My Standard Team
Introduction
Hi! This is my very first RMT here on Smogon! I started playing competitively a little while after B/W came out, so I'm relatively new to this kind of gameplay. Being new to it, I wanted to create a team that I would find fun to play with, simple to use, and fairly effective. So after quite a lot of tweaking and testing I came up with this!
Team Building
When I started building this team I wanted a nice physically defensive core, seeing as there are a great deal of physical powerhouses running about. I went with Ferrothorn, to be an annoying stealth rock/leech seed kinda poke, and Gliscor, who can not only absorb damage, but also deal some out.
The next pokemon I had chosen was a bulky Milotic, to sponge special hits and be a water based special attacker, but I instead went with something that was a little more offensive, though could still take a hit or two. This pokemon was Starmie
Now that I had a special attacker, I no longer needed Gengar. I still wanted someone quick, powerful and with great coverage, but instead I wanted to go with a physical attacker, and following some good advice I replaced Gengar with Terrakion.
Up next I wanted another all out physical attacker who can switch in and smash things up right away. I initially picked Salamence, but I didn't want to have two of those 4x weaknesses to ice, so to keep the dragon type thing going, but lessen the ice weakness I chose Haxorus.I picked him since he's got loads of power and I can switch him in a little bit easier since Stealth Rocks do less damage to him than they do to Salamence.
Finally, I need my lead. I wanted someone quick who can scout out what other leads want to do, or perhaps even take them out. I was thinking someone who could take some damage and deal some out who can offer me good coverage especially against ice types, since I've got two ice weaknesses.
I chose Infernape to be my speedy lead at first, but would change that to a Scizor.
And with that, I had a team!
Details
Ferrothorn (Courtney) @ Leftovers
Ability: Iron Barbs
248 HP/ 152 Def/ 108 SpD
Nature: Impish
- Power Whip
- Stealth Rocks
- Leech Seed
- Protect
Summery: With this set I aim to annoy and stall. I chose Leftovers over Rocky Helm so that I could increase survivability in case I'm unable to get Leech Seed up. Ferrothorn is a wonderful physical defender with a pretty decent special defense on the side. Capable of walling 90% of water types and being able to survive hits from physically oriented dragon types like Dragonite is also a plus. Ferrothorn is held back slightly by only having one attack instead of having Gyro-ball as well as Power Whip, but I prefer protect since it adds to the "annoying and stall-y" factor. His EV spread boost his Defense to a monstrous level and his HP adds to survivability. The Special Defense boost is there so he can survive special attacks like Ice Beam and Blizzard with a bit more health.
Synergy
Fighting: Gliscor, Starmie
Fire: Starmie, Gliscor, Haxorus
Gliscor (Deimos) @ Toxic Orb
Ability: Poison Heal
248 HP/ 184 Def/ 72 Spe
Nature: Impish
- Toxic
- Earthquake
- Ice Fang
- Protect
Summery: Ahh Gliscor. I love Gliscor. This ones main purpose is to deal the steel, fire, and fighting types that Ferrothorn has trouble with. He functions as a status absorber thanks to the Toxic Orb-Poison Heal combo. Gliscor functions as both a stall breaker and a staller with Toxic and Protect. His EV spread give him sizable bulk, allowing him to switch into Close Combats and Flare Blitzes
Synergy
Water: Starmie, Haxorus, Ferrothorn
Ice: Starmie, Ferrothorn, Scizor
Starmie (Mr. Rager) @ Life Orb
Ability: Nature Cure
252 SpA/ 252 Spe/ 4 Def
Nature: Timid
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Summery: Starmie is by definition a fast and versatile special attacker. A great ability and reasonable defensive stats allow it some survivability while its speed and attacking power makes opponents cringe. Though its special attack isn't extraordinary, its speed is a huge advantage, and so is its Rapid Spin. Starmie's moveset allows for great coverage, with STAB Surf chosen over Hydro Pump for its increased accuracy, Ice Beam to hit them pesky dragons and Thunderbolt to hit opposing water types.
Synergy
Electric: Gliscor, Haxorus
Grass: Ferrothorn, Haxorus, Scizor
Bug: Scizor, Gliscor, Ferrothorn
Ghost: Ferrothorn, Terrakion
Dark: Terrakion
Terrakion (Porthos) @ Choice Scarf
Ability: Justified
4 HP/ 252 Atk/ 252 Spe
Nature: Jolly
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Summery: The biggest and strongest musketeer! If I had to describe this pokemon with a movie title it'd be Fast and Furious. Its EV spread gives it massive power and massive speed, especially with the addition of a Choice Scarf. Close Combat and Stone Edge are both powerful STAB moves that aren't very easy to switch into and X-Scissor can deal some damage to those pesky psychic types.
Synergy
Psychic: Scizor
Grass: Ferrothorn, Gliscor, Haxorus, Scizor
Fighting: Gliscor, Starmie
Ground: Gliscor, Ferrothorn
Water: Starmie, Ferrothorn, Haxorus
Steel: Scizor, Ferrothorn
Haxorus (Pesterwink) @ Lum Berry
Ability: Mold Breaker
36 HP/ 252 Atk/ 220 Spe
Nature: Adamant
- Dragon Dance
- Outrage
- Brick Break
- Earthquake
Summery: The mighty Dragon Dancing Haxorus! I remember when I started playing competitive and I would come up against a Haxorus. At first I though it wasn't as good as Salamence is, or even Dragonite, but boy was I wrong. This thing is a physical powerhouse. Pretty much one DD followed by an Outrage is enough to clean out a damaged team. I've been using Haxorus the least amount of time and he's proven to be a fairly versatile attacker, if not a bit on the slow side. His moves offer wonderful coverage and Lum Berry lets him shrug off a burn, para, or sleep in case that comes his way. His maxed out attack EV spread ensure that his hits hurt. A lot. The light HP investment lets him switch into weaker attacks and his speed EVs give him a little more speed when attacking, to supplement his relatively low speed (as far as dragons go).
Synergy
Ice: Ferrothorn, Scizor, Starmie
Dragon: Ferrothorn, Gliscor
Scizor (Skeezix) @ Choice Band
Ability: Technician
248 HP/ 252 Atk/ 8 Spe
Nature: Adamant
- Bullet Punch
- Superpower
- Pursuit
- U-Turn
Summery: Ah, one of the most used pokemon of all time; Scizor. He leaks OU, and for a reason. His STAB, Technician boosted Bullet Punch is something nearly all teams need a plan for, and Sechnician boosted STAB U-Turn makes scouting quite effective. Superpower is a great coverage move, and a hard hitting one as well. Pursuit, though hard to use, can be devastating to more frail pokemon who are trying to switch out. Scizor's EV spread isn't all too surprising, as it highlights his attack stat and bolsters his HP a bit, so he can take a few hits.
Synergy:
Fire: Gliscor, Starmie
Threats
In this section I'll talk about the threats I've observed and miscellaneous concerns that I have with the team.
Magnazone
Bah, I don't like Magnezone. Magnet Pull screws my poor Ferrothorn over all the time. I'm really not sure how to deal with this, except for being very conservative with switching Ferrothorn and Scizor in whenever I see a Magnezone.
Venusaur
This thing in the sun is a terror. With its speed doubled it outspeeds everyone except for Terrakion, who has trouble OHKO him. Hidden Power Fire + Sludge Bomb + Solar Beam is hard to stand up to. This thing gets the chance to come in and it wreaks most of my team. Priority Bullet Punch doesn't do enough damage, and even Stone Edge doesn't quite cut it.
Skarmory
Famous defensive Pokemon of OU. Since most of my team is physical, taking Skarmory out is a bit of a hassle, especially if Starmie is out. Also, Starmie probably can't take more than 2 Brave Birds. Also, without taunt I can't force this guy out, though without Ice Fang on Gliscor, I can't hit him anyway.
Concerns:
Here is a brief list of concerns I have regarding this team that I've been having trouble with. I hope you can help me out with these as well!
A concern is my lack of pokemon who can withstand serious special hits. Ferrothorn is pretty decent in this department, except for fire attacks which I suppose could be passed onto Starmie, who has a half decent SpD, though not a stellar one. What are your thoughts?
Another Concern of mine is how physical all the attackers are. Pretty much everyone here is a physical attacker, excluding Starmie. Would this be too much of an issue, or is it something that isn't too big of a deal?
So this was my first RMT! I hope it's up to the standards of the forum, and that you guys can help me out! Thanks!






Introduction
Hi! This is my very first RMT here on Smogon! I started playing competitively a little while after B/W came out, so I'm relatively new to this kind of gameplay. Being new to it, I wanted to create a team that I would find fun to play with, simple to use, and fairly effective. So after quite a lot of tweaking and testing I came up with this!
Team Building
When I started building this team I wanted a nice physically defensive core, seeing as there are a great deal of physical powerhouses running about. I went with Ferrothorn, to be an annoying stealth rock/leech seed kinda poke, and Gliscor, who can not only absorb damage, but also deal some out.


The next pokemon I had chosen was a bulky Milotic, to sponge special hits and be a water based special attacker, but I instead went with something that was a little more offensive, though could still take a hit or two. This pokemon was Starmie

Now that I had a special attacker, I no longer needed Gengar. I still wanted someone quick, powerful and with great coverage, but instead I wanted to go with a physical attacker, and following some good advice I replaced Gengar with Terrakion.

Up next I wanted another all out physical attacker who can switch in and smash things up right away. I initially picked Salamence, but I didn't want to have two of those 4x weaknesses to ice, so to keep the dragon type thing going, but lessen the ice weakness I chose Haxorus.I picked him since he's got loads of power and I can switch him in a little bit easier since Stealth Rocks do less damage to him than they do to Salamence.

Finally, I need my lead. I wanted someone quick who can scout out what other leads want to do, or perhaps even take them out. I was thinking someone who could take some damage and deal some out who can offer me good coverage especially against ice types, since I've got two ice weaknesses.
I chose Infernape to be my speedy lead at first, but would change that to a Scizor.

And with that, I had a team!
Details

Ferrothorn (Courtney) @ Leftovers
Ability: Iron Barbs
248 HP/ 152 Def/ 108 SpD
Nature: Impish
- Power Whip
- Stealth Rocks
- Leech Seed
- Protect
Summery: With this set I aim to annoy and stall. I chose Leftovers over Rocky Helm so that I could increase survivability in case I'm unable to get Leech Seed up. Ferrothorn is a wonderful physical defender with a pretty decent special defense on the side. Capable of walling 90% of water types and being able to survive hits from physically oriented dragon types like Dragonite is also a plus. Ferrothorn is held back slightly by only having one attack instead of having Gyro-ball as well as Power Whip, but I prefer protect since it adds to the "annoying and stall-y" factor. His EV spread boost his Defense to a monstrous level and his HP adds to survivability. The Special Defense boost is there so he can survive special attacks like Ice Beam and Blizzard with a bit more health.
Synergy
Fighting: Gliscor, Starmie
Fire: Starmie, Gliscor, Haxorus

Gliscor (Deimos) @ Toxic Orb
Ability: Poison Heal
248 HP/ 184 Def/ 72 Spe
Nature: Impish
- Toxic
- Earthquake
- Ice Fang
- Protect
Summery: Ahh Gliscor. I love Gliscor. This ones main purpose is to deal the steel, fire, and fighting types that Ferrothorn has trouble with. He functions as a status absorber thanks to the Toxic Orb-Poison Heal combo. Gliscor functions as both a stall breaker and a staller with Toxic and Protect. His EV spread give him sizable bulk, allowing him to switch into Close Combats and Flare Blitzes
Synergy
Water: Starmie, Haxorus, Ferrothorn
Ice: Starmie, Ferrothorn, Scizor

Starmie (Mr. Rager) @ Life Orb
Ability: Nature Cure
252 SpA/ 252 Spe/ 4 Def
Nature: Timid
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Summery: Starmie is by definition a fast and versatile special attacker. A great ability and reasonable defensive stats allow it some survivability while its speed and attacking power makes opponents cringe. Though its special attack isn't extraordinary, its speed is a huge advantage, and so is its Rapid Spin. Starmie's moveset allows for great coverage, with STAB Surf chosen over Hydro Pump for its increased accuracy, Ice Beam to hit them pesky dragons and Thunderbolt to hit opposing water types.
Synergy
Electric: Gliscor, Haxorus
Grass: Ferrothorn, Haxorus, Scizor
Bug: Scizor, Gliscor, Ferrothorn
Ghost: Ferrothorn, Terrakion
Dark: Terrakion

Terrakion (Porthos) @ Choice Scarf
Ability: Justified
4 HP/ 252 Atk/ 252 Spe
Nature: Jolly
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Summery: The biggest and strongest musketeer! If I had to describe this pokemon with a movie title it'd be Fast and Furious. Its EV spread gives it massive power and massive speed, especially with the addition of a Choice Scarf. Close Combat and Stone Edge are both powerful STAB moves that aren't very easy to switch into and X-Scissor can deal some damage to those pesky psychic types.
Synergy
Psychic: Scizor
Grass: Ferrothorn, Gliscor, Haxorus, Scizor
Fighting: Gliscor, Starmie
Ground: Gliscor, Ferrothorn
Water: Starmie, Ferrothorn, Haxorus
Steel: Scizor, Ferrothorn

Haxorus (Pesterwink) @ Lum Berry
Ability: Mold Breaker
36 HP/ 252 Atk/ 220 Spe
Nature: Adamant
- Dragon Dance
- Outrage
- Brick Break
- Earthquake
Summery: The mighty Dragon Dancing Haxorus! I remember when I started playing competitive and I would come up against a Haxorus. At first I though it wasn't as good as Salamence is, or even Dragonite, but boy was I wrong. This thing is a physical powerhouse. Pretty much one DD followed by an Outrage is enough to clean out a damaged team. I've been using Haxorus the least amount of time and he's proven to be a fairly versatile attacker, if not a bit on the slow side. His moves offer wonderful coverage and Lum Berry lets him shrug off a burn, para, or sleep in case that comes his way. His maxed out attack EV spread ensure that his hits hurt. A lot. The light HP investment lets him switch into weaker attacks and his speed EVs give him a little more speed when attacking, to supplement his relatively low speed (as far as dragons go).
Synergy
Ice: Ferrothorn, Scizor, Starmie
Dragon: Ferrothorn, Gliscor

Scizor (Skeezix) @ Choice Band
Ability: Technician
248 HP/ 252 Atk/ 8 Spe
Nature: Adamant
- Bullet Punch
- Superpower
- Pursuit
- U-Turn
Summery: Ah, one of the most used pokemon of all time; Scizor. He leaks OU, and for a reason. His STAB, Technician boosted Bullet Punch is something nearly all teams need a plan for, and Sechnician boosted STAB U-Turn makes scouting quite effective. Superpower is a great coverage move, and a hard hitting one as well. Pursuit, though hard to use, can be devastating to more frail pokemon who are trying to switch out. Scizor's EV spread isn't all too surprising, as it highlights his attack stat and bolsters his HP a bit, so he can take a few hits.
Synergy:
Fire: Gliscor, Starmie
Threats
In this section I'll talk about the threats I've observed and miscellaneous concerns that I have with the team.
Magnazone

Bah, I don't like Magnezone. Magnet Pull screws my poor Ferrothorn over all the time. I'm really not sure how to deal with this, except for being very conservative with switching Ferrothorn and Scizor in whenever I see a Magnezone.
Venusaur

This thing in the sun is a terror. With its speed doubled it outspeeds everyone except for Terrakion, who has trouble OHKO him. Hidden Power Fire + Sludge Bomb + Solar Beam is hard to stand up to. This thing gets the chance to come in and it wreaks most of my team. Priority Bullet Punch doesn't do enough damage, and even Stone Edge doesn't quite cut it.
Skarmory

Famous defensive Pokemon of OU. Since most of my team is physical, taking Skarmory out is a bit of a hassle, especially if Starmie is out. Also, Starmie probably can't take more than 2 Brave Birds. Also, without taunt I can't force this guy out, though without Ice Fang on Gliscor, I can't hit him anyway.
Concerns:
Here is a brief list of concerns I have regarding this team that I've been having trouble with. I hope you can help me out with these as well!
A concern is my lack of pokemon who can withstand serious special hits. Ferrothorn is pretty decent in this department, except for fire attacks which I suppose could be passed onto Starmie, who has a half decent SpD, though not a stellar one. What are your thoughts?
Another Concern of mine is how physical all the attackers are. Pretty much everyone here is a physical attacker, excluding Starmie. Would this be too much of an issue, or is it something that isn't too big of a deal?
So this was my first RMT! I hope it's up to the standards of the forum, and that you guys can help me out! Thanks!