
Spartacus #186. Politoed @leftovers
Nature: Modest | Ability: Drizzle
IV: 31/31/31/31/31/31
EV: 252 HP 252 SpAtt 4 SpDef | Level: 100
Moves: Hydro Pump | Ice Beam | Toxic | Protect
The Bringer of Rain in my team. Depending on the opponent's first choice, I'd go with toxic + protect or Hydro Pump / Ice beam. I use it for sweep some or stall others. He is an surprise attacker. I like to keep him a double agent. Sometimes I like to use him to stall with Protect + Toxic, but depending on the other opponent (if fire or rock or ground) I'd go with Hydro Pump. If Dragon of Grass, Ice beam.

Sashimi #73. Tentacruel @blacksludge
Nature: Bold | Ability: Rain Dish
EV: 252 HP 242 Def 16 Spe | Level: 100
Moves: Toxic | Rapid Spin | Protect | Hydro Pump
My silent & slow killer. He is a staller. Rapid Spin to stop entry annoyin hazards + Hydro Pump to kill the providers of EH. Again, he exists for Protect + Toxic while black sludge + Rain Dish provides a good health backup every turn. Dont know yet about Hydro Pump. Would like some ideas.

#121. Starmie @leftovers
Nature: Timid | Ability: Natural Cure
EV: 4 HP 253 SpAtt 253 Spe | Level: 100
Moves: Hydro Pump | Thunderbolt | Ice Beam | Hidden Power Fire
Little star(mie) here is my offensive player. Can deal with the very most kinds of pokemon. A very versatile soldier. Its not lettin' me down so far. She is my first sweeper option. I'm confident starmie will strike first on the surprise.

#149. Dragonite @leftovers
Nature: Modest | Ability: Multiscale
EV: 252 HP 252 SpAtt 4 Spe | Level: 100
Moves: Hurricane | Protect | Hidden Power Ice | Dragon Pulse
Good old times here can deal with rain team threats that starmie cant sometimes handle. Its Hurricane is most devastating against annoying opponents that could beat me without carefullness.

#454. Toxicroak @Lifeorb
Nature: Adamant | Ability: Dry Skin
EV: 4 HP 252 Att 252 Spe | Level: 100
Moves: Sucker Punch | Fake Out | Drain Punch | Taunt
My ugly friend is beautiful inside. He exists to win a eventual weather war. Can deal against some hazards. I'm having trouble with his move set and I would like your suggestions.

#94. Gengar @leftovers
Nature: Timid | Ability: Levitate
EV: 4 HP 252 SpA 252 Spe | Level: 100
Moves: Shadow Ball | Disable | Thunder | Protect
Last but not least is our dead but very alive Gengar. Its disable can put the opponent to do some thinkin about his/her strategy while I get time to win the battle. His Shadowball + Thunder (under rain) can OHKO some annoying pokemons.
So..please, RMT! I'm all open to different thoughts, advices, changes. I posted my team here so you can help me improve it. Thanks a lot!