I've had this team for a while, but I never bothered to get it rated. Stall is my favorite style of play, so I would really appreciate any and all help.
@ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Roar
- Earthquake
Hippowdon is my lead because it gets up my weather. If I see a lead politoad, my weather stays over theirs. Stealth Rock is a must for this team. EQ so I can hit things like lead TTar. Slack Off is a must for recovery, and Roar over Ice Fang so I can phaze late in the game. I'm considering changing to a TTar of my own because Reuniclus is such a problem.
@ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Flamethrower
Blissey is a must on any stall team because it's such a good special wall. This is the same set I ran in 4th gen because it works so well. Wish/Protect for recovery, I can also pass wishes to Foretress if it is weak. Flamethrower over Seismic Toss so I can beat Gengars, and catch Scizor and Breloom that think they can switch in and set up.
@ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Payback
Forretress is a very important part of this team. It is my spinner, and it sets up my spikes and toxic spikes. I've also had to use it as sleep/trick fodder though. Payback is for ghosts that try to switch in on my rapid spin and block it.
@ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Roar
- Recover
CM latias, it's a sweeper but also serves as a second phazer. recover helps with toxic stalling.
@ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Surf
- Toxic
- Recover
Jellicent serves as my spin blocker/another toxic staller. Surf over Scald for the same reason I mentioned with Vaporeon. I've considered changing Shadow Ball and using Taunt instead. Toxic and Recover are for stalling. Tentacruel is one of the spinners that give me some problems because I can't really hurt them, or stop them from setting up.
@ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Fire]
choice scarf gives rotom a chance to be an offensive threat. trick is for walls and things that think they can set up on me. hidden power fire is to deal with things like breloom, scizor and forretress.

Trait: Sand Stream
EVs: 252 HP / 252Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Roar
- Earthquake
Hippowdon is my lead because it gets up my weather. If I see a lead politoad, my weather stays over theirs. Stealth Rock is a must for this team. EQ so I can hit things like lead TTar. Slack Off is a must for recovery, and Roar over Ice Fang so I can phaze late in the game. I'm considering changing to a TTar of my own because Reuniclus is such a problem.

Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Flamethrower
Blissey is a must on any stall team because it's such a good special wall. This is the same set I ran in 4th gen because it works so well. Wish/Protect for recovery, I can also pass wishes to Foretress if it is weak. Flamethrower over Seismic Toss so I can beat Gengars, and catch Scizor and Breloom that think they can switch in and set up.
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Toxic Spikes
- Rapid Spin
- Payback
Forretress is a very important part of this team. It is my spinner, and it sets up my spikes and toxic spikes. I've also had to use it as sleep/trick fodder though. Payback is for ghosts that try to switch in on my rapid spin and block it.

Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Roar
- Recover
CM latias, it's a sweeper but also serves as a second phazer. recover helps with toxic stalling.

Trait: Water Absorb
EVs: 252 HP / 252 Def / 6 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Surf
- Toxic
- Recover
Jellicent serves as my spin blocker/another toxic staller. Surf over Scald for the same reason I mentioned with Vaporeon. I've considered changing Shadow Ball and using Taunt instead. Toxic and Recover are for stalling. Tentacruel is one of the spinners that give me some problems because I can't really hurt them, or stop them from setting up.

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Fire]
choice scarf gives rotom a chance to be an offensive threat. trick is for walls and things that think they can set up on me. hidden power fire is to deal with things like breloom, scizor and forretress.