Hundreds years ago this was a mono-bug team.After hours of playing I was out of my mind because of the fire weakness.So I gave up and added a heatran.Another hours of experiments on the sixth slot and here it is:
Ninjask@Choice Band
Adamant nature
6 HP/252 Attack/252 Speed
-U-turn
-Dig
-Night Slash
-Aerial Ace
I don't know why Smogon says that BandJask is weaker than scizor and flygon.This little ninja has 2 things at the same time which make him better:speed and fighting resistance.Speed is for faster scouting(taking hits with correct pokemon, not u-turner), and fighting resistance(coupled with ground immunity) makes Ninjask a great partner for heatran.Ninjask begs for being hit with flamethrower and delivers it to Tran. The resistances mentioned above are useful for switching Jask later in the battle to give heatran some fresh breath.
Shedinja@Focus Sash
Adamant Nature
6 HP/252 Attack/252 Speed
-Swords Dance
-X-scissors
-Shadow Sneak
-Sucker Punch
Like Ninjask, it hates skarmory,heatran and SR in general(and the ever-popular T-Tar).Except 2 priority moves(I prefer to ko T-Tar than just status it) it's the 'standard' SD sheddy.My favourite strategy is to get sheddy in WHILE opponent is setting up his SR with bulky lead(namely with swampert or metagross).SD up and we're trying sweeping...
Scizor@Choice Band
Adamant Nature
252 HP/252 Attack/6 Speed
-Bullet Punch
-U-turn
-Superpower
-Double Hit
The most common pokemon says hi!I 'invented' a strange way of using it.Namely the pair of Ninja and Scizor U-turn the enemy to hell.After each U-Turn I can also switch in anything other, but when they start U-Turning, only KO can stop them from Turning like crazy.Double Hit for subbers(mainly sub-dance Gyara).
Foretress@Lefties
Relaxed Nature
252 HP/6 Def/252 Sdef
-Rapid Spin
-Stealth Rock
-Explosion
-Pain Split
Standard Forty with Pain Split instead of EQ.PS allows Fort to spin long hours when facing hippowdon,swampert and metagross rockers(U-turn from ninjask on the first turn).It also weakens Gyara and vaporeon before exploding(Forty's explosion is my only way to destroy these two).
Heatran@Choice Scarf
Timid Nature
6 HP/252 Spe/252 Satk
-Flamethrower
-Fire Blast
-Earth Power
-Hidden Power(ice)
Standard ScarfTran with 2 Fire moves to punish annoying SubRoost Zapdos.He's the most important member of my team.When Heatran's dead,the game's over(Suicune can't eliminate fires as fast as heatran).
Suicune@Lefties
Bold Nature
252 HP/252 Def/6 Sdef
-Surf
-Rest
-Sleep talk
-Calm Mind
The RestTalk CroCune.Formerly I had ScarfCross here(both as sleep absorbers) but Cross cried against Hippowdon and other walls.Also, This is the only(barring Sheddy) water-resist pokemon in my team.

Ninjask@Choice Band
Adamant nature
6 HP/252 Attack/252 Speed
-U-turn
-Dig
-Night Slash
-Aerial Ace
I don't know why Smogon says that BandJask is weaker than scizor and flygon.This little ninja has 2 things at the same time which make him better:speed and fighting resistance.Speed is for faster scouting(taking hits with correct pokemon, not u-turner), and fighting resistance(coupled with ground immunity) makes Ninjask a great partner for heatran.Ninjask begs for being hit with flamethrower and delivers it to Tran. The resistances mentioned above are useful for switching Jask later in the battle to give heatran some fresh breath.

Shedinja@Focus Sash
Adamant Nature
6 HP/252 Attack/252 Speed
-Swords Dance
-X-scissors
-Shadow Sneak
-Sucker Punch
Like Ninjask, it hates skarmory,heatran and SR in general(and the ever-popular T-Tar).Except 2 priority moves(I prefer to ko T-Tar than just status it) it's the 'standard' SD sheddy.My favourite strategy is to get sheddy in WHILE opponent is setting up his SR with bulky lead(namely with swampert or metagross).SD up and we're trying sweeping...

Scizor@Choice Band
Adamant Nature
252 HP/252 Attack/6 Speed
-Bullet Punch
-U-turn
-Superpower
-Double Hit
The most common pokemon says hi!I 'invented' a strange way of using it.Namely the pair of Ninja and Scizor U-turn the enemy to hell.After each U-Turn I can also switch in anything other, but when they start U-Turning, only KO can stop them from Turning like crazy.Double Hit for subbers(mainly sub-dance Gyara).

Foretress@Lefties
Relaxed Nature
252 HP/6 Def/252 Sdef
-Rapid Spin
-Stealth Rock
-Explosion
-Pain Split
Standard Forty with Pain Split instead of EQ.PS allows Fort to spin long hours when facing hippowdon,swampert and metagross rockers(U-turn from ninjask on the first turn).It also weakens Gyara and vaporeon before exploding(Forty's explosion is my only way to destroy these two).

Heatran@Choice Scarf
Timid Nature
6 HP/252 Spe/252 Satk
-Flamethrower
-Fire Blast
-Earth Power
-Hidden Power(ice)
Standard ScarfTran with 2 Fire moves to punish annoying SubRoost Zapdos.He's the most important member of my team.When Heatran's dead,the game's over(Suicune can't eliminate fires as fast as heatran).

Suicune@Lefties
Bold Nature
252 HP/252 Def/6 Sdef
-Surf
-Rest
-Sleep talk
-Calm Mind
The RestTalk CroCune.Formerly I had ScarfCross here(both as sleep absorbers) but Cross cried against Hippowdon and other walls.Also, This is the only(barring Sheddy) water-resist pokemon in my team.