is my new supporter Mismagius so far she has been working out great so far. She is able to take down faster sweepers, and is able to set up on pokemon like Blissey without problem. With T-Spikes she can even beat get +6 on Blissey and then preceed to KO. If she is behind a sub nothing can stop her. She can also serve as a Gyara counter forceing a switch or OHKOing.
The Tank
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP, 252 Special Attack, 4 Speed
Nature: Bold
- Calm Mind
- Psychic
- Reflect
- Moonlight
The Tank
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP, 252 Special Attack, 4 Speed
Nature: Bold
- Calm Mind
- Psychic
- Reflect
- Moonlight
And here it is my only real wall on the team, and even she is a sweeper. The main idea is simple calm mind up when you can, Psychic away your opponents, use Moonlight to heal when nessicary, Reflect is there to give her some more Physical Bulk . Single Attack Cress is odd especially since Dark is completely immune to it, but I can't find any slot to get rid of, calm mind is the whole strategy behind the set, Moonlight is needed for recovery, and without Reflect Physical hits would be hard to take.. If you guys have any idea let me know.
Well there it is, so far it has done very well, I am 15-3 on Shoddy, and in one of those battles I got haxed, and in another I just made a million mistakes. Anyway R&R!
Changes in Red