I have this team on Showdown, and I've been using it for a while, and have decided I might use it on my actual Pokemon X game, but, the problem is, I don't want to spend hours EV training my team, all to find it isn't very good.
It's, as the title suggests, sort of different from most teams.
Without further ado, my team!
Wizardry (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
EVs: 56 Def / 252 SpA / 200 SpD
Modest Nature
IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD
- Dragon Pulse
- Flamethrower
- Roar
- Hidden Power [Poison]
Ah, Wizardry. This Charizard Mega X is, as you could probably guess from the moveset and EVs, a Special user. Dragon Pulse and Flamethrower for powerful STAB, 0 Attack IVs for minimum foul play damage, Roar for removing set-up users, and HP Poison for Fairy Types, and, to a lesser extent, Grass types.
Blitz (Scizor) (M) @ Focus Sash
Ability: Technician
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Iron Defense
- Bullet Punch / Swords Dance
- Substitute
- Baton Pass
Blitz here is actually meant to be more of a Support Scizor, and I use Bullet Punch, but Swords Dance might also be a good option for me. I can't decide. Either way, Iron defense and Substitute for Baton Passing, with the Iron Defense either going to Zygarde, Chansey, or on rarer occasions, Crawdaunt.
4chansey (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Seismic Toss
This is just the average Chansey setup, Wish for passing or self-healing, Protect to aid in self-healing or Toxic stalling. Toxic for... Toxic stalling, and Seismic Toss for damage. I probably don't need any help for this one, since it's the standard Chansey.
Chelle (Crawdaunt) (F) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crabhammer
- Return
- Crunch
- Aqua Jet
To be honest, I'm not sure if this Crawdaunt is strange or not, As I've never even ENCOUNTERED a SINGLE Crawdaunt in OU, But Return is good for anything that's resistant to both STABs *cough* AZUMARILL *cough* Crabhammer for destruction, Crunch for other destruction, Aqua Jet for revenge killing.
Wurm (Zygarde) @ Leftovers
Ability: Aura Break
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Coil
- Extreme Speed
- Earthquake
- Substitute
The Average sweeper, Wurm gets it done. Meant to be bulky and withstand hits, and can also assist Toxic-Stall with decent speed + substitute. One of the few problems, however, is it can not touch anything with Levitate that's ghost type. Since Gengar can't be poisoned either, Wurm can do NOTHING against it, and I haven't found a reliable Dragon move to replace anything.
Storm (Zapdos) @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Thunder
- Air Cutter
- Extrasensory
Storm is just a regular coverage Zapdos, and typically is meant to kill off anything the most of the team doesn't handle well, *cough* GENGAR *cough*, and can typically one shot a Rotom-Wash with Thunder. Extrasensory for Poison types, Air Cutter for either stalling, fighting types, or grass types. Heat Wave to deal with steel, grass, and Bug types. Same case as Crawdaunt, as I haven't seen much Zapdos in OU.
So, please rate and tell me anything you think I should change, like replacements and such.
It's, as the title suggests, sort of different from most teams.
Without further ado, my team!

Wizardry (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
EVs: 56 Def / 252 SpA / 200 SpD
Modest Nature
IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD
- Dragon Pulse
- Flamethrower
- Roar
- Hidden Power [Poison]
Ah, Wizardry. This Charizard Mega X is, as you could probably guess from the moveset and EVs, a Special user. Dragon Pulse and Flamethrower for powerful STAB, 0 Attack IVs for minimum foul play damage, Roar for removing set-up users, and HP Poison for Fairy Types, and, to a lesser extent, Grass types.

Blitz (Scizor) (M) @ Focus Sash
Ability: Technician
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Iron Defense
- Bullet Punch / Swords Dance
- Substitute
- Baton Pass
Blitz here is actually meant to be more of a Support Scizor, and I use Bullet Punch, but Swords Dance might also be a good option for me. I can't decide. Either way, Iron defense and Substitute for Baton Passing, with the Iron Defense either going to Zygarde, Chansey, or on rarer occasions, Crawdaunt.

4chansey (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Seismic Toss
This is just the average Chansey setup, Wish for passing or self-healing, Protect to aid in self-healing or Toxic stalling. Toxic for... Toxic stalling, and Seismic Toss for damage. I probably don't need any help for this one, since it's the standard Chansey.

Chelle (Crawdaunt) (F) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crabhammer
- Return
- Crunch
- Aqua Jet
To be honest, I'm not sure if this Crawdaunt is strange or not, As I've never even ENCOUNTERED a SINGLE Crawdaunt in OU, But Return is good for anything that's resistant to both STABs *cough* AZUMARILL *cough* Crabhammer for destruction, Crunch for other destruction, Aqua Jet for revenge killing.

Wurm (Zygarde) @ Leftovers
Ability: Aura Break
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Coil
- Extreme Speed
- Earthquake
- Substitute
The Average sweeper, Wurm gets it done. Meant to be bulky and withstand hits, and can also assist Toxic-Stall with decent speed + substitute. One of the few problems, however, is it can not touch anything with Levitate that's ghost type. Since Gengar can't be poisoned either, Wurm can do NOTHING against it, and I haven't found a reliable Dragon move to replace anything.

Storm (Zapdos) @ Choice Specs
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Thunder
- Air Cutter
- Extrasensory
Storm is just a regular coverage Zapdos, and typically is meant to kill off anything the most of the team doesn't handle well, *cough* GENGAR *cough*, and can typically one shot a Rotom-Wash with Thunder. Extrasensory for Poison types, Air Cutter for either stalling, fighting types, or grass types. Heat Wave to deal with steel, grass, and Bug types. Same case as Crawdaunt, as I haven't seen much Zapdos in OU.
So, please rate and tell me anything you think I should change, like replacements and such.