My sunny day 6th gen team!! :D

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This was the initial one, lets call it 1.0

Ninetales @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Spd
Timid Nature +Spe -Atk
- Will-O-Wisp
- Overheat
- Roar
- ¿¿ Protect / Confuse ray ??
So, this is designed to make it last as longest as possible so that you can bring . The investment in Vel is to try to throw will-o-wisp as soon as possible. As Ninetales isn't planning to stay much before running, I figured Overheat would be the best attack, which could hurt a lot. Roar just incase it gets trapped. I currently use protect, but I was wondering if confuse ray could be useful to make ninetales more annoying.

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature +Spe -Atk
- U-turn
- Flamethrower
- Draco Meteor
- Solar Beam
Not much explanation needed. Choice specs with U-turn in case you can get advantage of a switch in, dealing some damage.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def
Calm Nature
- Wish
- Ice Beam
- Toxic
- Protect
This is a standard vaporeon set, which I'm currently using, but I really need something that can stop talonflame, maybe slowbro? If so, which set should I use? So this one can be replaced :)

Trevenant @ Lum Berry
Ability: Harvest
EVs: 252 HP / 252 SDef
Impish Nature +Def -SAt
- Rest
- Will-O-Wisp
- Rock Slide
- Horn Leech
This is like a bulky Trevenant, who uses rest and recovers from the lum berry, then harvests it back thanks to sun. I invested in SDef because I thought Will-o-wisp could cover physical sweepers, together with ninetales, but again, talonflame can't be burned so... I really need something that can counter it

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 228 SDef / 28 Def
Bold Nature
- Earthquake
- Giga Drain
- Weather Ball / HP fire / Sludge bomb
- Growth
Venusaur can only be stopped by two types: Psychic and flying. Else, it will set up and just be a beast.

Heliolisk @ Life Orb
Ability: Solar Power
EVs: 252 SAtk / 252 Spd
Timid Nature -Atk +Spe
- Volt Switch
- Dark Pulse
- Thunderbolt
- Focus Blast
This thing hits like a beast under the sun, with quite good coverage. It won't last long, but it will hit hard.
This is my sun team. Its not the best, but I'm looking forward to make it better. So your help will be so useful! :D

This is it after modifications: Sun team 1.1

Ninetales @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Spd
Timid Nature +Spe -Atk
- Will-O-Wisp
- Overheat
- Roar
- Substitute
So, this is designed to make it last as longest as possible so that you can bring . The investment in Vel is to try to throw will-o-wisp as soon as possible. As Ninetales isn't planning to stay much before running, I figured Overheat would be the best attack, which could hurt a lot. Roar just incase it gets trapped. I currently use protect, but I was wondering if confuse ray could be useful to make ninetales more annoying.

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature +Spe -Atk
- U-turn
- Flamethrower
- Draco Meteor
- Solar Beam
Not much explanation needed. Choice specs with U-turn in case you can get advantage of a switch in, dealing some damage.

Rotom-W @ Leftovers
Ability: Levitation
EVs: 252 HP 252 Def 4 SAt
Calm Nature
- Will-o-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
This one's main objective is to counter talonflame

Trevenant @ Lum Berry
Ability: Harvest
EVs: 252 HP / 252 SDef
Impish Nature +Def -SAt
- Rest
- Will-O-Wisp
- Substitute
- Horn Leech
This is like a bulky Trevenant, who uses rest and recovers from the lum berry, then harvests it back thanks to sun. I invested in SDef because I thought Will-o-wisp could cover physical sweepers, together with ninetales, but again, talonflame can't be burned so... I really need something that can counter it

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 228 SDef / 28 Def
Bold Nature
- Earthquake
- Giga Drain
- Weather Ball / HP fire / Sludge bomb
- Growth
Venusaur can only be stopped by two types: Psychic and flying. Else, it will set up and just be a beast.

(This one replaces heliolisk)
Chandelure @ Choice scarf
Ability: ¿Infiltrator or shadow tag?
EVs: 252 SAtk / 252 Spd
Modest Nature -Atk +SAt
- Fire Blast
- Dark Pulse
- Energy Ball
- Shadow Ball
This thing hits like a beast under the sun, with quite good coverage.
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OK First off i would suggest that for that last slot on ninetails, you could use a substitute, that way you can tank status moves which may hurt the fox's longevity, it also protects you from leech seed, secondly instead of vaporeon i would suggest Rotom Wash- It is a great counter to talonflame, and it gets access to volt switch which really helps this team and goes well with u turn on noivern, it also allows you to get in switches with ninetails to re activate the sun. Another thing i would do for your team would be to run substitute on trevenant instead of rock slide running substitute on trevenant makes it a very annoying pokemon to deal with, and a non stab rock slide with no investment is not going to hit very hard anyway. I would also highly suggest adding a Fire type pokemon on this team to take full advantage of the sun, I would suggest choice scarf chandelure/typhlosion over heliosk Both of these choices have great special coverage, and can make amazing late and mid game sweepers as both get a boost in the sun feel free to pm me if you would like some help with speciffic sets, anyway i hope that this helps your team
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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