





http://imgur.com/Id8YeSx
Only SS I had was of me at 16 in OU :( so I guess I have no proof but w.e
Ok I'm shit at both pokemon and writing anything, so we'll see how this pans out.
Wanted to make a team with manaphy, but the tail glow set is kinda lame so I made a new ev spread for the crocune set, and shortly after built a team around it.
I don't like sticking to a specific playstyle, but instead try to pick a core/slot that can deal with another popular core/playstyle instead.
^Yea that sentence made no fucking sense. Deal with it nerd.
here we go i guess

^yfw this shits on you
Manaphy @ Damp Rock/Leftovers
Ability: Hydration
EVs: 252 HP / 96 Def / 160 Spe
Bold Nature
- Rain Dance
- Calm Mind
- Rest
- Scald
Like i said before the team was built around "crocune manaphy." This set, although seems gimmicky and difficult to set up, is in fact quite the opposite as it can begin calm mind/ rain dance/ rest against almost the entirety of the metagame. Rain dance is a great utility in addition to 1 turn recover because of the increased power of scald and stopping sand rush drill's momentum. 160 Speed is used to outspeed 252 adamant excadrill by 1 point.
Some important calcs that show how easy it is to set up (I'll do this later because I'm lazy as fuck)

Mawile @ Mawilite
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang
Mawile is one of my favorite pokemon (not bc lewd), but it was always garbage. Its mega-evo was a fucking godsend for me and I use it on half of the teams I make. M-Mawile is one of the few mons in the metagame that I can confidently say has the potential to annihilate any play-style. Setting up an SD late game = game over for any team, and it's wallbreaking capabilities without setting up are ridiculous.
Can't really say what 208 speed is trying to outspeed. Ironically mega mawile is a big threat to this team so I need to outspeed basically ever variant, and I can usually outspeed slow azumarills with 208 speed as well.
Can't really say what 208 speed is trying to outspeed. Ironically mega mawile is a big threat to this team so I need to outspeed basically ever variant, and I can usually outspeed slow azumarills with 208 speed as well.

Latios (M) @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpDef
Timid Nature
- Psyshock
- Roost
- Draco Meteor
- Hidden Power Fighting
Latios is the glue that holds this team together. It checks the two huge threats to my team (keld and chary) as well as being the fastest out of the 6 slots. Defog support is obligatory, other moves are standard as well and LO because le powa. Because Latios is so incredibly important to this team I've been considering dumping LO because I need it to have as much HP as possible, but I guess at that point I might as well just use latias. Regardless, it hits hard and checks what I need it to check.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 136 Def / 120 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
I picked ferrothorn because i have no idea how to maintain a coherent playstyle when i make a team, so this edgy prick made the cut. Rocks are obligatory and gyro ball hits stupidly hard against HO. Ferrothorn deals with sand rush and rainspam unbelievably well, too. The random 120 in SpDef gives Landorus a 43% chance to OHKO with focus blast instead of the normal 100% on full def Ferrothorns. Coupled with the shitty acccuracy I can usually get my rocks up/seed/gyro ball in a 1v1 matchup.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 44 HP / 252 Atk / 16 SpA / 196 Spe
Naughty Nature
- Freeze-Dry
- Ice Shard
- Icicle Spear
- Earthquake
AKA the most ghetto EV spread of all time + deosharp's worst nightmare. Adamant LO shard OHKOs thundy after rocks, ohkos landorus, LO EQ Ohkos 252hp 4def aegislash, ohkos bisharp etc you get the idea. If I manage to wear down deosharp, Mamoswine can seamlessly sweep late game. Freeze-dry is kind of lame, but can nab the rotom switch and OHKOS non megados, which happens more often than you would think.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Earth Power
- Focus Blast
- Psychic
Gonna be completely honest with you guys at this point, It's 11PM and I'm still drunk because I had to leave early from a friend's party because my parents wanted me to leave, and at this point I don't know why I started this RMT. Landorus is literally the most standard thing in this game: it breaks walls. it basically has no switch ins that don't hate to have to deal with ferro(dragonite, lati, chansey) so there's that I guess. Coverage is standard.
PROBLEMS (Besides the fact that I'm 17 and white and my parents just don't understand)
Char-y
Keld if the player isn't retarded
Bisharp
Mawile
REPLAYS (on a few different accounts) Tried to show some variety against different playstyles
http://replay.pokemonshowdown.com/ou-139061422 <---mamoswine mah boi
http://replay.pokemonshowdown.com/ou-138627478
http://replay.pokemonshowdown.com/ou-133881379
http://replay.pokemonshowdown.com/ou-133897654
http://replay.pokemonshowdown.com/ou-133797939
http://replay.pokemonshowdown.com/ou-131714601
http://replay.pokemonshowdown.com/ou-131369815 <---manaphy annihilation
http://replay.pokemonshowdown.com/ou-133717488 <--- pt 2
Thanks for looking at the team, dunno how you or I got this far in reading it. If you have any suggestions go ahead.
IMPORT
Mawile @ Mawilite
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang
Latios (M) @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpDef
Timid Nature
- Psyshock
- Surf
- Draco Meteor
- Hidden power Fighting
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 96 Def / 160 Spe
Bold Nature
- Rain Dance
- Calm Mind
- Rest
- Scald
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 136 Def / 120 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Earth Power
- Focus Blast
- Psychic
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 44 HP / 252 Atk / 16 SpA / 196 Spe
Naughty Nature
- Freeze-Dry
- Ice Shard
- Icicle Spear
- Earthquake
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang
Latios (M) @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpDef
Timid Nature
- Psyshock
- Surf
- Draco Meteor
- Hidden power Fighting
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 96 Def / 160 Spe
Bold Nature
- Rain Dance
- Calm Mind
- Rest
- Scald
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 136 Def / 120 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Protect
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Earth Power
- Focus Blast
- Psychic
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 44 HP / 252 Atk / 16 SpA / 196 Spe
Naughty Nature
- Freeze-Dry
- Ice Shard
- Icicle Spear
- Earthquake
shoutout to comp and everyone in the seecrit lobbu for being (BAN ME PLEASE)s
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