My Standard Team

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Now granted this isn't very "Original" I tried to deviate from the "Norm" as much as I could, though using mostly the OU Tier you can't do that very much. Here it goes though:

bronzong.png
gengar.png
swampert.png
salamence.png
metagross.png
heatran.png


I am not posting the nicknames that may offend people, which is pretty much all of them except Gengar's and who knows maybe someone will be offended by that one too!

Bronzong/(N/a)
Item: Leftovers
Ability: Levitate
Nature: Sassy (+SpD -Spe)
EVs: HP 248/Atk 86/Def 84/SpD 92
Moveset:
- Stealth Rock
- Hypnosis
- Explosion
- Gyro Ball

Bronzong is my lead on this team, as with a lot of standard/OU teams, and it makes a very fine lead indeed. Though I dropped Earthquake for Hypnosis because even with the accuracy drop I still find it very useful and I would rather have that than Earthquake. Of course it will get completely decimated by Magnezone, along with quite a few of my team members, but I like Hypnosis more. If he is to stay alive beyond crippling a guy or two and setting up Stealth Rock he can come in on virtually any type of attack, save for Fire but even then he can still stand a hit or two, and use himself as a bomb, same with most of my other guys again when we get to them.

Gengar/(Gozer) <----- If anyone gets offended by the fact that I like "Ghostbusters" then I feel very sorry for you and I can only imagine how offended you would be by my other nicknames.
Item: Life Orb
Ability: Levitate
Nature: Naive (+Spe -SpD)
EVs: 40 Atk/218 SpA/252 Spe
Moveset:
- Focus Blast
- Shadow Ball
- Explosion
- Hidden Power Fire

Gengar is one of the greatest Pokemon of all time and he is basically as close as you can get to being a Legendary/Uber without going over the top, but if you are reading this then you should already know all of this already or should have a similar opinion in any case. Gengar can find itself coming in on an expected Ground (Earthquake/Earth Power), Fighting (Close Combat/Focus Blast), or anything that it resists to just incapacitate with Hypnosis, knock a guy out, or make a bomb out of himself. Though being as his resistances are kind of slim he will most likely only see play if one of my guys gets put on the bench for the game.

Swampert/(N/a)
Item: Leftovers
Ability: Torrent
Nature: Relaxed (+Def -Spe)
EVs: HP 240/Atk 18/Def 252
Moveset:
- Surf
- Ice Beam
- Earthquake
- Roar

Swampert takes the favor away from a spinner to just add another resist to Stealth Rock to the team. Having only one real weakness does make this dude super bulky and allow the ability to switch in on a lot of different attacks. Roar is for scouting for other things my opponent has in stock. The attacks a very standard. Surf and Earthquake for STAB and Ice Beam for coverage. There isn't much else to him.

Salamence/(N/a)
Item: Life Orb
Ability: Intimidate
Nature: Naive (+Speed -SpD)
EVs: 232 Atk/24 SpA/252 Spe
Moveset:
- Dragon Dance
- Earthquake
- Outrage
- Fire Blast

Alright so this is basically just a standard Salamence. Nothing special here. Though I haven't seen an EV set like this in my travels so I am going to assume I am being kind of original there. Anyways he can come in on Ground (Earthquake/Earth Power), Fighting (Close Combat/Focus Blast), Fire (Flamethrower/Flare Blitz), and Water (Surf/Waterfall) or after one of my guys gets taken down then DDance up and sweep. There isn't much else you can do just spam the attack that fits the situation.

Metagross/(N/a)
Item: Life Orb
Ability: Clear Body
Nature: Adamant (+Atk -SpA)
EVs: HP 6/Atk 252/252 Spe
Moveset:
- Explosion
- Meteor Mash
- Earthquake
- Agility

Metagross is a natural tank and is an amazing sweeper. Though the Agility Metagross set can really put some dents in. It loses 20% of power changing from CB to LO, but with a 1-Turn set up to make it more consistent makes a lot of difference. It loses its total bulkiness, but it still has its typing to allow it to switch in on numerous types of attacking and its natural bulkiness.

Heatran/(N/a)
Item: Choice Scarf
Ability: Flash Fire
Nature: Rash (+SpA -SpD)
EVs: 6 Atk/252 SpA/252 Spe
Moveset:
- Explosion <----- I'm sure you are saying "What a surprise..." right about now
- Fire Blast
- Earth Power
- Dragon Pulse

Heatran Scarfed is the BEST revenge killer in the game in my book so he definitely deserves a spot here, also he's pretty kewl overall and he has access to Explosion, blah, blah, blah. The only thing I can think of that is different about mine is that I go for a beneficial SpA nature rather than a Spe one, because I am kind prefer power over speed overall. Though even with that Heatran can still outrun most Pokemon, assuming they haven't boosted there speed or are holding a Scarf themselves. So basically here Heatran comes in after one of my guys goes down and uses the appropriate move at the time and will most likely be seeing itself in the Pokeball again until the next time, unless the opportunity presents itself to switch in otherwise but that probably won't come around aside from absorbing maybe a Flamethrower off of Infernape.


I appreciate any and all constructive comments about this team. I will post a threat list if you point out any that may really hit this team, except Magnezone because I know that is a big problem here but I will take it when it comes at me.
 
I like that you are trying to be original with Claydol but he really isn't too much of a great spinner. Swampert will set up SR, beat him down with Ice Beam and then laugh at you.

I am not even sure you need a Spinner for this team though. 3 of the other members are resistant and Gengar is neutral (but it doesn't matter with his weak defenses). You might want to change things around to make yourself even more resistant, but I don't think it matters that much.

That Salamence set isn't practical. I love when people get creative but this set, Salac Subbing, doesn't really get you too far. Priority still picks you off easily after you eat the berry. And with Outrage locking you in I think it would be better to use a Liechi Berry as if you find out they outspeed you they are going to hit you before you Sub anyway. Boosted Outrage may let you run through Pokes that could normally take your hits. Both Empoleon and Heatran wall you so I think you should just stick with the standard Outrage-EQ-Fire Blast-DD set or re-think your strategy.
 
Give thanks to Jesus, someone doesn't use a friken scizor!!!! Kudos to you dude. You do have a large amount of steels, however that may not be a problem as the two biggest weaknesses of Steel types are covered with thier abilities. I don't think Hypnosis on Gengar is necessary as you already have it on Bronzong and Gengar can't really afford a miss. Maybe you should switch it with HP fire so you can take out scizor when it tries to pursuit you.
 
I like that you are trying to be original with Claydol but he really isn't too much of a great spinner. Swampert will set up SR, beat him down with Ice Beam and then laugh at you.

I am not even sure you need a Spinner for this team though. 3 of the other members are resistant and Gengar is neutral (but it doesn't matter with his weak defenses). You might want to change things around to make yourself even more resistant, but I don't think it matters that much.

That Salamence set isn't practical. I love when people get creative but this set, Salac Subbing, doesn't really get you too far. Priority still picks you off easily after you eat the berry. And with Outrage locking you in I think it would be better to use a Liechi Berry as if you find out they outspeed you they are going to hit you before you Sub anyway. Boosted Outrage may let you run through Pokes that could normally take your hits. Both Empoleon and Heatran wall you so I think you should just stick with the standard Outrage-EQ-Fire Blast-DD set or re-think your strategy.

Just a correction only 2 of my Pokes besides Claydol are resistant to SR, Heatran is neutral with its Fire/Steel typing. Though I just don't like SR or any entry hazard at all hurting my team at all. Claydol looked good on paper, but yeah he's kind of fragile when it comes to common attack types. So I will consider that though I have no idea what to replace it with, maybe Starmie I guess.

Yeah the Salamence was kind of BS'd and he has failed SO many times so yeah he is definitely getting a tune up.

Give thanks to Jesus, someone doesn't use a friken scizor!!!! Kudos to you dude. You do have a large amount of steels, however that may not be a problem as the two biggest weaknesses of Steel types are covered with thier abilities. I don't think Hypnosis on Gengar is necessary as you already have it on Bronzong and Gengar can't really afford a miss. Maybe you should switch it with HP fire so you can take out scizor when it tries to pursuit you.

I don't like Scizor. I don't know why, especially considering Scyther is like my favorite Poke of all time. You do have a point about Hypnosis on Gengar and HP Fire is a great option, but Hypnosis hasn't failed me yet and I usually just switch to Salamence or Heatran when I see a Scizor because most of the time its going to use an attack that they resist. Thank you very much for your help.
 
Hello, cool team, but there are some changes I would make. On Gengar, I would suggest running Focus Blast over Hypnosis. While Hypnosis is a great move to induce sleep, its 60% accuracy isn't exactly fantastic, and Gengar's horrible defenses means that it cannot afford a miss. Besides, you already have Hypnosis on Bronzong, and assuming Sleep Clause is in play, you have little use for it on Gengar. Focus Blast is also an innacurate option, but its 70% accuracy matches up much better against the 60% accurate Hypnosis, not to mention Focus Blast being able to hit more Pokemon. The most notable Poke being Tyranitar, who would ordinarily switch in on any of Gengar's attacks, laugh maliciously, and then Pursuit it to death. Focus Blast is a OHKO, however, even with the 50% Special Defense boost Tyranitar gets in a Sandstorm. This also allows you to hit other Steel types such as Magnezone who otherwise wall your set. Also, I suggest taking 40 EVs out of Special Attack and placing them into Attack. This will allow you to OHKO the standard Blissey with Explosion (after Stealth Rock damage is factored in).

On Salamence, I suggest using the EV spread 252 Atk / 216 Spe / 40 SpA and a Hasty nature. This allows Salamence more speed, while still having the power to 2HKO standard Bronzong with Fire Blast. Salamence wants all of the speed it can get, while its Special Attack isnt really that important. 252 SpA EVs mostly hinder Salamence's sweeping abilities, as there are simply better uses for those 252 EVs. Now on Metagross, I would probably use Thunderpunch over Bullet Punch. The current set is completely walled by Bulky Waters (most notably Gyarados), and giving a Water sweeper a free turn to set up while you switch out is never a good idea (such as DD Gyara or Calm Mind Suicune). However, with smart prediction, Thunderpunch can really mess these Pokes up. They would switch in, expecting a Meteor Mash or something, and instead eat a Thunderpunch to the face! I absolutely love the move Explosion also, by the way, totally my favorite move in the game.

Heatran looks good, standard Scarf Revenge killer so there isnt much really to change up. Hope I helped, and good luck! =)
 
Hello, cool team, but there are some changes I would make. On Gengar, I would suggest running Focus Blast over Hypnosis. While Hypnosis is a great move to induce sleep, its 60% accuracy isn't exactly fantastic, and Gengar's horrible defenses means that it cannot afford a miss. Besides, you already have Hypnosis on Bronzong, and assuming Sleep Clause is in play, you have little use for it on Gengar. Focus Blast is also an innacurate option, but its 70% accuracy matches up much better against the 60% accurate Hypnosis, not to mention Focus Blast being able to hit more Pokemon. The most notable Poke being Tyranitar, who would ordinarily switch in on any of Gengar's attacks, laugh maliciously, and then Pursuit it to death. Focus Blast is a OHKO, however, even with the 50% Special Defense boost Tyranitar gets in a Sandstorm. This also allows you to hit other Steel types such as Magnezone who otherwise wall your set. Also, I suggest taking 40 EVs out of Special Attack and placing them into Attack. This will allow you to OHKO the standard Blissey with Explosion (after Stealth Rock damage is factored in).

On Salamence, I suggest using the EV spread 252 Atk / 216 Spe / 40 SpA and a Hasty nature. This allows Salamence more speed, while still having the power to 2HKO standard Bronzong with Fire Blast. Salamence wants all of the speed it can get, while its Special Attack isnt really that important. 252 SpA EVs mostly hinder Salamence's sweeping abilities, as there are simply better uses for those 252 EVs. Now on Metagross, I would probably use Thunderpunch over Bullet Punch. The current set is completely walled by Bulky Waters (most notably Gyarados), and giving a Water sweeper a free turn to set up while you switch out is never a good idea (such as DD Gyara or Calm Mind Suicune). However, with smart prediction, Thunderpunch can really mess these Pokes up. They would switch in, expecting a Meteor Mash or something, and instead eat a Thunderpunch to the face! I absolutely love the move Explosion also, by the way, totally my favorite move in the game.

Heatran looks good, standard Scarf Revenge killer so there isnt much really to change up. Hope I helped, and good luck! =)

Yeah you did help a lot. Though you did kind of kick the originality, but oh well standard isn't really supposed to be original now is is? lols Thank you very much for your input.
 
Bump

thinking about changing Swampert to a set like this

Swampert/(N/a)
Item: Leftovers
Ability: Torrent
Nature: Relaxed (+Def -Spe)
EVs: HP 240/Def 252/SpA 6
Moveset:
- Surf
- Avalanche
- Earthquake
- Mirror Coat
 
Um, it might be a typo but I think your EVs are messed up. Also, why mirror coat? I think you should change your Swampert to more of a mixed set:

Swampert @ Leftovers
240 HP / 216 Def / 52 SpA
Relaxed Nature

~ Earthquake
~ Ice Beam
~ Surf
~ Roar

Since you have another stealth rocker on your team, I suggest roar in its place. It is good for hazing setup sweepers and can be annoying. The rest of the set is pretty standard, but u might consider hydro pump over surf. anyways, good luck.
 
This is a solid team, and I believe it only needs a few changes to make it great. Firstly, a few EV issues. Why are you not running max speed on Salamence? This metagame is a speed driven one, meaning you must run max speed; even a Naive nature would be preferred to atleast tie with those jolly base 100s such as Scarf Flygon, and Scarf Jirachi, giving you a 50/50 chance to beat them. The spread you must use is 232 Atk / 24 SpA / 252 Spe for it being a much more usable ev spread. With the 24 SpA evs you still 2HKO the standard non-Heatproof Bronzong, as well as OHKOing all Skarmory that don't invest in SpD. With the speed evs and a Naive nature, you can outspeed all base 90s before a Dragon Dance, so things like Jolly Lucario can't OHKO you with Ice Punch while you outspeed many Scarfers after a DD also. In addition to the previous things mentioned, Modest base 110s can't outspeed you after a Dragon Dance, even ones with a Choice Scarf (while they might not be too common, you can still figure out if they are timid or modest due to their attacking power). The only thing you'd lose from this spread differing from a Naughty version (which you didn't use, so this spread has no losses) would be a slight loss of power. Also Don't use a hasty nature as Scizor rips this team up enough, and naive is better as you'll be setting up (or should be trying to) on more physically based things thanks to Intimidate.

Now, you may think Heatran is a good enough check/counter to Scizor, but all it takes is a predicted Superpower, freeing it to just U-turn all over your team doing 40% to Swampert each time, an average of 50% to Bronzong, and 45% to Metagross, while Pursuit or Bullet Punch finishes off Gengar and Salamence gets BPed for the 2HKO, meaning Scizor is a big threat for this team. We can't really change much to lessen the chance scizor can sweep you, but we can give it less chances to switch-in and attack. I'd suggest you try a Mystic Gengar out. What this Gengar can do is: If Scizor switches in on Gengar there is no way it can pursuit or do any damage to it. When it switches in, you Protect while it either Pursuits or uses Bullet Punch, and if it uses Pursuit, you can just use HP-Fire for the OHKO, while if it uses bullet punch, switch to something that resists it and get a free attack on the switch-in, putting you at that slight advantage that can help win you the game. The moves that I suggest are: Protect, Shadow Ball, HP-Fire, and Focus Blast, 252 SpA / 4 SpD / 252 Spe, and a Timid nature. You do lose another Explosion as well as an Electric attack, but the only reason to really use explosion on Gar is to Boom on Blissey, but with a team that has main sweepers in Salamence and Metagross, it doesn't trouble you much. And although you may have a little bit more trouble with Suicune, Thunderbolt isn't really needed as Gyarados can't really set up on this team. Pretty much everything can explode on it, Metagross easily OHKOs with ThunderPunch, Gengar does alot with Shadow Ball, and Swampert can Roar (hint) it out. Overall, Gengar helps Salamence sweep, getting rid of things like Scizor and Lucario and weakening/KOing opposing counters to Salamence which is excellent synergy in itself.

Swampert really wants Roar over Mirror Coat as Mirror Coat is really special attacker based (obviously) and therefore not really reliable. Roar serves a as a much better move on swampert -- being able to phaze opposing Pokemon that can set up on it, such as Gyarados and Latias, as well as baton passers. I also really want you to change Avalanche to Ice Beam and Waterfall to Surf or Hydro Pump and making it Relaxed with 252 HP / 4 Atk / 252 Def. Why I'm suggesting this is: You can always OHKO Salamence with Stealth Rock 100% of the time without having to worry about an Intimidate attack drop. Surf or Hydro Pump also does more to Gliscor and Hippowdon, which helps weaken or KO them for Salamence and Metagross to sweep.

There really isn't much else to say, although I'd love for you to try an Agility Metagross over Choice Band Metagross. It doesn't really matter as both look good for the team, but it also helps make one-less poke susceptible to Magnezone due to it outspeeding and OHKOing with an Agility and Earthquake respectively. The only difference between the two would be a slight decrease in power (with Life Orb: 1.3x boost, and with Choice Band: 1.5x) and three attacks instead of four. If you do decide to test it, Agility, Meteor Mash, ThunderPunch, and Earthquake would be the best moveset, with ThunderPunch being able to still 2HKO most bulky waters, although Explosion could be easily used over it to OHKO pretty much everything. 60 HP / 252 Atk / 196 Spe (or you can go max attack/max speed) would be the best spread for you being able to outspeed neutral natured base 100s that are scarfed, such as Adamant Choice Scarf Flygon. Keeping Adamant also helps to keep the power output relatively the same as the Choice Band set.

The rest of the team is great, and I like how you have rash and Dragon Pulse on Heatran for it being able to 2HKO latias, meaning Salamence and Metagross can pretty much sweep with this team, removing most of their counters. Good Luck!
 
Um, it might be a typo but I think your EVs are messed up. Also, why mirror coat? I think you should change your Swampert to more of a mixed set:

Swampert @ Leftovers
240 HP / 216 Def / 52 SpA
Relaxed Nature

~ Earthquake
~ Ice Beam
~ Surf
~ Roar

Since you have another stealth rocker on your team, I suggest roar in its place. It is good for hazing setup sweepers and can be annoying. The rest of the set is pretty standard, but u might consider hydro pump over surf. anyways, good luck.

I did have it as a mixed set and no it isn't a typo. I prefer the more physical set because it outputs more damage in general and it doesn't need the wall breaking options. Mirror Coat is for when he is up against a special sweeper, that isn't using a Grass move.
 
Hey, if you want a physical sweeper, try this set out. However, I don't recommend it, because you already have Metagross and Salamence as your physical sweepers:

Swampert @ Leftovers
Impish Nature
252 HP / 6 Atk / 252 Def
~ Earthquake
~ Avalanche
~ Stone Edge / Waterfall
~ Roar
 
Hey, if you want a physical sweeper, try this set out. However, I don't recommend it, because you already have Metagross and Salamence as your physical sweepers:

Swampert @ Leftovers
Impish Nature
252 HP / 6 Atk / 252 Def
~ Earthquake
~ Avalanche
~ Stone Edge / Waterfall
~ Roar

Thanks for the bumps but I have already changed up Swampert enough by the time you got here so thanks again, but I have reverted to kind of a mixed Swampert as you said before.
 
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