So this is my first RMT so be kind, I've been a memeber here for months so I thought I should finally post something here.
Anyway, this is my unorthadox sun team, I've actually been having some success, and have been refining it over and over for months, put things in, take things out etc. The reason I call it unorthadox is because of the pokemon I use. I wanted to make a team without the usual whorey OU pokemon, so I tried out all these and actually had success! But still there are flaws so I'am hoping someone will give me some feedback
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Calm Mind
- Confuse Ray
- Fire Blast
- Will-O-Wisp
First off, I'm not sure how to insert images, so i apoligise for that. [EDIT] thanks birkal!
Initially, this team was wall/stall based, but this team evolved, it seemed to get more offensive. But yet my ninetales has remained in a specially bulky set. Due to the sun, politoads cant really do a lot to her, especially when I start to set up calm minds. Will-o-wisp to shut down physical attackers, Confuse ray for switch ins and fire blast for attacks.
if it wasnt for ninetales being neccisary on sun teams, i probably wouldnt use her.
[EDIT] ive taken into account the suggestions made, but with all the ninetales ste ive run, this has had the most success. it doesnt look it but is is actually successful. it usually burns and/or confuses something and gets the hell out, or earthquake bait with tyranitar and haxourus etc for jumpuff to encore + subseed i really should of explained all of this in more depth. sorry for my noobiness :p
Victreebel (M) @ Focus Sash
Trait: Chlorophyll
EVs: 128 Atk / 128 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Sleep Powder
- Growth
- Weather Ball
- Leaf Blade
Victreebel is really what i built this team around. I try to get rid of the things that resist its attacks, such as heatran, who completely walls it, i then proceed to set up. Chansey is great to set up on, it really cant touch it. Not only does victreebel or in this case mixtreebel, serve as my mixed sweeper, its also my wall breaker (except for heatran, more on that later), giving the assumption of either special or physical, my opponent will switch in accordingly, Growth or sleep powder on the switch, then proceed to sweep, setting up more growths where i can and sweep with leafblade or weatherball, which becomes a base 100 fire type move in the sun, will then destroy ferrothorns and scizors. what doesnt resist is often destroyed.
[EDIT] reason for victreebel over venusaur: weatherball. and a lesser extent, leafblade. i have never seen a mixed venusaur, and unless my sah is broken, weatherball will kill. also on a note i should of included, victreebel is my late game sweeper. there have been times where victreebel got an easy start of game sweep, but it is used primarily for late game sweeping
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Sucker Punch
- Reversal
- Stone Edge
Dugdrio serves is a superb revenge killer, and as someone using weather, its imperitive that i win the weather wars. It was designed for getting rid of tyranitars, and also heatrans and terrakions. Earthquake for obvious reasons, stone edge for coverage. suckerpunch for priority and finally reversal as an attack for heaps of damage when d3 is brought down to the sash. a jolly nature guarantees that it can outspeed tyranitar even after a dragon dance.
[EDIT] duggie is important for this team to work effectively and to help setting up victreebel. i forgot to mention i can store easy KOs on jolteon, volcarona (assuming stone edge hits of course). reversal is for when tyranitar actually attacks on a switch ans sashes me as an earthquake just wont OHKO, but a reversal will. also will on a blissy, and does a nice chunk on skarmory. once the main threats are gone, dugdrio isnt really needed any more, but still is nice for dealing damage every now and then.
Jumpluff (F) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stun Spore
- Leech Seed
- Encore
- Substitute
Jumpluff may just be the second most annoying pokemon around, just after sableye. with a base 110 speed, doubled in the sun, it outspees everything.
Jumpluff is the fastest Subseeder out there, and even when faced with steel types, it can still mess with them with encore and stun spore. Basicly, this pokemon is great for forcing switches when i want a safe switch in. [EDIT] stun spore over reflect. paralasis is the main status on this team and spreading it is essential. will'o'wisp is great for shutting down a powerful pokemon but paralasis is better IMO, slowing down everything is great. seriously.
with using ninetales as earthquake fodder, i switch into jumpluff, and unless you're a mamoswine (who barely anyone actually uses) i will encore you into oblivion. switch or not i dont care. i will sub, then seed and stun whenever i have too. seiously, paralysing ground types and jolteon is just so satisfying. jumpluff is great for wearing down my opponents, which helps with a bulky team. and im not surprised when atleast every pokemon on my opponetnts team has had trollpluff get to it.
reason for jumpluff over whimsicott is levitate. having a grpund immunity is a good thing. plus i like jumpuff better than whimsicott :3
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Recover
- Thunder Wave
Porygon2, or as i like to call it, dragonite killer! it also destroys gyarados, gliscor, salamences and the occasional haxorus too. but my favourite thing is destroying dragonites!
tracing the multiscale is one of my favourite things to do!
Thunderwave is to cripple all those Dragon dancers, so that i have can always recover when i need to. I went with Boltbeam over triattack because P2 really doesnt need STAB. honestly boltbeam is just better and for some reason no-one expects it/ Icebeam for dragons, gliscor, landorus and venusaur, and other grass types and thunderbolt for gyarados, politoad, and starmie and other bulky waters of coarse (except of coarse for gastrodon, taken care of by victreebel). honestly, i dont see why this thing isnt OU, i found it just counters dragonites sooooooo easily! one of the best counters! despite no special defence investment, thanks to eviolite and natural bulk, it can still take those hits.
[EDIT] Porygon2 really is the back bone of this team. and i really on it alot. i try my best to conserve it. you'd be surprised how much synergy jumpluff and P2 have with each other at times. both being able to set up for the other. jumpluff encoring things for it, P2 luring moves like disable and fighting type moves.
[EDIT:] celebi sucks on this team. like magic leopard said, fire rips through it. so i replaced it with this, who by the way, is often my MVP...
Kingdra (F) @ Leftovers
Trait: Swift Swim
EVs: 100 HP / 252 SAtk / 156 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Hydro Pump
- Dragon Pulse
- Hidden Power [Fire]
Ok, after looking over my team and testing and re-testing pokemon i came up with this. Kindra surprises me in how well it does in a sun team. take out its only weakness, dragons (aside from the lati's porygon does that nicely) and it does well. i like its natural bulk, but i improved on that a bit because i rely on its semi unique typing to resist water, ecspecially in rain. we'll get to that soon.
I decided to go special over physical because it gets more coverage really, plus no one suspects it, and i cannot count the number of times people have switched in thier ferrothorns, fortresses and scizors on it, only to be greatly surpises by HP fire.
Substitute is there for safety really. i sub on switches and asses from there.
Dragon pulse is there for un-affected-by-weather move, and also works well against dragons, because usualy they switch into kindra, by then ive subbed and i get a nice, strong STAB free hit on them.
now hydro pump is for when rain is up. swift swim is banned on rain teams, but not sun teams, and using my opponets weather against them is amazing. in some battles, its best i DONT get sun back up, and just keep rain up for kingra. fun fact, a rain boosted hydro pump will also OHKO most scizors, who switch in in an effort to wall in the rain. and the x4 restiance to water is beautiful, and even better because i dont get hindered by scald burns! :D
lastly, with kindra's rain and sun designed moveset, it can take out tyranitar, politoad, ninetales AND abomasnow on the rare occasion its seen. Kindra is often my lead when facing weather.
after all this editing my type weakness are:
2 pokemon weak to fire, water, ice (one being x4 weak), flying and rock.
1 pokemon weak grass, fighting, poison, ground, psychic and dragon.
with flying, psychic, dragon ghost and dark being the only type i my team does not resist or have an imunity to. none of them (aside from dragon) are super common attaking types, and only 2 pokemon actually being weak to them (flying and psychic)
also with your critiques taken into account: heatran adds a groud and fight weakness, which i do not apreciate. and adds a 3rd stealth rock weakness. plus i have porygon for dragons, aswell at landourus, gliscor and gyrados, which unfortunately heatran doesnt do well against. and with celebi gone, my fire weakness is down to 2 pokemon. and with the addition of kindra, i can shrug off fire attacks. fire is not a type i like to repeat on a team due to water, rock ground and stealth rock being on every team.
donphan is a good choice though. rapid spin is something my team can greatly benefit from. aswell as stealth rock. but i see trapping as higher priority than getting rid of stealth rocks. :/ its a hard choice, but im sticking with dugtrio.
and lilligant does not get growth. and has a mediocre attack stat and im looking for a mixed attacker. and this team is more special than physical so having a mixed attacker is better than mono special, considereing i already have ninetales , porygon2 and kingra.
i welcome all constructive crtisism, so please give it. i know my team doesnt handle flying types and the Lati's. and i would love someone suggsting changes please! thanks in advance.
[EDIT] Try this out on Pokemon online and tell me how it works! i want to know how well you can utilise it, and maybe tell me a new stratergy!
Anyway, this is my unorthadox sun team, I've actually been having some success, and have been refining it over and over for months, put things in, take things out etc. The reason I call it unorthadox is because of the pokemon I use. I wanted to make a team without the usual whorey OU pokemon, so I tried out all these and actually had success! But still there are flaws so I'am hoping someone will give me some feedback

Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Calm Mind
- Confuse Ray
- Fire Blast
- Will-O-Wisp
First off, I'm not sure how to insert images, so i apoligise for that. [EDIT] thanks birkal!
Initially, this team was wall/stall based, but this team evolved, it seemed to get more offensive. But yet my ninetales has remained in a specially bulky set. Due to the sun, politoads cant really do a lot to her, especially when I start to set up calm minds. Will-o-wisp to shut down physical attackers, Confuse ray for switch ins and fire blast for attacks.
if it wasnt for ninetales being neccisary on sun teams, i probably wouldnt use her.
[EDIT] ive taken into account the suggestions made, but with all the ninetales ste ive run, this has had the most success. it doesnt look it but is is actually successful. it usually burns and/or confuses something and gets the hell out, or earthquake bait with tyranitar and haxourus etc for jumpuff to encore + subseed i really should of explained all of this in more depth. sorry for my noobiness :p

Victreebel (M) @ Focus Sash
Trait: Chlorophyll
EVs: 128 Atk / 128 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Sleep Powder
- Growth
- Weather Ball
- Leaf Blade
Victreebel is really what i built this team around. I try to get rid of the things that resist its attacks, such as heatran, who completely walls it, i then proceed to set up. Chansey is great to set up on, it really cant touch it. Not only does victreebel or in this case mixtreebel, serve as my mixed sweeper, its also my wall breaker (except for heatran, more on that later), giving the assumption of either special or physical, my opponent will switch in accordingly, Growth or sleep powder on the switch, then proceed to sweep, setting up more growths where i can and sweep with leafblade or weatherball, which becomes a base 100 fire type move in the sun, will then destroy ferrothorns and scizors. what doesnt resist is often destroyed.
[EDIT] reason for victreebel over venusaur: weatherball. and a lesser extent, leafblade. i have never seen a mixed venusaur, and unless my sah is broken, weatherball will kill. also on a note i should of included, victreebel is my late game sweeper. there have been times where victreebel got an easy start of game sweep, but it is used primarily for late game sweeping

Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Sucker Punch
- Reversal
- Stone Edge
Dugdrio serves is a superb revenge killer, and as someone using weather, its imperitive that i win the weather wars. It was designed for getting rid of tyranitars, and also heatrans and terrakions. Earthquake for obvious reasons, stone edge for coverage. suckerpunch for priority and finally reversal as an attack for heaps of damage when d3 is brought down to the sash. a jolly nature guarantees that it can outspeed tyranitar even after a dragon dance.
[EDIT] duggie is important for this team to work effectively and to help setting up victreebel. i forgot to mention i can store easy KOs on jolteon, volcarona (assuming stone edge hits of course). reversal is for when tyranitar actually attacks on a switch ans sashes me as an earthquake just wont OHKO, but a reversal will. also will on a blissy, and does a nice chunk on skarmory. once the main threats are gone, dugdrio isnt really needed any more, but still is nice for dealing damage every now and then.

Jumpluff (F) @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stun Spore
- Leech Seed
- Encore
- Substitute
Jumpluff may just be the second most annoying pokemon around, just after sableye. with a base 110 speed, doubled in the sun, it outspees everything.
Jumpluff is the fastest Subseeder out there, and even when faced with steel types, it can still mess with them with encore and stun spore. Basicly, this pokemon is great for forcing switches when i want a safe switch in. [EDIT] stun spore over reflect. paralasis is the main status on this team and spreading it is essential. will'o'wisp is great for shutting down a powerful pokemon but paralasis is better IMO, slowing down everything is great. seriously.
with using ninetales as earthquake fodder, i switch into jumpluff, and unless you're a mamoswine (who barely anyone actually uses) i will encore you into oblivion. switch or not i dont care. i will sub, then seed and stun whenever i have too. seiously, paralysing ground types and jolteon is just so satisfying. jumpluff is great for wearing down my opponents, which helps with a bulky team. and im not surprised when atleast every pokemon on my opponetnts team has had trollpluff get to it.
reason for jumpluff over whimsicott is levitate. having a grpund immunity is a good thing. plus i like jumpuff better than whimsicott :3

Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Recover
- Thunder Wave
Porygon2, or as i like to call it, dragonite killer! it also destroys gyarados, gliscor, salamences and the occasional haxorus too. but my favourite thing is destroying dragonites!
tracing the multiscale is one of my favourite things to do!
Thunderwave is to cripple all those Dragon dancers, so that i have can always recover when i need to. I went with Boltbeam over triattack because P2 really doesnt need STAB. honestly boltbeam is just better and for some reason no-one expects it/ Icebeam for dragons, gliscor, landorus and venusaur, and other grass types and thunderbolt for gyarados, politoad, and starmie and other bulky waters of coarse (except of coarse for gastrodon, taken care of by victreebel). honestly, i dont see why this thing isnt OU, i found it just counters dragonites sooooooo easily! one of the best counters! despite no special defence investment, thanks to eviolite and natural bulk, it can still take those hits.
[EDIT] Porygon2 really is the back bone of this team. and i really on it alot. i try my best to conserve it. you'd be surprised how much synergy jumpluff and P2 have with each other at times. both being able to set up for the other. jumpluff encoring things for it, P2 luring moves like disable and fighting type moves.
[EDIT:] celebi sucks on this team. like magic leopard said, fire rips through it. so i replaced it with this, who by the way, is often my MVP...

Kingdra (F) @ Leftovers
Trait: Swift Swim
EVs: 100 HP / 252 SAtk / 156 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Hydro Pump
- Dragon Pulse
- Hidden Power [Fire]
Ok, after looking over my team and testing and re-testing pokemon i came up with this. Kindra surprises me in how well it does in a sun team. take out its only weakness, dragons (aside from the lati's porygon does that nicely) and it does well. i like its natural bulk, but i improved on that a bit because i rely on its semi unique typing to resist water, ecspecially in rain. we'll get to that soon.
I decided to go special over physical because it gets more coverage really, plus no one suspects it, and i cannot count the number of times people have switched in thier ferrothorns, fortresses and scizors on it, only to be greatly surpises by HP fire.
Substitute is there for safety really. i sub on switches and asses from there.
Dragon pulse is there for un-affected-by-weather move, and also works well against dragons, because usualy they switch into kindra, by then ive subbed and i get a nice, strong STAB free hit on them.
now hydro pump is for when rain is up. swift swim is banned on rain teams, but not sun teams, and using my opponets weather against them is amazing. in some battles, its best i DONT get sun back up, and just keep rain up for kingra. fun fact, a rain boosted hydro pump will also OHKO most scizors, who switch in in an effort to wall in the rain. and the x4 restiance to water is beautiful, and even better because i dont get hindered by scald burns! :D
lastly, with kindra's rain and sun designed moveset, it can take out tyranitar, politoad, ninetales AND abomasnow on the rare occasion its seen. Kindra is often my lead when facing weather.
after all this editing my type weakness are:
2 pokemon weak to fire, water, ice (one being x4 weak), flying and rock.
1 pokemon weak grass, fighting, poison, ground, psychic and dragon.
with flying, psychic, dragon ghost and dark being the only type i my team does not resist or have an imunity to. none of them (aside from dragon) are super common attaking types, and only 2 pokemon actually being weak to them (flying and psychic)
also with your critiques taken into account: heatran adds a groud and fight weakness, which i do not apreciate. and adds a 3rd stealth rock weakness. plus i have porygon for dragons, aswell at landourus, gliscor and gyrados, which unfortunately heatran doesnt do well against. and with celebi gone, my fire weakness is down to 2 pokemon. and with the addition of kindra, i can shrug off fire attacks. fire is not a type i like to repeat on a team due to water, rock ground and stealth rock being on every team.
donphan is a good choice though. rapid spin is something my team can greatly benefit from. aswell as stealth rock. but i see trapping as higher priority than getting rid of stealth rocks. :/ its a hard choice, but im sticking with dugtrio.
and lilligant does not get growth. and has a mediocre attack stat and im looking for a mixed attacker. and this team is more special than physical so having a mixed attacker is better than mono special, considereing i already have ninetales , porygon2 and kingra.
i welcome all constructive crtisism, so please give it. i know my team doesnt handle flying types and the Lati's. and i would love someone suggsting changes please! thanks in advance.
[EDIT] Try this out on Pokemon online and tell me how it works! i want to know how well you can utilise it, and maybe tell me a new stratergy!