Ok, im gonna start my new pokemon game, and wanna make a team that host the 3 starters and Lucario in the end. Wanna maim the maingame, then even use them in the Battle tower. Here's my team so far.
Rotom-c @ Leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Shadow Ball
- Discharge
- Substitute
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My opener. I wanted a good electric, and apparantly, rotum is one of the only dueltypes and immune to ground. I gave him Sub in last spot so online, he can setup it on swaps/nothreats and absorb then defeat other ghost, including gengar. Trying Discharge over Tbolt for the paralazion increase, Shadowball for Stab, and Leafstrom stops those rock/grounds who think this thing will be walled.
on ghost or dark if not subed: Empoleon or Lucario. on steel: Infernape or Torterra
Mamoswine (M) @ Expert Belt
Ability: Oblivious
EVs: 252 Atk/252 Spd/4 SAtk
Adamant nature (+Atk, -SAtk)
- Rock Slide
- Ice Shard
- Earthquake
- Superpower
My second filler. Another Dueltype, I also required a fun icetype. Standered set from what i've read, and Superpower gives him something for Blissey or other normals.
on fire: Empoleon. on fighting: rotom or torterra(backup)
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/252 Spd/6 SAtk
Lonely nature (+Atk, -Def)
- Aura Sphere
- Thunderpunch
- Ice Punch
- Earthquake
One of my favorite new Pokemon, just from his looks (and being Steel/Fighting doesnt hurt either). Lucario has this strange set of moves to cover a SE attack on nearly any Pokemon. Will probably swap LO for Expert Belt, and when online, a phyical fighting move like CC or Brick Break.
No need to swap with this moveset, he covers all types! ;D
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Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 6 HP/252 Atk/252 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Rock Slide
- Seed Bomb
- Superpower
A starter, of course, thus a focus of my team. I thought Impish would be a great nature, but after getting nailed by so many fire and ice moves, may change its nature. Seedbomb/EQ for STAB, Rockslide for Flyers/Fire/nonwater Ice, and Superpower to hit ice as well as Blissey and....not sure what else....
Ice/Fire/Flying: Empoleon
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Infernape (M) @ Muscle Band
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Thunderpunch
- Grass Knot
- Close Combat
- Fire Punch
Starter #2. Phycical veriant to get the most out of Thunderpunch, thus hitting Flyers/water. Not sure why Grass knot, but not sure why not...
Water: Torterra. Flying: Empoleon
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Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 Atk/252 Spd/6 SAtk
Naughty nature (+Atk, -SDef)
- Brine
- Earthquake
- Grass Knot
- Ice Beam
Last starter. Went for Phyical Veriant here as well for EQ extra damage, but may go specail (swap Brine for Surf). Still unsure why people advise Grass not, but on Emp it makes sence for fellow waters
Fighting: Rotom
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Every single one of these exist soley to cover all the bases of offence, to deliver a Superefective hit to every poke the come across too. They swap around if somehow the current poke incant deal a SE hi,t, expecially if they can resist to incoming attack.
Also have some alternates id like to use (mamo and rotom are the fillers atm) Advice welcome.
Rotom-c @ Leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Shadow Ball
- Discharge
- Substitute
---
My opener. I wanted a good electric, and apparantly, rotum is one of the only dueltypes and immune to ground. I gave him Sub in last spot so online, he can setup it on swaps/nothreats and absorb then defeat other ghost, including gengar. Trying Discharge over Tbolt for the paralazion increase, Shadowball for Stab, and Leafstrom stops those rock/grounds who think this thing will be walled.
on ghost or dark if not subed: Empoleon or Lucario. on steel: Infernape or Torterra
Mamoswine (M) @ Expert Belt
Ability: Oblivious
EVs: 252 Atk/252 Spd/4 SAtk
Adamant nature (+Atk, -SAtk)
- Rock Slide
- Ice Shard
- Earthquake
- Superpower
My second filler. Another Dueltype, I also required a fun icetype. Standered set from what i've read, and Superpower gives him something for Blissey or other normals.
on fire: Empoleon. on fighting: rotom or torterra(backup)
---
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/252 Spd/6 SAtk
Lonely nature (+Atk, -Def)
- Aura Sphere
- Thunderpunch
- Ice Punch
- Earthquake
One of my favorite new Pokemon, just from his looks (and being Steel/Fighting doesnt hurt either). Lucario has this strange set of moves to cover a SE attack on nearly any Pokemon. Will probably swap LO for Expert Belt, and when online, a phyical fighting move like CC or Brick Break.
No need to swap with this moveset, he covers all types! ;D
---
Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 6 HP/252 Atk/252 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Rock Slide
- Seed Bomb
- Superpower
A starter, of course, thus a focus of my team. I thought Impish would be a great nature, but after getting nailed by so many fire and ice moves, may change its nature. Seedbomb/EQ for STAB, Rockslide for Flyers/Fire/nonwater Ice, and Superpower to hit ice as well as Blissey and....not sure what else....
Ice/Fire/Flying: Empoleon
---
Infernape (M) @ Muscle Band
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Thunderpunch
- Grass Knot
- Close Combat
- Fire Punch
Starter #2. Phycical veriant to get the most out of Thunderpunch, thus hitting Flyers/water. Not sure why Grass knot, but not sure why not...
Water: Torterra. Flying: Empoleon
---
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 Atk/252 Spd/6 SAtk
Naughty nature (+Atk, -SDef)
- Brine
- Earthquake
- Grass Knot
- Ice Beam
Last starter. Went for Phyical Veriant here as well for EQ extra damage, but may go specail (swap Brine for Surf). Still unsure why people advise Grass not, but on Emp it makes sence for fellow waters
Fighting: Rotom
---
Every single one of these exist soley to cover all the bases of offence, to deliver a Superefective hit to every poke the come across too. They swap around if somehow the current poke incant deal a SE hi,t, expecially if they can resist to incoming attack.
Also have some alternates id like to use (mamo and rotom are the fillers atm) Advice welcome.